An electrified piece of some nefarious contraption. This can be traded at the Festive Favors shop during the Thundercrack Carnivale.
0
x26
Wildwood Owl
Familiar
This owl's bite is worse than its bark.
1700
Blooming Strangler
Familiar
A strangler in bloom is at the end of its life cycle. It is ready to reproduce.
1675
Crimson Emperor
Familiar
Despite its appearance, the Crimson Emperor is not a malignant creature. Its striking coloration is used to ward off predators. (KS-sponsored by Windswept.)
1600
Janustrap
Familiar
One of the stalks keeps track of where flies will be, while the other monitors where dragons have been.
1635
Autumn Dryad
Familiar
The autumn dryad is often seen guiding local fauna to burrows or caves so that they are protected from the approaching colds of winter.
1675
Leafy Pack
Chests
Assembled from woven vines and tough broad leaves. There's something inside.
Training Fields | Woodland Path | Scorched Forest | Sandswept Delta | Blooming Grove | Forgotten Cave | Bamboo Falls | Redrock Cove | Waterway | Arena | Volcanic Vents | Rainsong Jungle | Boreal Wood | Crystal Pools | Harpy's Roost | Ghostlight Ruins | Mire | Kelp Beds | Golem Workshop
Main Goal: 50 Charged Sprockets or a monthly pass items in each venue.
The monthly pass items are: a Thundercrack Chest, an unhatched egg, a gene, 5 familiars or 5 pieces of apparel (the familiars and the apparel are going to be listed on notable drops). [Training Fields]
Status: Complete
Pass item:AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Ancient Golem Chest
Chests
This chest hums with potential. When handled, a small arc of energy crackles, and the chest goes silent.
0
Charged Sprockets: 35/50
Charged Sprocket
Holiday Items
An electrified piece of some nefarious contraption. This can be traded at the Festive Favors shop during the Thundercrack Carnivale.
This chest hums with potential. When handled, a small arc of energy crackles, and the chest goes silent.
0
- Notable loot:
Charged Sprocket
Holiday Items
An electrified piece of some nefarious contraption. This can be traded at the Festive Favors shop during the Thundercrack Carnivale.
0
x51
Blooming Strangler
Familiar
A strangler in bloom is at the end of its life cycle. It is ready to reproduce.
1675
Wildwood Owl
Familiar
This owl's bite is worse than its bark.
1700
Bluefin Charger
Familiar
The bluefin charger hunts on thin ice. It will charge its prey, breaking the ice beneath their feet, sending it to a watery grave. The charger itself is semi-aquatic.
1850
Date Plumed Tuft
Apparel
A showy cluster of large, bouncy feathers bound by costume jewelry.
500
Green Highnoon Hank
Apparel
A simple green bandana tied around the neck blocks the sun and really pulls the whole look together!
450
Heavy Earthshaker Idol
Trinkets
A crudely-fashioned stuffed doll that resembles the Earthshaker. It is made of coarse wool pieces and filled with pebbles.
1000
Frozen Might Fragment
Augment Stone
When assigned, this fragment empowers one Ice dragon with +2 Strength.
400
Required Level: 5
Diseased Might Fragment
Augment Stone
When assigned, this fragment empowers one Plague dragon +2 Strength
400
Required Level: 5
Natural Might Fragment
Augment Stone
When assigned, this fragment empowers one Nature dragon with +2 Strength.
400
Required Level: 5
Rock Slash
Ability Stone
A jagged slash of pebbles and rocks. Deals close-combat Earth damage to one target. May only be used by earth dragons.
500
Required Level: 5
Regeneration
Ability Stone
Surrounds the target in a restorative aura. For a short duration, they will continuously regenerate health.
600
Required Level: 5
Minor Health Potion
Battle Item
A potion that heals your dragon for 100 health.
25
Required Level: 1
x4
Leafy Pack
Chests
Assembled from woven vines and tough broad leaves. There's something inside.
An electrified piece of some nefarious contraption. This can be traded at the Festive Favors shop during the Thundercrack Carnivale.
0
x50
- Notable loot
Acuity Fragment
Augment Stone
When assigned, this fragment empowers one dragon of any element with +1 Intellect.
100
Required Level: 5
x2
Augite Protector
Familiar
Keeping an Augite creation in good working order involves semi-regular patching and allowing the creature long stretches of slumber.
