September 12, 2018 22:31:14
I am addicted to Coli and getting cool new things, so I figured this would be pretty darn fun! The source of the challenge can be found here, but here are the rules as @Zyxx wrote them:
I'm going with the random.org method to choose where I go next. Also, I won't be counting boxes/chests/packs, etc. They're boring!!!
Progress:
x2
x2
x4
x3
x4
x2
x5
x2
x7
x2
x3
x2
x4
x2
x2
x2
x4
x5
x6
x3
x2
x2
x2
x2
x2
x3
x2
x2
x5
x2
x3
x2
x3
x2
x4
x2
x2
x2
x8
"1. You can grind in any venue you would like to start. You can go from the first to the last, jump around, work backwards. Whatever you want! I've seen some users use Random.org to decide which venue they'll be going to, even.
2. HOWEVER, you cannot leave that venue for another until you have gotten 10 'interesting' drops. Interesting drops are crates, eggs, battlestones, familiars, apparel, and I even include hard to find items like ruby rings or gold ore etc. I've seen some users make it more difficult on themselves by only including items of a certain value or rarity, even! The exception to this staying in venue rule is Holidays and fodder grinding. You can, however, choose to include Holiday Chests in the drops if you're still keeping up with the challenge during the holiday, but I do recommend not counting holiday currency as you drop so much so often - I've seen it noted as a 'bonus' drop.
3. You may refresh the venue, take a break and come back later, whatever you like. But you may not go to another venue till you have gotten those ten drops!
4. You cannot go back to a venue. Once you have collected those ten drops that venue is off limits till you've finished all the others.
5. Make it fun! I've seen everything from funny blurbs about how the venue was cruel, what you're listening to, how you feel before and after the grind, how excited you are about that familiar you've needed to complete a collection. I love reading these! I am excited by your excitement."
2. HOWEVER, you cannot leave that venue for another until you have gotten 10 'interesting' drops. Interesting drops are crates, eggs, battlestones, familiars, apparel, and I even include hard to find items like ruby rings or gold ore etc. I've seen some users make it more difficult on themselves by only including items of a certain value or rarity, even! The exception to this staying in venue rule is Holidays and fodder grinding. You can, however, choose to include Holiday Chests in the drops if you're still keeping up with the challenge during the holiday, but I do recommend not counting holiday currency as you drop so much so often - I've seen it noted as a 'bonus' drop.
3. You may refresh the venue, take a break and come back later, whatever you like. But you may not go to another venue till you have gotten those ten drops!
4. You cannot go back to a venue. Once you have collected those ten drops that venue is off limits till you've finished all the others.
5. Make it fun! I've seen everything from funny blurbs about how the venue was cruel, what you're listening to, how you feel before and after the grind, how excited you are about that familiar you've needed to complete a collection. I love reading these! I am excited by your excitement."
I'm going with the random.org method to choose where I go next. Also, I won't be counting boxes/chests/packs, etc. They're boring!!!
Progress:
STATUS: 19/20
INCOMPLETE
INCOMPLETE
ARENA wrote:
Longneck Interloper
Familiar
The Longneck clans are mainly indigenous to the mountains of Dragonhome. This one is a scout.
2500
Hulking Greatowl
Familiar
A preferred mount when non-feathered Beastclans need to become airborne. A greatowl can keep pace with most species of dragon in flight.
2500
Longneck Scrapper
Familiar
Good at scrappin' and at wearing scrap metal.
2500
Longneck Gladiator
Familiar
Here for battle and glory! May it find both!
2500
Sprangyroo
Familiar
Sprangyroo begin their combat training from the moment they are able to stand on two feet.
2500
Silver Springbok
Familiar
Graceful, majestic, stoic, and somewhat judgmental.
2500
Shale Hybrid Fragment
Augment Stone
When assigned, this fragment empowers one Water, Nature, Light, or Wind dragon with +2 Agility and +2 Vitality.
600
Required Level: 10
Jungle Slash
Ability Stone
A whipping slash of roots and leaves. Deals close-combat Nature damage to one target. May only be used by nature dragons.
500
Required Level: 5
Berserker
Augment Stone
Grants +5 Strength, +3 Quickness and +1 Agility.
