[center]Hello! I am Dream and I love coli challenges. I love them so much that I sometimes can't decide which one I want to work on, so why not work on all of them at once lol
The point of this thread is to keep track of all my active coli challenges. I have started some of these challenges sometimes multiple times but I have never actually completed a single one lool
Each challenge has its own individual rules but as an entire general rule I can only actively be working on one challenge at a time. That just means whatever venue I am grinding in at the time, only ONE challenge can earn progress at once. I can pause whatever challenge I am doing and start a different one, but I cannot work on more than one at the same time. Since this is just for fun and I have the attention span of a gnat, I like jumping around challenges (probably the reason i've never actually finished one lol)
I know the title says personal, but feel free to comment as well if you are also doing any of the same challenges! I love doing challenges side by side with other people, maybe even races [emoji=sandsurge winking size=2]
[size=4][b][u]INDEX[/u][/b][/size]
i. [url=https://www1.flightrising.com/forums/qnc/3274305/1#post_55109570]Randomizer Rumble[/url]
ii. [url=https://www1.flightrising.com/forums/qnc/3274305/1#post_55109571]Long Drop Challenge[/url]
iii. [url=https://www1.flightrising.com/forums/qnc/3274305/1#post_55109572]Big Drop Challenge[/url]
iv. [url=https://www1.flightrising.com/forums/qnc/3274305/1#post_55109573]Coliseum Scavenger Hunt[/url]
v. [url=https://www1.flightrising.com/forums/qnc/3274305/1#post_55109575]Completionist Challenge[/url]
[url=https://www1.flightrising.com/forums/qnc/3274305/3#post_55848353]My coli teams[/url]
[right][url=https://www1.flightrising.com/forums/cc/1985777/1]Coli Banners[/url][/right]
[/center]
Hello! I am Dream and I love coli challenges. I love them so much that I sometimes can't decide which one I want to work on, so why not work on all of them at once lol
The point of this thread is to keep track of all my active coli challenges. I have started some of these challenges sometimes multiple times but I have never actually completed a single one lool
Each challenge has its own individual rules but as an entire general rule I can only actively be working on one challenge at a time. That just means whatever venue I am grinding in at the time, only ONE challenge can earn progress at once. I can pause whatever challenge I am doing and start a different one, but I cannot work on more than one at the same time. Since this is just for fun and I have the attention span of a gnat, I like jumping around challenges (probably the reason i've never actually finished one lol)
I know the title says personal, but feel free to comment as well if you are also doing any of the same challenges! I love doing challenges side by side with other people, maybe even races
[center][size=5][u][b]Randomizer Rumble[/b][/u][/size]
This is by far one of my favourite coliseum challenges! It was originally posted by Limanya which you can find [url=https://www1.flightrising.com/forums/qnc/2716090/1#post_2716090]here[/url]!
What I love about this challenge is that there is no specific start or end. It can be used for endless coli grinding, but making it more engaging since coli grinding alone can be a bit boring sometimes.
A basic overview of the rules is that there are four tiers to choose from, each with varying level of coliseum monsters to fight (example, tier 1 is broad where as tier 3 is a single specific monster) Depending on which tier you are doing, you generate a number from the range of possible monsters to determine which one you are facing. You then generate a number between 1-100 to determine the number of that monster you have to fight and that's it!
[/center]
[quote=Tracker]
[url=https://www1.flightrising.com/forums/qnc/3274305/2#post_55634303]Fight 1[/url] | [url=https://www1.flightrising.com/forums/qnc/3274305/2#post_55642578]Fight 2[/url] | [url=https://www1.flightrising.com/forums/qnc/3274305/3#post_55642641]Fight 3[/url] | [url=https://www1.flightrising.com/forums/qnc/3274305/3#post_55744757]Fight 4[/url] | [url=https://www1.flightrising.com/forums/qnc/3274305/3#post_55746092]Fight 5[/url]
[/quote]
This is by far one of my favourite coliseum challenges! It was originally posted by Limanya which you can find here!
What I love about this challenge is that there is no specific start or end. It can be used for endless coli grinding, but making it more engaging since coli grinding alone can be a bit boring sometimes.
A basic overview of the rules is that there are four tiers to choose from, each with varying level of coliseum monsters to fight (example, tier 1 is broad where as tier 3 is a single specific monster) Depending on which tier you are doing, you generate a number from the range of possible monsters to determine which one you are facing. You then generate a number between 1-100 to determine the number of that monster you have to fight and that's it!
[center][size=5][u][b]Long Drop Challenge[/b][/u][/size]
Originally posted by Oria [url=https://www1.flightrising.com/forums/qnc/1971573#post_1971573]here[/url] the idea is that you grind in a venue until you get a full stack of 99 of whatever the first item drop you get!
[u]The Full Rules:[/u]
-Start in any venue! Once you start though, you're locked in one area until you finish the challenge and then move on to the next area. You can jump around to wherever you want as you farm!
-The very first battle you have, and the very first drop you have, that's the item you have to collect until you have a stack of 99! You are locked into that venue until you have a stack of 99
-To determine what your drop is, it's the very first thing that drops from the very first battle. Exceptions include, but are not limited to, familiar drops, boss drops, battle stones, and apparel drops. This is meant to be a challenge for fun, don't feel trapped by getting that drop that is impossible to get.
