@Steex
Uhhh, some? But these are more of Awakened business than natural business.
Windsinger can manipulate air, though more specifically wind. It's a lot harder for him to move still air compared to active gusts. He'll eventually learn to fly. He probably also can also manipulate the volume of sounds. He can also both increase and decrease air pressure, but has a harder time compared to Stormcatcher and Lightweaver.
Tidelord can manipulate water. Said water is restricted to it's liquid form, so no ice or vapor, but he can up or lower it's temperature to turn the ice and vapor back into it's liquid form. Said temperature manipulation is limited to H20. He can also conjure up water, but doing so will cause his energy to go down the drain. His conjuration is far more energy consuming compared to the others.
Flamecaller can manipulate and conjure fire. She can control magma too, but you can't just find lava. She can also focus heat into an object or area, but it's rather precise and she can only increase it's temperature, not lower it. She can use this to melt earth into magma or cook food, but I established earlier that she's a Lethal Chef. Burn!
Earthshaker can manipulate dirt, stone, and metal. He has limited control over magma, but he doesn't have the heat resistance Flamecaller has. He can use earth to reinforce his already stony skin into armor. He cannot conjure up his element like the others. He'll eventually learn to petrify organisms, but, honestly, that's terrible. He's not even sure if they're dead after that.
Stormcatcher can manipulate and generate electricity, but it's all precise and not necessarily accurate. It's better for him to shoot electricity into metal for him to use. He has limited control over the weather by lowering the air pressure and conjuring clouds. He can also manipulate water vapor concentrated as fog or clouds. He'll eventually gain limited control over nervous system and can scramble them to disable organisms, but they probably won't recover from that. He'll eventually learn to heighten the air pressure, but that's harder for him to do so compared to lowering it.
Lightweaver and manipulate and generate light. She can bend light to cause things to appear invisible, conjure illusions, and to blind enemies. She can magnify light onto an area can cause fire, but that takes a long time. She'll eventually learn to summon miniature suns, but she really doesn't want anything to come to that. She'll eventually be able to teleport to illuminated surfaces in her sight, but it leaves a huge, blinding flash from her starting and destination points, so it's not very sneaky. Both of those actions consume a lot of energy. She can increase the air pressure and dissipate fog and clouds. She'll later use her light bending powers to eliminate her need for glasses.
Shadowbinder can dissipate and disable light sources (since "shadow" isn't actually a thing). She can conjure up a blackish, tar-like substance that is sticky and hardens into a hard, glassy material that dissipates into a mist when light is directed onto it. She can manipulate and generate sounds, such as voices. As said in the passives, she'll eventually learn to melt into and travel through the shadows.
Icewarden can conjure frost and snow. He can conjure up solid ice as well, but it's easier to just build something of snow first then compact it. Plus, it's quicker since constructing ice takes a really long time. He can also lower the temperatures in objects or area, but it's rather precise and he can only decrease it, not raise it. He'll eventually learn to lower air pressure, but it's harder for him to do so compared to both Stormcatcher and Windsinger.
Gladekeeper can instantly grow, manipulate, and reinforce plants. However, without seeds to sprout, her conjuration is limited to grass. She can also call animals, but she doesn't have any control of their actions. She'll eventually learn to spawn plants without the need of seeds, but that's very energy consuming. After learning that, she'll also learn to create Plantimals she can control, but that's far worse. Thankfully, she can regenerate energy quickly via photosynthesis, so she can actually do this stuff often.
Plaguebringer can generate decomposers, such as bacteria and fungi, and concentrate/manipulate bacteria. She can also conjure up a gooy, green, acidic liquid that burns flesh and is full of who-knows-what that can cripple her enemies, but making that stuff is pretty tiring. She'll eventually learn to conjure bacteria and viruses in her victims and to revive the dead into walking corpses.
Arcanist makes magic stuffs. That weird pink energy-magicy stuff. It doesn't really look like it does anything at first, but it weakens solid matter and makes them easier to cutting and puncture. He also has telekinesis, short distance teleportation, self-levitation, and can make big, sparkling, blinding, but essentially harmless explosions, but they can send things with a weak grip and low weight flying. He'll eventually learn to manipulate that pink magic stuff to draw runes that he can use to summon things and to make things out of it like sharp disks or magic (pink) swords. He'll also learn to summon meteors from the sky, but that's not only very energy consuming, it also takes a very, very, very, long time and it's not very accurate. But it's hella awesome.