600
Required Level: 17
Discipline
Accessory Stone
Grants your Meditate ability a 50% chance to generate twice as much Breath.
600
Required Level: 9
CRYSTAL POOLS wrote:
Moonbeam Crayfish
Familiar
Have you ever danced with a crayfish in the moonlight? If not, opportunity is knocking.
2650
Primary Gene: Python
Specialty Items
A scroll that will change the primary gene of one dragon to Python. This item can only be used once and will disappear after it has been applied.
500
Blazing Slash
Ability Stone
A searing slash of raging flames. Deals close-combat Fire damage to one target. May only be used by fire dragons.
500
Required Level: 5
Health Potion
Battle Item
A potion that heals your dragon for 250 health.
125
Required Level: 1
Almandine Sturgeon
Familiar
Dwelling in the waters of the Crystal Pools has left the scales of this fish translucent and hard as a gemstone.
2650
Apatite Fisher
Familiar
Feasting on a diet of crystal-scaled fish has had a dramatic effect on the plumage of this crane.
2650
Clearwater Oracle
Familiar
A maren gifted in divination is a rare and treasured member of the school.
2650
Arctic Hippalectryon
Familiar
This Hippalectryon emits a frigid aura.
2650
Bright Bolt
Ability Stone
A focused beam of bright light. Deals Light damage to one target. May only be used by light dragons.
500
Required Level: 5
Frigid Bolt
Ability Stone
A focused attack of several razor-sharp ice shards. Deals Ice damage to one target. May only be used by ice dragons.
500
Required Level: 5
RAINSONG JUNGLE wrote:
Minor Health Potion
Battle Item
A potion that heals your dragon for 100 health.
25
Required Level: 1
Manticore Screamer
Familiar
While one of these tiny manticore may appear helpless, its friends, family, and former roommates are but a scream away...
2550
Proto Manticore
Familiar
This species is believed to be a direct descendent of the first species of manticore.
2550
Health Potion
Battle Item
A potion that heals your dragon for 250 health.
125
Required Level: 1
Glass Hybrid Fragment
Augment Stone
When assigned, this fragment empowers one Lightning, Ice, or Arcane dragon with +2 Intellect and +2 Quickness.
600
Required Level: 10
Primary Gene: Python
Specialty Items
A scroll that will change the primary gene of one dragon to Python. This item can only be used once and will disappear after it has been applied.
500
Clown Hippocampus
Familiar
No more humorous than other equines.
2550
Barkback Boar
Familiar
These animated guardians grow from fallen trees.
2550
King Parda
Familiar
King Parda designates neither gender nor royalty; these feline creatures are a much larger subspecies of Parda.
2550
Reflect
Ability Stone
Places a barrier around the target. This barrier has a chance to reflect harmful OR beneficial projectiles and spells.
600
Required Level: 12
GOLEM WORKSHOP wrote:
Health Potion
Battle Item
A potion that heals your dragon for 250 health.
125
Required Level: 1
Clattercog Engineer
Familiar
These automatons follow and repair the destruction caused by monkey wrench golems.
2920
Wave Slash
Ability Stone
A forceful slash of seawater. Deals physical water damage to one target. May only be used by water dragons.
500
Required Level: 5
Major Health Potion
Battle Item
A potion that heals your dragon for 500 health.
250
Required Level: 1
Coppercoil Creeper
Familiar
These golems were designed to traverse and perform maintenance on the inaccessible conduits of Tempest Spire.
2950
Steelhound
Familiar
These golems are networked together. A pack of steelhounds can threaten smaller dragon clans.
2920
Sentry Squawker
Familiar
For when warning beeps, tones, alarms, whistles, horns, and blasts just aren't enough.
2920
Monkey Wrench
Familiar
These small golems break everything that they attempt to repair.
2920
Obsidian Hybrid Fragment
Augment Stone
When assigned, this fragment empowers one Earth, Plague, Shadow, or Fire dragon with +2 Strength, +1 Defense, and +1 Mind.
600
Required Level: 10
Shock
Ability Stone
Shocks the enemy with electricity. Has a chance to apply Paralysis. (The target has a chance to be prohibited from using abilities.) May only be used by lightning dragons.
500
Required Level: 12
REDROCK COVE wrote:
Fiery Might Fragment
Augment Stone
When assigned, this fragment empowers one Fire dragon with +2 Strength.