[quote=Tracker]
[center][size=5][u]Progress Hub![/u][/size][/center]
[center]5/22 Venues Completed[/center]
[center]Click the coli buttons to see notable drops![/center]
[columns]
[url=https://www1.flightrising.com/forums/qnc/3274305/1#post_55109969][img]http://flightrising.com/content/battle/images/venues/training_fields/_thumbnail.png[/img][/url]
[center]Done![/center]
[nextcol]
[url=https://www1.flightrising.com/forums/qnc/3274305/1#post_55119539][img]http://flightrising.com/content/battle/images/venues/woodland_border/_thumbnail.png[/img][/url]
[center]Done![/center]
[nextcol]
[url=https://www1.flightrising.com/forums/qnc/3274305/2#post_55559461][img]http://flightrising.com/content/battle/images/venues/scorched_forest/_thumbnail.png[/img][/url]
[center]Done![/center]
[/columns]
[columns]
[url=https://www1.flightrising.com/forums/qnc/3274305/2#post_55563249][img]http://flightrising.com/content/battle/images/venues/sandswept_delta/_thumbnail.png[/img][/url]
[center]Done![/center]
[nextcol]
[url=https://www1.flightrising.com/forums/qnc/3274305/3#post_55776682][img]https://flightrising.com/content/battle/images/venues/silk-strewn_wreckage/_thumbnail.png[/img][/url]
[center]Done![/center]
[nextcol]
[img]http://flightrising.com/content/battle/images/venues/blooming_grove/_thumbnail.png[/img]
[center]-[/center]
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[img]http://flightrising.com/content/battle/images/venues/forgotten_cave/_thumbnail.png[/img]
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[img]http://flightrising.com/content/battle/images/venues/bamboo_waterfall/_thumbnail.png[/img]
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[img]http://flightrising.com/content/battle/images/venues/thunderhead_savanna/_thumbnail.png[/img]
[center]-[/center]
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[url=https://www1.flightrising.com/forums/qnc/3274305/3#post_55833420][img]http://flightrising.com/content/battle/images/venues/redrock/_thumbnail.png[/img][/url]
[center]Working on[/center]
[nextcol]
[img]http://flightrising.com/content/battle/images/venues/waterway/_thumbnail.png[/img]
[center]-[/center]
[nextcol]
[img]http://flightrising.com/content/battle/images/venues/arena/_thumbnail.png[/img]
[center]-[/center]
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[img]http://flightrising.com/content/battle/images/venues/volcanic_vents/_thumbnail.png[/img]
[center]-[/center]
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[img]http://flightrising.com/content/battle/images/venues/rainsong_jungle/_thumbnail.png[/img]
[center]-[/center]
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[img]http://flightrising.com/html5/coliseum/images/venue/boreal_wood/_thumbnail.png[/img]
[center]-[/center]
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[img]http://flightrising.com/html5/coliseum/images/venue/crystalspine_pools/_thumbnail.png[/img]
[center]-[/center]
[nextcol]
[img]http://flightrising.com/html5/coliseum/images/venue/harpys_roost/_thumbnail.png[/img]
[center]-[/center]
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[img]http://flightrising.com/html5/coliseum/images/venue/ghostlight_ruins/_thumbnail.png[/img]
[center]-[/center]
[/columns]
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[img]http://flightrising.com/html5/coliseum/images/venue/mire/_thumbnail.png[/img]
[center]-[/center]
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[img]http://flightrising.com/html5/coliseum/images/venue/kelp_beds/_thumbnail.png[/img]
[center]-[/center]
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[img]http://flightrising.com/html5/coliseum/images/venue/golem_workshop/_thumbnail.png[/img]
[center]-[/center]
[/columns]
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[img]https://flightrising.com/content/battle/images/venues/forbidden_portal/_thumbnail.png[/img]
[center]-[/center]
[/quote]
[/center]
Originally posted by Oria here the idea is that you grind in a venue until you get a full stack of 99 of whatever the first item drop you get!
The Full Rules:
-Start in any venue! Once you start though, you're locked in one area until you finish the challenge and then move on to the next area. You can jump around to wherever you want as you farm!
-The very first battle you have, and the very first drop you have, that's the item you have to collect until you have a stack of 99! You are locked into that venue until you have a stack of 99
-To determine what your drop is, it's the very first thing that drops from the very first battle. Exceptions include, but are not limited to, familiar drops, boss drops, battle stones, and apparel drops. This is meant to be a challenge for fun, don't feel trapped by getting that drop that is impossible to get.
[center][size=5][u][b]Big Drop Challenge[/b][/u][/size]
I don't know who it was that originally posted this challenge but the idea is that you grind in a venue until you get a "big" drop (gene, egg etc) and that's basically it!
