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TOPIC | [Night 5] Sound of Magic
Links:


[Day 5]

Pg. 54 - 57



[ OOC Thread ]



[ List of Students ]


[ Maps ]


[ Tutorials ]

[ Case Files ]


- - -

[Arcana Tome]

[ Necarcanacom ]


- - -




[Night 0]

Pg. 7 - 14


[Day 1]


Pg. 14 - 24


[Day 2]

Pg. 28 - 32



[Day 3]

Pg. 32 - 42


[Day 4]

Pg. 42 - 54


[Day 5]

Pg. 54 -

- - -








Links:


[Day 5]

Pg. 54 - 57



[ OOC Thread ]



[ List of Students ]


[ Maps ]


[ Tutorials ]

[ Case Files ]


- - -

[Arcana Tome]

[ Necarcanacom ]


- - -




[Night 0]

Pg. 7 - 14


[Day 1]


Pg. 14 - 24


[Day 2]

Pg. 28 - 32



[Day 3]

Pg. 32 - 42


[Day 4]

Pg. 42 - 54


[Day 5]

Pg. 54 -

- - -








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[center] [url=https://www.youtube.com/watch?v=vm01CtzwGB4][img]http://66.media.tumblr.com/tumblr_m9c56gPN4C1rto88t.gif[/img][/url] - - - In a western region of the Starfall Isles, a mysterious anomaly of magic has been sighted. A collection of witches has had its eyes on this region for some time, continuously perplexed by the discovery. Agents were sent to investigate, but none have been able to return. Death cannot even been confirmed, as none are able to retrieve the potential bodies of their missing comrades. The nature of this anomaly is a mysterious one, and the lack of further reports only raises more concerns to witches across the land. A new expedition is formed to scout the area, with a witch coven's leader herself leading the brigade headfirst into danger. Everyone understood the risks upon recruitment, yet none could imagine what fate had in store for them next. Members of the expedition are actually heretic witches: those who seek out destruction, and consider themselves children of chaos. If the coven recruits aren't careful, the entire party may be left behind as nothing more than a fleeting thought above the ocean's horizon. Will the witches be able to solve the mystery that lies ahead? Or will it be fated to die along with them? . . . Their fates lie with you. Act wisely, lest everything be lost. [/center]

tumblr_m9c56gPN4C1rto88t.gif


- - -


In a western region of the Starfall Isles, a mysterious anomaly of magic has been sighted.



A collection of witches has had its eyes on this region for some time,

continuously perplexed by the discovery.


Agents were sent to investigate,

but none have been able to return.



Death cannot even been confirmed, as none are able to retrieve the potential bodies of their missing comrades.




The nature of this anomaly is a mysterious one, and the lack of further reports only raises more concerns to witches across the land.

A new expedition is formed to scout the area, with a witch coven's leader herself leading the brigade headfirst into danger.



Everyone understood the risks upon recruitment,

yet none could imagine what fate had in store for them next.



Members of the expedition are actually heretic witches:


those who seek out destruction, and consider themselves children of chaos.



If the coven recruits aren't careful, the entire party may be left behind as nothing more than a fleeting thought above the ocean's horizon.




Will the witches be able to solve the mystery that lies ahead?


Or will it be fated to die along with them?


. . .


Their fates lie with you.



Act wisely, lest everything be lost.
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The Sound of Magic is an adventure, RP-mafia with some horror elements along the way.

There will be mysteries to solve, puzzles that stand in your way, and inevitable murder afoot. Character death is imminent, so prepare to defend yourself as best as you can! Two parties will play in this game: the Witches versus the Heretics.


Each side must be prepared to battle it out with the other, in order to reach the end of the game with hopefully one side eradicated before the other. The game is won when one side successfully beats out their opponents, unless there are outside factors preventing this standstill from being achieved.

There will be other mechanics that aren't in normal RP mafia revealed along the way, so please be sure to follow the Tutorials in case anything proves to be confusing or you've never participated in an RP mafia format. I will do my best to make the game simple to understand despite its quirks, so please don't hesitate to ask questions!

New mechanics will largely revolve around the usage of magic, similarly to skills that would be learned through an RPG.

There will also be the presence of Witch Trials, where players must debate the guilt or innocence of a suspected murderer. These will replace the standard voting format present in most RP mafia games.


