Forbidden

(#50805650)
Insane? Me? Darling, I'm not insane... we're all mad here!
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Energy: 0/50
This dragon’s natural inborn element is Plague.
Female Nocturne
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Personal Style

Apparel

Studious Healer's Reference
Black Satin Tunic
Teardrop Lapis Lazuli Wing Loop

Skin

Scene

Measurements

Length
4.88 m
Wingspan
4.43 m
Weight
350.62 kg

Genetics

Primary Gene
Obsidian
Metallic
Obsidian
Metallic
Secondary Gene
Obsidian
Bee
Obsidian
Bee
Tertiary Gene
Obsidian
Thylacine
Obsidian
Thylacine

Hatchday

Hatchday
Apr 07, 2019
(5 years)

Breed

Breed
Adult
Nocturne

Eye Type

Eye Type
Plague
Common
Level 8 Nocturne
EXP: 269 / 16009
Scratch
Pestilent Slash
Vile Bolt
STR
20
AGI
16
DEF
15
QCK
20
INT
15
VIT
18
MND
14

Biography

This dragon is Shade-Touched
The Forbidden Hatchling wrote:
I'll tell you how to do it, but you didn't hear this from me. And I'm not responsible for the consequences. You've been warned.

You can only access the Forbidden during the night of a full moon. Leave your lights off, only the screen itself and perhaps the moon in the window should be providing any illumination. Exactly at midnight, go to the AH and go to the dragon search. Leave the other options blank but select for Obsidian in the primary color only. Look through the first three pages of dragons. You will find a triple obsidian Nocturne with Plague eyes. The name will be Forbidden, and the price will inexplicably be a single gem. Buy it. Place it in the last slot in the second page of your lair- if you have a one page lair, place it in the last slot.

If you go to the Forbidden's page you will notice that while it is supposedly a Plague dragon, the eyes are not the right shade of red, and in fact, they seem to glow. If you look too long at your new dragon's face, you may find that it appears to look back. Ignore this. The plague icon will not always appear quite right, either. If you see it out of the corner of your eye, it will look like an element you haven't seen before, and the icon for it will appear black.

If you like, you can equip a familiar, but you will notice that when you try to bond with it, the messages aren't quite right. The Forbidden's familiar will begin with Wary as usual, but the next day it will be Nervous. The day after, Frightened, and the day after that, Horrified. If you bond with your familiar again, instead of treasure, you will receive a Ghostly Aura, and won't be able to bond any more afterward.

Once the Forbidden is in your lair, you can NOT exalt, trade, sell, or otherwise get rid of it until you complete the process, so be sure this is really what you want to do. If you try, your dragons will disappear one by one- not exalted or traded, but simply gone as if they had never been, taking any items with them. This will happen to any new acquisitions as well. A new dragon will be gone each day until you are down to a single dragon, the Forbidden itself, which will afterward be inexplicably unable to be bred with any other dragon. Should you leave FR in response… well, let's just say I wouldn't try it.

You will notice that once the Forbidden has been added to your lair, your dragons will begin to move around your page(s) without you having done so. None will want to remain close to it for long. The image of any dragon that has been next to the Forbidden will change. Marks will show up as if they've been gored by claws or teeth, and blood will appear to run from these wounds. Closer inspection will reveal a subtle change in the facial expressions of these dragons, as if they are ill at ease or in pain. Don't attempt to unequip your inexplicable new accent, there isn't one. A day away from the Forbidden will correct these anomalies.

Do not attempt to fight the Forbidden in the Coliseum. Enemies will appear in the venue, only to seem to leap out of it again. Left with only your team to fight, the Forbidden will turn to your dragons and scratch them until they pass out- these dragons will now appear with the wound images on your page.