The items I consider big drops:
-Unhatched eggs
-Gene scrolls
-Eliminates
-Boss familiars (where applicable)
Some people also count the scenes and vistas as big drops for this challenge, but I personally do not to make it more challenging
[/center]
[quote=Tracker]
[center][size=5][u]Progress Hub![/u][/size][/center]
[center]1/22 Venues Completed[/center]
[center]Click the coli buttons to see notable drops![/center]
[columns]
[img]http://flightrising.com/content/battle/images/venues/training_fields/_thumbnail.png[/img]
[center]-[/center]
[nextcol]
[img]http://flightrising.com/content/battle/images/venues/woodland_border/_thumbnail.png[/img]
[center]-[/center]
[nextcol]
[img]http://flightrising.com/content/battle/images/venues/scorched_forest/_thumbnail.png[/img]
[center]-[/center]
[/columns]
[columns]
[img]http://flightrising.com/content/battle/images/venues/sandswept_delta/_thumbnail.png[/img]
[center]-[/center]
[nextcol]
[url=https://www1.flightrising.com/forums/qnc/3274305/2#post_55604827][img]https://flightrising.com/content/battle/images/venues/silk-strewn_wreckage/_thumbnail.png[/img][/url]
[center]Done![/center]
[nextcol]
[img]http://flightrising.com/content/battle/images/venues/blooming_grove/_thumbnail.png[/img]
[center]-[/center]
[/columns]
[columns]
[url=https://www1.flightrising.com/forums/qnc/3274305/2#post_55618915][img]http://flightrising.com/content/battle/images/venues/forgotten_cave/_thumbnail.png[/img][/url]
[center]Working on[/center]
[nextcol]
[img]http://flightrising.com/content/battle/images/venues/bamboo_waterfall/_thumbnail.png[/img]
[center]-[/center]
[nextcol]
[img]http://flightrising.com/content/battle/images/venues/thunderhead_savanna/_thumbnail.png[/img]
[center]-[/center]
[/columns]
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[img]http://flightrising.com/content/battle/images/venues/redrock/_thumbnail.png[/img]
[center]-[/center]
[nextcol]
[img]http://flightrising.com/content/battle/images/venues/waterway/_thumbnail.png[/img]
[center]-[/center]
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[img]http://flightrising.com/content/battle/images/venues/arena/_thumbnail.png[/img]
[center]-[/center]
[/columns]
[columns]
[url=https://www1.flightrising.com/forums/qnc/3274305/1#post_55129928][img]http://flightrising.com/content/battle/images/venues/volcanic_vents/_thumbnail.png[/img][/url]
[center]Done![/center]
[nextcol]
[img]http://flightrising.com/content/battle/images/venues/rainsong_jungle/_thumbnail.png[/img]
[center]-[/center]
[nextcol]
[img]http://flightrising.com/html5/coliseum/images/venue/boreal_wood/_thumbnail.png[/img]
[center]-[/center]
[/columns]
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[img]http://flightrising.com/html5/coliseum/images/venue/crystalspine_pools/_thumbnail.png[/img]
[center]-[/center]
[nextcol]
[img]http://flightrising.com/html5/coliseum/images/venue/harpys_roost/_thumbnail.png[/img]
[center]-[/center]
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[img]http://flightrising.com/html5/coliseum/images/venue/ghostlight_ruins/_thumbnail.png[/img]
[center]-[/center]
[/columns]
[columns]
[img]http://flightrising.com/html5/coliseum/images/venue/mire/_thumbnail.png[/img]
[center]-[/center]
[nextcol]
[img]http://flightrising.com/html5/coliseum/images/venue/kelp_beds/_thumbnail.png[/img]
[center]-[/center]
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[img]http://flightrising.com/html5/coliseum/images/venue/golem_workshop/_thumbnail.png[/img]
[center]-[/center]
[/columns]
[columns]
[img]https://flightrising.com/content/battle/images/venues/forbidden_portal/_thumbnail.png[/img]
[center]-[/center]
[/quote]
I don't know who it was that originally posted this challenge but the idea is that you grind in a venue until you get a "big" drop (gene, egg etc) and that's basically it!
The items I consider big drops:
-Unhatched eggs
-Gene scrolls
-Eliminates
-Boss familiars (where applicable)
Some people also count the scenes and vistas as big drops for this challenge, but I personally do not to make it more challenging
[center][size=5][u][b]Completionist Challenge[/b][/u][/size]
Found this challenge by Winterrox66 [url=https://www1.flightrising.com/forums/qnc/3177373#post_3177373]here[/url] and decided this seemed fun so I want to try it as well!
The goal is to "complete" all coliseum venues by (1) collecting all familiars; (2) collecting all vistas and scenes (when applicable); (3) collecting all the exclusive apparel (where applicable); and (4) collecting at least one unhatched egg, hatching it, and then posting the hatchling (Do not have to keep all of the hatches though if I do not want to, God knows I already have enough projects lol)
[/center]
[quote=Tracker]
[center][size=5][u]Progress Hub![/u][/size][/center]
[center]0/22 Venues Completed[/center]
[center]Click the coli buttons to see notable drops![/center]
[columns]
[img]http://flightrising.com/content/battle/images/venues/training_fields/_thumbnail.png[/img]
[center]-[/center]
[nextcol]
[img]http://flightrising.com/content/battle/images/venues/woodland_border/_thumbnail.png[/img]
[center]-[/center]
[nextcol]
[img]http://flightrising.com/content/battle/images/venues/scorched_forest/_thumbnail.png[/img]
[center]-[/center]
[/columns]
[columns]
[img]http://flightrising.com/content/battle/images/venues/sandswept_delta/_thumbnail.png[/img]
[center]-[/center]
[nextcol]
[img]https://flightrising.com/content/battle/images/venues/silk-strewn_wreckage/_thumbnail.png[/img]
[center]-[/center]
[nextcol]
[img]http://flightrising.com/content/battle/images/venues/blooming_grove/_thumbnail.png[/img]
[center]-[/center]
[/columns]
[columns]
[img]http://flightrising.com/content/battle/images/venues/forgotten_cave/_thumbnail.png[/img]
[center]-[/center]
[nextcol]
[img]http://flightrising.com/content/battle/images/venues/bamboo_waterfall/_thumbnail.png[/img]
[center]-[/center]
[nextcol]
[img]http://flightrising.com/content/battle/images/venues/thunderhead_savanna/_thumbnail.png[/img]