400
Required Level: 5
Earthen Might Fragment
Augment Stone
When assigned, this fragment empowers one Earth dragon with +2 Strength.
400
Required Level: 5
Fiery Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Fire dragon with +2 Intellect.
400
Required Level: 5
Mirage Puffer
Familiar
The venom of an agitated puffer can cause a dragon to see double.
2350
Minor Health Potion
Battle Item
A potion that heals your dragon for 100 health.
25
Required Level: 1
Daydream Puffer
Familiar
These jovial fish are easy to catch.
2350
Aquatic Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Water dragon with +2 Intellect.
400
Required Level: 5
Dainty Wavehopper
Familiar
Wavehoppers that do not experience a drought during their tadpole phase never metamorphose into an adult that is capable of
leaving the water.
2350
Aquatic Might Fragment
Augment Stone
When assigned, this fragment empowers one Water dragon +2 Strength
400
Required Level: 5
Leopard Coralclimber
Familiar
During mating season, hundreds of coralclimbers will swim to the ocean's surface, and let out a chorus of chirps. It's very alluring... but only to other coralclimbers.
2350
BAMBOO FALLS wrote:
Blazing Slash
Ability Stone
A searing slash of raging flames. Deals close-combat Fire damage to one target. May only be used by fire dragons.
500
Required Level: 5
Shale Hybrid Fragment
Augment Stone
When assigned, this fragment empowers one Water, Nature, Light, or Wind dragon with +2 Agility and +2 Vitality.
600
Required Level: 10
Gust Slash
Ability Stone
A cutting slash of warm air currents. Deals close-combat Wind damage to one target. May only be used by wind dragons.
500
Required Level: 5
Tigerblood Foo
Familiar
Known to sit as still as a statue when they lay in wait, these sentries are capable of leaping into sudden and violent motion.
2240
Minor Health Potion
Battle Item
A potion that heals your dragon for 100 health.
25
Required Level: 1
Veteran's Shoulder Scars
Apparel
A close call, and a reminder that only the strong survive. This dragon is a veteran of many battles and has the scars to prove it.
4000
Shroud
Ability Stone
Envelops the enemy in a dark mist. Has a chance to apply Blind. (Decreases the target's accuracy.) May only be used by shadow dragons.
600
Required Level: 12
Tigerblood Foo Crate
Chests
After cutting your way through to Bamboo Falls, a well-made crate is found; A small hoard of treasure and a fine skin are your reward!
0
Mantled Foo Crate 2
Chests
After cutting your way through to Bamboo Falls, a well-made crate is found; A small hoard of treasure and a fine skin are your reward!
0
Disorient
Ability Stone
Envelops the enemy in a swirling vortex. Has a chance to apply Berserk. (The target has a chance to attack friend or foe.) May only be used by wind dragons.
500
Required Level: 12
KELP BEDS wrote:
Mana Bolt
Ability Stone
A focused bolt of arcane energy. Deals Arcane damage to one target. May only be used by arcane dragons.
500
Required Level: 5
Health Potion
Battle Item
A potion that heals your dragon for 250 health.
125
Required Level: 1
Depin
Familiar
Their impressive collars are used in displays of aggression.
2900
Octoflyer
Familiar
These invertebrates may leap from the water and glide short distances. Water clan hatchlings enjoy watching them smack into things.
2900
Shock Bolt
Ability Stone
A focused bolt of electric energy. Deals Lightning damage to one target. May only be used by lightning dragons.
500
Required Level: 5
Mist Slash
Ability Stone
A seething slash of dark energy. Deals physical shadow damage to one target. May only be used by shadow dragons.
500
Required Level: 5
Drown
Ability Stone
Douses the target in a curtain of seawater. Has a chance to apply Slow. (The target's speed is drastically reduced.) May only be used by water dragons.
500
Required Level: 12
Jeweled Octoflyer
Familiar
Much more refined than a regular octoflyer: peasants!
2900
Minor Health Potion
Battle Item
A potion that heals your dragon for 100 health.
25
Required Level: 1
Meditate
Energy Stone
The caster will focus on the surrounding magical energies, generating a large amount of Breath. Reduces physical damage dealt by 75% for two turns.
