The Dragon Clans of Sorineth. (Warrior Cat crossover)
Hello-hello! I see that you have stumbled across this topic! This is a warrior cats crossover just with dragons! Mechanics will be all explained below. You do NOT have to have read ANY of the warrior cats books.
no user 'lamenting' are the two mods of ithis form! Have any questions, just inquire away~
How it works is rather similar to actual dragon training, just with less complications and that you don't actually have to have that dragon levelled in the Coli and that there is no way for other dragons to tell another dragons level except through actually going and fighting. The way you RP fights is also dictated on your "stats"
Strength: Increases damage with physical attacks
Agility: Increases ability to dodge and evade
Vitality: Increases health
Quickness: Increases turn frequency/how many blows you can land in a post or without your opponent fighting back
Intellect: Increases critical strike rates
Defence: Decreases physical damage(not the same as having high health)
Mind: Increases fortune and odds
Stones DO not matter. Levels do not matter, an apprentice would not be as powerful as a mentor, but would still have stat points to show what build. Be reasonable on this part. Elemental weaknesses do matter.
Territory and clans!
Shineclan, clan of brilliance. Light, Ice, Water, (elements available to be born into)
Shineclan is a clan which only fields of snow and such remain. Without any foliage in the parts of the clan closer inwards and away from the border, only light can be seen reflecting of beads of crystallized water frozen into ice. The clan's only shelter are caves, dug into the earth as a rather large hole that clan mates still can't fathom how they came to be. The hole is completely cylindrical except for crevices at the side which contain nests of dragons. Each nest is large enough to hold three imperials, but only that and heavy enough to hold three guardians. You may have someone sleep I the same nest as you, doesn't have to be your lover, but could be your littermate. That is also acceptable. Crevices in the wall of the hole are rather close packed, enough for even a non-spiral dragons to stick their head out and talk to the neighbour. At top is the rather large leader's nest and right next to it a smaller deputie's nest. The crevice of the leader's nest is more over hanging so that the leader is able to aid announcements with everyone hearing. The warriors den is a lower ring of nests. Then it's apprentice's nests which are rather smaller. Then the nursery cluster, one large crevice that circles the circle wall of the hole near the bottom. The healer's den is at the bottom, at the floor around a large circle of snow cleaned into the middle as a "crash zone" for many dragons plummet into the hole and crash straight down. The walls are also decorated with jewels. The snow is in quantities that even with the foot steps of dragons, it will still be the same height, and so that the snow will always be fresh. All training takes place outside the dens. The camp area is filled with snow and once outside the inner area, there are evergreen trees and dead trees everywhere, ideal place apart from the tundra to hunt. Once edging the border of Scarclan, the ground is barren and rocky, this is the ideal place for dryland herb collecting. Snakes and lizards and birds are valued if a bit scares prey.
One's of Shineclan are well knowledged and confident and bold. Yet they are ones to be humble as seen fit, being rather well behaved. Yet not pacifists, they will fight when seen fit, be it driven by emotional pain and things such as revenge, they are the fiercest clan. They are combat oriented, though lack numbers and resources.
Scarclan, the clan of passion. Plague, Earth, Fire, Lightning (elements available to born into)
Scarclan's territory is one of wide expanse. The earth is dry and has several ravines deep into their territory along with death and barley surviving trees and ravines heated by the soothing song of the fire within the earth. The camp is in a large ravine that holds several dry wood hollows which form dens. The dens are in the logs and each have shelves for whatever trinkets the dragons want to keep. The trees are large but hollowed out manually and trees killed by diseases. The warriors den is large enough, but not enough to have each dragon in there own section. It's a compact fit, and they have to use nests made out of either dried plants, feathers, or pelts of their prey. On a hollow at the top of the warrior's trunk is the leader's den and deputies. They both share a den together. The only way to get up is to fly up or climb. This is the only clan with land born dragons. On the branch is where announcements come in form the leaders. Outside of the device main camp are two areas. There is a tiny dormant volcano at the edge of the end of their territory. This is no place to hunt, many herbs grow flourishingly out of the nutritious volcanic ashes. At the border between Shineclan is this large expanse filled with scarce snakes and large birds that make good prey if the me can hunt in the sky. On the other side is a expanse(much like the shifting expanse) It's humid and many migrating mammals live here, best source of prey in Scarclan. Lightning tends to strike the expanse leaving scars in the ground along with the constant linger of clouds in the sky.
Scarclaner's are passionate and feel strongly about whatever they support even if it may be out loud or veiled by a curtain. Their opinion and their passions hold strong and aren't easy to go astray or get conned. They are also cunning and resourceful. They are also the most hunting oriented and never go hungry and have a large population.