[center]-[/center]
[/columns]
[columns]
[img]http://flightrising.com/content/battle/images/venues/redrock/_thumbnail.png[/img]
[center]-[/center]
[nextcol]
[img]http://flightrising.com/content/battle/images/venues/waterway/_thumbnail.png[/img]
[center]-[/center]
[nextcol]
[img]http://flightrising.com/content/battle/images/venues/arena/_thumbnail.png[/img]
[center]-[/center]
[/columns]
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[img]http://flightrising.com/content/battle/images/venues/volcanic_vents/_thumbnail.png[/img]
[center]-[/center]
[nextcol]
[img]http://flightrising.com/content/battle/images/venues/rainsong_jungle/_thumbnail.png[/img]
[center]-[/center]
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[img]http://flightrising.com/html5/coliseum/images/venue/boreal_wood/_thumbnail.png[/img]
[center]-[/center]
[/columns]
[columns]
[url=https://www1.flightrising.com/forums/qnc/3274305/2#post_55133991][img]http://flightrising.com/html5/coliseum/images/venue/crystalspine_pools/_thumbnail.png[/img][/url]
[center]Working On[/center]
[nextcol]
[img]http://flightrising.com/html5/coliseum/images/venue/harpys_roost/_thumbnail.png[/img]
[center]-[/center]
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[img]http://flightrising.com/html5/coliseum/images/venue/ghostlight_ruins/_thumbnail.png[/img]
[center]-[/center]
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[img]http://flightrising.com/html5/coliseum/images/venue/mire/_thumbnail.png[/img]
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[img]http://flightrising.com/html5/coliseum/images/venue/kelp_beds/_thumbnail.png[/img]
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[img]http://flightrising.com/html5/coliseum/images/venue/golem_workshop/_thumbnail.png[/img]
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[/columns]
[columns]
[img]https://flightrising.com/content/battle/images/venues/forbidden_portal/_thumbnail.png[/img]
[center]-[/center]
[/quote]
Found this challenge by Winterrox66 here and decided this seemed fun so I want to try it as well!
The goal is to "complete" all coliseum venues by (1) collecting all familiars; (2) collecting all vistas and scenes (when applicable); (3) collecting all the exclusive apparel (where applicable); and (4) collecting at least one unhatched egg, hatching it, and then posting the hatchling (Do not have to keep all of the hatches though if I do not want to, God knows I already have enough projects lol)
An ornamental legband decorated with brown feathers and bones. It is held together with braided twine and sinew.
500
Familiars wrote:
Ceanothus Brawler
Familiar
Larger than the average mith, ceanothus miths frequently train to act as the vanguard of their fellows.
1500
Luna Mith
Familiar
This otherwordly insect's wings hum with a soothing melody.
1500
Ragepuff
Familiar
Sweetpuff and Ragepuff are actually of the same species. Couples typically consist of one of each disposition; one doting parent, and one ball of protective fury!
1500
Death's-Head Stag
Familiar
Some consider it a harbinger of misfortune, but most dismiss such omens as old-wyrm's tales. (KS-sponsored by Windswept.)
1500
Chipskink
Familiar
No acorn or insect resembling an acorn is safe.
1500
Mith Bruiser
Familiar
Enjoys throwing its weight around. Pity that weight means very little to most dragons.
1500
Frosted Pocketmouse
Familiar
Though they can thrive in a variety of climates, frosted pocketmice are known for their tenacity during harsh winters.
1500
Ember Mouse
Familiar
This mouse is no more flammable than any other.
1550
Emerald Webwing
Familiar
Warped by arcane energies, this twisted bird bears little resemblance to its parents. All its eyes are looking in different directions.
1525
Death's-Head Stag
Familiar
Some consider it a harbinger of misfortune, but most dismiss such omens as old-wyrm's tales. (KS-sponsored by Windswept.)
1500
Ceanothus Brawler
Familiar
Larger than the average mith, ceanothus miths frequently train to act as the vanguard of their fellows.
1500
Frosted Pocketmouse
Familiar
Though they can thrive in a variety of climates, frosted pocketmice are known for their tenacity during harsh winters.
1500
Mith Bruiser
Familiar
Enjoys throwing its weight around. Pity that weight means very little to most dragons.
1500
Brown-Spotted Mith
Familiar
These otherwise passive insectoids become enraged if you pick their flowers.
1500
Ruby Webwing
Familiar
This hummingbird never stops growing. Pray that it is not altered any further.
1550
Ragepuff
Familiar
Sweetpuff and Ragepuff are actually of the same species. Couples typically consist of one of each disposition; one doting parent, and one ball of protective fury!
1500
Crimson Emperor
Familiar
Despite its appearance, the Crimson Emperor is not a malignant creature. Its striking coloration is used to ward off predators. (KS-sponsored by Windswept.)
1600
Yellow-Throated Sparrowmouse
Familiar
Flocks of sparrowmice can frequently be heard rustling in the walls of poorly constructed lairs.
1500
Ruby Webwing
Familiar
This hummingbird never stops growing. Pray that it is not altered any further.
1550
Ragepuff
Familiar
Sweetpuff and Ragepuff are actually of the same species. Couples typically consist of one of each disposition; one doting parent, and one ball of protective fury!
1500
Mith Bruiser
Familiar
Enjoys throwing its weight around. Pity that weight means very little to most dragons.
1500
Battle Items wrote:
Meditate
Energy Stone
The caster will focus on the surrounding magical energies, generating a large amount of Breath. Reduces physical damage dealt by 75% for two turns.
25
Required Level: 1
Anticipate
Energy Stone
The caster steels themselves, reducing the damage of attacks made against them for the next turn, and generating 15 Breath when hit.
100
Required Level: 1
Thunder Slash
Ability Stone
An electrifying slash with paralyzing force. Deals close-combat Lightning damage to one target. May only be used by lightning dragons.
