Anari

(#32487717)
Morla's Guild Leader
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Familiar

Striped Noggle
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Energy: 0/50
This dragon’s natural inborn element is Wind.
Male Imperial
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Personal Style

Apparel

Chattering Parrot
Celestial Attendant
Brass Steampunk Wings
Teardrop Pearl Belt
Ranger's Quiver
Nomad's Sandwastes Sash
Roving Seafarer's Helm
Gold Aviator Scarf
Brass Steampunk Gloves
Viridian Scale Gorget
Emerald Aviator Boots
Veteran's Eye Scar

Skin

Skin: Wandering Nomad

Scene

Scene: Roadside Tavern

Measurements

Length
30.15 m
Wingspan
24.63 m
Weight
7273.72 kg

Genetics

Primary Gene
Bronze
Iridescent
Bronze
Iridescent
Secondary Gene
Teal
Butterfly
Teal
Butterfly
Tertiary Gene
Jungle
Lace
Jungle
Lace

Hatchday

Hatchday
Apr 22, 2017
(7 years)

Breed

Breed
Adult
Imperial

Eye Type

Eye Type
Wind
Common
Level 25 Imperial
Max Level
Scratch
Shred
Eliminate
Gust Slash
Sap
Berserker
Berserker
Berserker
Ambush
Ambush
STR
133
AGI
8
DEF
5
QCK
40
INT
5
VIT
6
MND
5

Lineage

Parents

Offspring


Biography


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Guild Master|Combatant|Explorer
5th/6th generation - ENFP-T

Theme: Joe Esposito - You're The Best
Inspiring guitar solo



363745d2327f62ec60a71c1b85dcfd4a94ff877d.gif
(Credit: Velocirapioca #119350)

Pohip Planter
Iron Treasure Chest
Ancient Fungus Spores
Shale Hybrid Fragment
Glow Mushroom
Decorative Centaur Quiver


A tough guy and generally cool dude. Anari is the well-respected leader of his own guild, an avid and thoroughly seasoned adventurer, and one of his clan’s strongest fighters … Huh? What do you mean nervous fidgeting? Hah - no - this isn’t… it’s... it’s a cool... time-occupying activity. Really, it’s all the rage, uh. Somewhere.

Alright, so maybe he gets a little anxious sometimes.

He’s a pretty laid back guy and has worked hard to improve upon and grow out of his awkward youth and gain some of that sweet, sweet confidence. He’s still awkward, sure, but these days you could never tell from a distance. Though not the friendliest dragon you could ever meet, he’s a nice enough guy, if a little overly concerned about his opinions might affect others (and so maintains an issue with avoidance and light lies). With a passion for adventure, he grew up with dreams of slaying terrible beasts, unearthing fantastic treasures, and sweeping pretty dragons off their feet. He’s mellowed out these ideals considerably as he’s grown, but he’ll always be something of a romantic at heart... a panromantic, get it? Haha... Yeah...


No one knows what first drove Anari away from his home-clan in wind, not even the Imperial himself, but he’s always had an inclination for exploration. Much of his childhood was spent exploring the far reaches of arcane territory - he even first began his combat training so as to be better prepared to wander the starwood strand by himself, and step deeper into the lands that bordered the isles, though he started a little late.

On one adventure back to his original home territory of wind, Anari stumbled across what would eventually become the home base of his adventurers' guild. He drafted his friend Nixon (#25607975) to help in the rebuilding efforts of the decrepit building, and later to help him befriend the gigantic traveling garden the place just so happened to be sitting on. He named her Morla.

Whether his familiar was named after the guild or the guild was named after his familiar is subject to debate...

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(Credit: Goblincat #484893)

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(Morla's)
It took most of Anari’s childhood to get over the nerves that prevented him from venturing too far away from his home clan in Arcane on his own, but once he started getting into it, he traveled everywhere. Once a fully-fledged adult with plenty of miles under his wings, he’d returned to his hatch-flight of wind, and began setting up what would eventually be Morla's Association of Wanderers with the help of his clan’s unofficial treasurer, Nixon. Please note; they did not realize they were building on an actual living, breathing, and giant turtle.

Having originally scouted out the run-down, empty structure that would later serve as the central point of the guild, they’d commented on the oddly turtle-like shape of the hill it was on...it was so noticeable, in fact, that Anari decided to name the building “Morla’s guild” - recalling a giant turtle from a tale that sometimes made its way around campfires as a hatchling. He’d found Nixon’s suggestion of naming the guild after himself too horrifically awkward - Anari’s guild? Yikes.

It wasn’t until the guild was well on its way to becoming actually functional as a base that the giant turtle hill they were building on woke up. A giant wandering garden sleeping under a load of dirt and new growth - who knew! Anari was delighted, especially when the giant beast (newly named Morla, after the base whose title it had given inspiration to) decided to walk no less than forty miles from where it’d originally been. Nixon was decidedly not pleased.




* Elisedd (#36689891) is Anari's little brother.

* Elisedd and Anari didn't meet until they were both adults, despite their close age

* Elisedd tried to kill Anari shortly after meeting but Anari isn't holding a grudge

* No one knows why that happened to begin with but it's been brushed under the rug for now

* Necrosis (#32140596) is Anari's ex-mate

* Necrosis left the guild without a goodbye or explanation to anyone

* Necrosis and Anari had one hatchling together, though Anari is unaware

* Xeno (#25705899) is Anari's current mate

* Few in the guild know Anari and Xeno are lovers as Xeno prefers they remain quiet on it



ART

[ Link ]
(Credit: Zekrio #332664)
[ Link ]
(Credit: Bamf)
[ Link ]
(Credit: eyesfighter #96620)
[ Link ]
(Credit: realsoku #481147)
[ Link ]
(Credit: TheDungeonMaster #179905)
[ Link ]
(Credit: Volkyrax #291534)
[ Link ]
(Credit: bothriolepis #383611)


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Exalting Anari to the service of the Windsinger will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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