In other words, expect to have your wits tested! Commitment is required, for the sake of your fellow team mates. The ability to check the thread at least once daily and at least one post every two days will suffice. If you are no longer able to keep up with the game, you will be dropped and replaced by a backup player.




I will not lay down many concrete rules, since I feel like most of forum etiquette boils down to common sense and I trust the players to post responsibly.

Please avoid:
  • If you haven't already, evaluate the Forum Code of Conduct and do your best not to break the rules. Common examples include spamming the thread, being largely disrespectful towards other players and straying from the topic.
  • We have the OOC thread for anything not directly related to the RP once the game begins. Please keep the contents of the main thread to strictly RP!
  • With the number of players participating, please avoid posting several times in quick succession with another player. I like to refer to this as "conversation." Even though it sounds pretty harmless, this can result in over a page of exclusively two users talking with just each other when there are over 20 other players sharing the same thread with you. It can become pretty intimidating to try and join in at that point, and may dissuade others from wanting to post if there are several pages of information not relevant to them that they have to read through. This is especially a problem during the first two days of the game, as that is usually when activity is the greatest.
  • This goes for any RP, but do not write anything into a scenario when it doesn't seem to preexist. By this, I suppose I'm referring to "godmodding," or the practice of putting your character in a situation where they are more powerful than they really are. If you don't have a key to open a door, you can't conjure one out of thin air!


The Sound of Magic is an adventure, RP-mafia with some horror elements along the way.

There will be mysteries to solve, puzzles that stand in your way, and inevitable murder afoot. Character death is imminent, so prepare to defend yourself as best as you can! Two parties will play in this game: the Witches versus the Heretics.


Each side must be prepared to battle it out with the other, in order to reach the end of the game with hopefully one side eradicated before the other. The game is won when one side successfully beats out their opponents, unless there are outside factors preventing this standstill from being achieved.

There will be other mechanics that aren't in normal RP mafia revealed along the way, so please be sure to follow the Tutorials in case anything proves to be confusing or you've never participated in an RP mafia format. I will do my best to make the game simple to understand despite its quirks, so please don't hesitate to ask questions!

New mechanics will largely revolve around the usage of magic, similarly to skills that would be learned through an RPG.

There will also be the presence of Witch Trials, where players must debate the guilt or innocence of a suspected murderer. These will replace the standard voting format present in most RP mafia games.


In other words, expect to have your wits tested! Commitment is required, for the sake of your fellow team mates. The ability to check the thread at least once daily and at least one post every two days will suffice. If you are no longer able to keep up with the game, you will be dropped and replaced by a backup player.




I will not lay down many concrete rules, since I feel like most of forum etiquette boils down to common sense and I trust the players to post responsibly.

Please avoid:
  • If you haven't already, evaluate the Forum Code of Conduct and do your best not to break the rules. Common examples include spamming the thread, being largely disrespectful towards other players and straying from the topic.
  • We have the OOC thread for anything not directly related to the RP once the game begins. Please keep the contents of the main thread to strictly RP!
  • With the number of players participating, please avoid posting several times in quick succession with another player. I like to refer to this as "conversation." Even though it sounds pretty harmless, this can result in over a page of exclusively two users talking with just each other when there are over 20 other players sharing the same thread with you. It can become pretty intimidating to try and join in at that point, and may dissuade others from wanting to post if there are several pages of information not relevant to them that they have to read through. This is especially a problem during the first two days of the game, as that is usually when activity is the greatest.
  • This goes for any RP, but do not write anything into a scenario when it doesn't seem to preexist. By this, I suppose I'm referring to "godmodding," or the practice of putting your character in a situation where they are more powerful than they really are. If you don't have a key to open a door, you can't conjure one out of thin air!
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Roles:


It is said that Witches are assigned a secret animal the moment they are gifted with the ability to cast magic. This animal accompanies them in their dreams, and shows them ways of mastering their spells. When these animals coincide with a specific aspect of magic, however, is when their true potential arises.

The affinities in question are Heart, Elemental, Spatial, Life and Influence. The latter two are only available to Heretic witches, making them rather formidable.



Witches:

. . .

of Heart:


Tortoise: with knowledge of various herbs and special substances, a Tortoise witch is able to protect themselves or another individual from harm for a day. Every four nights, they can brew turtle soup a special potion that can revive a dead player.

Deer: This witch has a proficiency for connecting with others--almost unbearably so. They can form a bond with any player of their choosing once every two days. If the Deer is killed, so too is the player bound to them.