500
Required Level: 5
Contaminate
Ability Stone
Infects the target with a contagious rot. Has a chance to apply Virus. (Target takes damage from restorative abilities.) May only be used by plague dragons.
600
Required Level: 12
Thunder Slash
Ability Stone
An electrifying slash with paralyzing force. Deals close-combat Lightning damage to one target. May only be used by lightning dragons.
500
Required Level: 5
Magical Might Fragment
Augment Stone
When assigned, this fragment empowers one Arcane dragon with +2 Strength.
400
Required Level: 5
Sap
Ability Stone
A low damage bite attack that drains a small amount of health from the target and returns it to the caster.
550
Required Level: 3
Shred
Ability Stone
A medium damage melee attack. The target takes damage from bleeding for a short time.
250
Required Level: 1
Fiery Might Fragment
Augment Stone
When assigned, this fragment empowers one Fire dragon with +2 Strength.
400
Required Level: 5
Frozen Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Ice dragon with +2 Intellect.
400
Required Level: 5
Acuity Fragment
Augment Stone
When assigned, this fragment empowers one dragon of any element with +1 Intellect.
100
Required Level: 5
Might Fragment
Augment Stone
When assigned, this fragment empowers one dragon of any element with +1 Strength.
100
Required Level: 5
Fiery Might Fragment
Augment Stone
When assigned, this fragment empowers one Fire dragon with +2 Strength.
400
Required Level: 5
Contaminate
Ability Stone
Infects the target with a contagious rot. Has a chance to apply Virus. (Target takes damage from restorative abilities.) May only be used by plague dragons.
600
Required Level: 12
Sear
Ability Stone
A hot blast of flames that will sear the enemy. Has a chance to apply Burn. (Increases physical damage against the target.) May only be used by fire dragons.
600
Required Level: 12
Contuse
Ability Stone
Deals neutral magic damage and weakens the target, decreasing their offensive capabilities.
250
Required Level: 1
Sap
Ability Stone
A low damage bite attack that drains a small amount of health from the target and returns it to the caster.
550
Required Level: 3
Diseased Might Fragment
Augment Stone
When assigned, this fragment empowers one Plague dragon +2 Strength
400
Required Level: 5
Acuity Fragment
Augment Stone
When assigned, this fragment empowers one dragon of any element with +1 Intellect.
100
Required Level: 5
Acuity Fragment
Augment Stone
When assigned, this fragment empowers one dragon of any element with +1 Intellect.
100
Required Level: 5
Frozen Might Fragment
Augment Stone
When assigned, this fragment empowers one Ice dragon with +2 Strength.
400
Required Level: 5
Shred
Ability Stone
A medium damage melee attack. The target takes damage from bleeding for a short time.
250
Required Level: 1
Magical Might Fragment
Augment Stone
When assigned, this fragment empowers one Arcane dragon with +2 Strength.
400
Required Level: 5
Shock Bolt
Ability Stone
A focused bolt of electric energy. Deals Lightning damage to one target. May only be used by lightning dragons.
500
Required Level: 5
Contuse
Ability Stone
Deals neutral magic damage and weakens the target, decreasing their offensive capabilities.
250
Required Level: 1
Sap
Ability Stone
A low damage bite attack that drains a small amount of health from the target and returns it to the caster.
550
Required Level: 3
Sap
Ability Stone
A low damage bite attack that drains a small amount of health from the target and returns it to the caster.
550
Required Level: 3
Dark Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Shadow dragon with +2 Intellect.
400
Required Level: 5
Anticipate
Energy Stone
The caster steels themselves, reducing the damage of attacks made against them for the next turn, and generating 15 Breath when hit.
100
Required Level: 1
Scratch
Energy Stone
A low damage scratching attack that generates some Breath.
25
Required Level: 1
Sear
Ability Stone
A hot blast of flames that will sear the enemy. Has a chance to apply Burn. (Increases physical damage against the target.) May only be used by fire dragons.
600
Required Level: 12
Shining Might Fragment
Augment Stone
When assigned, this fragment empowers one Light dragon with +2 Strength
400
Required Level: 5
Acuity Fragment
Augment Stone
When assigned, this fragment empowers one dragon of any element with +1 Intellect.
100
Required Level: 5
Minor Health Potion
Battle Item
A potion that heals your dragon for 100 health.
25
Required Level: 1
x33
Specialty wrote:
Scene: Voyage of the Tenacity
Scene
Scenes are colorful backdrops that can be equipped to a dragon to further customize their individual profile.
500
Scene: Voyage of the Tenacity
Scene
Scenes are colorful backdrops that can be equipped to a dragon to further customize their individual profile.
500
Scene: Voyage of the Tenacity
Scene
Scenes are colorful backdrops that can be equipped to a dragon to further customize their individual profile.
500
Secondary Gene: Morph
Specialty Items
A scroll that will change the secondary gene of one dragon to Morph. This item can only be used once and will disappear after it has been applied.
500
Primary Gene: Python
Specialty Items
A scroll that will change the primary gene of one dragon to Python. This item can only be used once and will disappear after it has been applied.
500
Vista: Training Fields
Forum Vista
Forum Vistas are cosmetic backgrounds that add flair to your forum posts. Applying this forum vista will consume the item and make it available in your Account Options. A forum vista can only be applied once per account.
500
Scene: Training Fields
Scene
Scenes are colorful backdrops that can be equipped to a dragon to further customize their individual profile.
500
Scene: Voyage of the Tenacity
Scene
Scenes are colorful backdrops that can be equipped to a dragon to further customize their individual profile.
