From deep withing the murk of twilight, a ship emerges. It is small, ramshackle, and at first glance appears uninhabited. But as the rising tides carry it in toward the shore, the coastal clan's onlookers notice movement on the ship's deck. There are dragons aboard! One leans over the starboard railing as the vessel draws within hearing range. They are a disheveled, snaggle-toothed thing, with a beaten cap struggling to stay atop their head. "Prepare to be raided, landers," it cries. "It's Pirate Time!"
So. I'm doing a themed Fodderlocke based off 's original. I need the funds for a couple projects I've been meaning to get around to doing. As a bonus, I get writing practice! I'll try to post a snippet of reasonable length every day, but we'll see how that goes.
These are the rules I'll be using. Some are effectively the same as the original, and others I've changed up to suit my personal preferences or the theme.
SETUP:
PHASE ONE:
Roll a d12 to determine what activities the crew is doing today:
1. Offspring? Two dragons have apparently been busy when no one was looking and now there's ankle-biters running about the deck. Or, somehow, a hatchling got on at the last port of call and now the crew is stuck with it. (all hatchlings achieved through either a nest or off the AH go to level 5)
2. Soulmates It's kinda supposed to be a secret, relationships at work and all, but two dragons have been going everywhere and doing everything together. Of course, this means that everyone knows what's up. (anything that happens to one happens to both)
3. Looting Two dragons went on a bit of an adventure on the last raiding trip and brought something back. (go to an under-leveled venue and grind)
4. Stowaway There's a strange dragon discovered below deck. How did they get here? (rando adult joins from the AH and remains at level 1)
5. Raiding! "It's time to go ashore and strengthen ourselves! You two! Don't come back until you've gotten some combat experience!" Sometimes they take the captain's orders to heart and never return. (two dragons gain a level, but get exalted if a 1 is the result of a d6 roll for them afterwards)
6. Raiding! "It's time to go ashore and strengthen ourselves! You two! Don't come back until you've gotten some combat experience!" Sometimes they take the captain's orders to heart and never return. (two dragons gain a level, but get exalted if a 1 is the result of a d6 roll for them afterwards)
7. Raiding! "It's time to go ashore and strengthen ourselves! You two! Don't come back until you've gotten some combat experience!" Sometimes they take the captain's orders to heart and never return. (two dragons gain a level, but get exalted if a 1 is the result of a d6 roll for them afterwards)
8. Adoption Some irresponsible dragon brought back a hatchling. Guess it's one of us now . . . (adopt a random hatchling from the AH)
9. Murder! A dragon was found to be missing this morning when they were doing just fine last night, but nobody's admitting to anything. (random crew member, excluding captain, gets exalted)
10. Refresher Course Some of the newbies have been slacking off lately. Time to issue another exam! Failures must face the open sea! (roll a d10 for the lowest leveled half of the crew, exalt those whose rolls are higher than their level, survivors gain a level)
11. All Hands On Deck! All aboard the ship must prove their worth and that they can keep up. There's no room here for those who can't hold their own! (all dragons roll a d12, and are exalted if the result is higher than their level, survivors gain a level)
12. Mutiny! The captain's gone. Time to pick a new dragon to lord over the rest and keep everyone in line. They're so pleased to have been selected that they spend some time getting experience. (the captain is exalted and the highest-leveled/oldest takes their place and gains a level)
If you want to be added to a pinglist for this, just let me know!
Also feel free to read and review the story; constructive criticism is appreciated!
So. I'm doing a themed Fodderlocke based off 's original. I need the funds for a couple projects I've been meaning to get around to doing. As a bonus, I get writing practice! I'll try to post a snippet of reasonable length every day, but we'll see how that goes.
These are the rules I'll be using. Some are effectively the same as the original, and others I've changed up to suit my personal preferences or the theme.
SETUP:
-
1. Start with a captain of level 8 and four crew members of level 6.
2. If any crew member becomes stronger than the captain, they duel for control of the crew. Loser is tossed overboard.
PHASE ONE:
-
1. Get two new recruits and teach them the rules of the ship and their place on it! (grab the two cheapest AH adults and get them to level6)
2. When the recruits finish training, set them to work with a test of knowledge and strength. Those who fail will be thrown overboard! (roll a d6 for each and exalt them if it is anything other than a 6; those join the crew)
3. Repeat until at least one recruit graduates.
Roll a d12 to determine what activities the crew is doing today:
1. Offspring? Two dragons have apparently been busy when no one was looking and now there's ankle-biters running about the deck. Or, somehow, a hatchling got on at the last port of call and now the crew is stuck with it. (all hatchlings achieved through either a nest or off the AH go to level 5)
2. Soulmates It's kinda supposed to be a secret, relationships at work and all, but two dragons have been going everywhere and doing everything together. Of course, this means that everyone knows what's up. (anything that happens to one happens to both)
3. Looting Two dragons went on a bit of an adventure on the last raiding trip and brought something back. (go to an under-leveled venue and grind)
1. They bring back a familiar.
2. They bring back an openable.
3. They bring back a battlestone.
4. They bring back an apparel item.
4. Stowaway There's a strange dragon discovered below deck. How did they get here? (rando adult joins from the AH and remains at level 1)
5. Raiding! "It's time to go ashore and strengthen ourselves! You two! Don't come back until you've gotten some combat experience!" Sometimes they take the captain's orders to heart and never return. (two dragons gain a level, but get exalted if a 1 is the result of a d6 roll for them afterwards)
6. Raiding! "It's time to go ashore and strengthen ourselves! You two! Don't come back until you've gotten some combat experience!" Sometimes they take the captain's orders to heart and never return. (two dragons gain a level, but get exalted if a 1 is the result of a d6 roll for them afterwards)
7. Raiding! "It's time to go ashore and strengthen ourselves! You two! Don't come back until you've gotten some combat experience!" Sometimes they take the captain's orders to heart and never return. (two dragons gain a level, but get exalted if a 1 is the result of a d6 roll for them afterwards)
8. Adoption Some irresponsible dragon brought back a hatchling. Guess it's one of us now . . . (adopt a random hatchling from the AH)
9. Murder! A dragon was found to be missing this morning when they were doing just fine last night, but nobody's admitting to anything. (random crew member, excluding captain, gets exalted)
10. Refresher Course Some of the newbies have been slacking off lately. Time to issue another exam! Failures must face the open sea! (roll a d10 for the lowest leveled half of the crew, exalt those whose rolls are higher than their level, survivors gain a level)
11. All Hands On Deck! All aboard the ship must prove their worth and that they can keep up. There's no room here for those who can't hold their own! (all dragons roll a d12, and are exalted if the result is higher than their level, survivors gain a level)
12. Mutiny! The captain's gone. Time to pick a new dragon to lord over the rest and keep everyone in line. They're so pleased to have been selected that they spend some time getting experience. (the captain is exalted and the highest-leveled/oldest takes their place and gains a level)
If you want to be added to a pinglist for this, just let me know!
Also feel free to read and review the story; constructive criticism is appreciated!