Owl: Through powerful intellect and wise observation, the Owl witch is able to examine the heart of one player per night and determine their true intentions. One with the power of the Owl will likely be targeted by Heretics, and must be careful not to reveal themselves too soon.

. . .

of the Elements:


Frog: With a swift bolt of elemental energy, the Frog witch can incapacitate nearly any foe of their choosing. They only get one shot per night, but they must choose wisely. Killing an ally may result in a dire situation for the other witches.

Butterfly: While typically small in stature and lacking in intimidation, a Butterfly witch mitigates magic that others can cast by absorbing the elements harmlessly into themselves. This results in nullifying the role of one witch of their choice per day. If they are killed on the same day where they nullify a player’s role, the Butterfly witch will explode and subject their attacker to the effects of the nullified effect.

Cat: A very observant and persistent soul. Once a murder takes place, if the culprit has not been found, the Cat witch will receive one clue daily about the perpetrator of said crime until they are finally put to rest. These clues will accumulate with each new murder. If the Cat witch is killed, a series of clues pertaining to their own murderer will be released equal to the number of days they were alive.

(i.e. if they lived until day 5, there will be 5 clues released about their killer)


. . .

of Space:

Mockingbird: As if laughing in the face of danger, the Mockingbird witch is able to play any role of its choosing. By manipulating its shape and size to its will, this witch proves to be a powerful adversary. They cannot, however, choose the same ability for two days in a row. Some roles are also unavailable for the taking.

Rabbit: The Rabbit witch manipulates their size and shape, similarly to the Mockingbird, well enough to create a quick method of escape. The Heretics find it difficult to capture a Rabbit, excluding them from any Heretic kills unless made by a Snake, Scorpion or Hawk witch.

Sloth: Sloths are completely oblivious to role effects, and will reflect them unto the caster. They are not immune to spells from the Arcana Tome or any regular kill votes, however. As a drawback, they are also unable to make any votes of their own during a Witch Trial. If the Sloth is killed, special magic applied the following day prevents any kills on either side from occurring.




Heretics:


. . .

of Heart:

Raven: The Raven witch acts as a beacon for those who are lost, though they tend to manipulate others with their charm and dominion over LIfe. Unfortunately for witches who fall into this ruse, they will be reborn as Heretics once every four days.

Scorpion: Ruthless and menacing, a Scorpion witch can Influence a victim of their choosing every two nights to suicide. No clues in investigation will ever point to a Scorpion witch, making them very elusive.


Mosquito: Small and weak on its own, the Mosquito is known to carry infection and blood wherever it goes. Through an Influence of blood between two unsuspecting victims, the Mosquito witch swaps the roles between them. Certain roles cannot be swapped. During an exchange, there is a 15% chance that the swap will not be successful, and both victims of the swap will receive a clue regarding the Mosquito witch’s identity.


of the Elements:

Snake: Cold-blooded without fault, a Snake witch masters ice magic above all else. They will freeze any Life who opposes them directly through a bite that meets their flesh: solidifying them from the inside-out. This is more so of a last resort, of course, to protect their identities from being revealed. As such, this ability only activates when a Snake is about to die.

Rat: Even if the Rat is a small animal, it is said to contain immense power. A Rat witch is the same, although they cannot personally Influence the bizarre magic they contain. They can use any one role of random choosing for one day, where one role cannot be chosen for two days in a row.


of Space:

Spider: Tricky through and through, the Spider witch can steal the role of a dragon of their choosing upon the expiration of a victim's Life to use for a day. They can only steal a role every other day.

Fox: No one wants to mess with a Fox witch. They are very crafty, even if they initially seem harmless. Foxes are able to place the blame on any one dragon for a day before trial by placing faulty evidence, Influencing the thoughts of those who discover it.


Other:

Hawk: A mysterious jack of all trades, tied to the Heretics. The Hawk witch kills with dignity, and will not resort to underhanded tactics like other Heretics may. She is only unlockable through solving the Horus riddles in the back of the Necarcanacom, overwriting the role of a previously existing heretic witch. A Hawk may kill once per night.


? ? ?: An unaffiliated player who acts for neither side. They possess a rare type of magic familiar, and even the most profound scholars of magic had never witnessed this familiar in person and lived to tell of it. The function of their role will be known only to this player, until a certain point of the game.
Roles:


It is said that Witches are assigned a secret animal the moment they are gifted with the ability to cast magic. This animal accompanies them in their dreams, and shows them ways of mastering their spells. When these animals coincide with a specific aspect of magic, however, is when their true potential arises.

