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Flight Rising Discussion

Discuss everything and anything Flight Rising.
TOPIC | High School Deities
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@Steex
Uhhh, some? But these are more of Awakened business than natural business.

Windsinger can manipulate air, though more specifically wind. It's a lot harder for him to move still air compared to active gusts. He'll eventually learn to fly. He probably also can also manipulate the volume of sounds. He can also both increase and decrease air pressure, but has a harder time compared to Stormcatcher and Lightweaver.

Tidelord can manipulate water. Said water is restricted to it's liquid form, so no ice or vapor, but he can up or lower it's temperature to turn the ice and vapor back into it's liquid form. Said temperature manipulation is limited to H20. He can also conjure up water, but doing so will cause his energy to go down the drain. His conjuration is far more energy consuming compared to the others.

Flamecaller can manipulate and conjure fire. She can control magma too, but you can't just find lava. She can also focus heat into an object or area, but it's rather precise and she can only increase it's temperature, not lower it. She can use this to melt earth into magma or cook food, but I established earlier that she's a Lethal Chef. Burn!

Earthshaker can manipulate dirt, stone, and metal. He has limited control over magma, but he doesn't have the heat resistance Flamecaller has. He can use earth to reinforce his already stony skin into armor. He cannot conjure up his element like the others. He'll eventually learn to petrify organisms, but, honestly, that's terrible. He's not even sure if they're dead after that.

Stormcatcher can manipulate and generate electricity, but it's all precise and not necessarily accurate. It's better for him to shoot electricity into metal for him to use. He has limited control over the weather by lowering the air pressure and conjuring clouds. He can also manipulate water vapor concentrated as fog or clouds. He'll eventually gain limited control over nervous system and can scramble them to disable organisms, but they probably won't recover from that. He'll eventually learn to heighten the air pressure, but that's harder for him to do so compared to lowering it.

Lightweaver and manipulate and generate light. She can bend light to cause things to appear invisible, conjure illusions, and to blind enemies. She can magnify light onto an area can cause fire, but that takes a long time. She'll eventually learn to summon miniature suns, but she really doesn't want anything to come to that. She'll eventually be able to teleport to illuminated surfaces in her sight, but it leaves a huge, blinding flash from her starting and destination points, so it's not very sneaky. Both of those actions consume a lot of energy. She can increase the air pressure and dissipate fog and clouds. She'll later use her light bending powers to eliminate her need for glasses.

Shadowbinder can dissipate and disable light sources (since "shadow" isn't actually a thing). She can conjure up a blackish, tar-like substance that is sticky and hardens into a hard, glassy material that dissipates into a mist when light is directed onto it. She can manipulate and generate sounds, such as voices. As said in the passives, she'll eventually learn to melt into and travel through the shadows.

Icewarden can conjure frost and snow. He can conjure up solid ice as well, but it's easier to just build something of snow first then compact it. Plus, it's quicker since constructing ice takes a really long time. He can also lower the temperatures in objects or area, but it's rather precise and he can only decrease it, not raise it. He'll eventually learn to lower air pressure, but it's harder for him to do so compared to both Stormcatcher and Windsinger.

Gladekeeper can instantly grow, manipulate, and reinforce plants. However, without seeds to sprout, her conjuration is limited to grass. She can also call animals, but she doesn't have any control of their actions. She'll eventually learn to spawn plants without the need of seeds, but that's very energy consuming. After learning that, she'll also learn to create Plantimals she can control, but that's far worse. Thankfully, she can regenerate energy quickly via photosynthesis, so she can actually do this stuff often.

Plaguebringer can generate decomposers, such as bacteria and fungi, and concentrate/manipulate bacteria. She can also conjure up a gooy, green, acidic liquid that burns flesh and is full of who-knows-what that can cripple her enemies, but making that stuff is pretty tiring. She'll eventually learn to conjure bacteria and viruses in her victims and to revive the dead into walking corpses.

Arcanist makes magic stuffs. That weird pink energy-magicy stuff. It doesn't really look like it does anything at first, but it weakens solid matter and makes them easier to cutting and puncture. He also has telekinesis, short distance teleportation, self-levitation, and can make big, sparkling, blinding, but essentially harmless explosions, but they can send things with a weak grip and low weight flying. He'll eventually learn to manipulate that pink magic stuff to draw runes that he can use to summon things and to make things out of it like sharp disks or magic (pink) swords. He'll also learn to summon meteors from the sky, but that's not only very energy consuming, it also takes a very, very, very, long time and it's not very accurate. But it's hella awesome.
@Steex
Uhhh, some? But these are more of Awakened business than natural business.