25
Required Level: 1
HARPY'S ROOST wrote:
Snow Streak
Familiar
Snow Streaks are sometimes found frozen in place after particularly large snowstorms. They are easy prey.
2700
Wave Slash
Ability Stone
A forceful slash of seawater. Deals physical water damage to one target. May only be used by water dragons.
500
Required Level: 5
Obsidian Hybrid Fragment
Augment Stone
When assigned, this fragment empowers one Earth, Plague, Shadow, or Fire dragon with +2 Strength, +1 Defense, and +1 Mind.
600
Required Level: 10
Hooded Dodo
Familiar
This bird once had only two eyes, but was completely blind. Luckily for the future of the species, it has evolved to possess four additional sightless eyes.
2700
Dark Might Fragment
Augment Stone
When assigned, this fragment empowers one Shadow dragon with +2 Strength
400
Required Level: 5
Minor Health Potion
Battle Item
A potion that heals your dragon for 100 health.
25
Required Level: 1
Congeal
Ability Stone
A frigid attack that will imprison the enemy in ice. Has a chance to apply Freeze. (Prevents the enemy from attacking.) May only be used by ice dragons.
500
Required Level: 12
Dodo
Familiar
Rescued from the dinnerplate of a clanmate, this dodo is something special. Or at least you think it is; well, it's your dodo now...
2700
Sunspot Clouddancer
Familiar
These raptors are an aggressive variant of Clouddancer. Young hatchlings have fallen prey to their talons. (KS-sponsored by Vahilor.)
2700
Glass Hybrid Fragment
Augment Stone
When assigned, this fragment empowers one Lightning, Ice, or Arcane dragon with +2 Intellect and +2 Quickness.
600
Required Level: 10
BLOOMING GROVE wrote:
Mossy Pohip
Familiar
Fantastic at devouring pond flora, except that which is deposited on its back.
4000
Petalmane Floron
Familiar
This elusive feline prowls within flower beds, using its natural camouflage for the perfect strike.
2000
Five-toed Pilco
Familiar
Vastly superior to familiars with a lesser footprint.
2000
Rune Slash
Ability Stone
A magical slash of focused mana. Deals close-combat Arcane damage to one target. May only be used by arcane dragons.
500
Required Level: 5
Health Potion
Battle Item
A potion that heals your dragon for 250 health.
125
Required Level: 1
Minor Health Potion
Battle Item
A potion that heals your dragon for 100 health.
25
Required Level: 1
Travelling Garden
Familiar
Be careful where you plant those rare flowers, or you may find they'll get away from you.
2000
Congeal
Ability Stone
A frigid attack that will imprison the enemy in ice. Has a chance to apply Freeze. (Prevents the enemy from attacking.) May only be used by ice dragons.
500
Required Level: 12
Shining Might Fragment
Augment Stone
When assigned, this fragment empowers one Light dragon with +2 Strength
400
Required Level: 5
Terra Tortoise
Familiar
Knows nothing about nothing.
2000
WOODLAND PATH wrote:
Coral Basilisk
Familiar
While unable to turn a dragon to stone, a coral basilisk's steely gaze can hold foolish dragons captive.
1650
Minor Health Potion
Battle Item
A potion that heals your dragon for 100 health.
25
Required Level: 1
Natural Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Nature dragon with +2 Intellect.
400
Required Level: 5
Natural Might Fragment
Augment Stone
When assigned, this fragment empowers one Nature dragon with +2 Strength.
400
Required Level: 5
Reflect
Ability Stone
Places a barrier around the target. This barrier has a chance to reflect harmful OR beneficial projectiles and spells.
600
Required Level: 12
Strangler Crate
Chests
After a stroll through the Woodland Path, a well-made crate is found; A small hoard of treasure and a fine skin are your reward!
0
Basilisk
Familiar
A basilisk's gaze can petrify even the hardiest Earth dragons into stone. Staring contests with this familiar are not recommended.
1800
Frozen Might Fragment
Augment Stone
When assigned, this fragment empowers one Ice dragon with +2 Strength.
400
Required Level: 5
Zephyr Bolt
Ability Stone
A powerful and focused jet stream. Deals Wind damage to one target. May only be used by wind dragons.
