I absolutely love this build! Just got my Ghostbuster back from the trainer tonight and she's gliding through the ruins like butter. This was my first two-fodder build, and it's fantastic! Thanks for putting it together, guys!
TOPIC | [Guide] Ghostbuster / Ruins Raider build
I absolutely love this build! Just got my Ghostbuster back from the trainer tonight and she's gliding through the ruins like butter. This was my first two-fodder build, and it's fantastic! Thanks for putting it together, guys!
Rallied Eliminate seems to no longer take out some enemies, as of...Well, right now? I'm gonna keep testing it, but so far, the blue-maned hound, and the reaper have both remained alive after a rallied eliminate.
EDIT: I figured out the problem. When I was having one of my lower-level trainees rally my Ghostbuster, apparently it doesn't amount to the same buff as when she does it to herself.
EDIT: I figured out the problem. When I was having one of my lower-level trainees rally my Ghostbuster, apparently it doesn't amount to the same buff as when she does it to herself.
Rallied Eliminate seems to no longer take out some enemies, as of...Well, right now? I'm gonna keep testing it, but so far, the blue-maned hound, and the reaper have both remained alive after a rallied eliminate.
EDIT: I figured out the problem. When I was having one of my lower-level trainees rally my Ghostbuster, apparently it doesn't amount to the same buff as when she does it to herself.
EDIT: I figured out the problem. When I was having one of my lower-level trainees rally my Ghostbuster, apparently it doesn't amount to the same buff as when she does it to herself.
@JusticeTurtle
Thank you very much!
I restatted my unused Light Mire build and with the increased QCK she's doing fine although being Light and having no Haste (I prefer having shred). :->
[url=http://flightrising.com/main.php?dragon=13955770]
[img]http://flightrising.com/rendern/350/139558/13955770_350.png[/img]
[/url]
@JusticeTurtle
Thank you very much!
I restatted my unused Light Mire build and with the increased QCK she's doing fine although being Light and having no Haste (I prefer having shred). :->
Thank you very much!
I restatted my unused Light Mire build and with the increased QCK she's doing fine although being Light and having no Haste (I prefer having shred). :->
@Sadira Yeah, the buff applied by Rally and Haste is determined by the level of the dragon casting it. :S
@Sadira Yeah, the buff applied by Rally and Haste is determined by the level of the dragon casting it. :S
@JusticeTurtle Thank you for the guide! (late thank you)
*hears the theme song from the movie*
*hears the theme song from the movie*
@JusticeTurtle Thank you for the guide! (late thank you)
*hears the theme song from the movie*
*hears the theme song from the movie*
*** |
sapling hub link & small green momma & tiny orange cat
******
** starterpacks and nncu
**behemoth and badge**
**2019GreenskeeperHub
** starterpacks and nncu
|
**2019GreenskeeperHub
******
**welcome, starter packs, bank vault
**welcome to nature +small green momma
bank + vault + dandelion deposit
** small orange cat
** bank bank leaf Dandelion podids
** OOF bank bank CC Dandelion IF
** bank bank CC LOST Dandelion
** COYA GG, DADA, Monera
** teacup dragon advert
large welcome pack sign
small welcome pack link & small green momma
tiny orange cat
**welcome, starter packs, bank vault
|
***** | *** |
|
** small orange cat
** |
** | ** |
Special thanks to the legions of podids who gave their claws to this project.
***
|
** OOF bank bank CC Dandelion IF
** bank bank CC LOST Dandelion
****** | *** |
** teacup dragon advert
***** |
|
|
tiny orange cat
they/them
Selling 2015 and on festival items and more HERE
Selling 2015 and on festival items and more HERE
@JusticeTurtle Hiya! So my friend @mindcrank did QCK testing to help us Acolights with making builds, and based on the results, I think you might be interested in a potential adjustment to your build.
We found that a QCK of 75 is enough, with haste, to return a turn against everyone but the speedy phantoms. So rather than adding another QCK point, you might want to instead free up those points and put them into VIT to get a VIT of 20. It will leave 2 points left over, which you can put anywhere. I personally have been toying with the idea of putting them in INT to boost the rally/haste healing effect a bit. But AGI or DEF might also make sense.
I thought it didn't make sense posting this tiny modification as its own build given it's essentially the same thing with a little optimization. Especially since your guide is so wonderful. <3
Edit: Checked out Sylvandyr's thread and I understand why you chose to give the extra point to QCK. Seems like a bit of a trade-off then, the occasional extra turn against slow monsters for the loss in vitality. Still, leaving this post here so you're aware of the alternative! :)
We found that a QCK of 75 is enough, with haste, to return a turn against everyone but the speedy phantoms. So rather than adding another QCK point, you might want to instead free up those points and put them into VIT to get a VIT of 20. It will leave 2 points left over, which you can put anywhere. I personally have been toying with the idea of putting them in INT to boost the rally/haste healing effect a bit. But AGI or DEF might also make sense.
I thought it didn't make sense posting this tiny modification as its own build given it's essentially the same thing with a little optimization. Especially since your guide is so wonderful. <3
Edit: Checked out Sylvandyr's thread and I understand why you chose to give the extra point to QCK. Seems like a bit of a trade-off then, the occasional extra turn against slow monsters for the loss in vitality. Still, leaving this post here so you're aware of the alternative! :)
@JusticeTurtle Hiya! So my friend @mindcrank did QCK testing to help us Acolights with making builds, and based on the results, I think you might be interested in a potential adjustment to your build.
We found that a QCK of 75 is enough, with haste, to return a turn against everyone but the speedy phantoms. So rather than adding another QCK point, you might want to instead free up those points and put them into VIT to get a VIT of 20. It will leave 2 points left over, which you can put anywhere. I personally have been toying with the idea of putting them in INT to boost the rally/haste healing effect a bit. But AGI or DEF might also make sense.
I thought it didn't make sense posting this tiny modification as its own build given it's essentially the same thing with a little optimization. Especially since your guide is so wonderful. <3
Edit: Checked out Sylvandyr's thread and I understand why you chose to give the extra point to QCK. Seems like a bit of a trade-off then, the occasional extra turn against slow monsters for the loss in vitality. Still, leaving this post here so you're aware of the alternative! :)
We found that a QCK of 75 is enough, with haste, to return a turn against everyone but the speedy phantoms. So rather than adding another QCK point, you might want to instead free up those points and put them into VIT to get a VIT of 20. It will leave 2 points left over, which you can put anywhere. I personally have been toying with the idea of putting them in INT to boost the rally/haste healing effect a bit. But AGI or DEF might also make sense.
I thought it didn't make sense posting this tiny modification as its own build given it's essentially the same thing with a little optimization. Especially since your guide is so wonderful. <3
Edit: Checked out Sylvandyr's thread and I understand why you chose to give the extra point to QCK. Seems like a bit of a trade-off then, the occasional extra turn against slow monsters for the loss in vitality. Still, leaving this post here so you're aware of the alternative! :)