Athena

(#63849309)
Knowledge is power.
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Familiar

Loga
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Energy: 0/50
This dragon’s natural inborn element is Ice.
Female Wildclaw
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Personal Style

Apparel

Enchanted Owl Necklace
Brightshine Raiments
Golden Leg Silks
Golden Harvest Sandals
Teardrop Citrine Ring
Ethereal Flame Tail Ribbon

Skin

Skin: Ancient Wisdom

Scene

Scene: Remembrance

Measurements

Length
4.68 m
Wingspan
7.97 m
Weight
566.64 kg

Genetics

Primary Gene
Orca
Crystal
Orca
Crystal
Secondary Gene
Orca
Facet
Orca
Facet
Tertiary Gene
Orca
Glimmer
Orca
Glimmer

Hatchday

Hatchday
Sep 13, 2020
(3 years)

Breed

Breed
Adult
Wildclaw

Eye Type

Eye Type
Ice
Uncommon
Level 11 Wildclaw
EXP: 20170 / 34264
Scratch
Shred
Frozen Might Fragment
Frozen Might Fragment
Ambush
STR
54
AGI
9
DEF
6
QCK
29
INT
5
VIT
6
MND
6

Lineage

Parents

Offspring

  • none

Biography

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No laws of heaven stop progress's march.
-
wires and gears
red copper slivers;
heaven's dark tears
flood dry rivers.

TENSPIRE CLAN AND CITY

Wiretangle Walk | Lightning | Industry

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Tenspire is a relatively large clan which lives in the hazardous region of the Wiretangle Walk. Located on the northwestern face of the Wiretangle Mesa, Tenspire ekes out a living from the harsh climate, using strong energy fields to keep sand and wind at bay. They have carved caves into the face of the Mesa, and the system extends deep into the ground.

The dragons who live in Tenspire are adept at navigating small, cramped spaces, and are experts on maneuvering through hazardous areas, such as live wire fields. Most of them have basic medical training, since there are many dangers in the area they live in; starvation, sunstroke, dehydration, falling from the tops of mesas and spires, and for non-Lightning dragons, electrocution. They do the bare minimum of holding themselves to the safety standards of the rest of the Shifting Expanse, but are well-known in the Wiretangle Walk for being 'overly cautious'.

The name 'Tenspire' derives from the very first electricity spires created by the founders of the clan - a circle of ten spires at the very top of the mesa. The spires still stand on a tall column in the center of the rear section of the gardens.

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» Origins «
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Ut enim ad minima veniam, quis nostrum exercitationem ullam corporis suscipit laboriosam, nisi ut aliquid ex ea commodi consequatur? Quis autem vel eum iure reprehenderit qui in ea voluptate velit esse quam nihil molestiae consequatur, vel illum qui dolorem eum fugiat quo voluptas nulla pariatur?

At vero eos et accusamus et iusto odio dignissimos ducimus qui blanditiis praesentium voluptatum deleniti atque corrupti quos dolores et quas molestias excepturi sint occaecati cupiditate non provident, similique sunt in culpa qui officia deserunt mollitia animi, id est laborum et dolorum fuga. Et harum quidem rerum facilis est et expedita distinctio. Nam libero tempore, ... soluta nobis est eligendi optio ....que nihil impedit quo minus id quod maxime placeat facere possimus, omnis voluptas assumenda est, omnis dolor repellendus.


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» Present Day «
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The territory of the Tenspire Clan is divided into three areas: Mesa/Gardens, Cliffside, and the Lower City.

The Mesa-top area is a dangerous area for most dragons: a strong forcefield covers the precious yet delicate plants that are grown to feed the dragons who live below. At the cliff's edge, a large, built-up safety area that provides shelter to visiting dragons and the plants from sandstorms and other threats has been built. The gardens are arranged in a ring around a tall concrete pedestal, which holds the ten spires for which Tenspire is named. The spires also serve to power the systems which water the plants and the forcefields.

The Cliffside is where the majority of Tenspire live.

The Lower City serves as a way-station for travelers, and is a haven to many a road-weary wanderer fresh from the flight over the Charged Barrens. In fact, the majority of the population of the Lower City are traveling caravans, itinerant workers, or wanderers. Anyone from any walk of life is allowed in, regardless of flight or alliance, as long as they are approved by the Protection Guild. This is what attracts so many of them - here, even the most hated outcast can have a new life.

