the misadventures of the stinky rat gang: a fodderlocke
squidragon wrote:
Set Up
You need your first disposable fodder child, naturally. But this is not just any disposal fodder child. They are the founder of your new squad of completely horrible criminals.
1. Buy yourself the cheapest adult dragon off the auction house. Appearance doesn’t matter when your only goal in life is to do crime.
2. Level that dragon to 8. They must be stronger than their recruits. Strength is valuable. Important.. Vital to not being backstabbed. Put a big obnoxious crown and/or robe on them for good measure. They Must know their worth. They Must know that they’re better than alllll the others.
3. If any dragon ever passes them in level, that dragon takes over as the new leader. Exalt the old leader. They must be banished in shame.
4. Recruit your first crime buddies. Grab 4 more of the cheapest adults off the auction house. Level each of them to 6.
Daily* Tasks
*If you really love coli you can go through multiple days in one.Phase 1 > > >
Buy yourself the two cheapest adult dragons off the auction house. These are your potential recruits.
Drag them through your two-fodder venue of choice together until they hit level 6.
Roll a 6-sided die for each. If you get a 6, congrats! That dragon has passed your test and has been hired into your band of criminals.
If a dragon fails, exalt it. It is not worthy of being among you.
Continue your recruitment efforts until you get a successful recruit (or two at once if you’re lucky)! You may now move on to the drama phase.
Phase 2 > > >
There is much drama to be had in a band of criminals like the one you are running. Each day is full of terrible terrible happenings.
Roll a 12-sided die. Your next challenge is as follows:
1. There’s a scandal (or romance) afoot. Pick two of your ready to breed dragons at random if you have any. Put them on a nest. The babies will join your crime organization when they hatch. Level them to 5 when they come of age. If the parents would be exalted while they’re on the nest, wait until their nest hatches and Then exalt them. If nobody is ready to breed, grab a random hatchie off the AH. A secret forbidden child or sibling has been uncovered.
2. Friends in Dark Places. Pick two dragons at random. They are now in a relationship. If one gets exalted, so does the other. These two now have a close bond. Either a relationship, best friends, pact buddies, etc. Their fates are bound together and they will watch each others backs.
3. Hunting trip. Take any two of your dragons into a coli venue that is too low for them to gain experience. (Your choice). Go until you get a familiar drop.
Alternate Hunting Trip Variation (based on suggestion by Alphazi) Roll 1d4:
1) Hunting Trip (Look for a familiar)
2) Treasure Hunt (Look for a chest or other openable)
3) Stocking up on Supplies (Look for a battlestone)
4) Costume Shopping (Look for an apparel item)
4. Freeloader. Some random dragon has decided to hang at your place. Who is this guy???? Grab the cheapest adult off the AH. Leave them at level 1. For bonus points, try sniping an underpriced adult.1) Hunting Trip (Look for a familiar)
2) Treasure Hunt (Look for a chest or other openable)
3) Stocking up on Supplies (Look for a battlestone)
4) Costume Shopping (Look for an apparel item)
5. Crimes time! Pick two dragons at random. They have to go on a quest now. Raise both of them a level. Roll a 6-sided die for each. If it’s a 1, exalt them as they were lost in the mission.
6. Crimes time! Pick two dragons at random. They have to go on a quest now. Raise both of them a level. Roll a 6-sided die for each. If it’s a 1, exalt them as they were lost in the mission.
7. Crimes time! Pick two dragons at random. They have to go on a quest now. Raise both of them a level. Roll a 6-sided die for each. If it’s a 1, exalt them as they were lost in the mission.
8. Kids can do crimes too. Grab the cheapest hatchie off the AH. Level it to 5 when it comes of age.
9. Backstabbing. Choose a dragon at random who is not the leader. Exalt them. Bye. Choose the stabber and the target at random. If the target has an allie and their combined levels defeat the backstabber, the backstabber is removed in stead.
10. Test the Newbies. Roll a d10 for each of your lowest-level dragons. If it’s higher than their level, exalt them. They were not good enough. Raise the remaining low-level dragons by one level.
11. Major Heist!! This is it! Your time to shine. Roll a d12 for Every dragon. If you get higher than their level, exalt. Raise all survivors by one level.
Alternate Safer Heist Option: Flip a coin. Heads? the mission was a success! Instead of getting exalted on the failed role above, they simply don't gain a level. Tails? Exalt as above.
12. A coup! Exalt your leader. They have been dramatically betrayed by the others a la the ides of march. Determine a new leader from the remaining dragons. The highest level dragon will be it. If there is a tie, the oldest tied dragon shall be the leader. Level the tied dragon one level to make it better than its peers.After you finish your dramatic challenge, go back to the recruit stage (either the next day or immediately) and go again. Keep whatever pace you want.
Catalogue your crew’s terrible life in a journal if you are feeling creative.
Bonus Rules
Keep an eye on your drops while you’re in the coli. If you get any of the following while training, grant the following effects to your members who were in the coli with them at the time.Eliminate: They eliminate a target, get rewarded a charm from leader. Put an apparel item of choice on each dragon to mark as given a second chance. If you would exalt them, instead remove the apparel. They have managed to scrape by.
Gene: Good luck! They’ve blessed you with excellent loot. Put an apparel item of choice on each to mark as given a second chance. If you would exalt them, instead remove the apparel. They have managed to scrape by.
Egg: Oh nice, think of how many hatchlings you can buy if you sell One egg. Pick up the three cheapest hatchies on the AH. Level them to 5 when they come of age.
Rally: The current party is motivated! If they would have to roll as to whether or not they'll get exalted at the end of this coli event, they automatically succeed and return safely to your lair.
Ambush: Randomly choose one of the dragons in the current coli party. They flee and get the heck out. Immediately refresh, remove them, and replace them with a random other dragon.
If you ever run out of dragons completely, you lose. Start over. Consider keeping a high-score chart to see which crime organization lasts the longest.
If you ever run into a very exciting dom raffle or battle, feel free to exalt/send as many as you want. Run out of space and need to cull the group? Yeet them. There is no mercy here in the fodderlocke. None at all.
If for some ungodly reason a dragon ever gets to level 25, crown them the lord of all fodder. Give them stats & stones and pull them out to make them your new 2-fod trainer. Or exalt them for being too strong. Your choice.
House Rules:
- When a gang's numbers reach 30 dragons (Yes it did happen o.-.O), or I run out of lair space, a raid will happen. All dragons will have a d12 die rolled, and if it is above their level, they will be captured by the authorities.
- In a raid, if both parents on a nest are captured, so is their nest. The hatchlings can enter as normal fodder once they have aged to try and reconnect with their parents' gang.
- Eliminates found in the coliseum are good fortune to the gang. Both members get a clothing item (or skin for ancients) as a lucky charm if one is found.