Basic Rules:
1. Every day, draws from Pinkerton's Plundered Pile determine the fates of your dragons.
2. A death in the coliseum = the dragon must be exalted. (unless someone asked for them beforehand)
3. The pinkerlocke ends when all dragons die or when zach loses interest tbh
Zach's Rules (tm):
1. Dragons get a five-day immunity period when they initially join the group.
2. For every successful run a dragon has, they earn a Skill Point. Skill Points are helpful because they allow the dragon to get out of sticky situations.
3. For each encounter/consequence, roll a random number generator to see which three survivors are on patrol.
Food Draws:
Plants: 10 matches
Insects: 20 matches
Seafood: 30 matches
Meat: 40 matches (lord give me strength)
*Note: if a dragon that has 10+ skill points dies, they are not automatically dead. They sustain major injuries and are on rest. Their skill points reset to zero.
Materials:
This can be lore or art, depending on how i'm feeling that day lol
Trinkets: (0-100 rng)
- If your patrol happens upon an item, roll to see if they pocket it and move on (0-50) or try to find the dragon who owns it (51-100).
- Roll again. (0-90) says your dragons are unable to find the dragon and move on, taking no damage. However, (91-100) says that your patrol finds the owner.
- Found dragons can either be peaceful or combative. Roll again to determine this. Peaceful dragons (0-50) may be inclined to come back to your patrol's camp. Combative dragons (50-100) must be fought and warrant an injury check for the party. Dragons who sustain no injuries earn a skill point.
Familiars: (RNG)
- The survivors find a stranger and bring them back to camp!
- Roll for breed:
1. Fae
2. Guardian
3. Mirror
4. Pearlcatcher
5. Ridgeback
6. Tundra
7. Spiral
8. Imperial
9. Snapper
10. Wildclaw
11. Nocturne
12. Coatl
13. Skydancer
14. Bogsneak
- Go to the AH and purchase a dragon listed for 5kg (or around there). This is your new recruit.
Apparel: (COIN FLIP)
- Breed any two dragons.
- When the nest hatched, flip a coin for each hatchling. Heads = the hatchling lives, Tails = the hatchling dies and is exalted.
- If all dragons are unable to breed, assign the dragons' breeds heads or tails and flip a coin. Go to the AH and buy the cheapest dragon of the resulting breed. Your pair adopts this hatchling.
Battle Stones: (COIN FLIPS/RNG)
- Flip a coin
- HEADS = Death Streak (aka lord help me pt.2)
• The patrol encounter a zombie hoard!
• Fight 10x Coli rounds in a venue of your choosing
• If a dragon dies halfway and does not have immunity, they are dead and exalted. Dragons w/ 10+ SP do not have immunity in the Death Streak.
TAILS = Training Run
• Randomly select one dragon from your current party. This dragon will be doing some solo training.
• Run 10x through a venue of your choosing. This dragon is immune during the whole run
• +1 SP
Injuries: (1-10 rng)
- It's the zombie apocalypse. Your kids are going to get hurt.
- INITIAL INJURIES:
• (1) Uninjured | +1 Skill Point
• (2-5) Minor Injuries that take 1 day to heal
• (6-9) Major Injuries that take 3 days to heal
• (10) The dragon is bit by a zombie and therefore infected. Randomly select one other dragon. The dragon with the higher skill points wins the battle. If both dragons have the same Skill Point, it's a coin flip. Continue until the infected dragon loses. The victor gains a Skill Point.
- OLD INJURIES:
• Re-roll for injured dragons each day they are healing.
• (1-9) The dragon is fine.
• (10) The dragon dies of their injuries and becomes a zombie. Follow rules above.