Door 1: @PlushKiwi
[item=Winter Frozen Hunter][item=Hulking Greatowl]
Door 2: @finalhunt you next!
[url=https://www1.flightrising.com/dragon/93422776][img]https://www1.flightrising.com/rendern/350/934228/93422776_350.png[/img][/url][item=Bluelight Chipskink]
Door 3: @imginate
[item=Vista: Pottery][item=Venom Ring]
The static cling is so strong that dragons wearing apparel may end up with several chipskinks affixed to their clothing after wandering through dense brush.
Forum Vistas are cosmetic backgrounds that add flair to your forum posts. Applying this forum vista will consume the item and make it available in your Account Options.
250
Venom Ring
Familiar
While not as conventional as a poison ring, it's just as deadly.
250
You’re not sure how you’ve gotten here, really. A seemingly endless expanse of green grass and blue sky, countless swirls of white cloud in the sky with nothing else in sight. You’ve been wandering for goodness knows how long, and you are starting to grow tired of it. As you contemplate taking a rest, three doors pop up before you.
—— Door One is a bright thing. Painted in vivid colours, it looks just small enough for a dragon to squeeze through. It reminds you of days long past, a vague childhood memory. The yellow’s a bit bright though, standing out above all else… it almost burns your eyes.
Door Two is a simple wooden door. You’ve seen this door countless times before. Nameless, unmarked, painfully memorable in its simplicity. And yet this one is unfamiliar.
Door Three is almost like a void, a rip in space. You stare at it for some time, trying to figure out whether it’s really there or if your eyes are simply deceiving you, but no. It seems like it’s there, and you might just have to walk through it.
——
Best to think fast. A horde of kites fly past you high above, zooming over your head and far off into the distance. The cheering sounds they make are quite loud. You don’t think that’s a good sign.
You’re not sure how you’ve gotten here, really. A seemingly endless expanse of green grass and blue sky, countless swirls of white cloud in the sky with nothing else in sight. You’ve been wandering for goodness knows how long, and you are starting to grow tired of it. As you contemplate taking a rest, three doors pop up before you.
—— Door One is a bright thing. Painted in vivid colours, it looks just small enough for a dragon to squeeze through. It reminds you of days long past, a vague childhood memory. The yellow’s a bit bright though, standing out above all else… it almost burns your eyes.
Door Two is a simple wooden door. You’ve seen this door countless times before. Nameless, unmarked, painfully memorable in its simplicity. And yet this one is unfamiliar.
Door Three is almost like a void, a rip in space. You stare at it for some time, trying to figure out whether it’s really there or if your eyes are simply deceiving you, but no. It seems like it’s there, and you might just have to walk through it.
——
Best to think fast. A horde of kites fly past you high above, zooming over your head and far off into the distance. The cheering sounds they make are quite loud. You don’t think that’s a good sign.
@harmonybot
The room beyond is huge, with tall blue walls and fluorescent lighting. It seems to be some sort of abandoned playroom- all the colourful facilities are covered with a thick layer of dust, with a set of clawmarks on the ground cutting through it leading to another exit. Feeling uneasy, you head for the exit immediately. You don’t want to stay here long at all. You stop only to pick up a few things that catch your eye, and brace yourself for what’s coming.
[item=anticipate] [item=jar of slime]x3
@DismasYves
You open the door and slip in, closing it behind you swiftly. It turns out to be a rather small room, with just a sink and a mirror for you to look into. Sparsely decorated, with a potted plant… well, it’s better than nothing. Might as well take the pot with you, actually, defend yourself with it if worst comes to worst.
[item=terra cotta vase]x2 [item=treasured planter]x1
@SmolderingFlame
You hop into the void with great enthusiasm. Surprisingly, it’s actually quite comfortable, though you don’t particularly love the feeling of cold slime on you. After some time you tumble back out, landing hard on your side on some damp yellow carpet. The fluorescent lights hurt your eyes, and as you struggle to get up once more a dragon pops into view. They seem… curious, somehow, in the sense of a predator watching a new species. You have a vague feeling that something’s off about them, but you don’t ask. Maybe best not to.
[url=https://www1.flightrising.com/dragon/94820703][img]https://www1.flightrising.com/rendern/350/948208/94820703_350.png[/img][/url]
@harmonybot
The room beyond is huge, with tall blue walls and fluorescent lighting. It seems to be some sort of abandoned playroom- all the colourful facilities are covered with a thick layer of dust, with a set of clawmarks on the ground cutting through it leading to another exit. Feeling uneasy, you head for the exit immediately. You don’t want to stay here long at all. You stop only to pick up a few things that catch your eye, and brace yourself for what’s coming.
Anticipate
Energy Stone
The caster steels themselves, reducing the damage of attacks made against them for the next turn, and generating 15 Breath when hit.
100
Required Level: 1
Jar of Slime
Organics
A little jar of happiness. It glows in the dark.
37
x3
@DismasYves
You open the door and slip in, closing it behind you swiftly. It turns out to be a rather small room, with just a sink and a mirror for you to look into. Sparsely decorated, with a potted plant… well, it’s better than nothing. Might as well take the pot with you, actually, defend yourself with it if worst comes to worst.
Terra Cotta Vase
Chests
This vase was nearly reclaimed by the jungle - lucky you to get here first!
0
x2
Treasured Planter
Chests
The problem with hiding your wealth is that sometimes you forget where it's been buried...
0
x1
@SmolderingFlame
You hop into the void with great enthusiasm. Surprisingly, it’s actually quite comfortable, though you don’t particularly love the feeling of cold slime on you. After some time you tumble back out, landing hard on your side on some damp yellow carpet. The fluorescent lights hurt your eyes, and as you struggle to get up once more a dragon pops into view. They seem… curious, somehow, in the sense of a predator watching a new species. You have a vague feeling that something’s off about them, but you don’t ask. Maybe best not to.
hello, I’m FINALHUNT
Alright alright alriiight, it’s time to DESCRIBE! YOUR! DOOOOORRRRSSS!
*game show music plays from somewhere*
Door 1: finalhunt - crumbling, poisonous flowers, rot
Door 2: n1ghtw1ngSCP - modern, broken keycard slot, ominous red glow
Door 1 seems to be falling apart, pieces crumbling off as you watch. It’s hanging off of its hinges, clinging on to dear life. Ivy and other climbing plants have grown over the wood, sprouting lovely flowers that you recognise as poisonous. There is a faint sense of rot.
Door 1 seems to be falling apart, pieces crumbling off as you watch. It’s hanging off of its hinges, clinging on to dear life. Ivy and other climbing plants have grown over the wood, sprouting lovely flowers that you recognise as poisonous. There is a faint sense of rot.