Tenspire Clan is dedicated to the progress of technology and science, and seek to create their high tech ideas in reality. This technology is powered by a privately owned section of the Wiretangle Walk's power generators and a few wind turbines. However, due to not being a militant clan, Tenspire City relies on trade to thrive, opting to trade and form agreements over conquest and force.

Scavenging is also an essential part of their lifestyle, as the things that can be found are often quite valuable; ranging from rusted golem parts to the wreckage of derelict research stations buried beneath the sands. Metal detectors are a must for any and all scavengers, and if the party is large enough, they can be easily identified by the discordant chorus of beeping emanating from the farway group.

Water, while not so scarce as to be heavily rationed, is limited, and taking overly long showers or wasting water is frowned upon. Special accommodations are made for Water-element dragons whose affinity necessitates contact with water, such as small series of swimming pools (one for large dragons and one for small to prevent accidents) and water fountains. In return, they as a whole take on additional duties to ensure it remains clean, though dragonets (under the age of 1-2 years, depending on species) are exempt from such duties.

The majority of the Clan works to maintain the delicate balance needed to ensure the Clan's continued existence. All workers are divided into Guilds. These Guilds handle everything in their field of expertise, from everyday matters such as managing import spreadsheets to extremely scarce events such as organizing special task forces to aid the clans affected by Luminax's rampage.

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» Guilds «
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The Clan uses a system of Guilds to delegate jobs to dragons who are qualified for those job. A dragon who wishes to study medicine could go to either the Healers' or Sciences Guilds, depending on how they choose to heal - scientifically, or emotionally.
Guilds are unofficially divided into External Guilds and Internal Guilds.
External Guilds often leave the borders of the Clan's territory, and have the reputation and credentials necessary to travel peacefully through other clans' territories. External Guilds include the High Council, Explorers' Guild, and any traveling teams assembled to aid in crises. The exception to this is the Warriors' Guild, where only the best warriors can receive the credentials needed to travel to monster -infested areas to do their bloody work.
Internal Guilds work inside the Clan, are not officially recognized outside the Clan's borders, and do not possess the credentials needed to travel frequently through hostile territory, as they do not have viable reason to be outside the clan often. Internal Guilds include the Historians' Guild, the Healers' Guild, and the Guild of Sciences.


High Council
Composed of

Diplomatic Guild


Adventurer's Guild
Split into three branches; Scavenger, Traveler, and a branch from the Science Guild, the Historian's Guild.


Warrior's Guild / Fivetines
Fivetines is named after the five tines of lightning on the Lightning Flight banner, though the name only refers to an active militant force and as such is rarely used. Many members of the Warrior's Guild actually serve as members of the Protection Guild when not needed.

Protection Guild


Communications Guild

Guild of Sciences
The only main guild with multiple full branches

- R/D
- Guild of Mages
- Historian's Guild

Guild of Healers

Artist's Guild

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» Goods and Services «
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Clanmade Goods
» Automatons


» Glass
Made of melted sand, and colored with minerals.
A special variant made with lightning magic is considered to be a sign of great wealth or knowledge, as it requires considerable skill to stabilize lightning magic into frozen glass, without it exploding or going inert.


» Wires, Springs, Spare Parts

» Renewable Electricity Generators
Mechanical parts for wind and water wheels.

» Machines


» Books
Tenspire is renowned for its reprinting press, and is commonly relied on when one needs a new copy of an old manual, as they collect and store records which can printed on demand, but they usually serve to supply fresh copies of templates and books that are regularly destroyed due to high usage.
However, they also publish on intellectual matters such as history, magic, and research, and are considered fairly credible in all three fields.
Tenspire also has its own newspaper, which prints regularly regarding matters within the Shifting Expanse.


» Batteries

» Cybernetic Prosthetics

» Textiles
Woven from various organic and synthetic fibers, such as yucca root and nylon. Usually dyed/created in brilliant colors, although undyed textiles are also commonly sold.




