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TOPIC | Custom Apparel for Ancient Breeds
While I know Custom Apparel has been suggested before I believe the introduction of the ancients system warrants another look. So without further ado.

The introduction of the Ancient breeds has realized a subset of dragons that breaks FR's anatomy and line art rules. Furthermore, beyond the default basic appearance of these dragons, we are now in a place where we see breed specific genes. For this, we traded a faster rollout and diversity for the forbiddance of all existing individual clothing items.

Why not just get creative with skins and accents as we always have done, you ask? Well...

-Ancients get to break a few previously established barriers when it comes to preserving the line-art.
-Ancient Skin/Accent files only include basic line art, and none of the silhouette altering tertiary options for us to play with.
-Allowing both Custom apparel and skins would increase diversity to the somewhat inhibited ancient system.

So what would be the difference between the skin/accent system and a new clothing one?

Simply put, we can go outside Basic: Lineart.

Each file of the custom skins are already sized appropriately to be slapped on top of our dragons. Like other clothing a custom set would go above the line layer, and any other skins/accents it might be wearing. We would still be restricted to the bounding box all dragons already exist in.

Of course, having more freedom in expression would mean a few other restrictions would have to be in place. The few I can think of are...


1- Like all other FR apparel the custom must have a significant portion of its design elements encapsulated by line-art. (Making an element glow would be an example of an exception if the effect is subtle enough.)
2- The apparel is additive in nature and does not attempt to subtract elements without merit. IE: Giving a dragon a pirate peg-leg would be fine, but whiting out the entire leg to appear invisible is not.
3- Custom Loom does not attempt to falsify the dragons genes, element or eye-type.
4- Custom Loom reflects a concept that is more in-line with worn objects such as clothing, armor etc than skins/accents or genes (Obviously some overlap here but you get the spirit of the idea.)
5- Looms may be inspired by existing retired apparel but may not attempt to recreate it outright.
6- A dragon may only wear one custom clothing item (Whether the design is an entire outfit or just one small bracelet).
7- Custom Clothing is available only for Ancient breeds.

Now, of course, there are a few technical limitations as to how much you may have outside the lines etc that I personally won't get into since that's not my place- but you get the point.

Having more rules and freedom in kind will mean that the approval process is a bit worse on the FR staff then it is for skins/accents so I think it would be more than fair for the cost of custom clothing to be significantly more than it. (At least 50%)

Personally, I'd price them as one item and not bother with how much real estate the design takes up like the skin/accent pricing model- as people will continue to use these for small elements regardless.

(Also my apologies for any spelling grammar weirdness, I'm quite tired xD but I wanted to get the idea out.)
While I know Custom Apparel has been suggested before I believe the introduction of the ancients system warrants another look. So without further ado.

The introduction of the Ancient breeds has realized a subset of dragons that breaks FR's anatomy and line art rules. Furthermore, beyond the default basic appearance of these dragons, we are now in a place where we see breed specific genes. For this, we traded a faster rollout and diversity for the forbiddance of all existing individual clothing items.

Why not just get creative with skins and accents as we always have done, you ask? Well...

-Ancients get to break a few previously established barriers when it comes to preserving the line-art.
-Ancient Skin/Accent files only include basic line art, and none of the silhouette altering tertiary options for us to play with.
-Allowing both Custom apparel and skins would increase diversity to the somewhat inhibited ancient system.

So what would be the difference between the skin/accent system and a new clothing one?

Simply put, we can go outside Basic: Lineart.

Each file of the custom skins are already sized appropriately to be slapped on top of our dragons. Like other clothing a custom set would go above the line layer, and any other skins/accents it might be wearing. We would still be restricted to the bounding box all dragons already exist in.

Of course, having more freedom in expression would mean a few other restrictions would have to be in place. The few I can think of are...


1- Like all other FR apparel the custom must have a significant portion of its design elements encapsulated by line-art. (Making an element glow would be an example of an exception if the effect is subtle enough.)
2- The apparel is additive in nature and does not attempt to subtract elements without merit. IE: Giving a dragon a pirate peg-leg would be fine, but whiting out the entire leg to appear invisible is not.
3- Custom Loom does not attempt to falsify the dragons genes, element or eye-type.
4- Custom Loom reflects a concept that is more in-line with worn objects such as clothing, armor etc than skins/accents or genes (Obviously some overlap here but you get the spirit of the idea.)
5- Looms may be inspired by existing retired apparel but may not attempt to recreate it outright.
6- A dragon may only wear one custom clothing item (Whether the design is an entire outfit or just one small bracelet).
7- Custom Clothing is available only for Ancient breeds.

Now, of course, there are a few technical limitations as to how much you may have outside the lines etc that I personally won't get into since that's not my place- but you get the point.

Having more rules and freedom in kind will mean that the approval process is a bit worse on the FR staff then it is for skins/accents so I think it would be more than fair for the cost of custom clothing to be significantly more than it. (At least 50%)

Personally, I'd price them as one item and not bother with how much real estate the design takes up like the skin/accent pricing model- as people will continue to use these for small elements regardless.

