Enchanter

(#68035644)
Level 1 Spiral
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Castform

Cave Lantern
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Energy: 50/50
This dragon’s natural inborn element is Plague.
Male Spiral
This dragon is hibernating.
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Personal Style

Apparel

Raven Woodbasket
Raven Woodtrail
Dusk Rogue Wing Guard

Skin

Scene

Measurements

Length
3.29 m
Wingspan
2.15 m
Weight
65.04 kg

Genetics

Primary Gene
Umber
Wasp
Umber
Wasp
Secondary Gene
Sunshine
Constellation
Sunshine
Constellation
Tertiary Gene
Sanddollar
Runes
Sanddollar
Runes

Hatchday

Hatchday
Mar 16, 2021
(3 years)

Breed

Breed
Adult
Spiral

Eye Type

Eye Type
Plague
Rare
Level 1 Spiral
EXP: 0 / 245
Scratch
Shred
STR
5
AGI
9
DEF
5
QCK
8
INT
6
VIT
6
MND
6

Biography

Untitled-1.png
3rd Generation Temporal Rifter

Allison - > Kali - > Egregious - > Enchanter

Undead - ??? - ???

He thought it was just a game. That ended the day he died.




Enchanter was quite young when he was abducted from his home. He had barely
begun basic training and could not defend himself from the Organization’s goons.




Enchanter woke in a room full of dragons, some young, some old; some big, some
small, all of many different breeds. He was paired with a Belle, a skydancer with pink wings. They never really functioned together as a team, though neither actually tried to harm the other.


The guards told them to be prepared for the upcoming game. Enchanter was
stoked! He wondered what game they were going to play.




Day by day, more dragons were brought into the room. Many were in distress,
fighting back against their captors.


Enchanter didn’t understand why these dragons were struggling so hard. The room
was kind of boring, but the game was going to start soon. It’ll be fun!


Enchanter will soon find out just how wrong he was.




One night Enchanter fell asleep, expecting the next day to be the same as the last,
but upon waking, he discovered that he and all the other dragons had been placed into boxes in a semicircle around a giant cornucopia.


A loudspeaker from above boomed with a deep voice: “Only one victor shall
become a champion. Survival is the aim of the game. Live and you will be set free!”


The boxes opened. The fight for survival had begun.




Enchanter managed to escape the cornucopia unscathed. He ran deep into the
forest and encountered a cave. There, he found a wild Cave Lantern. He managed to befriend it and decided to name it Castform.


Upon exiting the cave, Enchanter encountered Hotel and his familiar Marshadow, a
Vibrant Jeweler. Castform, never having exited the cave before, reacted oddly to the sun. Enchanter decided to call this Castform’s “Sunny Day” form.


Upon seeing each other, Hotel and Enchanter decided to have a familiar battle.
Marshadow was dazzled by Castform’s interesting new look and was too distracted to fight properly. Enchanter and Castform won the battle, causing Hotel and Marshadow to retreat in shame.



Later that day, Enchanter was walking through the forest and encountered
Annette, another participant. They were gearing up to fight, which worried the untrained Enchanter, when a one-winged angel named Jenova came down from the sky.


Annette and Enchanter ceased their fight and formed a cult together worshipping
the angel. After his death, Enchanter no longer believed in the strength of the angel because it didn’t save him from dying.



That night, while he was sleeping, Drifter destroyed Enchanter’s supplies.
Enchanter was upset because he had spent a lot of time finding them. He decided to find more in the morning.



The next morning, Enchanter was awoken with a stab in the back. Apparently, it
wasn’t enough that Drifter had already destroyed Enchanter’s supplies, he had to come back and finish the job.


Enchanter tried as best he could to patch up his wounds alone and with no
supplies. He died that day, sprawled out on the forest floor.




Enchanter awoke slowly in a deep, dark pool of water. He could hear muffled
talking from above the water, but could not make out what the speakers were saying.


Enchanter swam up as hard as he could, but he was being sucked under by a
current. After what seemed like hours of struggle, Enchanter finally reached the surface. As soon as his scales touched air, he blacked out.




Enchanter sprang up in a room full of dead dragons. He was in the morgue.
Refusing to see the faces of the other dragons around him, Enchanter made his escape. The morgue was not heavily guarded because the Organization believed that all of the dragons inside were dead.


While escaping, Enchanter found the cages where dead participants’ familiars were
being held. He freed them all and his familiar Castform escaped with him.




Enchanter was able to escape the Organization, but his powers were never the
same. Many of them didn’t work the way they did before and some new powers developed. Because Enchanter used leaves and twigs in his attempt to repair himself, he found he had new power over plant life.




Enchanter did not know where to go next, so he let Castform decide. Castform,
having lived in a cave his entire life, led Enchanter to an area between two kingdoms on the border of Earth and Shadow territory. There, Enchanter and Castform made their new home in a small but comfortable cave.




Years later, Enchanter and Castform met Calamity, a female wildclaw escaping from
her old kingdom. The corrupt queen steals the beauty and youth from young dragons while the kingdom's residents remain in the dark.

Enchanter offered Calamity a place to live and hide in his cave and she never left.
The two have been mated for a couple of months now and are hoping to have hatchlings soon. They wonder what they will be like, having an undead father and all, but are excited nonetheless.

Interested in the Temporal Rifters? Check out the following Forums!

The Temporal Rifters- Generation Project

Official Lore Thread

!The Rifter Games!
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Exalting Enchanter to the service of the Icewarden will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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