Windsinger can manipulate air, though more specifically wind. It's a lot harder for him to move still air compared to active gusts. He'll eventually learn to fly. He probably also can also manipulate the volume of sounds. He can also both increase and decrease air pressure, but has a harder time compared to Stormcatcher and Lightweaver.

Tidelord can manipulate water. Said water is restricted to it's liquid form, so no ice or vapor, but he can up or lower it's temperature to turn the ice and vapor back into it's liquid form. Said temperature manipulation is limited to H20. He can also conjure up water, but doing so will cause his energy to go down the drain. His conjuration is far more energy consuming compared to the others.

Flamecaller can manipulate and conjure fire. She can control magma too, but you can't just find lava. She can also focus heat into an object or area, but it's rather precise and she can only increase it's temperature, not lower it. She can use this to melt earth into magma or cook food, but I established earlier that she's a Lethal Chef. Burn!

Earthshaker can manipulate dirt, stone, and metal. He has limited control over magma, but he doesn't have the heat resistance Flamecaller has. He can use earth to reinforce his already stony skin into armor. He cannot conjure up his element like the others. He'll eventually learn to petrify organisms, but, honestly, that's terrible. He's not even sure if they're dead after that.

Stormcatcher can manipulate and generate electricity, but it's all precise and not necessarily accurate. It's better for him to shoot electricity into metal for him to use. He has limited control over the weather by lowering the air pressure and conjuring clouds. He can also manipulate water vapor concentrated as fog or clouds. He'll eventually gain limited control over nervous system and can scramble them to disable organisms, but they probably won't recover from that. He'll eventually learn to heighten the air pressure, but that's harder for him to do so compared to lowering it.

Lightweaver and manipulate and generate light. She can bend light to cause things to appear invisible, conjure illusions, and to blind enemies. She can magnify light onto an area can cause fire, but that takes a long time. She'll eventually learn to summon miniature suns, but she really doesn't want anything to come to that. She'll eventually be able to teleport to illuminated surfaces in her sight, but it leaves a huge, blinding flash from her starting and destination points, so it's not very sneaky. Both of those actions consume a lot of energy. She can increase the air pressure and dissipate fog and clouds. She'll later use her light bending powers to eliminate her need for glasses.

Shadowbinder can dissipate and disable light sources (since "shadow" isn't actually a thing). She can conjure up a blackish, tar-like substance that is sticky and hardens into a hard, glassy material that dissipates into a mist when light is directed onto it. She can manipulate and generate sounds, such as voices. As said in the passives, she'll eventually learn to melt into and travel through the shadows.

Icewarden can conjure frost and snow. He can conjure up solid ice as well, but it's easier to just build something of snow first then compact it. Plus, it's quicker since constructing ice takes a really long time. He can also lower the temperatures in objects or area, but it's rather precise and he can only decrease it, not raise it. He'll eventually learn to lower air pressure, but it's harder for him to do so compared to both Stormcatcher and Windsinger.

Gladekeeper can instantly grow, manipulate, and reinforce plants. However, without seeds to sprout, her conjuration is limited to grass. She can also call animals, but she doesn't have any control of their actions. She'll eventually learn to spawn plants without the need of seeds, but that's very energy consuming. After learning that, she'll also learn to create Plantimals she can control, but that's far worse. Thankfully, she can regenerate energy quickly via photosynthesis, so she can actually do this stuff often.

Plaguebringer can generate decomposers, such as bacteria and fungi, and concentrate/manipulate bacteria. She can also conjure up a gooy, green, acidic liquid that burns flesh and is full of who-knows-what that can cripple her enemies, but making that stuff is pretty tiring. She'll eventually learn to conjure bacteria and viruses in her victims and to revive the dead into walking corpses.

Arcanist makes magic stuffs. That weird pink energy-magicy stuff. It doesn't really look like it does anything at first, but it weakens solid matter and makes them easier to cutting and puncture. He also has telekinesis, short distance teleportation, self-levitation, and can make big, sparkling, blinding, but essentially harmless explosions, but they can send things with a weak grip and low weight flying. He'll eventually learn to manipulate that pink magic stuff to draw runes that he can use to summon things and to make things out of it like sharp disks or magic (pink) swords. He'll also learn to summon meteors from the sky, but that's not only very energy consuming, it also takes a very, very, very, long time and it's not very accurate. But it's hella awesome.
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@Ayreria so that means Tidey can't do bloodbending stuff huh XD I admit I thought he could manipulate all sorts of liquid, but I guess that's a little to OP or something...?
@Ayreria so that means Tidey can't do bloodbending stuff huh XD I admit I thought he could manipulate all sorts of liquid, but I guess that's a little to OP or something...?
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@Steex
Yeaaaah bloodbending is the stuff of nightmares. Plus, his name is "Tidelord", not "Waterlord", so he got this whole ocean thing going on.
@Steex
Yeaaaah bloodbending is the stuff of nightmares. Plus, his name is "Tidelord", not "Waterlord", so he got this whole ocean thing going on.
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@Ayreria hmmm speaking of oceans, waves are essentially controlled by moon gravity, right? If Arcanist can move celestial bodies, does that mean he can impact (however little the effect actually is) Tidey's powers by, say, relocating the moon?

