Quests for Retired Items
Edit: I’ve finally gotten around to editing this properly so that it reflects the way that the idea has evolved into something much better than my original thought! Thank you for everyone who was kind enough to offer feedback and point out loopholes!
Edit, 6/23/2017: Now that we know a bit more about Joxar's Box, I figured I would bump this back up and open it again for new feedback and new ideas. With Sprite recolors arriving in the form of Nymphs and Item recolors, the talk of Retired Items is back, as it seems the Sprites are not in the Spare Inventory Pool.
I still believe that this idea could be an interesting and engaging way to sit in the middle between "Never re-release Retired Items" and "Open the Floodgates". Please consider reading through my proposal and adding your own ideas and suggestions to the thread. It's a large idea and it probably needs editing, but the base structure of the idea is still here.
~~ Updated Proposal ~~
With the Joxar's Spare Inventory announcement still humming in our minds, it seems like everyone is talking about the Sprites and Bears and how Unretiring items would affect the economy as well as our trust in the Admins, etc etc etc. It's a discussion in which neither side is right or wrong, but I think the discussions around how to fairly and safely unretire items without crashing the economy or undermining the hard work that people have already put into acquiring those items are great ones to have.
My idea centers on the fact that new Holiday Items are most often retired, and then they eventually become unavailable to new players. At this point, the most obvious example is the notorious Light Sprite, which costs the Gem equivalent of 400USD and is only rising in price. New players who join a year from now, or two years from now, are going to find these items to be completely unobtainable -- and, to put it plainly, that’s just not fair.
So, how can we address this? My idea is the following:
Deity Quests within the upcoming Adventure Mode.
Adventure Mode has been hinted at a few times, and is hopefully something we can look forward to when the Coliseum rewrite is released in the future. Barring that the Rewrite will address the numerous accessibility issues that the Coli currently has, adding Deity Quests could give Adventure Mode an interesting boost as well as give avid coli-players an extra reward in the shape of a chance at Retired Items. This would also allow new players a shot at old items that would otherwise be unavailable to them.
So how would this work?
Well, anyone who has played RPGs knows how the grind goes. Hell, if you've played in the Coli, you know how the grind goes. And this is probably going to be a bit of a grind. But if we can space it out and make it so that players have to utilize other ways of play in order to complete these quests, it could take some of the weight off of the Coli.
Ways of play could include Coli grinding, Baldwin, Item hunting, Item Trivia, and more. These can all act as Time, Item, and Treasure Sinks -- and could also act as another way to Exalt dragons.
By completing the Quest, players would be rewarded by an item randomly selected out of a Reward Pool. The Pool would contain Retired Holiday Items/Familiars, perhaps a few selected Skins, and a collection of items made unique for the Quest. The older the item, the more heavily weighted it would be, meaning that it is less likely to be pulled out on the first playthrough. Once an item is removed from the Pool it is gone -- meaning that Players can only get one of each item to do with as they please. And yes: the reward pool would include the Sprites, possibly being the most heavily weighted out of all of items and requiring numerous playthroughs to acquire.
Here’s how it’s broken down in my head:
Part 1: Exploration
First, you and your team of Dragons picks a region to explore. You can choose any of the Eleven Flight Territories in any order. Your team scouts each of the regions within the territories one at a time, clearing them out and opening up the map. (Ex: The Tangled Wood consists of The Driftwood Drag, the Wispwilow Grove, the Firefox Bramble, and the Forum of the Obscured Crescent.) During this part, your team would be halted by random encounters -- fighting off enemies like a standard RPG. Each region could have a Boss Monster that you’d have to defeat in order for the region to be “Cleared”. You can complete the regions in any order with the exception of the region where the Deity lives -- you will be blocked by Dragon Guards until you clear the other regions. In order to converse with them, you must have the item dropped by each Boss Monster in your Hoard. Then the Guards will be willing to judge your team to see if they’re worthy to enter the place of their Deity.
Part 2: Gaining the Guards' Trust
Here is where the real work begins. The Guards will test your gall by sending you on a series of missions to exterminate enemies. This could behave like a normal coli experience, or perhaps the progression of enemies gets tougher as you go along. This stage could either be satisfied by 1) Defeating a certain number of enemies or 2) Gathering a certain number of drops from different enemies.
As this is supposed to be a tedious endeavor in order to balance the Reward vs Effort, the Guards will send you out multiple times. They will also ask for items from the Alchemist Baldwin, encouraging players to keep their Baldwin level maxed out. Once you complete all of their quests, they allow you to pass into the final region. However, they are not the only guards you must impress. Your team must progress through several gates that protect the way to the Deity, and each time you must complete the tasks the Guards of each Gate give you.
Some will ask for items -- some items that require high gathering levels or are simply a rare item to pick up (think: Green Throated Skinks). This will act as a time sink, as it can take a long time for players to manage to gather the correct amount of rare tier items that the Guards are asking for. To act as a Treasure Sink, the Guards will also demand that you pay tolls that can add up into the millions. However, these tolls will always stay static and will never be affected by inflation -- meaning that they will be more reliable for accessing old rewards than the player-run Auction-House. This is balanced by the time it takes to complete all the tasks -- some players may choose to simply outright purchase the item from another player rather than risk playing the Quest up for five or six times to get what they’re after.