Imported Goods
» Wood
Wood is a scarce resource in a desert, which makes any wooden construct incredibly valuable. It is imported from all over Sorneith: bamboo from the Reedcleft Ascent, murky driftwood from the Driftwood Drag, shining hardwood from the Sunbeam Ruins, and mysterious, nearly crystalline wood from the Starwood Strand. Surprisingly, very little wood is imported from the Viridian Labyrinth, as the children of the Gladkeeper hold their trees quite dear.

» Fruits, Vegetables, and Dried Meat
Even though Tenspire grows their own food, they still need imports to supplement what they produce (due to their large population). Most of the fruits and vegetables come from the Viridian Labyrinth. Cacti and dried lizards are common imports of the Highland Scrubs. Rarer herbs and fruits come from the globe-trotting traders in Wind, and the occasional merchant from the Starwood Strand will bring magically-warped plums and humming leaves.


» Spices
[(From the Viridian Labyrinth (Nature), Highland Scrubs (Lightning), traders in Wind, and the Starwood Strand (Arcane)]

» Sugar, Nectar
[(From the Viridian Labyrinth (Nature), and traders in Wind]

» Paper
[(From the Colonnades of Antiquity (Earth) and Lanternlea Port (Light)]

» Water
[(From the desalination flats of the Tsunami Flats (Water) and the desalination pumps on the East Coast of the Shifting Expanse (Lightning)]

» Shell, Jewels
[From the Sea of a Thousand Currents (Water), Cairnstone Rest and Colonnades of Antiquity (Earth), and the Crystalspine Reaches (Arcane)]

» Coal


Services
» Metalwork

» Repair Work
(Able to repair most machines, including golems, power tools, and cybernetics.)

» Book Binding

» Research

» Internships

» Public Library

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» Affiliated Clans «
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WindowsXP's Clan
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Clan Name
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» Conflicts and Enemies «

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Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium doloremque laudantium, totam rem aperiam, eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo. Nemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt. Neque porro quisquam est, qui dolorem ipsum quia dolor sit amet, consectetur, adipisci velit, sed quia non numquam eius modi tempora incidunt ut labore et dolore magnam aliquam quaerat voluptatem.
Ut enim ad minima veniam, quis nostrum exercitationem ullam corporis suscipit laboriosam, nisi ut aliquid ex ea commodi consequatur? Quis autem vel eum iure reprehenderit qui in ea voluptate velit esse quam nihil molestiae consequatur, vel illum qui dolorem eum fugiat quo voluptas nulla pariatur?

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» Clan Members «
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IzlpUrD.png R H E A: Well known among the clans of the Wiretangle Walk, Rhea is renowned for working hard to ensure that her clan thrives among the inhospitable machinery and dry mesas of the region.
IzlpUrD.png K R O N O S: Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris.
IzlpUrD.png N A M E: Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris.
IzlpUrD.png N A M E: Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris.
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IzlpUrD.png N A M E: Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris.
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» FAQ «
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original post
How advanced is your technology?
Computers, lasers, AI...you name it. Everything that came out of Engineering that successfully passed the safety tests is used, resulting in extraordinary things, like magnetically levitating technology and many, many robots which are eerily lifelike...and other things, like Automatic Claw Clippers (tm - at least, they're pushing for a trademark).

» Space travel is an ongoing project with the Arcane dragons in my clan.
» Cyborgs, automatons, and AI are common in the clan, and live alongside the organic dragons.
» Computers exist, and are used extensively. Many of the dragons in the Guild of Sciences or Guild of Historians carry a computer in a hard case when moving around the city.

» Energy Fields are used for nearly everything relating to protection or security, ranging from the Outer Protection Field to the safety fields used to prevent hatchlings from falling off of the high balconies. There are five kinds used:
»» High Energy Fields: Used as defensive shields in the event of an attack or as safeguards if a prisoner escapes, these shields burn bright enough to blind a dragon if they look at it for too long. They incinerate any organic material they come in contact with. They are nearly opaque - only silly
»» Standard Energy Fields: Used as barriers, these energy fields are energetic enough to burn a dragon if they touch one of them, but won't blind them if they look at them. They are mostly used as a barrier for high-security prisoners, and are kept between two rows of metal bars, to prevent accidentally burning a prisoner if they happen to touch it by mistake. These shields are mostly translucent, like a pane of tinted glass.
»» Low Energy Fields: These shields are weak, and do not burn anyone who touches one, but are warm to the touch.
»» Barrier Fields:
»» Magnetic Fields:

Do you sell power and electronics?
» Power...not so much, since the power we generate is mostly used to keep the lights on and the safety fields up. We do sell batteries in foreign flights such as Light, Earth, and Shadow.
» We do sell some electronics, notably prosthetics and robotic pets.

