Field Manual: A very over priced Accessory stone with little use. At 5,000 treasure, it is 5x the price of Discipline, and 1/4 the price of Ambush, while only providing a QoL (quality of life) feature of knowing the enemy's breath.
Field Manual should provide a little more than just a QoL feature imo, so what if it did?
I think Field Manual should show the player what each enemy is going do/attack on its next turn. This would bring the stone from a QoL only stone to an information stone while keeping the flavor of knowing about your enemies, and what they are likely (going) to do.
Pros:
- Improves the new player experience
- Removes some RNG allowing players to make better decisions
- Changes Field Manual from showing you knowledge you have (if you can remember it) to actually changing some gameplay like the other Accessory Stones
- Nicely keeps the flavor of knowing and understanding the coli enemies
- Shows what enemies are melee and mages at the start of battle
Cons:
- May require a coli rework to decide what enemies do before their turn
This change wouldn't change any 2 fod builds, but it would give support dragons another option to help players know and enjoy coli. I doubt this would replace Ambush, but I could see some players replacing a Discipline for one. And that's my goal: Give players a reason to use it
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(Don't ping the staff)
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