Mair

(#56764654)
I can taste the death on you...
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Familiar

Vile Grin
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Energy: 44/50
This dragon’s natural inborn element is Nature.
Female Coatl
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Personal Style

Apparel

Riot Hazebeacon
Plague Aura
Murderous Vial
Tawny Antlers
Pale Roundhorn
Mystic Bark Mask
Green Tree Python
Green Birdskull Armband
Skilled Bonecarver's Jar
Blooming Woodbasket
Humble Spare Tea
Roving Seafarer's Armcuffs
Plasmpool Grimplate
Roving Seafarer's Legcuffs
Humble Dried Tea
Magician's Cobwebs

Skin

Accent: Cradle of Goo

Scene

Scene: Plaguebringer's Domain

Measurements

Length
7.15 m
Wingspan
9.17 m
Weight
1051.8 kg

Genetics

Primary Gene
Grey
Iridescent
Grey
Iridescent
Secondary Gene
Grey
Shimmer
Grey
Shimmer
Tertiary Gene
Dust
Scales
Dust
Scales

Hatchday

Hatchday
Nov 13, 2019
(4 years)

Breed

Breed
Adult
Coatl

Eye Type

Eye Type
Nature
Common
Level 10 Coatl
EXP: 1221 / 27676
Meditate
Contuse
Regeneration
STR
7
AGI
7
DEF
7
QCK
7
INT
39
VIT
25
MND
25

Lineage

Parents

Offspring

  • none

Biography

xx
Ghastly Houndskull

Occupation
Healer

Pronouns
She/Her

Alignment
Chaotic Good

Mitocondria
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Helps deliver medicines,
messages,
patients...

Noxious Coralclimber Toxin
Mushroom Oil

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Occupation: [Healer]
Messenger between the Nature and Plague lands. She delivers the sick from nature to the Cult's Residence, and determines if they are able to be saved or sentenced to death a ritual.

Name meaning:
From Old Irish maraid, mairid (“persist, remain alive”). It is associated with Vultures, and the word "more".

A very laid back serpentine Coatl, Mair is the 'link' between plague and nature in the Cult. She is their healer and potions-master, as well as the Judge: Mair decides whether an individual is worth saving/healing, or if they are a lost cause. With a flick of her tongue she can taste the illness on someone, and those that will be able to survive she sends to heal; those that cannot are given a quiet, painless rest. Mair could be described as "going with the flow", her movements and behavior all mesmerizing to observe as she slithers to and fro... She converses with snakes more than she does with other dragons.
x

credit
best viewed in browser, the phone formats it all weird


Awakened
Zgryz || Infekcja || Trucin
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Siif || Sifugh || Rsoer
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GirlGamer1001 wrote on 2021-01-04 04:06:23:
Mair can be surprisingly morbid and macabre for a healer, and especially for a Nature Dragon. She's the type of person who could go on and on about the most unpleasant kinds of ailments without skipping over any of the goriest details or the many ways you could possibly die from it. Somehow she never notices that it tends to make others uncomfortable.
UncleLarry wrote on 2021-04-27 16:40:38:
1. Mair is not her real name, she actually had a rather boring one, but changed it once she joined the Cult. She spent weeks poring over foreign texts to find one that seemed suitable.

2. Her obsession with disease came from a wandering healer she met when she was a hatchling, who taught her the wonders of ailments and the fascination of defeating them. She became... separate from the other hatchlings, preferring to study and observe than play.

3. She was caught performing gruesome anatomical experiments on other dragons in secret, out in a secret cave. She was charged but ran away from her punishment. This was how she found the Cult.

4. Most of the time, if she's looking at you, she's determining your health and coming up with a solution to any ailments you have. She has an extremely sharp eye for things that are wrong with other dragons.

5. Raised snakes as a child, before discovering medicine. She had a thriving population that loved her like their mother. However, after she met the travelling healer, they all mysteriously died.

I know it's a little dark, I just watched a horror movie.

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By Lullawish <3

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Exalting Mair to the service of the Icewarden will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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