Part 3: Getting to the Deity
This would be the hardest part of the quest, as it is the final stretch to reach the Deity and receive your reward. Perhaps here we can see the arrival of defending dragons, symbolizing all the Exalted that now serve the Deity. Battling other dragons has it's pros and cons in terms of lore, so I'm open to ideas about how this part may be tackled.
However, this doesn’t necessarily have to mean battling though. These dragons will test you in a variety of ways. The two main ways that come to mind are:
1) Some dragons will give fetch quests, requiring a certain amount of items in order to let you pass -- often multiple stacks. (No high-tier item demands here.)
2) Some dragons will give you trivia questions relating to items -- the player must guess which item the dragon is talking about and then deliver it. Failing to procure the correct item will result in a penalty -- the player than either gather the penalty items ( “Bring me 4 stacks of Bone Fragments and 1 Stack of Chimera Fangs!”), pay a fine to try again, or wait 24 hours. The Dragon will offer to switch their riddle if the player fails it three times.
I know a lot of people would also like more interaction with the Deities, and I think that this would be an interesting way to do that. Fighting your way through the region to reach the place where the Deity waits, to have them grant you a reward at the end could be a cool experience.
Part 4: Impressing the Deity
When you finally reach the Deity, the Quest is not over. Now you have to impress the God you’re facing. The Deity will demand that you bring them a number of items -- items which would be acquired from a variety of gathering methods, all of which could be themed after the Deity you’re trying to impress. Players would be expected to deal with the high-tier items again here, waiting to gather the items in question over their gathering turns (or buying from other players). This is another time sink -- these quests will not be timed like Festivals or Night of the Nocturne, so players are free to leave and return to Quests in progress at any time. This allows players to take their time, which eases up on some of the accessibility issues.
One possibility is that the Deities can demand that the player Exalt a certain number of dragons to them. This would be done in a separate screen from original exaltation -- for example, the Deity will make their demand and the player would click on a button labeled “Exalt Dragons in my Honor”. Then the players would get a pop-up, much like the pop-up seen when applying new genes, allowing players to choose a dragon to Exalt to the Deity in question. Obviously, these dragons would not give any payouts, nor would they count towards Dominance. (Idea credit to player @Hawkfeather )
~~Further Notes:~~
For clarification, each Deity has their own Reward Pool, every pool being themed after them. The Reward Pool would contain Retired Holiday Items and Familiars,
For example, the Lightweaver’s Pool would currently contain 1 Light Sprite, 1 Illuminated Armband, 1 Sunchaser Jewelry, 1 Illuminated Sash, 1 Sunguard Chest, 1 Sunbeam Soldier, 1 Solar Blades, 1 Luminous Leg-guards, 1 Shining Golbin, and 1 Brightshine Jubilee Vista ….
A player would complete the Quest and acquire one of these items, with older retired items weighted in such a way that they would not be pulled out on this first try. The more times the player completes the Quest, the more they deplete their Pool. Once the Pool is empty, the player has to wait for new items to be added.
This must be done for every single Deity.
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Players will be able to work on more than one Deity Quest at a time -- so that if you’re busy gathering obscure items for the Shadowbinder, you can start your path through the Southern Icefields while you wait.
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Each of the Retired items to be added to the pool of rewards could be staggered an entire year, allowing room for selling and purchasing before the Quest will offer it. For example: The items from Brightshine2016 would not be added to the reward pool until Brightshine2017.
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To widen the reward pool and keep valuable items, such as the Sprites, as a trickle entering the site, the staff could design items and familiars that are unique to the Quest. @DrowsyPanda suggested Living Doll Familiars based off of the Dolls of the Deities. This could also be an interesting opportunity for player-based design contests.
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This could be a way in which to add a "hook" to Flight Rising. Upon posting my initial idea, many players expressed that something like the Deity Quests would motivate them to visit Flight Rising for more than just completing their Dailies. I've also had friends who no longer play tell me that the Deity Quests, if done well, would prompt them to return to the site and continue playing. Something like this may assist in the site bleeding users, as Flight Rising doesn't have much to keep new players coming back.
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Edit: The Recolors would not be in the Item Pools, as they are available via Joxar's Box and are currently available indefinitely, with no plan to retire them. Only the original items would be available in the Pools.
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Edit: Extra Note: This idea only contains Holiday Items, not Kickstarter Items. As KS items were given to people who paid money to bring the site into existence, they are not to be added to any of the reward pools. I do, however, support removing KS Familiars from the Bestiary. :)
Edit 2: If you're going to say "No Support" please offer more than the standard "Retired is Retired" or "The Admins said so." This adds nothing to the conversation and, just by making this suggestion, I'm obviously disregarding those two points. Nothing is finite, especially with enough voices saying that things need to change.
Edit 3: Just fixing some formatting. :/
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