500
Tertiary Gene: Flecks
Specialty Items
A scroll that will change the tertiary gene of one dragon to Flecks. This item can only be used once and will disappear after it has been applied.
500
Scene: Voyage of the Tenacity
Scene
Scenes are colorful backdrops that can be equipped to a dragon to further customize their individual profile.
500
Scene: Voyage of the Tenacity
Scene
Scenes are colorful backdrops that can be equipped to a dragon to further customize their individual profile.
500
Scene: Voyage of the Tenacity
Scene
Scenes are colorful backdrops that can be equipped to a dragon to further customize their individual profile.
500
Scene: Voyage of the Tenacity
Scene
Scenes are colorful backdrops that can be equipped to a dragon to further customize their individual profile.
500
Scene: Voyage of the Tenacity
Scene
Scenes are colorful backdrops that can be equipped to a dragon to further customize their individual profile.
500
Scene: Training Fields
Scene
Scenes are colorful backdrops that can be equipped to a dragon to further customize their individual profile.
500
Scene: Voyage of the Tenacity
Scene
Scenes are colorful backdrops that can be equipped to a dragon to further customize their individual profile.
500
Scene: Training Fields
Scene
Scenes are colorful backdrops that can be equipped to a dragon to further customize their individual profile.
500
Scene: Voyage of the Tenacity
Scene
Scenes are colorful backdrops that can be equipped to a dragon to further customize their individual profile.
500
Scene: Voyage of the Tenacity
Scene
Scenes are colorful backdrops that can be equipped to a dragon to further customize their individual profile.
500
Other wrote:
Broken Flower Pot
Chests
Someone treasured these plants.
0
x35
Leafy Pack
Chests
Assembled from woven vines and tough broad leaves. There's something inside.
0
x13
Started 9/20/2023
Ended 9/22/2023
Total Grind Time: 4 hours 28 minutes
These small freshwater eels were introduced to many rivers near dragon lairs to help keep the leech population in check.
21
2
99/99 Notable Drops:
Apparel wrote:
Date Plumed Jabbot
Apparel
A showy cluster of large, bouncy feathers bound by costume jewelry.
500
Date Plumed Mantle
Apparel
A showy cluster of large, bouncy feathers bound by costume jewelry.
500
Tropical Birdskull Wingpiece
Apparel
A long spindle of twine beaded with pink baubles and trinkets. There are feathers strung along each thread.
1550
Date Plumed Corsage
Apparel
A showy cluster of large, bouncy feathers bound by costume jewelry.
500
Familiars wrote:
Blooming Strangler
Familiar
A strangler in bloom is at the end of its life cycle. It is ready to reproduce.
1675
Clown Charger
Familiar
The clown charger's skin is poisonous. Most dragons consider eating them to be more trouble than hunting them.
1900
Janustrap
Familiar
One of the stalks keeps track of where flies will be, while the other monitors where dragons have been.
1635
Moonglow Nightjar
Familiar
Moonglow Nightjars attract and consume insects in short order.
1650
Moonglow Nightjar
Familiar
Moonglow Nightjars attract and consume insects in short order.
1650
Wildwood Owl
Familiar
This owl's bite is worse than its bark.
1700
Clown Charger
Familiar
The clown charger's skin is poisonous. Most dragons consider eating them to be more trouble than hunting them.
1900
Winter Glade Lord
Familiar
Winter Glade Lords can put angry plants into a state of tranquil hibernation. Such plants return to healed trunks and new growth with the passing of winter.
1650
Blooming Strangler
Familiar
A strangler in bloom is at the end of its life cycle. It is ready to reproduce.
1675
Dryad
Familiar
Dryads are only seen when spring is approaching, waking from yearlong naps to trim their leafy manes.
1650
Spongy Spingy
Familiar
Decidedly unpleasant to touch.
1650
Flying Fawn
Familiar
"Fawn" is something of a misnomer, as fully grown specimens retain a diminutive size and baby face.
1650
Trumpet Porcupine
Familiar
Forever sad, for it will never receive the hugs it craves.
1650
Bluefin Charger
Familiar
The bluefin charger hunts on thin ice. It will charge its prey, breaking the ice beneath their feet, sending it to a watery grave. The charger itself is semi-aquatic.
1850
Autumn Dryad
Familiar
The autumn dryad is often seen guiding local fauna to burrows or caves so that they are protected from the approaching colds of winter.
1675
Janustrap
Familiar
One of the stalks keeps track of where flies will be, while the other monitors where dragons have been.
1635
Strangler
Familiar
The strangler actively hunts once a year. It chokes its prey and buries the body. It will take root in soon-to-be fertile soil and rest for another year.
1775
Aurelian Porcupine
Familiar
Going in for a closer sniff of these fragrant lilies is ill advised.
1650
Dryad
Familiar
Dryads are only seen when spring is approaching, waking from yearlong naps to trim their leafy manes.
1650
Aurelian Porcupine
Familiar
Going in for a closer sniff of these fragrant lilies is ill advised.
1650
Autumn Dryad
Familiar
The autumn dryad is often seen guiding local fauna to burrows or caves so that they are protected from the approaching colds of winter.
1675
Sakura Owl
Familiar
The sakura owl blooms only once a year. Many forest denizens will journey long distances to witness the event. Not all of the visitors return...
1675
Cockatrice
Familiar
Don't let the Cockatrice's amusing gait fool you, its screeching crow can freeze a dragon in place.
1800
Moonglow Nightjar
Familiar
Moonglow Nightjars attract and consume insects in short order.
