Two things that aren't fun:
1. That feel when you don't get a lucky drop for hours and you see someone get two bosses in one day of grinding.
2. The thought of getting +intelligence boost to your all melee team under the new camping mechanic.
The proposed camping mechanic to deter botters under the new keybinding option for the coli is a brilliant idea. It takes something that people mostly view as an annoying but neccessary evil (capcha) and makes it a potentially appealing prospect. But it's not quite perfect. There's always a chance with random stat boosts that you could get something that doesn't benefit you at all. The aforementioned int boost, or even the typically useful +exp when you're just ginding with a bunch of level 25s.
So how do we turn camping into something that you always wanna see?
Step 1: make an item (maybe something like "camping firewood" or something) that you get 1 of every time you camp.
Step 2: Make a stall similar to Festive Favors where you can turn that item in for some nifty items.
This serves a manyfold purpose-
It makes camping always something with some value to it, fixing the potential of useless camping buffs and gets people excited about capchas
AND
It smooths out some of the random luck when players grind, making even the most unfortunate player still feel productive by adding a constant income to grinding
AND
it gives the players a shiney new way of obtaining certain items, similar to swipp or baldwin. We love shiney new mechanics, and we LOVE festivals, and this would work similarly to the fest currency.
AND
While some items could be exclusive, others might cycle in and out for the staff to have better constrol over certain inflated items as they please. (Abushes being sold for 250 pieces of firewood, anyone?)
AND
Could be a neat addition to sitewide and individual lore!
Addition idea, supplied by Greyjoy!
I thought this was a brill addition! A inter-flight cooperation event would be a lovely community addition that gives a new way of introduction items and achievements and give a closes sense of community, in contrast to the flight-dividing (but super fun) dominance pushes.
Anyway, I think it could be nifty. Pull up next to the campfire, make yourself a smore and tell me what you think; if you have any critiques or ideas.
1. That feel when you don't get a lucky drop for hours and you see someone get two bosses in one day of grinding.
2. The thought of getting +intelligence boost to your all melee team under the new camping mechanic.
The proposed camping mechanic to deter botters under the new keybinding option for the coli is a brilliant idea. It takes something that people mostly view as an annoying but neccessary evil (capcha) and makes it a potentially appealing prospect. But it's not quite perfect. There's always a chance with random stat boosts that you could get something that doesn't benefit you at all. The aforementioned int boost, or even the typically useful +exp when you're just ginding with a bunch of level 25s.
So how do we turn camping into something that you always wanna see?
Step 1: make an item (maybe something like "camping firewood" or something) that you get 1 of every time you camp.
Step 2: Make a stall similar to Festive Favors where you can turn that item in for some nifty items.
This serves a manyfold purpose-
It makes camping always something with some value to it, fixing the potential of useless camping buffs and gets people excited about capchas
AND
It smooths out some of the random luck when players grind, making even the most unfortunate player still feel productive by adding a constant income to grinding
AND
it gives the players a shiney new way of obtaining certain items, similar to swipp or baldwin. We love shiney new mechanics, and we LOVE festivals, and this would work similarly to the fest currency.
AND
While some items could be exclusive, others might cycle in and out for the staff to have better constrol over certain inflated items as they please. (Abushes being sold for 250 pieces of firewood, anyone?)
AND
Could be a neat addition to sitewide and individual lore!
Addition idea, supplied by Greyjoy!
Quote:
Quote:
It could even have an accumulative and cooperative use option. If enough players donate Firewood (instead of spending it) it could unlock better items. Say ... donate 200,000 pieces sitewide during festival week and it unlocks an additional festival item for everyone to buy.
It could even have an accumulative and cooperative use option. If enough players donate Firewood (instead of spending it) it could unlock better items. Say ... donate 200,000 pieces sitewide during festival week and it unlocks an additional festival item for everyone to buy.
I thought this was a brill addition! A inter-flight cooperation event would be a lovely community addition that gives a new way of introduction items and achievements and give a closes sense of community, in contrast to the flight-dividing (but super fun) dominance pushes.
Anyway, I think it could be nifty. Pull up next to the campfire, make yourself a smore and tell me what you think; if you have any critiques or ideas.