[NerdMode]
Quote:
In Pokemon, for example, a dodge is based on the Speed stat
In reality, in pokemon games accuracy and speed are completely different.
Each attack has its own individual accuracy and normally, the most powerful attacks have the lower accuracy.
For example: you could teach Hydro Pump to your pokemon; it has 110 power but an accuracy of 80%. If you don't want to deal with that 80%, you could always go for Surf or Scald, that have both 100% in exchange of less power.
It also says a lot that in most formats in Pokemon Showdown - an online Pokemon battle site - there is an "Evasion Clause" that
bans all attacks that only rise evasion.
This is not official in any way but this is still the biggest competitive pokemon community.
[/NerdMode]
The Coli right now is a money machine. You go there to get loot and level up dragons to sell or exalt, not to put your team to the test, specially when you can practically keep fighting forever by having 1 healer in your team - not even a fully leveled one.
Dodging right now doesn't add anything to the experience. Unlike pokemon, there isn't enough options to choose between the more powerful attack or the more accurate one. And there is no way to outsmart the dodge mechanic.
The Agi changes - that may or may not happen - are meant to give us a way to stop dodging from happening is so we choose, but this changes would do nothing. The dodge rate might look exactly as it does right now or it might be so devastating that stat points will have to be taken from Str and Qck, making battles even slower and enemies even more brutal with the only added bonus of not failing every single attack.
As the system is right now, dodging should be turned off. If they really want to keep going with the Agi update, I would like to see multiple battlestones that also use this stat, like a stone that hits multiple times and the amount of hits is dependant on Agi.