The affinities in question are Heart, Elemental, Spatial, Life and Influence. The latter two are only available to Heretic witches, making them rather formidable.



Witches:

. . .

of Heart:


Tortoise: with knowledge of various herbs and special substances, a Tortoise witch is able to protect themselves or another individual from harm for a day. Every four nights, they can brew turtle soup a special potion that can revive a dead player.

Deer: This witch has a proficiency for connecting with others--almost unbearably so. They can form a bond with any player of their choosing once every two days. If the Deer is killed, so too is the player bound to them.

Owl: Through powerful intellect and wise observation, the Owl witch is able to examine the heart of one player per night and determine their true intentions. One with the power of the Owl will likely be targeted by Heretics, and must be careful not to reveal themselves too soon.

. . .

of the Elements:


Frog: With a swift bolt of elemental energy, the Frog witch can incapacitate nearly any foe of their choosing. They only get one shot per night, but they must choose wisely. Killing an ally may result in a dire situation for the other witches.

Butterfly: While typically small in stature and lacking in intimidation, a Butterfly witch mitigates magic that others can cast by absorbing the elements harmlessly into themselves. This results in nullifying the role of one witch of their choice per day. If they are killed on the same day where they nullify a player’s role, the Butterfly witch will explode and subject their attacker to the effects of the nullified effect.

Cat: A very observant and persistent soul. Once a murder takes place, if the culprit has not been found, the Cat witch will receive one clue daily about the perpetrator of said crime until they are finally put to rest. These clues will accumulate with each new murder. If the Cat witch is killed, a series of clues pertaining to their own murderer will be released equal to the number of days they were alive.

(i.e. if they lived until day 5, there will be 5 clues released about their killer)


. . .

of Space:

Mockingbird: As if laughing in the face of danger, the Mockingbird witch is able to play any role of its choosing. By manipulating its shape and size to its will, this witch proves to be a powerful adversary. They cannot, however, choose the same ability for two days in a row. Some roles are also unavailable for the taking.

Rabbit: The Rabbit witch manipulates their size and shape, similarly to the Mockingbird, well enough to create a quick method of escape. The Heretics find it difficult to capture a Rabbit, excluding them from any Heretic kills unless made by a Snake, Scorpion or Hawk witch.

Sloth: Sloths are completely oblivious to role effects, and will reflect them unto the caster. They are not immune to spells from the Arcana Tome or any regular kill votes, however. As a drawback, they are also unable to make any votes of their own during a Witch Trial. If the Sloth is killed, special magic applied the following day prevents any kills on either side from occurring.




Heretics:


. . .

of Heart:

Raven: The Raven witch acts as a beacon for those who are lost, though they tend to manipulate others with their charm and dominion over LIfe. Unfortunately for witches who fall into this ruse, they will be reborn as Heretics once every four days.

Scorpion: Ruthless and menacing, a Scorpion witch can Influence a victim of their choosing every two nights to suicide. No clues in investigation will ever point to a Scorpion witch, making them very elusive.


Mosquito: Small and weak on its own, the Mosquito is known to carry infection and blood wherever it goes. Through an Influence of blood between two unsuspecting victims, the Mosquito witch swaps the roles between them. Certain roles cannot be swapped. During an exchange, there is a 15% chance that the swap will not be successful, and both victims of the swap will receive a clue regarding the Mosquito witch’s identity.


of the Elements:

Snake: Cold-blooded without fault, a Snake witch masters ice magic above all else. They will freeze any Life who opposes them directly through a bite that meets their flesh: solidifying them from the inside-out. This is more so of a last resort, of course, to protect their identities from being revealed. As such, this ability only activates when a Snake is about to die.

Rat: Even if the Rat is a small animal, it is said to contain immense power. A Rat witch is the same, although they cannot personally Influence the bizarre magic they contain. They can use any one role of random choosing for one day, where one role cannot be chosen for two days in a row.


of Space:

Spider: Tricky through and through, the Spider witch can steal the role of a dragon of their choosing upon the expiration of a victim's Life to use for a day. They can only steal a role every other day.

