Ametrine
(#30572242)
Level 25 Skydancer
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Energy: 50/50
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Personal Style
Apparel
Skin
Scene
Measurements
Length
4.66 m
Wingspan
6.07 m
Weight
360.77 kg
Genetics
Blood
Iridescent
Iridescent
Beige
Facet
Facet
Ivory
Runes
Runes
Hatchday
Breed
Eye Type
Level 25 Skydancer
Max Level
STR
108
AGI
8
DEF
7
QCK
84
INT
5
VIT
21
MND
5
Lineage
Parents
Offspring
- Risa
- Evrund
- Madsehk
- Brightsoul
- Crown
- Caitir
- Phoenix
- Syne
- Cosette
- Pyre
- Isidora
- Beryn
- Morwenna
- Satira
- Jenx
- Jordanna
- Anshenn
- Sunbeam
- Phoenix
- Kahvi
- Charis
- Saffiyah
- Bones
- JaeHo
- Abda
- Sucellus
- Alaric
- Mystina
- Sunship
- Merrilee
- Cirro
- Septarian
- Winston
- Almediha
- Mentari
- Catrin
- Lavrenti
- Tasha
- Athos
- Double
- Geni
- Torpe
- Lull
Biography
Subspecies: RuneCarver
Subspecies info (by Irrwahn) A class filled with the arcane magic that brought the pillar to fall evolved around the scattered Pillar of the World. They use the debris from the former slabs and infuse them with life again – through carving runes into it, which resemble the elemental flights. Those dragons are called Runecarvers. Nature, Plague and Arcane Stones are the hardest to find. Runes are exceptionally hard to make and their supplies aren’t easy to find. They are filled with pure elemental energy and some can be used in combat. Charms and Fragments consist of simple symbols drawn on things like gems, jewelry or other objects. While not purely consisting of magical energy, the special paint made of pigments and dust from the Pillar can have a small but noticeable effect. Only worthy dragons can craft runes of the highest standard. The ability to carve such stones increases with the level of the fights it has won in the coliseum. That means a level 1 dragon can only produce runes of level 1. A freshly hatched Runecarver has to wait until adulthood, before he can start with the complicated and dangerous training. He doesn’t have to be bored though since he has to learn all the symbols, he will later need, by heart. It's a common sight, that Runecarvers gather around the pillar and collect stones with their familiars. That's why they mostly wear satchels to put all their findings in it. Glasses aren't a rare sight either. Many Runecarvers suffer from bad eyesight due to their tiring search on the ground. |
"Don't worry, honey. I'm sure it's just a phase." "IT'S NOT A PHASE MOM! I LOOK AMAZING! ... ... and now I am ready for A N Y T H I N G !" To those who first meet Ametrine, he may seem a bit ... much. Jocular and sarcastic, he is known for his sometimes cutting remarks to those who have to deal with him. He doesn't mean anything ill by it. His sense of humor is simply a bit harsh. Ametrine was hatched in Oakrest. His parents, a pair of Rune Carvers, visited shortly before the fall, seeking to understand how dragons without their special gifts were able to ward the undead enough to secure their clan. He remembers asking so many questions of everyone while he was there, but he ultimately returned to the Wild Orchard clan where he learned the skills of his heritage from his parents. Ametrine was not an especially talented Rune Carver. Knowing and learning all the runes was difficult for him, as he has attention difficulties. When he was early in his training, it was common for him to become distracted and leave a rune half-carved, often to potentially dangerous results. He considered not staying in the occupation at all, but he was drawn back time and again by the history of his heritage and the knowledge that perhaps his family would die with him. It was hard work and tenacity that saw him through the hardest parts of training. And as he worked to memorize the runes and their shapes, he found that eventually he could remember all of them. And, as he continued his training, found himself able to create new patterns, which further assisted his understanding of his heritage and his path. Ametrine has grown to quite enjoy his occupation, and he spends a lot of time around the Pillar to find the materials he needs for his work. Clans far and wide are known to solicit the assistance of Rune Carvers, and as Ametrine has practically mastered his craft, his story is no different. Calcite is his second mate. After his first mate, Mera, grew apart from him, he sought either a new home or a new love. While Calcite is in some ways similar to Mera, they are a much more independent dragon, happy to build a home together with Ametrine, and not worried what troubles he will get into. They are happy to provide the capital for Ametrine to continue his heart's work around the Pillar, and he is happy to return home to their embrace and to share stories of what he has seen and done since last he was here. |
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Exalting Ametrine to the service of the Earthshaker will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.
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