(Also my apologies for any spelling grammar weirdness, I'm quite tired xD but I wanted to get the idea out.)
tumblr_nh64rms0ri1qmza3yo5_r1_250.png Plagueisweenies2k15
I’d rather not. If players were allowed to do skins/accents that went out of the lineart by a degree it would’ve fairly subjective on how much is too much and may lead to far more issues than it solves
I’d rather not. If players were allowed to do skins/accents that went out of the lineart by a degree it would’ve fairly subjective on how much is too much and may lead to far more issues than it solves
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[quote name="DragonSage" date="2019-06-09 11:24:55" ] I’d rather not. If players were allowed to do skins/accents that went out of the lineart by a degree it would’ve fairly subjective on how much is too much and may lead to far more issues than it solves [/quote] Given that FR already has metrics to distinguish between a skin vs an accent, the same could be applied to how much of a custom clothing design enters the background area. I personally didn't set limits for it- but they would be the authority of how much would be too much. More restrictions- more effort on their end to approve designs of course, but that's why it would be more expensive.
DragonSage wrote on 2019-06-09 11:24:55:
I’d rather not. If players were allowed to do skins/accents that went out of the lineart by a degree it would’ve fairly subjective on how much is too much and may lead to far more issues than it solves

Given that FR already has metrics to distinguish between a skin vs an accent, the same could be applied to how much of a custom clothing design enters the background area. I personally didn't set limits for it- but they would be the authority of how much would be too much.

More restrictions- more effort on their end to approve designs of course, but that's why it would be more expensive.
tumblr_nh64rms0ri1qmza3yo5_r1_250.png Plagueisweenies2k15
Honestly if this is introduced for ancient breeds everyone would be angry that the modern breeds don't get it. I'd rather the ancient breeds be a limited functionality thing, not an arguably superior functionality thing.
Honestly if this is introduced for ancient breeds everyone would be angry that the modern breeds don't get it. I'd rather the ancient breeds be a limited functionality thing, not an arguably superior functionality thing.
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[quote name="Shenzai" date="2019-06-09 11:39:29" ] Honestly if this is introduced for ancient breeds everyone would be angry that the modern breeds don't get it. I'd rather the ancient breeds be a limited functionality thing, not an arguably superior functionality thing. [/quote] The limited functionality isn't something that exists for the sake of making modern breeds more appealing-but for making the implementation of ancient breeds faster. Given that certain ancient genes break the rules skins/accents cannot in a very big way the current system simply isn't up to date for accommodating them. -How do you make a skin for gnarlhorn/scorp/shard if the custom skin/accent line art doesn't have them -How do you allow skins to be made for gnarlhorn tundras but go against rules if they don't have gnarlhorn genes. These are problems that will only get worse as more ancients and ancient exclusive terts come out. What I suggested is just the most straightforward solution-albeit missing the specifics of how much/too much. If somewhere down the line FR was comfortable with a custom outfit skin for modern dragons I'd have no retort. And while plenty would complain about it-they probably weren't buying custom skins to begin with.
Shenzai wrote on 2019-06-09 11:39:29:
Honestly if this is introduced for ancient breeds everyone would be angry that the modern breeds don't get it. I'd rather the ancient breeds be a limited functionality thing, not an arguably superior functionality thing.

The limited functionality isn't something that exists for the sake of making modern breeds more appealing-but for making the implementation of ancient breeds faster.

Given that certain ancient genes break the rules skins/accents cannot in a very big way the current system simply isn't up to date for accommodating them.

-How do you make a skin for gnarlhorn/scorp/shard if the custom skin/accent line art doesn't have them
-How do you allow skins to be made for gnarlhorn tundras but go against rules if they don't have gnarlhorn genes.

These are problems that will only get worse as more ancients and ancient exclusive terts come out. What I suggested is just the most straightforward solution-albeit missing the specifics of how much/too much.

If somewhere down the line FR was comfortable with a custom outfit skin for modern dragons I'd have no retort. And while plenty would complain about it-they probably weren't buying custom skins to begin with.
tumblr_nh64rms0ri1qmza3yo5_r1_250.png Plagueisweenies2k15
No thanks. It sounds more like what you want is to be able to make skins for the line breaking terts, which I support, but only within the lines of those genes.

That issue can be remedied by simply allowing users to follow the lines of the tert, and release PSDs with the line breaking terts.

It would be up to users if they want to use said skins on dragons without those particular terts, but it wouldn't technically break the line art rule, since it IS following the line art of the dragon.

It would break that particular dragon's line art, but not the 'official' line art for the breed. (and yes, I would support something like this for gembond and spines and other genes that break the line art on modern dragons.)

However, I do not want custom apparel for ancients (or moderns). I have given my reasons for that on other threads.
No thanks. It sounds more like what you want is to be able to make skins for the line breaking terts, which I support, but only within the lines of those genes.

That issue can be remedied by simply allowing users to follow the lines of the tert, and release PSDs with the line breaking terts.

It would be up to users if they want to use said skins on dragons without those particular terts, but it wouldn't technically break the line art rule, since it IS following the line art of the dragon.

It would break that particular dragon's line art, but not the 'official' line art for the breed. (and yes, I would support something like this for gembond and spines and other genes that break the line art on modern dragons.)

However, I do not want custom apparel for ancients (or moderns). I have given my reasons for that on other threads.

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I used to disagree with this but I no longer do
I support this.
I know it's unpopular but

I genuinely don't think it would create as many issues as people think.

I used to disagree with this but I no longer do
I support this.
I know it's unpopular but

I genuinely don't think it would create as many issues as people think.

No support. It was stated when ancient breeds were announced that they will not be able to wear apparel.
No support. It was stated when ancient breeds were announced that they will not be able to wear apparel.
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