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TOPIC | [lore] The Lands of the Mistspinner
[center][img]http://i.picresize.com/images/2016/04/18/eLhqD.jpg[/img][/center] [columns][img]http://www1.flightrising.com/static/map/icons/earth_3.png[/img][nextcol]When the Pillar split, there was a boom of elemental magic. Many new deities were born, but nearly all went just as soon as they came. One however, stayed. Spring forth in the exotic Gladeveins from a particularly Wind infused chunk of stone from the rock mixing with the viridian mysticism of the Gladekeeper, the Mistspinner.[/columns] [columns]She flew, looping and gliding through the skies in the brief period before the resurgence of the Shade, in the form of the Chaosbringer, runaway offspring of the Plague God, the first victim of it. The young and playful goddess was caught and scarred by the Chaosbringer. She was able to fend him off, gravely wounding him. Sadly, she hadn't survived unscathed. Her misty white coat was flecked with dark purple and black.[nextcol][item=Depleted Sacridite][/columns] [columns][img]http://www1.flightrising.com/static/map/icons/nature_0.png[/img][nextcol]She arrived at a bay formed by the lands of Plague, Earth, and Arcane. She raised a neutral archipelago from the sea to the sky, and formed more islands in their place, thus forming the Isles of the Skies. She took her place deep in a volcano, but fell silent, tired from the fighting and creation.[/columns] She is a playful, carefree deity, and has powerful magic harnessing all of the flights. She is a creator of life and fun, and enjoys games and riddles as well as tending to her garden like volcanic island. The Mistspinner’s domain has four main sections: -Broadleaf Bay, the only place where the Cloud Flight lands connect with Sornieth proper. It is a harbor, and a port town a la Port Royal, and serves as the connection between the Isles, the Wandering Contagion, and the Shattered Plains. -Whispering Jungle, an ancient site of a temple, now taken over by the jungle. The Militia of Jade haunts this area, along with the more sinister outliers and miscreants of the other factions on the island. -The Isles of the Skies, a levitating archipelago above the clouds. This is built up of land from all over Sornieth. Each island has a unique energy signature, sharing qualities of many flights, due to the rough and coarse magic used to maintain the marvel. EG- An island chunk may have elements of both, say, Light and Plague. Thai could cause it to be a sort of disease or medical library, or lab. This is caused by the projections of the inhabitants. They are basically a magical dreamland, where everything is exactly as you expect and exactly as you wouldn't. -The Mistspinner's Caldera, a natural twisting cone shield of rock spun around the slumbering god. She guides her highest priestesses and prophets from the lava tubes where her voice silently booms into their consciousness. As the Mistspinner rested, a group of came to the island. They were tropical beings, loving fruit and lounging in the sun. However, the sun wasn't the only thing piercing the broad leaves of the island. The Shade had followed the dormant goddess, left over from the attack. Two forces presented themselves: the peace loving tribe and its’ defectors, possessed by the evil hivemind. The conflict brewed to a boil, and the factions squared off. The tribe secured a pyrrhic victory, nearly all eventually perishing from their wounds. Only a few sparse and mismatched survivors remained. But the evil bloodmages quickly regrew, reformed, and reestablished themselves. The fighting stirred the slumbering giant, and her magic once again brought the islands to the sky and becalmed the troubled clans. The surges of magic brought a Light-backed exploration that was eventually trapped and settled into the abandoned port town.
eLhqD.jpg
earth_3.png When the Pillar split, there was a boom of elemental magic. Many new deities were born, but nearly all went just as soon as they came. One however, stayed. Spring forth in the exotic Gladeveins from a particularly Wind infused chunk of stone from the rock mixing with the viridian mysticism of the Gladekeeper, the Mistspinner.
She flew, looping and gliding through the skies in the brief period before the resurgence of the Shade, in the form of the Chaosbringer, runaway offspring of the Plague God, the first victim of it. The young and playful goddess was caught and scarred by the Chaosbringer. She was able to fend him off, gravely wounding him. Sadly, she hadn't survived unscathed. Her misty white coat was flecked with dark purple and black. Depleted Sacridite
nature_0.png She arrived at a bay formed by the lands of Plague, Earth, and Arcane. She raised a neutral archipelago from the sea to the sky, and formed more islands in their place, thus forming the Isles of the Skies. She took her place deep in a volcano, but fell silent, tired from the fighting and creation.

