1. Assassin
The beast clan hired this dragon to try and eat a member of your clan. Use a number generator to generate who is the target. Roll a 4 sided dice daily to see the result.
1- The target is eaten / loses a bite. A new target is selected when no more bites remain.
2- The Assassin/Spy failed and was eaten.
3- The Target got away.
4- The Target convinces the Assassin/Spy not to go through with the hit and redeems them into your clan.
Assassins cannot enter the coliseum unless they have been redeemed into your clan.
2. Tailor
Can give one dragon one piece of apparel or one skin/accent a day.
If you don’t have a tailor you cannot give the kingdom apparel, aside from the Royal who wears the crown. If a piece of apparel happens to drop in the coli during Kingdomlocke coli battles, or if Pinkerton gifts you one, that apparel can be placed on a dragon.
3. Knight
These dragons are really strong and get three bites instead of one. They also allow you to pick the dragons you wish to send in Coli instead of picking at random. Knights can not pick dragons for Death Streaks.
4. Cake Decorator
Can give one dragon one gene or breed change every day. If a dragon receives a gene/breed change they roll a d20. On a 1 the dragon is eaten in the experiment. If the dragons survive they gain an extra bite. You cannot add more than 3 genes to a dragon. You can only change a dragon's breed once.
Genes and breeds cannot be changed without a Cake Decorator.
5. Doctor
When a dragon is eaten on a coliseum team with the Doctor/Nurse/Healer you can flip a coin and see if you can heal them.
Heads = Live
Tails = Die.
If the doctor is eaten they cannot heal themselves. The doctor also gives any dragon who reaches/has reached level 20 one extra bite.
6. Familiar Caretaker
Can give one dragon one familiar per day. Familiars are just for fun and don't add anything to the challenge, but you can name them fun things and reap the benefits of bonding with them!
If you don’t have a familiar caretaker you cannot give the kingdom familiars.
7. Baker
Increase your hatchling's chances for survival!
Instead of flipping a coin for each egg hatched, you roll a 1d4. On a 1 the hatchling is eaten.
Instead of rolling a ten-sided dice daily for each hatchling who isn’t aged up, you roll a twelve-sided dice. On a 1 the hatchling is eaten.
8. Scribe
Is able to apply Titles to dragons or change the name of a dragon once per day. Roll a 1d12. On a 9 and above, the Scribe may gift a Title to a random dragon without a Title that day. Example: Cupcake the Diligent, Licorice the Lovebound, etc.
Dragons with Titles are well respected in the kingdom and get one reroll for any recipe event that affects them. But once this reroll is used, ever, they have no more do-overs!
9. Matchmaker
Matchmakers allow you to “match” dragons and create a permanent pair. Once a pair is permanent they can bake at any time, but they cannot bake with any other dragons unless their spousal dragon dies. On a spousal dragon's death, roll a 6 sided dice. On a 1 the pair had formed a Baking Bond and both are eaten.
10. Scout
Lets you choose what area in the coliseum you battle in. Scouts cannot choose areas for Death Streaks.
11. Librarian
If you have a Librarian and a Scout in your kingdom, you’ve researched the best route through the first three coliseum areas! Deaths in these areas no longer count unless all your dragons battling are eaten. Death Streaks are not affected by librarians.
12. Artist
Artists are creative and with the things they make they can help other dragons see their own uniqueness! If a dragon rolls a career another dragon possesses already, the dragon can reroll once.
13. Gardener
If you have a gardener and a doctor in your kingdom, you can cultivate ingredients to use as healing agents! During food poisoning events, any dragon who rolls a 1 can flip a coin. On heads, the ingredients save them and they are cured of the food poisoning!
14. Necromancer
A necromancer can bring back a single dragon that has been eaten that day as a crumb. They can use this ability once a day. If you try to bring back a Royal, you must roll a 4 sided dice and only succeed on a 4. Crumbs are marked in your lair and appear fully as the dragon originally did and can resume the job they had, but cannot gain extra bites or bake. If the Necromancer is eaten, flip a coin for each crumb. On heads, the crumb is fully restored as a normal dragon. On tails, the crumb is eaten with the Necromancer.
15. Blacksmith
The blacksmith provides your dragons with cookware to fight better. If you have a Blacksmith and a Teacher, you can use your teacher's ability twice a day.
16. Engineer
Brings your kingdom out of the dark ages. Flip a coin. On heads, they give a random dragon an extra bite. If tails they do nothing.
You
must roll a d20 for them each day. On a 1 they manage to cause an explosion. Roll a 1d4 to see what happens.
1. They blow themselves up and are eaten or lose a bite.
2. They blow up a small piece of the kingdom. Roll a 1d12 for every dragon in your clan. On a 1 the dragon is caught in the explosion and is eaten / loses a bite.
3. They cause a MASSIVE explosion and take out a chunk of the kingdom. Roll a 1d6 for every dragon in your kingdom. On a 1 the dragon is eaten / loses a bite.
4. The explosion was a harmless but very large flour bomb, nobody is injured.
17. Ambassador
Ambassadors can try and find dragons to join your kingdom once per day. Roll a 1d4 to see if they are successful.
1. Is attacked! Flip a coin. On tails, the Ambassador is eaten / loses a bite.
2. Is unsuccessful
3. / 4. Is successful! Buy the cheapest dragon from the auction house to join your kingdom.
18. Teacher
Having a teacher allows you to pick two dragons lower leveled than your royal and level them up by one level under quest rules once per day, rolling a 1d20 to see if the two dragons are lost in training if you roll a 1. The teacher
does not accompany the dragons in Coli. If there are no dragons lower leveled than the Royal the teacher can instead train the Royal themselves to gain a single level.
19. Fortune Cookie
A fortune cookie can see the future and thus can choose to disregard one Pinkerton pull once per day, resulting in nothing happening. If they use this ability the Fortune Teller flips a coin. On tails they are eaten.
20. Royal Dessert
There can only be one. If another dragon rolls for the Royal while there is one already, the two dragons then battle and a 4 sided die is rolled to see what happens.
1- Both dragons are eaten.
2- The Royal is eaten and the new Royal is crowned.
3- The challenging dragon is eaten and the Royal continues their reign.
4- Misunderstanding. They choose not to duel and the Royal lets them reroll for a career.
The Royal is also responsible for populating your clan. They can bake at any time as soon as their cooldown is over.
The Royal is immune to being eaten ONLY in the coliseum. If your Royal is eaten and there are no dragons to take the place, the challenge is over. Dragons who become Royal must quit their previous jobs.