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Lore is like butter: I spread it all over everything and spend more time staring at it rather than actually doing anything with it.
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The Mercurial Flush is a quiet enclave within the Gladeveins. More locally referred to simply as "the enclave," the clan is comprised of veterans, gardeners, magicians, pirates, priests, and the like. This colorful array of neighbors is forever fluctuating since the Flush operates more like an open settlement. Permanent residents and recurring visitors of the area are often extroverted and warm, though their allied acquaintances may be less welcoming. Many local Beastclan are allied with the Mercurial Flush and although they once promised not to attack on sight, they may still hold a slight grudge.
It is said that the deepest dragon clans that dared to settle within the Leviathan Trench did so within the safety of the cliff faces that overlook this tartarian scape, but this is not the case. Unbeknownst to most, there exist immaculate ruins and distant expanses of pale, seemingly barren sea floor that reside on this very underpinning, and there are dragons that make their homes here. Pale, introverted, and adapted to this highly specialized microenvironment. Deep sea dwellers that don't dare surface, and rarely receive visitors due to the immense pressure, low temperature, and lack of sunlight and food that touch the landscape.
The edge of the Wandering Contagion is where the Berserker Clan resides--More specifically the southeastern most cliff, overlooking the Sea of a Thousand Currents, all the way across to the lightning-lit sky of the Shifting Expanse. Interlocking tunnels and caverns make up a majority of the clan's lairs, eventually opening up below sea level to the waterlogged chambers carved out by the tides--The kinds of places sea snakes lay their eggs. Huh, this one's almost big enough for a ship to go through, if a ship could sail under water that is. Pfft--
Formed from the uprising of a grand volcano and made fertile by its presence, a formerly undiscovered island sat far, far, far northwest of Dragonhome. For years its existence was only known of by Beastclan, although it would only be centuries later before that secret would reach dragon ears. Hidden by an immense jungle, the inactive volcano residing on the island is home to only a single drake. Beastclan, namely raptoric, patrol the island and aid in the construction of something unknown. Aside from that, dragons seem to be unaware of the island's presence, and he intends on keeping it that way.
Southeast off the coast of the Beacon of the Radiant Eye sits a remote, introverted archipelago. The Faun Isles are home to a quaint population of peaceful dragons and beasts, living in a mostly agricultural community. Life is quieter and smells of Starbucks.
The opposite of the Faun Isles floats high above sea level. While still isolated it is much further north, off the coast of the Viridian Labyrinth. And they were tea people oh my god they were tea people.
In the far future, dragonkind has ascended to the stars and now rely heavily on technology and machinery for everyday things such as traveling from place to place and the colonization of new clans. Most dragons' magic abilities have mostly faded due to lack of use, although magic still flows through most technology and beings--some more than others. Those who claim to have above average magic abilities, are said to be able to communicate directly with their elemental deity AI... These few are who make up the Sorienth Enterprise Galactic Council.
The universe is vast and life is too long. Some say those willing to endure it are the most independent and driven of them all. We all have places we want to be. Are you willing to do what it takes to get there?
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In Elden, I was only ever able to summon for bosses. I couldn't seem to match anyone for roaming around (I was late to get the game) but it looked crazy fun!