500
Required Level: 5
Freezing Slash
Ability Stone
A frigid, painful slash of razor-sharp ice chunks. Deals close-combat Ice damage to one target. May only be used by ice dragons.
500
Required Level: 5
FORGOTTEN CAVES wrote:
Dark Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Shadow dragon with +2 Intellect.
400
Required Level: 5
Berserker
Augment Stone
Grants +5 Strength, +3 Quickness and +1 Agility.
600
Required Level: 17
Shining Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Light dragon with +2 Intellect.
400
Required Level: 5
Deepmine Aardvark
Familiar
This elusive mammal plunders dragon caves for its insectoid diet. Along the way, it amasses benign colonies of glowing fungus that help provide vision in the darkest passages.
2050
Centaur Berserker
Familiar
With a beard like that, you know he means business.
2000
Citrine Cave Jewel
Familiar
Colonies of these tiny lizards live deep within Dragonhome's cave systems. The glowing fungus they consume contributes to the lizards' bioluminescence.
2100
Minor Health Potion
Battle Item
A potion that heals your dragon for 100 health.
25
Required Level: 1
Charged Might Fragment
Augment Stone
When assigned, this fragment empowers one Lightning dragon with +2 Strength
400
Required Level: 5
Dwarf Truffle Crate
Chests
After slinking through the Forgotten Cave, a well-made crate is found; A small hoard of treasure and a fine skin are your reward!
0
MIRE wrote:
Dented Iron Gauntlets
Apparel
Two lobstered gauntlets, styled for protection over comfort. This set is old and dented.
500
Venomous Toridae
Familiar
The venom of a Toridae can be dangerous to Fae, but larger dragon breeds are able to shrug off the effects.
2800
Heartred Croaker
Familiar
Named for their outer display, heartred croakers are various shades of brown and green on the inside.
2850
Forest Green Wing Wraps
Apparel
Strips of forest green material cut so that they may easily wrap around a dragons winglimbs. These look flexible enough to not restrict flight, if necessary.
700
Shellion
Familiar
Its oily mane repels water.
2800
Health Potion
Battle Item
A potion that heals your dragon for 250 health.
125
Required Level: 1
Rock Slash
Ability Stone
A jagged slash of pebbles and rocks. Deals close-combat Earth damage to one target. May only be used by earth dragons.
500
Required Level: 5
Sickle Kamaitachi
Familiar
This spirit has a fiery temper, and charges headlong into battle, knocking down its foes. (KS-Sponsored by Larthan.)
2800
Glass Hybrid Fragment
Augment Stone
When assigned, this fragment empowers one Lightning, Ice, or Arcane dragon with +2 Intellect and +2 Quickness.
600
Required Level: 10
Reflect
Ability Stone
Places a barrier around the target. This barrier has a chance to reflect harmful OR beneficial projectiles and spells.
600
Required Level: 12
TRAINING FIELDS wrote:
Dark Sparrowmouse Crate
Chests
After journeying to The Training Fields, a well-made crate is found; A small hoard of treasure and a fine skin are your reward!
0
Zephyr Might Fragment
Augment Stone
When assigned, this fragment empowers one Wind dragon +2 Strength
400
Required Level: 5
Brown-Spotted Mith
Familiar
These otherwise passive insectoids become enraged if you pick their flowers.
1500
Concentration
Ability Stone
Strengthens the brainpower of the target. Their intelligence stat will be increased for a short duration.
600
Required Level: 5
Freezing Slash
Ability Stone
A frigid, painful slash of razor-sharp ice chunks. Deals close-combat Ice damage to one target. May only be used by ice dragons.
500
Required Level: 5
Mith Bruiser
Familiar
Enjoys throwing its weight around. Pity that weight means very little to most dragons.
1500
Minor Health Potion
Battle Item
A potion that heals your dragon for 100 health.
25
Required Level: 1
Dark-Tufted Sparrowmouse
Familiar
A terror to any dragon who gardens.
1500
Frosted Pocketmouse
Familiar
Though they can thrive in a variety of climates, frosted pocketmice are known for their tenacity during harsh winters.
1500
Glowing Pocket Mouse
Familiar
The happier it is, the brighter it glows. This one seems to like you.
1550
BOREAL WOOD wrote:
Shale Hybrid Fragment
Augment Stone
When assigned, this fragment empowers one Water, Nature, Light, or Wind dragon with +2 Agility and +2 Vitality.