I can see a lot of their powers being used in conjunction to facilitate one of them's required matter. Like Flamecaller and Tidelord mashing water and fire together to create vapor for Stormcatcher to use in situations where vapor is required but isn't readily available, or Shadowbinder generating that glassy substance for Lightweaver to shine her light on--instant ninja smokescreen!

Also is it possible for Shadowbinder just stay in a shadow without popping up from them? It would be easier for her to eavesdrop/spy on people that way compare to being physically present.
@Ayreria hmmm speaking of oceans, waves are essentially controlled by moon gravity, right? If Arcanist can move celestial bodies, does that mean he can impact (however little the effect actually is) Tidey's powers by, say, relocating the moon?

I can see a lot of their powers being used in conjunction to facilitate one of them's required matter. Like Flamecaller and Tidelord mashing water and fire together to create vapor for Stormcatcher to use in situations where vapor is required but isn't readily available, or Shadowbinder generating that glassy substance for Lightweaver to shine her light on--instant ninja smokescreen!

Also is it possible for Shadowbinder just stay in a shadow without popping up from them? It would be easier for her to eavesdrop/spy on people that way compare to being physically present.
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@Steex
I think that the Arcanist's powers tends to restrict itself to stars (so planets and moons are dragged along with the stars he shifts) and meteors AKA "Shooting Stars". So he probably can't move the moon. He probably wouldn't want to move the moon anyways. It's perfect where it is right now (or until he learns that it's actually slowly moving away from Earth, then he glues that rock in place.)

Yeah, the combinations and limitations of everyone's powers are intentional. They have to work together to keep the world in order! Other combinations include Arcanist's mini-explosions providing Windsinger a jump-boost, Lightweaver's illusions with Shadowbinder's fake sounds to provide a false reality, Earthshaker encasing people in metal to make Stormcatcher's lightning more accurate, and Gladekeeper bringing in animals carrying what into the battle (where they'll probably die) to provide Plague with dead bodies and questionable vectors.

And yes, Shadowbinder can keep herself seeped into the shadows. I think her eyes glow purple while doing so though, like a monster in the dark. Her shadowtravel is negated by light, so if whoever she's spying on sees her eyes and they can direct light to her spot, then she's stuck.
@Steex
I think that the Arcanist's powers tends to restrict itself to stars (so planets and moons are dragged along with the stars he shifts) and meteors AKA "Shooting Stars". So he probably can't move the moon. He probably wouldn't want to move the moon anyways. It's perfect where it is right now (or until he learns that it's actually slowly moving away from Earth, then he glues that rock in place.)

Yeah, the combinations and limitations of everyone's powers are intentional. They have to work together to keep the world in order! Other combinations include Arcanist's mini-explosions providing Windsinger a jump-boost, Lightweaver's illusions with Shadowbinder's fake sounds to provide a false reality, Earthshaker encasing people in metal to make Stormcatcher's lightning more accurate, and Gladekeeper bringing in animals carrying what into the battle (where they'll probably die) to provide Plague with dead bodies and questionable vectors.

And yes, Shadowbinder can keep herself seeped into the shadows. I think her eyes glow purple while doing so though, like a monster in the dark. Her shadowtravel is negated by light, so if whoever she's spying on sees her eyes and they can direct light to her spot, then she's stuck.
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@Ayreria say, since this is a magical girl/boy kind of thing, they're obviously gonna go on quest-y anime stuff later yes? When it happens, do they tend to travel in an entire group of eleven, or do they go separately in smaller groups?

I was thinking the latter, since they don't appear to be chummy buddies with everyone else from the start. Then destiny-ish stuff happens that smashes them together and character development and blam, they go in one big group unless some 'missions' require temporary separation.
@Ayreria say, since this is a magical girl/boy kind of thing, they're obviously gonna go on quest-y anime stuff later yes? When it happens, do they tend to travel in an entire group of eleven, or do they go separately in smaller groups?