Sereneclan, the clan of unity. Arcane, Wind, Shadow, Nature (elements available to the born into)
Sereneclan is a clan found in a beautiful forest. It's center area camp has tons of large trees that dragons have built many straw nests out of and woven into the branches of the tree with extreme skill. The largest tree there. There is a large hollow in the tree as a den for the hatchlings and the brood mothers which also has the medicine healer dragon in the back area of the hollow. Warriors and apprentices can do there nests wherever in camp and however they want just in camp. Everywhere there are plants and herbs that can be used for medical purposes in camp and around every area of territory. The area next to scar clan has a Lessing of trees and bamboo forest great for training and sunning self on, with rare tiny morsels of prey that are plump and fat. The area next to Shineclan is rather creepy and abandoned with a tiny stream of melted ice supplying a steam and then there is the forest where powerful "prey" runs wild and dragons are not dominate in the shadowy brambles wood. Several dragons have to be sent out at a time for hunting and more than enough dragons have gotten lost. Any prey caught back can feed the WHOLE clan for a day. Large things lurk in the forest, and it's hard to catch somethings small without running into a hunter.
Sereneclan is full of dragons who are good natured, humorous and tricksters! With their cheerful nature and knowledge over the terrain, it's not really needy to face this clan except for its plentiful amount of herbs and resources. Hardy any dragons die from wounds and diseases. They are healing and planning oriented and tend not to go hungry with a medium population.
~Shineclan~
Leader
Deputy
Medicine Dragon
Open!
Warrior
Open!
Apprentice
Open!
Broodmother
Open!
Hatchling
Open!
Elder
Open!
~Scar Clan~
Leader
Deputy
Open!
Medicine Dragon
Open!
Warrior
Open!
Apprentice
Open!
Broodmother
Open!
Hatchling
Open!
Elder
Open!
~Sereneclan~
Leader
Deputy
Open!
Medicine Dragon
Open!
Warrior
Open!
Apprentice
Open!
Broodmother
Open!
Hatchling
Open!
Elder
Open!
Other notes:
No magic.
All dragons are around the same sizeish. The larger breeds still being larger than other breeds, but all so that they could have children reasonably and share a den together.
The food you hunt are Coli monsters, not any beastclans though.
You can't survive on anything other than things hunted. There are no "gatherers"
Clothes can be worn, but be realistic.
Dragon's can't read very well.
It's somewhat primitively living.
No familiars.
( Delete everything in brackets )
Rules!
This roleplay is semi literate. A uncaptilized "i" here and there are okay along with errors, but make a conscious effort to make roleplaying less strenuous for all of us~
If a characteris rude, dosen't mean the roleplayer is rude! If the roleplayer is rude tho, please report and they will be services depending on situation!
Please post atleast seven times a week and be on 4 days of the week! Absences and business is fine and understandable, but please inform us about scedual activeness and anything that comes up! Thank you
Hello-hello! I see that you have stumbled across this topic! This is a warrior cats crossover just with dragons! Mechanics will be all explained below. You do NOT have to have read ANY of the warrior cats books.
no user 'lamenting' are the two mods of ithis form! Have any questions, just inquire away~
How it works is rather similar to actual dragon training, just with less complications and that you don't actually have to have that dragon levelled in the Coli and that there is no way for other dragons to tell another dragons level except through actually going and fighting. The way you RP fights is also dictated on your "stats"
Strength: Increases damage with physical attacks
Agility: Increases ability to dodge and evade
Vitality: Increases health
Quickness: Increases turn frequency/how many blows you can land in a post or without your opponent fighting back
Intellect: Increases critical strike rates
Defence: Decreases physical damage(not the same as having high health)
Mind: Increases fortune and odds
Stones DO not matter. Levels do not matter, an apprentice would not be as powerful as a mentor, but would still have stat points to show what build. Be reasonable on this part. Elemental weaknesses do matter.
Territory and clans!
Shineclan, clan of brilliance. Light, Ice, Water, (elements available to be born into)
Shineclan is a clan which only fields of snow and such remain. Without any foliage in the parts of the clan closer inwards and away from the border, only light can be seen reflecting of beads of crystallized water frozen into ice. The clan's only shelter are caves, dug into the earth as a rather large hole that clan mates still can't fathom how they came to be. The hole is completely cylindrical except for crevices at the side which contain nests of dragons. Each nest is large enough to hold three imperials, but only that and heavy enough to hold three guardians. You may have someone sleep I the same nest as you, doesn't have to be your lover, but could be your littermate. That is also acceptable. Crevices in the wall of the hole are rather close packed, enough for even a non-spiral dragons to stick their head out and talk to the neighbour. At top is the rather large leader's nest and right next to it a smaller deputie's nest. The crevice of the leader's nest is more over hanging so that the leader is able to aid announcements with everyone hearing. The warriors den is a lower ring of nests. Then it's apprentice's nests which are rather smaller. Then the nursery cluster, one large crevice that circles the circle wall of the hole near the bottom. The healer's den is at the bottom, at the floor around a large circle of snow cleaned into the middle as a "crash zone" for many dragons plummet into the hole and crash straight down. The walls are also decorated with jewels. The snow is in quantities that even with the foot steps of dragons, it will still be the same height, and so that the snow will always be fresh. All training takes place outside the dens. The camp area is filled with snow and once outside the inner area, there are evergreen trees and dead trees everywhere, ideal place apart from the tundra to hunt. Once edging the border of Scarclan, the ground is barren and rocky, this is the ideal place for dryland herb collecting. Snakes and lizards and birds are valued if a bit scares prey.