What do you consider a "normal" weapon? Capitalism? Guns and swords?
Everything that can be used as a weapon is a weapon. Words, Capitalism, lasers, hatchlings who drank too much of Boss's coffee.
Though the hatchlings are usually used as weapons in prank wars.

Where do you store your food?
We use electric cooling in vaults deep below ground.

How do you get water?
Those dragons who aren't adapted to survive without water must use one of three methods:
» 1. Evaporation sheets - sheets of woven nanofibres which catch the water in the air, carried by a current of wind from the Sea of a Thousand Currents.[1]
» 2. Catching dew, of which there are several methods; leaving sponges and other absorbent materials outside at night to catch dew, or using fog nets.[2]
» 3. Combining hydrogen and oxygen to create water - only really done as a party trick to impress others, since it tends to explode.

Do you grow any plants or raise livestock?
» Yes, we grow plants. Our area on the top of the Wiretangle Mesa is completely covered by heat/light-blocking textiles which allow only some of the scorching light in. the inside of the tent grows hot, whereupon the heat escapes out the top of the canopy through small vents and slits cut through the fabric.[3]
» We don't really raise livestock, though we keep some chickens (Silver-Laced Roosters, Hooded Hens) Oasis Songbirds, Trumpeter Swans, and White Crows (bred from Leucistic Crows).
»» One dragon keeps a large amount of Static-Charged Lemmings.
»» Some of the scientists are trying to replicate Anomalous Frogs....so far with no success.
»»» Others are attempting to make the frogs caffeinated.
-
[3]: I just made this up on the spot - must do my research later.








public notes:
-BLUE LIGHTNING IS GETTING TOSSED OUT THE WINDOW - GOODBYE TO OLD LORE.

to-do:
- High Council
- Spark, Tempest, and Arc Orders -> Guilds
- Warriors -> need group
- Guild of Magic (healing, magic, mysticism, fortune-tellers) or Caravan(?)
- Electrician's Guild (engineers, pilots, etc)
- Asylum -> Asylum/containment vaults


Orders:
- Warriors of the Silver Spires (placeholder name)
- Diplomatic Order

Militant Teams (basically glorified, extra-lethal minutemen)
- Fivetines (five tines of lightning on the lightning banner....get it?)

Guilds
- Guild of Sciences
- Guild of Exploration
- Subguild of Communications
- Guild of....something (pilots, architects, etc)
- Guild of Shadows (ooo....spies, assassin's shady stuff)
- Guild of Historians
- Guild of Magic
- Guild of Healers

Other
- Lower Town (yeehaw) (markets, houses, shacks and stalls built around the main, raised area)
- Containment Vault (built into rock - high security prison for...anything.)
- Recovery Center (for recovering from severe trauma of any sort - illness, mind control, shade-touch)
- Gardeners and Artists - a loose group.
- Bots - a group of sentient robots from all over the place. they aren't part of the clan proper, but are close allies.


Five ranks in Guilds:
Master
Normal (no title)
Novice
Apprentice
Intern
note: apprentice and novice are sometimes interchangeable - mostly, novices are shown how to do things, and are allowed closer to machinery or spell craft than interns, who are allowed to hang back and take notes, but are not shown around, while apprentices usually have a single mentor. difference between guests/onlookers and interns is that they receive permission to enter certain restricted areas.


Archive 1: diaries, records
Archive 2: Scientific files, papers
Archive 3: Personnel files

Broadcasts?

We're Working [on death rays], Boss!

Lasers, tasers, and phasers.

That's....shocking.


Needs rewrites:
- Kalma
- Sting
- Myca
- Star

Needs more lore:
- Riptide
- Kronos
- Rhea




Familiars to get:
- Bloodwing Owlcat
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Exalting Athena to the service of the Stormcatcher will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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