1650
Janustrap
Familiar
One of the stalks keeps track of where flies will be, while the other monitors where dragons have been.
1635
Coral Basilisk
Familiar
While unable to turn a dragon to stone, a coral basilisk's steely gaze can hold foolish dragons captive.
1650
Basilisk
Familiar
A basilisk's gaze can petrify even the hardiest Earth dragons into stone. Staring contests with this familiar are not recommended.
1800
Greenroot Janustrap
Familiar
One can catch more flies with honey than vinegar - however both of these methods are inferior to using a Janustrap!
1650
Bamboo Phytocat
Familiar
Little is known about how the Bamboo Phytocat's physiology evolved, but one thing is for certain: watch the reeds as you walk... (KS-sponsored by kiohl.)
1650
Bluefin Charger
Familiar
The bluefin charger hunts on thin ice. It will charge its prey, breaking the ice beneath their feet, sending it to a watery grave. The charger itself is semi-aquatic.
1850
Grouse Basilisk
Familiar
Breaking the gaze of a grouse basilisk is not too difficult if attacked in pairs; they startle easily!
1650
Trumpet Porcupine
Familiar
Forever sad, for it will never receive the hugs it craves.
1650
Velvet Fawn
Familiar
Velvet fawns are capable of scaling to great heights, and falling from them just as easily. Fortunately, these small creatures have adapted to glide to the ground, avoiding the perils of their faulty-footing.
1650
Spongy Spingy
Familiar
Decidedly unpleasant to touch.
1650
Janustrap
Familiar
One of the stalks keeps track of where flies will be, while the other monitors where dragons have been.
1635
Spring Glade Lord
Familiar
Some dryads gain additional abilities with the changing of the seasons. Spring Lords hold dominion over most plant life in their homes during the season of new blooms.
1650
Flying Fawn
Familiar
"Fawn" is something of a misnomer, as fully grown specimens retain a diminutive size and baby face.
1650
Greenroot Janustrap
Familiar
One can catch more flies with honey than vinegar - however both of these methods are inferior to using a Janustrap!
1650
Wildwood Owl
Familiar
This owl's bite is worse than its bark.
1700
Battle Items wrote:
Anticipate
Energy Stone
The caster steels themselves, reducing the damage of attacks made against them for the next turn, and generating 15 Breath when hit.
100
Required Level: 1
Scratch
Energy Stone
A low damage scratching attack that generates some Breath.
25
Required Level: 1
Aquatic Might Fragment
Augment Stone
When assigned, this fragment empowers one Water dragon +2 Strength
400
Required Level: 5
Dark Might Fragment
Augment Stone
When assigned, this fragment empowers one Shadow dragon with +2 Strength
400
Required Level: 5
Might Fragment
Augment Stone
When assigned, this fragment empowers one dragon of any element with +1 Strength.
100
Required Level: 5
Fiery Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Fire dragon with +2 Intellect.
400
Required Level: 5
Meditate
Energy Stone
The caster will focus on the surrounding magical energies, generating a large amount of Breath. Reduces physical damage dealt by 75% for two turns.
25
Required Level: 1
Sap
Ability Stone
A low damage bite attack that drains a small amount of health from the target and returns it to the caster.
550
Required Level: 3
Meditate
Energy Stone
The caster will focus on the surrounding magical energies, generating a large amount of Breath. Reduces physical damage dealt by 75% for two turns.
25
Required Level: 1
Meditate
Energy Stone
The caster will focus on the surrounding magical energies, generating a large amount of Breath. Reduces physical damage dealt by 75% for two turns.
25
Required Level: 1
Enfeeble
Ability Stone
Summons an ominous runic circle beneath the enemy. Has a chance to apply Amplify. (Increases magical damage against the target.) May only be used by arcane dragons.
600
Required Level: 12
Sap
Ability Stone
A low damage bite attack that drains a small amount of health from the target and returns it to the caster.
550
Required Level: 3
Meditate
Energy Stone
The caster will focus on the surrounding magical energies, generating a large amount of Breath. Reduces physical damage dealt by 75% for two turns.
25
Required Level: 1
Might Fragment
Augment Stone
When assigned, this fragment empowers one dragon of any element with +1 Strength.
100
Required Level: 5
Might Fragment
Augment Stone
When assigned, this fragment empowers one dragon of any element with +1 Strength.
100
Required Level: 5
Shred
Ability Stone
A medium damage melee attack. The target takes damage from bleeding for a short time.
250
Required Level: 1
Ward
Ability Stone
Places a barrier around the target that will absorb a small amount of magical damage from attackers.
600
Required Level: 5
Might Fragment
Augment Stone
When assigned, this fragment empowers one dragon of any element with +1 Strength.
100
Required Level: 5
Charged Might Fragment
Augment Stone
When assigned, this fragment empowers one Lightning dragon with +2 Strength
400
Required Level: 5
Scratch
Energy Stone
A low damage scratching attack that generates some Breath.
25
Required Level: 1
Reflect
Ability Stone
Places a barrier around the target. This barrier has a chance to reflect harmful OR beneficial projectiles and spells.
600
Required Level: 12
Charged Might Fragment
Augment Stone
When assigned, this fragment empowers one Lightning dragon with +2 Strength
400
Required Level: 5
Shining Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Light dragon with +2 Intellect.
400
Required Level: 5
Acuity Fragment
Augment Stone
When assigned, this fragment empowers one dragon of any element with +1 Intellect.
100
Required Level: 5
Scratch
Energy Stone
A low damage scratching attack that generates some Breath.