1800
Diseased Might Fragment
Augment Stone
When assigned, this fragment empowers one Plague dragon +2 Strength
400
Required Level: 5
Veteran's Leg Scars
Apparel
A close call, and a reminder that only the strong survive. This dragon is a veteran of many battles and has the scars to prove it.
4000
Minor Health Potion
Battle Item
A potion that heals your dragon for 100 health.
25
Required Level: 1
x3
Rambra
Familiar
Native to tropical wetlands, Rambras are known to charge headfirst into overwhelming odds.
1900
Dark Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Shadow dragon with +2 Intellect.
400
Required Level: 5
Extinguished Jackalope
Familiar
Jackalope ensnare bits of dry debris to burn when they forage in dangerous terrain. After this fuel has burned out, the jackalope is vulnerable to predators.
1800
Zephyr Might Fragment
Augment Stone
When assigned, this fragment empowers one Wind dragon +2 Strength
400
Required Level: 5
Disorient
Ability Stone
Envelops the enemy in a swirling vortex. Has a chance to apply Berserk. (The target has a chance to attack friend or foe.) May only be used by wind dragons.
An electrified piece of some nefarious contraption. This can be traded at the Festive Favors shop during the Thundercrack Carnivale.
0
x50
- Notable loot
Acuity Fragment
Augment Stone
When assigned, this fragment empowers one dragon of any element with +1 Intellect.
100
Required Level: 5
x2
Augite Protector
Familiar
Keeping an Augite creation in good working order involves semi-regular patching and allowing the creature long stretches of slumber.
1800
Diseased Might Fragment
Augment Stone
When assigned, this fragment empowers one Plague dragon +2 Strength
400
Required Level: 5
Veteran's Leg Scars
Apparel
A close call, and a reminder that only the strong survive. This dragon is a veteran of many battles and has the scars to prove it.
4000
Minor Health Potion
Battle Item
A potion that heals your dragon for 100 health.
25
Required Level: 1
x3
Rambra
Familiar
Native to tropical wetlands, Rambras are known to charge headfirst into overwhelming odds.
1900
Dark Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Shadow dragon with +2 Intellect.
400
Required Level: 5
Extinguished Jackalope
Familiar
Jackalope ensnare bits of dry debris to burn when they forage in dangerous terrain. After this fuel has burned out, the jackalope is vulnerable to predators.
1800
Zephyr Might Fragment
Augment Stone
When assigned, this fragment empowers one Wind dragon +2 Strength
400
Required Level: 5
Disorient
Ability Stone
Envelops the enemy in a swirling vortex. Has a chance to apply Berserk. (The target has a chance to attack friend or foe.) May only be used by wind dragons.
500
Required Level: 12
xxxxxxxx
Venue: Blooming Grove
Blitz Mode
End: time
Notable Loot:
[img]http://flightrising.com/images/cms/trinket/891.png[/img]x22
[img]http://flightrising.com/images/cms/battle_items/529.png[/img][img]http://flightrising.com/images/cms/battle_items/703.png[/img][img]http://flightrising.com/images/cms/battle_items/529.png[/img][img]http://flightrising.com/images/cms/trinket/23167.png[/img][img]http://flightrising.com/images/cms/familiar/23892.png[/img][img]http://flightrising.com/images/cms/familiar/23849.png[/img][img]http://flightrising.com/images/cms/familiar/23891.png[/img][img]http://flightrising.com/images/cms/familiar/23833.png[/img][img]http://flightrising.com/images/cms/trinket/23167.png[/img][img]http://flightrising.com/images/cms/equipment/25030.png[/img][img]http://flightrising.com/images/cms/battle_items/529.png[/img][img]http://flightrising.com/images/cms/battle_items/1140.png[/img][img]http://flightrising.com/images/cms/battle_items/1140.png[/img][img]http://flightrising.com/images/cms/battle_items/703.png[/img][img]http://flightrising.com/images/cms/trinket/23167.png[/img]
Training Fields | Woodland Path | Scorched Forest | Sandswept Delta | Blooming Grove | Forgotten Cave | Bamboo Falls | Redrock Cove | Waterway | Arena | Volcanic Vents | Rainsong Jungle | Boreal Wood | Crystal Pools | Harpy's Roost | Ghostlight Ruins | Mire | Kelp Beds | Golem Workshop
Main Goal: 50 Charged Sprockets or a monthly pass items in each venue.
The monthly pass items are: a Thundercrack Chest, an unhatched egg, a gene, 5 familiars or 5 pieces of apparel (the familiars and the apparel are going to be listed on notable drops). [Woodland Path]