Well, I still think that increasing the drop amounts on higher levels of food & keeping the 15 gather turns will be plenty good at ensuring enough food is gained too. Like getting to level 20 & having 2-6 items drop instead of the 1-5 chance of the lower levels. Increasing so on up the chain at various level increases & probably plateauing at some point.
of all the ideas I think the increase based on leveling up in gathering is the most balanced means to gaining more turns. It is the only means that ensures everyone 's game needs & play type are addressed (all others exclude a group or force a play out of people which means that overall it is still a problem). It makes sure that you have more ability based on work you've given the game. Which ensure you are gaining based on time, effort, & growth instead of just plugging money & paying your way up or premature boosting yourself (like buying lair upgrades, items, or buying spots will do). It balances & creates fairness through consistency & equality. No one has to rely on chance or luck which events, waiting for messages, etc and things of that process create. They will have results within the planned amount of time as long as they make the effort.
Since we are talking about adding gather turns permanent, I do feel that the level increase for the gain should be around 20+ per area that hits the required amount. Otherwise it will hit too quickly & result in flooding people with food & items they don't have use for or should not have easy access to. Making a higher number to gain will ensure that people are gaining the ability more when they need it, than when they have it. As it is now, I've been here less than a month & am already at level 5 in my areas. Which makes reaching level 20 not long to do (maybe 3 months). My dragons are not breeding fast enough to get overwhelmed before that point. This I really wouldn't need more food before that point.
of all the ideas I think the increase based on leveling up in gathering is the most balanced means to gaining more turns. It is the only means that ensures everyone 's game needs & play type are addressed (all others exclude a group or force a play out of people which means that overall it is still a problem). It makes sure that you have more ability based on work you've given the game. Which ensure you are gaining based on time, effort, & growth instead of just plugging money & paying your way up or premature boosting yourself (like buying lair upgrades, items, or buying spots will do). It balances & creates fairness through consistency & equality. No one has to rely on chance or luck which events, waiting for messages, etc and things of that process create. They will have results within the planned amount of time as long as they make the effort.
Since we are talking about adding gather turns permanent, I do feel that the level increase for the gain should be around 20+ per area that hits the required amount. Otherwise it will hit too quickly & result in flooding people with food & items they don't have use for or should not have easy access to. Making a higher number to gain will ensure that people are gaining the ability more when they need it, than when they have it. As it is now, I've been here less than a month & am already at level 5 in my areas. Which makes reaching level 20 not long to do (maybe 3 months). My dragons are not breeding fast enough to get overwhelmed before that point. This I really wouldn't need more food before that point.