@
maetropa
You haven't gotten any familiars in 8 hours of grinding? Unless you're taking 25+ minutes per battle, that's.. ridiculous bad luck. I'd say that familiar drop chance is anywhere from 1% to 5%, depending on the area/familiar in question (I ran through maybe 200 matches total today and have gotten about 4 familiars), so that's utterly crazy. I'm really sorry to hear that.
Anyways, these are all really great points. I do agree that making money needs to be made easier, especially through games -- Jigsaw is really tedious, Runestones isn't very much in the way of payout, and Coliseum can be unpredictable because of drop rates. Higher or Lower isn't money-making, period.
I'm certain that the staff are hard at work making more ways for us to earn treasure, though. The site's not much more than a month old, so there's bound to be a bit of a limitation on everything thus far. Flight Rising is still in its early stages.
(I do agree that waiting sucks, though, and instant gratification is great, etc, etc.)
The question of time spent on here is going to be present on any site like this-- people with a lot of extra time to devote are going to be off better than those who don't. On Subeta, you can sink extra time into quests or restocking; on Valenth, you can go around exchanging clicks with other people and hopefully hatch shiny hunts faster; on Global Pokedex Plus, you can click all the things and get the benefits from that... and so on and so forth.
It's summer right now, which explains why people have extra time. Unless you do summer courses, all of the high school and college kids are on vacation, so, naturally, they have extra time. (Just you wait until school starts again-- lulls are almost certain to happen.)
There does need to be more things done to be able to help the more "casual" players out, though.
Various thoughts:
- Game payout needs to be higher, or at least a little more balanced for the time that it requires.
- Coliseum could have a higher return -- "rare" drops such as Familiars and uncommon drops such as battle items could be worth more. Alternatively, increase the amount of treasure given from Leafy Packs / Fishscale Baskets / etc. Coliseum takes time, and even moreso if you want to farm in the first two areas, because to farm quickly and efficiently, you need a lv. 10+ dragon with good speed and attack, and that takes some time to achieve.
- Exaltation has been touched upon as of the most recent update, but I'd say that at least 15k treasure for an adult Plentiful breed at level 1 should be the absolute lowest. I'd hate to see it made possible to play a few games of Jigsaw and then be able to go snap up a hatchling-- even Plentiful dragons should be somewhat valuable for the absolute last resort to get a dragon out of your lair. I'm sure the market'll change once more treasure is put into the system through games and whatnot, though.
- I will admit that the fact that Imperials are given out through the Kickstarter is a little breaking, and does give those players an advantage. Yet, I'm certain that Imperials will gradually become more common in the future, and so that imbalance will even out. If all Imperials are bred to other Imperials or Wildclaws, their population will grow substantially. 30/35-day cooldown species have breeding booms, and then lulls, so we just need to wait for the Imperial population to grow along with the amount of treasure being put into the economy from future games / tweaks. As the population grows, there'll be more to meet demand, even with that cooldown in mind, and hopefully, by that point in the future, it won't be as impossible to earn enough to meet the market price. (And whoever said that Imperial breed-change scrolls won't be available in the future?)