She is a playful, carefree deity, and has powerful magic harnessing all of the flights. She is a creator of life and fun, and enjoys games and riddles as well as tending to her garden like volcanic island.

The Mistspinner’s domain has four main sections:
-Broadleaf Bay, the only place where the Cloud Flight lands connect with Sornieth proper. It is a harbor, and a port town a la Port Royal, and serves as the connection between the Isles, the Wandering Contagion, and the Shattered Plains.
-Whispering Jungle, an ancient site of a temple, now taken over by the jungle. The Militia of Jade haunts this area, along with the more sinister outliers and miscreants of the other factions on the island.
-The Isles of the Skies, a levitating archipelago above the clouds. This is built up of land from all over Sornieth. Each island has a unique energy signature, sharing qualities of many flights, due to the rough and coarse magic used to maintain the marvel.
EG- An island chunk may have elements of both, say, Light and Plague. Thai could cause it to be a sort of disease or medical library, or lab. This is caused by the projections of the inhabitants. They are basically a magical dreamland, where everything is exactly as you expect and exactly as you wouldn't.
-The Mistspinner's Caldera, a natural twisting cone shield of rock spun around the slumbering god. She guides her highest priestesses and prophets from the lava tubes where her voice silently booms into their consciousness.



As the Mistspinner rested, a group of came to the island. They were tropical beings, loving fruit and lounging in the sun. However, the sun wasn't the only thing piercing the broad leaves of the island. The Shade had followed the dormant goddess, left over from the attack. Two forces presented themselves: the peace loving tribe and its’ defectors, possessed by the evil hivemind. The conflict brewed to a boil, and the factions squared off. The tribe secured a pyrrhic victory, nearly all eventually perishing from their wounds. Only a few sparse and mismatched survivors remained. But the evil bloodmages quickly regrew, reformed, and reestablished themselves.

The fighting stirred the slumbering giant, and her magic once again brought the islands to the sky and becalmed the troubled clans. The surges of magic brought a Light-backed exploration that was eventually trapped and settled into the abandoned port town.

FM-84
#189624

Infused Crystal
be chill
*Interflight Mafia Hub
*Lands of the Mistspinner
she/her | FR +0
Na7B6bN.gif8C0EiQk.gifKRyQ72d.gifOssXf63.gifftusvnH.gifkjbIgye.gif
[center][size=6][b]Congress of the Mistspinner[/b][/size] A combination of all major powers in the lands of the Cloud flight.[/center] [columns][item=reedhopper][nextcol]Glow Whispers- A group of friendly native dragons who brought new life whilst the Mistspinner was slumbering.[/columns] [columns]The Militia of Jade- A dark and shady cult of warriors, mages, and lichs looking to take advantage of the power present in the area.[nextcol][item=Bloodstone][/columns] [columns][item=Copper Pocketwatch][nextcol]Cavalcade Of The Beacon- An exploratory force formed of many skilled exalted dragons from the Lightweaver that was trapped in the abandoned Second Age town of Broadleaf Bay.[/columns]
Congress of the Mistspinner
A combination of all major powers in the lands of the Cloud flight.
Reedhopper Glow Whispers- A group of friendly native dragons who brought new life whilst the Mistspinner was slumbering.
The Militia of Jade- A dark and shady cult of warriors, mages, and lichs looking to take advantage of the power present in the area. Bloodstone
Copper Pocketwatch Cavalcade Of The Beacon- An exploratory force formed of many skilled exalted dragons from the Lightweaver that was trapped in the abandoned Second Age town of Broadleaf Bay.