One's of Shineclan are well knowledged and confident and bold. Yet they are ones to be humble as seen fit, being rather well behaved. Yet not pacifists, they will fight when seen fit, be it driven by emotional pain and things such as revenge, they are the fiercest clan. They are combat oriented, though lack numbers and resources.
Scarclan, the clan of passion. Plague, Earth, Fire, Lightning (elements available to born into)
Scarclan's territory is one of wide expanse. The earth is dry and has several ravines deep into their territory along with death and barley surviving trees and ravines heated by the soothing song of the fire within the earth. The camp is in a large ravine that holds several dry wood hollows which form dens. The dens are in the logs and each have shelves for whatever trinkets the dragons want to keep. The trees are large but hollowed out manually and trees killed by diseases. The warriors den is large enough, but not enough to have each dragon in there own section. It's a compact fit, and they have to use nests made out of either dried plants, feathers, or pelts of their prey. On a hollow at the top of the warrior's trunk is the leader's den and deputies. They both share a den together. The only way to get up is to fly up or climb. This is the only clan with land born dragons. On the branch is where announcements come in form the leaders. Outside of the device main camp are two areas. There is a tiny dormant volcano at the edge of the end of their territory. This is no place to hunt, many herbs grow flourishingly out of the nutritious volcanic ashes. At the border between Shineclan is this large expanse filled with scarce snakes and large birds that make good prey if the me can hunt in the sky. On the other side is a expanse(much like the shifting expanse) It's humid and many migrating mammals live here, best source of prey in Scarclan. Lightning tends to strike the expanse leaving scars in the ground along with the constant linger of clouds in the sky.
Scarclaner's are passionate and feel strongly about whatever they support even if it may be out loud or veiled by a curtain. Their opinion and their passions hold strong and aren't easy to go astray or get conned. They are also cunning and resourceful. They are also the most hunting oriented and never go hungry and have a large population.
Sereneclan, the clan of unity. Arcane, Wind, Shadow, Nature (elements available to the born into)
Sereneclan is a clan found in a beautiful forest. It's center area camp has tons of large trees that dragons have built many straw nests out of and woven into the branches of the tree with extreme skill. The largest tree there. There is a large hollow in the tree as a den for the hatchlings and the brood mothers which also has the medicine healer dragon in the back area of the hollow. Warriors and apprentices can do there nests wherever in camp and however they want just in camp. Everywhere there are plants and herbs that can be used for medical purposes in camp and around every area of territory. The area next to scar clan has a Lessing of trees and bamboo forest great for training and sunning self on, with rare tiny morsels of prey that are plump and fat. The area next to Shineclan is rather creepy and abandoned with a tiny stream of melted ice supplying a steam and then there is the forest where powerful "prey" runs wild and dragons are not dominate in the shadowy brambles wood. Several dragons have to be sent out at a time for hunting and more than enough dragons have gotten lost. Any prey caught back can feed the WHOLE clan for a day. Large things lurk in the forest, and it's hard to catch somethings small without running into a hunter.
Sereneclan is full of dragons who are good natured, humorous and tricksters! With their cheerful nature and knowledge over the terrain, it's not really needy to face this clan except for its plentiful amount of herbs and resources. Hardy any dragons die from wounds and diseases. They are healing and planning oriented and tend not to go hungry with a medium population.
~Shineclan~
Leader
Deputy
Medicine Dragon
Open!
Warrior
Open!
Apprentice
Open!
Broodmother
Open!
Hatchling
Open!
Elder
Open!
~Scar Clan~
Leader
Deputy
Open!
Medicine Dragon
Open!
Warrior
Open!
Apprentice
Open!
Broodmother
Open!
Hatchling
Open!
Elder
Open!
~Sereneclan~
Leader
Deputy
Open!
Medicine Dragon
Open!
Warrior
Open!
Apprentice
Open!
Broodmother
Open!
Hatchling
Open!
Elder
Open!
Other notes:
No magic.
All dragons are around the same sizeish. The larger breeds still being larger than other breeds, but all so that they could have children reasonably and share a den together.
The food you hunt are Coli monsters, not any beastclans though.
You can't survive on anything other than things hunted. There are no "gatherers"
Clothes can be worn, but be realistic.
Dragon's can't read very well.
It's somewhat primitively living.
No familiars.
Code:
[center]
(Dragon pic/link. Screed stuff works to)
Name:
Gender:
Clan:
Past(not nessasary):
Personality
Rank:
Likes:
Dislikes:
Rules!
This roleplay is semi literate. A uncaptilized "i" here and there are okay along with errors, but make a conscious effort to make roleplaying less strenuous for all of us~
If a characteris rude, dosen't mean the roleplayer is rude! If the roleplayer is rude tho, please report and they will be services depending on situation!
Please post atleast seven times a week and be on 4 days of the week! Absences and business is fine and understandable, but please inform us about scedual activeness and anything that comes up! Thank you