When your new dragon reaches sexual maturity, select a dragon of the opposite sex- type, color, and genes are irrelevant. Breed them to the Forbidden and keep this dragon next to it on your page- for the duration of nesting, the mate will be immune. If you have chosen well and pleased the Forbidden, regardless of other factors one of the offspring will be a clone of the parent (if possibly the other sex). Name this hatchling Forbidden and immediately exalt the first Forbidden- its life cycle is now complete. If you do not exalt it, the marks will begin to appear on your dragons again, but instead of going away, they'll get worse. Every dragon in your lair will be afflicted, until finally their images will appear to be lying still in a pool of their own blood. The next time you log in, all your dragons, including the Forbidden and its hatchling, will be gone, and any dragons added to your lair will disappear mysteriously.

If there are other hatchlings in the Forbidden's nest, you'd do well to sell or exalt them right away. If you don't, you will find that matters are taken out of your hands in the form of the dead dragon image in the pool of blood the next morning. The Forbidden does not like competition.

You're almost to the final phase of things. On the night of the next full moon, 5 minutes before midnight, put the Forbidden on AH for a single gem. If it doesn't sell at or shortly after midnight, you must cancel the auction and exalt it immediately. Doing so will end the Forbidden's cycle, but will result in dire consequences- from now on, all your dragons will be cursed with one-egg nests, and you'll experience glitching in Coli as enemies will still flee from dragons tainted by the Forbidden's influence.

If it does sell, you're in the clear, but this is also the point of the Forbidden's highest power and it may try to escape the confines of your machine. For the next week, you must not ever leave your computer/tablet/phone/whatever you use to play in the dark. Sleep with a ring of salt around the bed, and try to have a lamp on if you can. In the event of a power outage, stay within the salt ring and do not look toward the computer- if you should happen to gaze upon the Forbidden, your sanity will not remain intact. Do not leave the ring of salt until the sun rises, for any reason. You may hear noises, do your best to ignore them.

If you survive the week, you will be blessed with incredible luck- rare drops, an abundance of found eggs, festival loot, and handsome returns on your Coli efforts. The Forbidden rewards its servants.

Your dragons, however, will occasionally seem to have eyes that glow red, but only for an instant- another glance at the screen and they will appear as normal. You may want to keep the lights on during the full moon from now on. Just in case.
Super sorry for the delay! Here’s Forbidden’s spread!:


For the mind, I drew the page of swords represented by the roadrunner. Page cards tend to send messages, but combined with the swiftness of the roadrunner, this message is fleeting and very easy to miss, only there at the very corner of the mind before disappearing again. Her periods of memory loss certainly do not make this message any easier to catch. It is quite possible that this difficult-to-catch message lingering in Forbidden’s mind holds some insight as to the origin or the nature of her curse. The roadrunner reminds us that every detail, no matter how small or insignificant it may seem, carries weight and it may be these small details that make the difference for Forbidden as she tries to break the curse.

For the body, I drew the ten of swords represented by the pigeon. The pigeon is territorial, but never too stubborn to remain in one place when that place is no longer fit to sustain it; the pigeon is largely at the mercy of its environment, guided to new places by the unseen force of necessity. Forbidden’s physical self is also guided by something greater. Her curse, or perhaps whatever may have cursed her, now moves her along the path of their own personal necessity, removing her free will and causing her to lash out at her clammates in periods of forgetfulness. Forbidden must also remember that being guided is not always a bad thing; she would have not been reunited with Shade without the guidance of Phoenix. Learning first, how to take back control of her body and second, when to relinquish that control are good steps to take in breaking the curse’s hold on her physical self.

For the soul, I drew the five of wands represented by the honey badger. There is no animal more vicious and self preserving than the honey badger. Despite its aggressive nature and less than stellar reputation, it plays a very important role. When the honey badger appears, the entire village must unite to get rid of it; there is no other option but to work together in the face of evil. I wasn’t sure whether the evil referred to was the evil within her, or the evil of the one who cursed her, so I drew the knight of wands to clarify. Represented by the ostrich, this card stresses the importance of standing your ground and not being a passive player in life. Her soul is forever scarred by the one who cursed her, but that does not mean she isn’t willing to stand up against them. The unrelenting strength of her soul and the unity of those around her against such evil will yield answers and, most importantly, progress towards deciphering the mysteries of her curse.
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Exalting Forbidden to the service of the Gladekeeper will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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