@Necrolocke Updates
Hey all! So after some Woodland Path feedback I've been giving Necrolocke balance some thought. Originally I envisioned Necrolocke as primarily a lore generator in the vein of the original Pinkerlocke, and as a low key 'daily task' sort of challenge where the active part takes 1-2 mins a day and then more time could be spent on creative writing if desired. However, while some
really amazing lore has come out of Necrolocke, and continues to come out of Necrolocke, the driver seems to be more goal-oriented, with people really throwing themselves in head on. Given how hard it is to actually win Necrolocke, I can certainly see the grind being far more frustrating than fun.
When I was originally testing out Necrolocke myself, my aim was to make it hard for a dragon team to survive a single round in Coli, but not impossible. Necrolocke was never really intended to encourage multiple rounds in Coli, however many play throughs suggest that to have even a small chance of passing the second trial, this is almost required. It also sounds like encountering three enemies off the bat in WP is almost a guaranteed KO, even with all three dragons at full health.
I'm not a fan of foregone conclusions, however I'd still rather a Necrolocke 'day' be composed of 1, maybe 2,
maybe 3 coli rounds tops.
Given all of that, I'm considering letting all three dragons - trial, faith, and determination dragons - be statted however a player wants. The trial dragon will still remain squishy, but if the faith and determination dragon can be made more robust it might increase the likelihood of surviving three enemy coli rounds. This also appeals to me because it would simplify the rules, and Plaguebringer knows the rules could stand to be a bit simpler.
It's not a huge change, and Necrolocke should still remain.... around as difficult as intended, but I'm hoping the extra wiggle room and increased control will make gameplay slightly less of a grind and more of a trial and error challenge. I also remain hopeful that Necrolocke interaction might catch on, which would also give trial dragons more of a fighting chance.
I'm going to sit on this for another day or two. Please let me know if you have thoughts, for or against