Fox: No one wants to mess with a Fox witch. They are very crafty, even if they initially seem harmless. Foxes are able to place the blame on any one dragon for a day before trial by placing faulty evidence, Influencing the thoughts of those who discover it.


Other:

Hawk: A mysterious jack of all trades, tied to the Heretics. The Hawk witch kills with dignity, and will not resort to underhanded tactics like other Heretics may. She is only unlockable through solving the Horus riddles in the back of the Necarcanacom, overwriting the role of a previously existing heretic witch. A Hawk may kill once per night.


? ? ?: An unaffiliated player who acts for neither side. They possess a rare type of magic familiar, and even the most profound scholars of magic had never witnessed this familiar in person and lived to tell of it. The function of their role will be known only to this player, until a certain point of the game.
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[center][size=5] [b] Lectures: [/b] [/size] *Remember that you can take on as many lectures at once as you like, but you'll only receive the appropriate reward if you complete them! ----- ((lectures open up when you enter area 4!)) [Heart] [img]http://i.imgur.com/jWMYxD0.png[/img] "Hey... I understand if you're concerned, but I promise that I'll be fine. I've survived through worse, after all. And... I don't mean to make you worry by saying this, but I have to know for sure." [img]http://i.imgur.com/jWMYxD0.png[/img] "If... something happens to me, Takara or the other two teachers... will you all be able to take care of yourselves?" [b]Criteria[/b]: Convince Ezofuji that if something happens and the students will all be forced to to fend on their own, that you will be all right. Short-style rp via PM. [b]Reward[/b]: Eye wear apparel + Sharp-tongued spell [Elemental] [img]http://i.imgur.com/s70eHFH.gif[/img] "In light of recent events, this might sound like a horrible idea. But I'm starting to think that you all really need to be able to defend yourselves, in case of an emergency right?" [img]http://i.imgur.com/s70eHFH.gif[/img] "Poison doesn't really reek of self-defense, I know. But it helps to recognize different kinds of poison, and how to trace them before you end up seriously hurt." [b]Criteria[/b]: Submit five different, lethal methods of poisoning that may be chemical or otherwise via PM. [b]Reward[/b]: Birdskull apparel + Toxin spell [Space] [img]http://i.imgur.com/5siKWYs.png[/img] "Our previous exercise, you must remember. Similarities then, and now. Strengthen your mind by understanding more of yourself, and others. See from their eyes to create your own, anew." [b]Criteria[/b]: Create a fictional item fusion that would create a living dragon. [b]Reward[/b]: Baldwin materials + Matter-bending spell [/center] - - -
Lectures:


*Remember that you can take on as many lectures at once as you like, but you'll only receive the appropriate reward if you complete them!




((lectures open up when you enter area 4!))


[Heart]

jWMYxD0.png "Hey... I understand if you're concerned, but I promise that I'll be fine. I've survived through worse, after all.

And... I don't mean to make you worry by saying this, but I have to know for sure."


jWMYxD0.png "If... something happens to me, Takara or the other two teachers... will you all be able to take care of yourselves?"


Criteria: Convince Ezofuji that if something happens and the students will all be forced to to fend on their own, that you will be all right. Short-style rp via PM.

Reward: Eye wear apparel + Sharp-tongued spell


[Elemental]


s70eHFH.gif "In light of recent events, this might sound like a horrible idea. But I'm starting to think that you all really need to be able to defend yourselves, in case of an emergency right?"

s70eHFH.gif "Poison doesn't really reek of self-defense, I know. But it helps to recognize different kinds of poison, and how to trace them before you end up seriously hurt."

Criteria: Submit five different, lethal methods of poisoning that may be chemical or otherwise via PM.

Reward: Birdskull apparel + Toxin spell

[Space]


5siKWYs.png "Our previous exercise, you must remember.

Similarities then, and now. Strengthen your mind by understanding more of yourself, and others.

See from their eyes to create your own, anew."

Criteria: Create a fictional item fusion that would create a living dragon.

Reward: Baldwin materials + Matter-bending spell



- - -

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Current Objectives:

*Objectives preceded by an [X] are incomplete, while those with a [V] are complete.

*Objectives preceded by a + are not met by complete / incomplete criteria, and are considered open objectives until they are removed.


Night 0:

+ See if you can make a new friend or two. Who knows? It might pay off in the events to come...


Day 1:

+ See what you can learn about your current location. Where exactly are we?

[V] Find a safe place to rest for the night before sunset. You know, just in case something around here is dangerous after all...