600
Required Level: 10
Frozen Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Ice dragon with +2 Intellect.
400
Required Level: 5
Earthen Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Earth dragon with +2 Intellect.
400
Required Level: 5
Cleaver
Apparel
An effective weapon; an ineffective kitchen utensil.
500
Black Wolf
Familiar
A number of Winter Wolves never lose their summer colors. These individuals are uncommon and generally smaller than their snowy-coated brethren.
2600
Hoarfrost Mauler
Familiar
A terrifying bearbeast with a really sour expression. I bet it's because there's a bunch of ice shards stuck in his back.
2600
Morganite Flourish Belt
Apparel
A finely-wrought morganite belt.
1400
Forest Green Wing Wraps
Apparel
Strips of forest green material cut so that they may easily wrap around a dragons winglimbs. These look flexible enough to not restrict flight, if necessary.
700
Drown
Ability Stone
Douses the target in a curtain of seawater. Has a chance to apply Slow. (The target's speed is drastically reduced.) May only be used by water dragons.
500
Required Level: 12
Squall Rasa
Familiar
The thick, downy undercoat of the Rasa keeps it warm and dry during the long winters in Boreal Wood. Dragons prize its fur.
2600
VOLCANIC VENTS wrote:
Health Potion
Battle Item
A potion that heals your dragon for 250 health.
125
Required Level: 1
Armored Duskflapper
Familiar
Thousands of years of evolution have granted this bat hardened armor to protect against falling magmatic debris.
2525
Ignited Imp
Familiar
Imps are notorious for seeking an evil overlord to follow. Left to their own devices, these creatures' unchecked mischief can cause a lot of damage.
2525
Toxophilite's Cape
Apparel
This cape billows like a pennant or mimics foliage depending on the movement of the wearer.
500
Earthen Might Fragment
Augment Stone
When assigned, this fragment empowers one Earth dragon with +2 Strength.
400
Required Level: 5
Strawberry Noggle
Familiar
A familiar with a sweet disposition.
250
Chocolate Noggle
Familiar
A noggle as sweet as you are!
250
Firemane Manticore
Familiar
Grace and ferocity all bundled into one: this fiery feline knows how to battle, and knows how to win.
2525
Obsidian Hybrid Fragment
Augment Stone
When assigned, this fragment empowers one Earth, Plague, Shadow, or Fire dragon with +2 Strength, +1 Defense, and +1 Mind.
600
Required Level: 10
Basalt Vent Hop
Familiar
This springy lizard uses its powerful legs and the reliable burst of hot air from magma vents to quickly traverse lava floes.
2525
WATERWAY wrote:
Earthen Might Fragment
Augment Stone
When assigned, this fragment empowers one Earth dragon with +2 Strength.
400
Required Level: 5
Shock Bolt
Ability Stone
A focused bolt of electric energy. Deals Lightning damage to one target. May only be used by lightning dragons.
500
Required Level: 5
Crested River Flight
Familiar
River Flights prefer to den in water-adjacent caves and tunnels. They've recently begun to infest sewer systems.
2350
Noggle
Familiar
Rumored to live in the sewers below the hewn city, noggles are said to grow to astonishing sizes. Dragons beware.
2400
Dappled Seal
Familiar
The dappled seal will make short work of the fish that are attracted by its curly mane.
2400
Contuse
Ability Stone
Deals neutral magic damage and weakens the target, decreasing their offensive capabilities.
250
Required Level: 1
Health Potion
Battle Item
A potion that heals your dragon for 250 health.
125
Required Level: 1
Drown
Ability Stone
Douses the target in a curtain of seawater. Has a chance to apply Slow. (The target's speed is drastically reduced.) May only be used by water dragons.
500
Required Level: 12
Cumulus Seal
Familiar
It's so fluffy!
2400
Contaminate
Ability Stone
Infects the target with a contagious rot. Has a chance to apply Virus. (Target takes damage from restorative abilities.) May only be used by plague dragons.
600
Required Level: 12
SANDSWEPT DELTA wrote:
Zephyr Might Fragment
Augment Stone
When assigned, this fragment empowers one Wind dragon +2 Strength
400
Required Level: 5
Minor Health Potion
Battle Item
A potion that heals your dragon for 100 health.