25
Required Level: 1
Fiery Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Fire dragon with +2 Intellect.
400
Required Level: 5
Anticipate
Energy Stone
The caster steels themselves, reducing the damage of attacks made against them for the next turn, and generating 15 Breath when hit.
100
Required Level: 1
Acuity Fragment
Augment Stone
When assigned, this fragment empowers one dragon of any element with +1 Intellect.
100
Required Level: 5
Contaminate
Ability Stone
Infects the target with a contagious rot. Has a chance to apply Virus. (Target takes damage from restorative abilities.) May only be used by plague dragons.
600
Required Level: 12
Anticipate
Energy Stone
The caster steels themselves, reducing the damage of attacks made against them for the next turn, and generating 15 Breath when hit.
100
Required Level: 1
Acuity Fragment
Augment Stone
When assigned, this fragment empowers one dragon of any element with +1 Intellect.
100
Required Level: 5
Scratch
Energy Stone
A low damage scratching attack that generates some Breath.
25
Required Level: 1
Diseased Might Fragment
Augment Stone
When assigned, this fragment empowers one Plague dragon +2 Strength
400
Required Level: 5
Might Fragment
Augment Stone
When assigned, this fragment empowers one dragon of any element with +1 Strength.
100
Required Level: 5
Earthen Might Fragment
Augment Stone
When assigned, this fragment empowers one Earth dragon with +2 Strength.
400
Required Level: 5
Charged Might Fragment
Augment Stone
When assigned, this fragment empowers one Lightning dragon with +2 Strength
400
Required Level: 5
Minor Health Potion
Battle Item
A potion that heals your dragon for 100 health.
25
Required Level: 1
x47
Specialty wrote:
Scene: Voyage of the Tenacity
Scene
Scenes are colorful backdrops that can be equipped to a dragon to further customize their individual profile.
500
Scene: Voyage of the Tenacity
Scene
Scenes are colorful backdrops that can be equipped to a dragon to further customize their individual profile.
500
Secondary Gene: Morph
Specialty Items
A scroll that will change the secondary gene of one dragon to Morph. This item can only be used once and will disappear after it has been applied.
500
Scene: Voyage of the Tenacity
Scene
Scenes are colorful backdrops that can be equipped to a dragon to further customize their individual profile.
500
Scene: Voyage of the Tenacity
Scene
Scenes are colorful backdrops that can be equipped to a dragon to further customize their individual profile.
500
Scene: Voyage of the Tenacity
Scene
Scenes are colorful backdrops that can be equipped to a dragon to further customize their individual profile.
500
Scene: Voyage of the Tenacity
Scene
Scenes are colorful backdrops that can be equipped to a dragon to further customize their individual profile.
500
Scene: Voyage of the Tenacity
Scene
Scenes are colorful backdrops that can be equipped to a dragon to further customize their individual profile.
500
Scene: Voyage of the Tenacity
Scene
Scenes are colorful backdrops that can be equipped to a dragon to further customize their individual profile.
500
Other wrote:
Arcane Runestone
Dragonmade
An ancient stone bearing the ancestral rune of the Arcanist. Such a find should be kept as a prized possession.
110
Playful Windsinger Puppet
Trinkets
A crudely-fashioned stuffed doll that resembles the Windsinger. It is made of fine satin cloth and held together with green ribbons.
1000
Water Runestone
Dragonmade
An ancient stone bearing the ancestral rune of the Tidelord. Such a find should be kept as a prized possession.
110
Leafy Pack
Chests
Assembled from woven vines and tough broad leaves. There's something inside.
0
x38
Started 9/22/223
Ended 9/23/2023
Total Grind Time: 4 hours 43 minutes
Return to Hub
Fiendcats are known as one of Sornieth's only feral predatory mammals to cook their food before they eat it. One pounce works to get a good sear going.
2525
Ghost Manticore
Familiar
This decorated creature uses its barbed tail and powerful wings to fight targets in the air as well as on the ground.
2525
Flamerest Fiendcat
Familiar
A fiendcat that is ill will produce only smoke.
2525
Ashscale Ophiotaurus
Familiar
You'd think that, as a serpent, having hooves would be a detriment. You'd be wrong.
2525
Armored Duskflapper
Familiar
Thousands of years of evolution have granted this bat hardened armor to protect against falling magmatic debris.
2525
Battle Items wrote:
Blazing Slash
Ability Stone
A searing slash of raging flames. Deals close-combat Fire damage to one target. May only be used by fire dragons.
500
Required Level: 5
Flame Bolt
Ability Stone
A super-heated bolt of flame. Deals Fire damage to one target. May only be used by fire dragons.
500
Required Level: 5
Wave Slash
Ability Stone
A forceful slash of seawater. Deals physical water damage to one target. May only be used by water dragons.
500
Required Level: 5
Frigid Bolt
Ability Stone
A focused attack of several razor-sharp ice shards. Deals Ice damage to one target. May only be used by ice dragons.
500
Required Level: 5
Fiery Might Fragment
Augment Stone
When assigned, this fragment empowers one Fire dragon with +2 Strength.
400
Required Level: 5
Shale Hybrid Fragment
Augment Stone
When assigned, this fragment empowers one Water, Nature, Light, or Wind dragon with +2 Agility and +2 Vitality.
600
Required Level: 10
Health Potion
Battle Item
A potion that heals your dragon for 250 health.
125
Required Level: 1
x8
Other wrote:
Molten Crucible
Chests
A red-hot crucible filled with... gold!?
0
x9
Started 9/23/2023
Ended 11/26/2023
Total Grind Time: 46 minutes