[V] Takara lost something that could prove valuable during the expedition. She describes it as an old, purple book adorned with red text.


Day 2:

+ Try and cover more ground. This only appears to be one of several sections of the academy ruins, and exploring more of the school could lead to a faster discovery of how to leave.


Day 3:

[V] Shadowbinder and Ilene have gone missing. You can only assume the worst, but there's no knowing for sure until you can find them...

Day 4:

[V] Two more, gone missing? It looks like you really don't have a choice but to look for them. The Courtyard hasn't been fully explored yet, and a brand new area of the academy has been opened up. The quickest way to find their bodies would be to split up the exploration into both sectors. Although, discovering dead bodies isn't exactly something to celebrate about...


Day 5:

[X] Tijien wasn't a killer, so who could've been the true culprit? With that in mind, it looks like you'll have to search for Aiden and Mordecai as well. There isn't any rush, you suppose, since there won't be a Witch Trial. Still, it would never hurt to have a look around and see what you can uncover.


Current Objectives:

*Objectives preceded by an [X] are incomplete, while those with a [V] are complete.

*Objectives preceded by a + are not met by complete / incomplete criteria, and are considered open objectives until they are removed.


Night 0:

+ See if you can make a new friend or two. Who knows? It might pay off in the events to come...


Day 1:

+ See what you can learn about your current location. Where exactly are we?

[V] Find a safe place to rest for the night before sunset. You know, just in case something around here is dangerous after all...

[V] Takara lost something that could prove valuable during the expedition. She describes it as an old, purple book adorned with red text.


Day 2:

+ Try and cover more ground. This only appears to be one of several sections of the academy ruins, and exploring more of the school could lead to a faster discovery of how to leave.


Day 3:

[V] Shadowbinder and Ilene have gone missing. You can only assume the worst, but there's no knowing for sure until you can find them...

Day 4:

[V] Two more, gone missing? It looks like you really don't have a choice but to look for them. The Courtyard hasn't been fully explored yet, and a brand new area of the academy has been opened up. The quickest way to find their bodies would be to split up the exploration into both sectors. Although, discovering dead bodies isn't exactly something to celebrate about...


Day 5:

[X] Tijien wasn't a killer, so who could've been the true culprit? With that in mind, it looks like you'll have to search for Aiden and Mordecai as well. There isn't any rush, you suppose, since there won't be a Witch Trial. Still, it would never hurt to have a look around and see what you can uncover.


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Current Case:






[Link to the Case File]


Current Case:






[Link to the Case File]


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[center] [size=5] [b]Prizes:[/b] [/size] [/center] Prizes will be handed out on a [b]ranking [/b]system. Players who participated more than others are bound to score higher, although I'm not really keeping track of distinct points. Ranks are determined based on: [LIST] [*] Player activity [*] Survival [*] Any significant plays during the game [*] Surprise me! [/LIST] Basically, if you likely left a lasting impression on me and other players, you are more likely to be ranked higher! The player ranked [b]first [/b]will receive first pick of the prizes, [b]second [/b]will receive second pick, etc. ----- [quote] [b]P1[/b]: [item=winter wolf cape] [/quote] [quote] [b]P2[/b]: [item=brown daredevil cover] [item=woodsdrake cape] [item=chestnut feathered wings] [item=chestnut tail feathers] [item=magic mirror] [/quote] [quote] [b]P3[/b]: [item=loga] [item=agol] [/quote] [quote] [b]P4[/b]: [item=onyx roundhorn] [item=astonishing sweater] [item=snarling mimic] [/quote] [quote] [b]P5[/b]: [skin=1997] [item=ambush] [/quote] [quote] [b]P6[/b]: [item=vista: baldwin's brew] [skin=9204] [/quote] [quote] [b]P7[/b]: [item=snowsquall souvenir chest] [item=sorcerer's tatters] [/quote] [quote] [b]P8[/b]: [item=arcane elemental chest] [skin=6063] [/quote] [quote] [b]P9[/b]: [item=leaflace chest] [item=witch's tatters] [/quote] [quote] [b]P10[/b]: [item=silver filigree banner] [item=silver filigree breastplate] [item=silver filigree gauntlets] [item=silver filigree helmet] [item=silver filigree tail guard] [item=venomscale wing guard] [/quote] [quote] [b]P11[/b]: [item=prismatic meditate] [item=nephrite chameleon] [item=corundum chameleon] [/quote] [quote] [b]P12[/b]: [item=empathetic regeneration] [item=spring's breath] [item=electrician's crown] [item=livewire grizzly] [item=supercharged alchemist tools] [/quote] [quote] [b]P13[/b]: [skin=8964] [item=harvest floracat] [/quote] [quote] [b]P14[/b]: [skin=6067] [item=starseer's crown] [item=cosmologist fieldtools] [/quote] [quote] [b]P15[/b]: [item=living stones] x 99 [/quote]
Prizes:


Prizes will be handed out on a ranking system. Players who participated more than others are bound to score higher, although I'm not really keeping track of distinct points. Ranks are determined based on:
  • Player activity
  • Survival
  • Any significant plays during the game
  • Surprise me!

Basically, if you likely left a lasting impression on me and other players, you are more likely to be ranked higher! The player ranked first will receive first pick of the prizes, second will receive second pick, etc.





Quote:
P1: Winter Wolf Cape

Quote:
P2: Brown Daredevil Cover Woodsdrake Cape Chestnut Feathered Wings Chestnut Tail Feathers Magic Mirror

Quote:
P3: Loga Agol

Quote:
P4: Onyx Roundhorn Astonishing Sweater Snarling Mimic

Quote:
P5: Ambush

Quote:
P6: Vista: Baldwin's Brew

Quote:
P7: Snowsquall Souvenir Chest Sorcerer's Tatters

Quote:
P8: Arcane Elemental Chest

Quote:
P9: Leaflace Chest Witch's Tatters

Quote:
P10: Silver Filigree Banner Silver Filigree Breastplate Silver Filigree Gauntlets Silver Filigree Helmet Silver Filigree Tail Guard Venomscale Wing Guard

Quote:
P11: Prismatic Meditate Nephrite Chameleon Corundum Chameleon

Quote:
P12: Empathetic Regeneration Spring's Breath Electrician's Crown Livewire Grizzly Supercharged Alchemist Tools

Quote:
P13: Harvest Floracat

Quote:
P14: Starseer's Crown Cosmologist Fieldtools

Quote:
P15: Living Stones x 99
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How to Join:



If reading everything else wasn't too text-heavy for you and you're interested in joining, fantastic! The sign-up form is pretty simple:
Quote:

Username:

Dragon's name:

[ link to dragon's bio using the "generate code" option ]

Information: (For this section, just fill in a bit of what you feel is important. Any interesting character traits? Something that might affect their ability to use magic?




Just drop the form in this thread and I'll add you to the player list, here!


I intend on keeping the sign-ups open until Brightshine begins, aka June 26th. I may cut it off earlier if I feel there are enough players to begin: probably somewhere around 25-30? We'll see how it goes!


- - -


Reserve Students:



If you don't make the initial sign-up list, you will be added here as a backup player. That means if someone drops (which will inevitably happen, with life circumstances and all), the first player on the list will be requested to take their place.

Think of it as being placed on a wait list for a class you've been really wanting to take! Please drop the form in the OOC thread and ping me with it if you plan on being a backup player.

- - -

1. Epioth with Nidria

2. DarKhepri

3.

4.

5.
How to Join:



If reading everything else wasn't too text-heavy for you and you're interested in joining, fantastic! The sign-up form is pretty simple:
Quote:

Username:

Dragon's name:

[ link to dragon's bio using the "generate code" option ]

Information: (For this section, just fill in a bit of what you feel is important. Any interesting character traits? Something that might affect their ability to use magic?




Just drop the form in this thread and I'll add you to the player list, here!


I intend on keeping the sign-ups open until Brightshine begins, aka June 26th. I may cut it off earlier if I feel there are enough players to begin: probably somewhere around 25-30? We'll see how it goes!


- - -


Reserve Students:



If you don't make the initial sign-up list, you will be added here as a backup player. That means if someone drops (which will inevitably happen, with life circumstances and all), the first player on the list will be requested to take their place.

Think of it as being placed on a wait list for a class you've been really wanting to take! Please drop the form in the OOC thread and ping me with it if you plan on being a backup player.

- - -

1. Epioth with Nidria

2. DarKhepri

3.

4.

5.
RmHSCAk.png NjbUgLV.png ycEeRDZ.png ONw09wm.pngRmHSCAk.png
reserved
reserved
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