FM-84
#189624

Infused Crystal
be chill
*Interflight Mafia Hub
*Lands of the Mistspinner
she/her | FR +0
Na7B6bN.gif8C0EiQk.gifKRyQ72d.gifOssXf63.gifftusvnH.gifkjbIgye.gif
Cavalcade of the Beacons- The exploration force formed from the Lightweaver's exalted. They were sent around the coasts of Sornieth to find and map any sources of magic power. They had made good progress around the lands of Shadow and Earth, but a boiling Dominance war between the Lightweaver and Plaguebringer caused them to be pinned down near Broadleaf Bay's ruined buildings and dank streets. It is here they took up residence, restoring the ancient Town. It is rumored that the docks often play host to sailors of quite ill repute.
Cavalcade of the Beacons- The exploration force formed from the Lightweaver's exalted. They were sent around the coasts of Sornieth to find and map any sources of magic power. They had made good progress around the lands of Shadow and Earth, but a boiling Dominance war between the Lightweaver and Plaguebringer caused them to be pinned down near Broadleaf Bay's ruined buildings and dank streets. It is here they took up residence, restoring the ancient Town. It is rumored that the docks often play host to sailors of quite ill repute.

FM-84
#189624

Infused Crystal
be chill
*Interflight Mafia Hub
*Lands of the Mistspinner
she/her | FR +0
Na7B6bN.gif8C0EiQk.gifKRyQ72d.gifOssXf63.gifftusvnH.gifkjbIgye.gif
The Militia of Jade- A militaristic sect of followers of the Mistspinner. They strayed from the true wants of the goddess after she went dormant, forming an archaic and eldritch cult, its members violent and powerful. Once she reawakened, they attempt to eliminate her as an imitation of what they thought was their true god. The Glow Whispers fought under the Mistspinner's banner to defend their island home. The Militia was defeated, and they've since supposedly stopped their clandestine activities. They make their homes in the Whispering Jungle's temples and caves.
The Militia of Jade- A militaristic sect of followers of the Mistspinner. They strayed from the true wants of the goddess after she went dormant, forming an archaic and eldritch cult, its members violent and powerful. Once she reawakened, they attempt to eliminate her as an imitation of what they thought was their true god. The Glow Whispers fought under the Mistspinner's banner to defend their island home. The Militia was defeated, and they've since supposedly stopped their clandestine activities. They make their homes in the Whispering Jungle's temples and caves.

FM-84
#189624

Infused Crystal
be chill
*Interflight Mafia Hub
*Lands of the Mistspinner
she/her | FR +0
Na7B6bN.gif8C0EiQk.gifKRyQ72d.gifOssXf63.gifftusvnH.gifkjbIgye.gif
The Glow Whispers- The native tribe of the areas that became Broadleaf Bay and the land surrounding the Caldera. Their large numbers were culled by the war against the well armed and dangerous Jade Militants. They are not a particularly skilled physical group, instead relying on their crafty ways and extensive knowledge of chemistry and the lands of the Mistspinner.
The Glow Whispers- The native tribe of the areas that became Broadleaf Bay and the land surrounding the Caldera. Their large numbers were culled by the war against the well armed and dangerous Jade Militants. They are not a particularly skilled physical group, instead relying on their crafty ways and extensive knowledge of chemistry and the lands of the Mistspinner.

FM-84
#189624

Infused Crystal
be chill
*Interflight Mafia Hub
*Lands of the Mistspinner
she/her | FR +0
Na7B6bN.gif8C0EiQk.gifKRyQ72d.gifOssXf63.gifftusvnH.gifkjbIgye.gif
The Outcasts: [columns][url=http://flightrising.com/main.php?dragon=22328077] [img]http://flightrising.com/rendern/avatars/223281/22328077.png[/img] [/url][nextcol][quote=Oakcrest, the Drifting Geologist]I like rocks" Casual Geologist, full time slacker. An avid geological collector, Oakcrest (or Oaky to those close to him) loafs around the countryside and cities looking for a good time & a good rock. He’ll join up with any band of merrymakers, adventurers, or general rabble rousers. He enjoys being callous and brash, running head-on towards danger. He’ll fight a bear, he doesn't give a heck.[/quote][/columns] [columns][quote=Amaranth, the Beautiful Hijacker][/quote][nextcol][url=http://flightrising.com/main.php?dragon=23375448] [img]http://flightrising.com/rendern/avatars/233755/23375448.png[/img] [/url][/columns]
The Outcasts:

22328077.png
Oakcrest, the Drifting Geologist wrote:
I like rocks" Casual Geologist, full time slacker. An avid geological collector, Oakcrest (or Oaky to those close to him) loafs around the countryside and cities looking for a good time & a good rock. He’ll join up with any band of merrymakers, adventurers, or general rabble rousers. He enjoys being callous and brash, running head-on towards danger. He’ll fight a bear, he doesn't give a heck.
Amaranth, the Beautiful Hijacker wrote:

23375448.png

FM-84
#189624

Infused Crystal
be chill
*Interflight Mafia Hub
*Lands of the Mistspinner
she/her | FR +0
Na7B6bN.gif8C0EiQk.gifKRyQ72d.gifOssXf63.gifftusvnH.gifkjbIgye.gif
Flight reps
Old post broke lol
Flight reps
Old post broke lol

FM-84
#189624

Infused Crystal
be chill
*Interflight Mafia Hub
*Lands of the Mistspinner
she/her | FR +0
Na7B6bN.gif8C0EiQk.gifKRyQ72d.gifOssXf63.gifftusvnH.gifkjbIgye.gif
Walking To The Caldera:
The stark brownness and harsh sun of the Earth territory is broken by the oasis in the distance. It is a deep green jungle, sparse compared to the Viridian Labyrinth, but outlandish in the context of the Plains. You've been told something even more strange lies beyond these trees, so you push through the rough brush. Broken pots and abandoned gear litters the grounds, and ashy fire pits are circled by signs of draconic activity.

Breaking through the tree line, you come upon an even odder sight. In your travels, you've seen ancient Second Age villages, which look like this one, but this one looks like the Stormcatcher had gotten to it. The old wood had been coated with brass and strange structures stood out atop the roofs, nearly looking like a miniature of the Lighting Farm. The mist settles over the beach surrounding the quaint village. The cobbled paths are illuminated by yellowy oil lamps, pushing back the fog, flickering in Technicolor. The unplanned streets curve through the peninsula, and loop back to the rusted wrought iron gate. The gate was topped with bent metal spelling something out in ancient runes. A much newer wooden sign hung below, tied on with rough cord, stating "Broadleaf Bay" in very industrial type.

A beautiful mansion sits nestled into the jungle, huge windows glittering. Two huge palms sit in front of it, a lush tropical yet ornamental garden painted on the ground below.

As you approach the water, a few crafts bob in the
Walking To The Caldera:
The stark brownness and harsh sun of the Earth territory is broken by the oasis in the distance. It is a deep green jungle, sparse compared to the Viridian Labyrinth, but outlandish in the context of the Plains. You've been told something even more strange lies beyond these trees, so you push through the rough brush. Broken pots and abandoned gear litters the grounds, and ashy fire pits are circled by signs of draconic activity.

Breaking through the tree line, you come upon an even odder sight. In your travels, you've seen ancient Second Age villages, which look like this one, but this one looks like the Stormcatcher had gotten to it. The old wood had been coated with brass and strange structures stood out atop the roofs, nearly looking like a miniature of the Lighting Farm. The mist settles over the beach surrounding the quaint village. The cobbled paths are illuminated by yellowy oil lamps, pushing back the fog, flickering in Technicolor. The unplanned streets curve through the peninsula, and loop back to the rusted wrought iron gate. The gate was topped with bent metal spelling something out in ancient runes. A much newer wooden sign hung below, tied on with rough cord, stating "Broadleaf Bay" in very industrial type.

A beautiful mansion sits nestled into the jungle, huge windows glittering. Two huge palms sit in front of it, a lush tropical yet ornamental garden painted on the ground below.

As you approach the water, a few crafts bob in the

FM-84
#189624

Infused Crystal
be chill
*Interflight Mafia Hub
*Lands of the Mistspinner
she/her | FR +0
Na7B6bN.gif8C0EiQk.gifKRyQ72d.gifOssXf63.gifftusvnH.gifkjbIgye.gif
Reserved
Reserved

FM-84
#189624

Infused Crystal
be chill
*Interflight Mafia Hub
*Lands of the Mistspinner
she/her | FR +0
Na7B6bN.gif8C0EiQk.gifKRyQ72d.gifOssXf63.gifftusvnH.gifkjbIgye.gif
Reserved
Reserved

FM-84
#189624

Infused Crystal
be chill
*Interflight Mafia Hub
*Lands of the Mistspinner
she/her | FR +0
Na7B6bN.gif8C0EiQk.gifKRyQ72d.gifOssXf63.gifftusvnH.gifkjbIgye.gif