I was thinking the latter, since they don't appear to be chummy buddies with everyone else from the start. Then destiny-ish stuff happens that smashes them together and character development and blam, they go in one big group unless some 'missions' require temporary separation.
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@Steex
I'm guessing their going to be in separate little groups at first, since some of the deities probably have never even heard of each other. The little groups are probably relatives (Lightweaver and Shadowbinder, Gladekeeper and Plaguebringer), and classmates (The orginal four).

The line of development probably starts when something goes wrong, like the Shade is gonna be our Big Bad, so maybe whatever that thing is makes a move. Their powers were always there, but they don't know about any of the Actives so it's all unknown to them, so Power Incontinence is probably out. I think they might be gathered together by a Big Good. I vote for Archie's Grandpa, who is totally not a wizard.

The main problem I currently have with all this plot is how they're the deities if the first place, and what is the Shade even is. Prophecy? Enchantment? Rebirth? Is the Shade a person, a group, or an Eldrich Abomination from Space like in the lore? Tis all unknown.
@Steex
I'm guessing their going to be in separate little groups at first, since some of the deities probably have never even heard of each other. The little groups are probably relatives (Lightweaver and Shadowbinder, Gladekeeper and Plaguebringer), and classmates (The orginal four).

The line of development probably starts when something goes wrong, like the Shade is gonna be our Big Bad, so maybe whatever that thing is makes a move. Their powers were always there, but they don't know about any of the Actives so it's all unknown to them, so Power Incontinence is probably out. I think they might be gathered together by a Big Good. I vote for Archie's Grandpa, who is totally not a wizard.

The main problem I currently have with all this plot is how they're the deities if the first place, and what is the Shade even is. Prophecy? Enchantment? Rebirth? Is the Shade a person, a group, or an Eldrich Abomination from Space like in the lore? Tis all unknown.
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@Ayreria vote echoed for Archie's grandpa the totally-not-a-wizard. Maybe it's incarnation? Like, not reincarnation, but incarnation as in the deities chose to lower themselves into human forms, in which their memories and powers lay dormant until Awakening. Sort of like how the first eight deities turned themselves into pillars--this time everyone became human girls and boys.

The Shade can be similar in that the original Shade incarnated itself. Maybe to differentiate it from the deities, the Shade can be an amalgamation instead of a solitary being. Several separate 'shards', perhaps, that settle into different incarnations that work together like a Hive Mind, with one 'shard' being the biggest, baddest one of them all that leads the entirety of the Shade. So maybe it's some sort of mafia-esque organization after all.

Think Tidey would know something about it? He's got visions after all. Or are there any clues, however small, left about them when they razed Earthshaker's house? Icewarden and Shadowbinder's connections with the police force and the underworld respectively may also have tidbits of information regarding the Shade's activities.
@Ayreria vote echoed for Archie's grandpa the totally-not-a-wizard. Maybe it's incarnation? Like, not reincarnation, but incarnation as in the deities chose to lower themselves into human forms, in which their memories and powers lay dormant until Awakening. Sort of like how the first eight deities turned themselves into pillars--this time everyone became human girls and boys.

The Shade can be similar in that the original Shade incarnated itself. Maybe to differentiate it from the deities, the Shade can be an amalgamation instead of a solitary being. Several separate 'shards', perhaps, that settle into different incarnations that work together like a Hive Mind, with one 'shard' being the biggest, baddest one of them all that leads the entirety of the Shade. So maybe it's some sort of mafia-esque organization after all.

Think Tidey would know something about it? He's got visions after all. Or are there any clues, however small, left about them when they razed Earthshaker's house? Icewarden and Shadowbinder's connections with the police force and the underworld respectively may also have tidbits of information regarding the Shade's activities.
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Why is it I want super pretty, high class, yet also will kill you in .025 seconds Meryl Streee esque plague bringer and a rough tough tomboy toph esque glade keeper?
Why is it I want super pretty, high class, yet also will kill you in .025 seconds Meryl Streee esque plague bringer and a rough tough tomboy toph esque glade keeper?
"If love's a sickness, then my dear i believe you've caught the Plague" #plagueisweenies2k15
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@Steex
I can role with incarnation. That works.

Based on your notes, I kinda imagine the Shade to still have a sort of a singular mind, but manages to "split" itself into separate forces, probably to make itself a smaller target, have a larger vision, and as long one "shard" of it exists, the Shade lives and can respawn. The "shards" take form as some sort of Shadow People, or Figures of the Void that can literally fade into nothingness, leaving no trace that it was even there. I like to think that the Shade has the "element" of the Void AKA Nothingness. The "main" Shade is still lurking above, though, and can "take control" of individual forces it has on the planet (kinda like Harbinger in Mass Effect).