Uhhh, some? But these are more of Awakened business than natural business.
Windsinger can manipulate air, though more specifically wind. It's a lot harder for him to move still air compared to active gusts. He'll eventually learn to fly. He probably also can also manipulate the volume of sounds. He can also both increase and decrease air pressure, but has a harder time compared to Stormcatcher and Lightweaver.
Tidelord can manipulate water. Said water is restricted to it's liquid form, so no ice or vapor, but he can up or lower it's temperature to turn the ice and vapor back into it's liquid form. Said temperature manipulation is limited to H20. He can also conjure up water, but doing so will cause his energy to go down the drain. His conjuration is far more energy consuming compared to the others.
Flamecaller can manipulate and conjure fire. She can control magma too, but you can't just find lava. She can also focus heat into an object or area, but it's rather precise and she can only increase it's temperature, not lower it. She can use this to melt earth into magma or cook food, but I established earlier that she's a Lethal Chef. Burn!
Earthshaker can manipulate dirt, stone, and metal. He has limited control over magma, but he doesn't have the heat resistance Flamecaller has. He can use earth to reinforce his already stony skin into armor. He cannot conjure up his element like the others. He'll eventually learn to petrify organisms, but, honestly, that's terrible. He's not even sure if they're dead after that.
Stormcatcher can manipulate and generate electricity, but it's all precise and not necessarily accurate. It's better for him to shoot electricity into metal for him to use. He has limited control over the weather by lowering the air pressure and conjuring clouds. He can also manipulate water vapor concentrated as fog or clouds. He'll eventually gain limited control over nervous system and can scramble them to disable organisms, but they probably won't recover from that. He'll eventually learn to heighten the air pressure, but that's harder for him to do so compared to lowering it.
Lightweaver and manipulate and generate light. She can bend light to cause things to appear invisible, conjure illusions, and to blind enemies. She can magnify light onto an area can cause fire, but that takes a long time. She'll eventually learn to summon miniature suns, but she really doesn't want anything to come to that. She'll eventually be able to teleport to illuminated surfaces in her sight, but it leaves a huge, blinding flash from her starting and destination points, so it's not very sneaky. Both of those actions consume a lot of energy. She can increase the air pressure and dissipate fog and clouds. She'll later use her light bending powers to eliminate her need for glasses.
Shadowbinder can dissipate and disable light sources (since "shadow" isn't actually a thing). She can conjure up a blackish, tar-like substance that is sticky and hardens into a hard, glassy material that dissipates into a mist when light is directed onto it. She can manipulate and generate sounds, such as voices. As said in the passives, she'll eventually learn to melt into and travel through the shadows.
Icewarden can conjure frost and snow. He can conjure up solid ice as well, but it's easier to just build something of snow first then compact it. Plus, it's quicker since constructing ice takes a really long time. He can also lower the temperatures in objects or area, but it's rather precise and he can only decrease it, not raise it. He'll eventually learn to lower air pressure, but it's harder for him to do so compared to both Stormcatcher and Windsinger.
Gladekeeper can instantly grow, manipulate, and reinforce plants. However, without seeds to sprout, her conjuration is limited to grass. She can also call animals, but she doesn't have any control of their actions. She'll eventually learn to spawn plants without the need of seeds, but that's very energy consuming. After learning that, she'll also learn to create Plantimals she can control, but that's far worse. Thankfully, she can regenerate energy quickly via photosynthesis, so she can actually do this stuff often.
Plaguebringer can generate decomposers, such as bacteria and fungi, and concentrate/manipulate bacteria. She can also conjure up a gooy, green, acidic liquid that burns flesh and is full of who-knows-what that can cripple her enemies, but making that stuff is pretty tiring. She'll eventually learn to conjure bacteria and viruses in her victims and to revive the dead into walking corpses.
Arcanist makes magic stuffs. That weird pink energy-magicy stuff. It doesn't really look like it does anything at first, but it weakens solid matter and makes them easier to cutting and puncture. He also has telekinesis, short distance teleportation, self-levitation, and can make big, sparkling, blinding, but essentially harmless explosions, but they can send things with a weak grip and low weight flying. He'll eventually learn to manipulate that pink magic stuff to draw runes that he can use to summon things and to make things out of it like sharp disks or magic (pink) swords. He'll also learn to summon meteors from the sky, but that's not only very energy consuming, it also takes a very, very, very, long time and it's not very accurate. But it's hella awesome.