25
Required Level: 1
Vista: Sandswept Delta
Forum Vista
Forum Vistas are cosmetic backgrounds that add flair to your forum posts. Applying this forum vista will consume the item and make it available in your Account Options. A forum vista can only be applied once per account.
500
Dark Might Fragment
Augment Stone
When assigned, this fragment empowers one Shadow dragon with +2 Strength
400
Required Level: 5
Vial of Hypnotic Sight
Specialty Items
A vial that will change the eye type of one dragon to Swirl. This item can only be used once and will disappear after it has been applied.
500
Frozen Might Fragment
Augment Stone
When assigned, this fragment empowers one Ice dragon with +2 Strength.
400
Required Level: 5
Peacock Scorpion
Familiar
Male peacock scorpions are considerably more colorful than their female counterparts.
1950
Contuse
Ability Stone
Deals neutral magic damage and weakens the target, decreasing their offensive capabilities.
250
Required Level: 1
Charged Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Lightning dragon with +2 Intellect.
400
Required Level: 5
Serthis Potionmaster
Familiar
This potions specialist has been trying to teach shadow magic for five years... but the congregation keeps passing him over for less-experienced Serthis.
1950
GHOSTLIGHT RUINS wrote:
Primary Gene: Python
Specialty Items
A scroll that will change the primary gene of one dragon to Python. This item can only be used once and will disappear after it has been applied.
500
Health Potion
Battle Item
A potion that heals your dragon for 250 health.
125
Required Level: 1
Shroud
Ability Stone
Envelops the enemy in a dark mist. Has a chance to apply Blind. (Decreases the target's accuracy.) May only be used by shadow dragons.
600
Required Level: 12
Longneck Scholar
Familiar
Though most Longnecks take up tools of the land, some seek higher forms of learning, opting to lead intellectually.
2750
Mist Slash
Ability Stone
A seething slash of dark energy. Deals physical shadow damage to one target. May only be used by shadow dragons.
500
Required Level: 5
Dark Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Shadow dragon with +2 Intellect.
400
Required Level: 5
Lux Spectre
Familiar
These impish spectres appear at the edges of one's vision when the nights are darkest. It remains unknown if they truly exist, or if they are a figment of the mind.
2750
Carrioncorn
Familiar
The dreaded carrioncorn is said to stampede in massive herds throughout the Abiding Boneyard, sometimes locked in vicious battles with resident vultures over rare food sources.
2750
Earthen Might Fragment
Augment Stone
When assigned, this fragment empowers one Earth dragon with +2 Strength.
400
Required Level: 5
Longneck Medium
Familiar
Often mistrusted, these occult-seeking acolytes wander ruins and graveyards, calling softly to beings unseen.
2750
SCORCHED FOREST wrote:
Contuse
Ability Stone
Deals neutral magic damage and weakens the target, decreasing their offensive capabilities.
250
Required Level: 1
Minor Health Potion
Battle Item
A potion that heals your dragon for 100 health.
25
Required Level: 1
Painted Centaur
Familiar
Though some centaur will paint their coats before going to battle, others boast a naturally mottled coloration.
1800
Shred
Ability Stone
A medium damage melee attack. The target takes damage from bleeding for a short time.
250
Required Level: 1
Moss-Covered Golem
Familiar
Created by a long-lost earth clan, these golems have slumbered for thousands of years.
1800
Wintermane Spearman
Familiar
The wintermane clan is not named for their snow-white mane and tail, but for the leader of their herd.
1800
Shroud
Ability Stone
Envelops the enemy in a dark mist. Has a chance to apply Blind. (Decreases the target's accuracy.) May only be used by shadow dragons.
600
Required Level: 12
Drown
Ability Stone
Douses the target in a curtain of seawater. Has a chance to apply Slow. (The target's speed is drastically reduced.) May only be used by water dragons.
500
Required Level: 12
Zephyr Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Wind dragon with +2 Intellect.
400
Required Level: 5
Nebula Starsilk Cloak
Apparel
A long shimmering cloth of celestial fabric that drapes along the flank.
2000
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Cowboy / Seb
he/him FR+3 |
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Last edited on May 15, 2020 16:38:09 by CowboyMouth