The Void People (yeah, Ima call them that now), by themselves, look like figures of black mist that don't have to look human. But if they kill someone, as long as there are no witnesses, they can take the form of the murdered (as to "fill the void"). "Witnesses" are people who know that they've been killed, so they don't necessarily have to see it. Earthshaker knows that his whole family has been slaughtered by a group that disappeared into thin air (leaving nothing for the police to track), so his family can't be cloned. All Void People tend to "eat" up matter, but they can still use objects and stuff. It's kind of hard to come up with ideas about things that utilize "nothing".

The Shade's main goal is to destroy the world, probably. Eat it or something. But as long as the deities live, it can't do that. So it has to kill the deities. Except they just. don't. die. The reason the Shade is also targeting people associated with the deities AKA the town their living in (and not the rest of the planet) is that it wants its Void People to replace them. Use their own powers against the others. But the town would know if they would go. So the town has to go first. So the Earthshaker's family was killed as a first attack, since his family is the most well known. And the rest are next.

Tidey probably has visions related the Shade, like when the next people are targeted or what the Shade is currently developing. I'm assuming that the Shade killed a mercenary group, took their place, and then raided Earthshaker's house, planting all of the evidence to an organization that had no written plans about it in the first place. No leads at all for the police to trace to a source (since merc groups are more of tools and arms instead of people, and the "hirer" is an Eldrich Abomination). And Shadowbinder might know about the things that happen in the dark, but if people were assassinated and replaced where nobody is the wiser, was there any news to spread?

On a completely unrelated note, I now believe Shadowbinder is a fan of the Lord of the Rings Trilogy. One Ring to rule them all, One Ring to find them, One Ring to bring them all and in the darkness bind them.

@Solitarianknight
I dunno. You're a Plagueling, right? Why wouldn't you want your god to be fabulous? And a kickass Glade would be rad too. But don't forget, they're all kinda pretty anyways (everyone is beautiful!), Glady can be rough and tough while being cheery (and, to a level, girly), and what most people blame the Plague to have came from: rats and merchants.
@Steex
I can role with incarnation. That works.

Based on your notes, I kinda imagine the Shade to still have a sort of a singular mind, but manages to "split" itself into separate forces, probably to make itself a smaller target, have a larger vision, and as long one "shard" of it exists, the Shade lives and can respawn. The "shards" take form as some sort of Shadow People, or Figures of the Void that can literally fade into nothingness, leaving no trace that it was even there. I like to think that the Shade has the "element" of the Void AKA Nothingness. The "main" Shade is still lurking above, though, and can "take control" of individual forces it has on the planet (kinda like Harbinger in Mass Effect).

The Void People (yeah, Ima call them that now), by themselves, look like figures of black mist that don't have to look human. But if they kill someone, as long as there are no witnesses, they can take the form of the murdered (as to "fill the void"). "Witnesses" are people who know that they've been killed, so they don't necessarily have to see it. Earthshaker knows that his whole family has been slaughtered by a group that disappeared into thin air (leaving nothing for the police to track), so his family can't be cloned. All Void People tend to "eat" up matter, but they can still use objects and stuff. It's kind of hard to come up with ideas about things that utilize "nothing".

The Shade's main goal is to destroy the world, probably. Eat it or something. But as long as the deities live, it can't do that. So it has to kill the deities. Except they just. don't. die. The reason the Shade is also targeting people associated with the deities AKA the town their living in (and not the rest of the planet) is that it wants its Void People to replace them. Use their own powers against the others. But the town would know if they would go. So the town has to go first. So the Earthshaker's family was killed as a first attack, since his family is the most well known. And the rest are next.

Tidey probably has visions related the Shade, like when the next people are targeted or what the Shade is currently developing. I'm assuming that the Shade killed a mercenary group, took their place, and then raided Earthshaker's house, planting all of the evidence to an organization that had no written plans about it in the first place. No leads at all for the police to trace to a source (since merc groups are more of tools and arms instead of people, and the "hirer" is an Eldrich Abomination). And Shadowbinder might know about the things that happen in the dark, but if people were assassinated and replaced where nobody is the wiser, was there any news to spread?

On a completely unrelated note, I now believe Shadowbinder is a fan of the Lord of the Rings Trilogy. One Ring to rule them all, One Ring to find them, One Ring to bring them all and in the darkness bind them.

@Solitarianknight
I dunno. You're a Plagueling, right? Why wouldn't you want your god to be fabulous? And a kickass Glade would be rad too. But don't forget, they're all kinda pretty anyways (everyone is beautiful!), Glady can be rough and tough while being cheery (and, to a level, girly), and what most people blame the Plague to have came from: rats and merchants.
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