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TOPIC | Shall We Play A Game (of Doors)?
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@misplay door one please
@misplay door one please
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@misplay
I pick the strange, soft door!
@misplay
I pick the strange, soft door!
STRANGEFLESH
>It/It's
>friendly/open to chat! I love pings and messages
>wishlist
>lineage
>About me
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@misplay
I'll take the remaining door 2. Thank you.
@misplay
I'll take the remaining door 2. Thank you.
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@UndyingGhoul When you turn the handle, the door completely falls apart. Peering inside over the pile of planks, you see a shining gem on a pile of old chests. Though they don't look like anything special, you take as many of the chests as you can carry in hopes their contents look better than the chests themselves. [item=Teardrop Citrine Pendant][item=Rusted Treasure Chest]x15 @TwilightToxin The moment you open the door, water bursts out and starts flooding from the room. A completely soaked Veilspun hatchling swims out, covered in sea grass. Despite his current condition, he does not seem injured or unhappy at all.. just very, very wet. The hatchling follows you as you start to leave and you take him back to your clan. [url=https://www1.flightrising.com/dragon/86412672][img]https://www1.flightrising.com/rendern/350/864127/86412672_350.png[/img][/url] [item=Sea Grass]x99 @Strangeflesh You try to open the door, but find that it is not a door at all--just a quilt stretched out on top of wooden posts. You peek inside the blanket fort and find a plush collector's hoard inside. One of the many plushes looks different from the rest, and it climbs out of the pile to greet you, a fluffy pink coat far too large for its small body draped across its back. Judging by the level of dust, whoever originally owned these plushes hasn't been here for a long time. Besides, finders keepers! [item=Stuffed Alstroemeria Fox]x99 [item=Four-Eyed Phylactery] [item=Pink Wooly Coat]
@UndyingGhoul When you turn the handle, the door completely falls apart. Peering inside over the pile of planks, you see a shining gem on a pile of old chests. Though they don't look like anything special, you take as many of the chests as you can carry in hopes their contents look better than the chests themselves.
Teardrop Citrine Pendant Rusted Treasure Chest x15

@TwilightToxin The moment you open the door, water bursts out and starts flooding from the room. A completely soaked Veilspun hatchling swims out, covered in sea grass. Despite his current condition, he does not seem injured or unhappy at all.. just very, very wet. The hatchling follows you as you start to leave and you take him back to your clan.
86412672_350.png Sea Grass x99

@Strangeflesh You try to open the door, but find that it is not a door at all--just a quilt stretched out on top of wooden posts. You peek inside the blanket fort and find a plush collector's hoard inside. One of the many plushes looks different from the rest, and it climbs out of the pile to greet you, a fluffy pink coat far too large for its small body draped across its back. Judging by the level of dust, whoever originally owned these plushes hasn't been here for a long time. Besides, finders keepers!
Stuffed Alstroemeria Fox x99 Four-Eyed Phylactery Pink Wooly Coat
they/he | FR+3
Door 1 is a battered birch wood door. It's not quite in shambles, but very far from protective. The door looks old, yet is devoid of dusts or growths. There is no smell or rot. The door is oddly clean. Almost like the gouges and cracks have been dusted clean and disinfected. The shiny, polished steel handle is half broken, leaving just a small nub for you to turn if you so choose.

Door 2 is a fairly thin oak door. There is a window with too much residue on it to see though. You can only see brown colors through the window, but it's hard to tell if that's dust or the object behind the door. Despite the filthy door, the smell coming from it is pleasant. A fresh floral fragrance. You think you can hear a breeze from behind the door, though you can't tell of the destination of the door is even outside.

Door 3.. is hardly much of a door. It's more of a cabinet or a crawlspace, if anything. Painted in a crisp baby clue color. It's small opening that is no taller than your hip. The half sized door is a fairly normal opening. Hardly anything noteworthy about it spare for it's size. No smells, or designs.
Door 1 is a battered birch wood door. It's not quite in shambles, but very far from protective. The door looks old, yet is devoid of dusts or growths. There is no smell or rot. The door is oddly clean. Almost like the gouges and cracks have been dusted clean and disinfected. The shiny, polished steel handle is half broken, leaving just a small nub for you to turn if you so choose.

Door 2 is a fairly thin oak door. There is a window with too much residue on it to see though. You can only see brown colors through the window, but it's hard to tell if that's dust or the object behind the door. Despite the filthy door, the smell coming from it is pleasant. A fresh floral fragrance. You think you can hear a breeze from behind the door, though you can't tell of the destination of the door is even outside.

Door 3.. is hardly much of a door. It's more of a cabinet or a crawlspace, if anything. Painted in a crisp baby clue color. It's small opening that is no taller than your hip. The half sized door is a fairly normal opening. Hardly anything noteworthy about it spare for it's size. No smells, or designs.
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@TwilightToxin we doing door 2 boys
@TwilightToxin we doing door 2 boys
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-Kinshift-
Jyushi Aimono
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' You were a wonderful experience. '
' You were. . . everything. '
@TwilightToxin I'll take door 1!
@TwilightToxin I'll take door 1!
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@TwilightToxin door 3 please!
@TwilightToxin door 3 please!
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Trans Rights!
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You grab the short handle of the door and twist it carefully, weary that it could just pop off the door. Within the room, there is a children's play area, with similar damages. Torn apart but notably cared for. Across the door you just opened is another door, where scuffling is audible. Before you can even debate opening it, the door bursts open and a myriad of creatures burst forth and cling to you like playful children. You try to shake them off but to no avail. You look around for whoever runs this play place but no one is around. You now find yourself responsible for these creatures. [item=strangler] [item=infestation hound] [item=ultraram] [item=mesacliff assassin] @tuxedocatatonic You push the door open and are blasted by chilled air. The room is a messy bedroom with clothes and papers strewn about. The rooms air conditioning was blasting on max. Within the center of the room lies a very fluffy dragon, trying to cool itself down despite it's heavy coat. It looks at you lethargically. You offer the poor looking thing a water, which it graciously accepts. After affirming the care of the dragon, you begin to leave the abysmally messy room. However, the dragon follows you. Maybe it wants to repay your kindness in some way. [url=https://www1.flightrising.com/dragon/55724692][img]https://www1.flightrising.com/rendern/350/557247/55724692_350.png[/img][/url] @meltedartistry You open the door, or rather the cabinet. Within the space is a variety of gardening tools, all of which are too small for you yourself to use. Loose leaves and dried flowers are scattered across the floor and stuck in the crevices of the tools. While the tools are more or less useless to you, the flowers and leaves could make for good garnish or accessories. Surely the owner of these tools would appreciate a nice cleanup of their storage. [item=daisy lei] [item=daisy corsage] [item=lovebirds dried tea] [item=myosotis] x40 [item=Alstroemeria] x40 @cowboycrow
You grab the short handle of the door and twist it carefully, weary that it could just pop off the door. Within the room, there is a children's play area, with similar damages. Torn apart but notably cared for. Across the door you just opened is another door, where scuffling is audible. Before you can even debate opening it, the door bursts open and a myriad of creatures burst forth and cling to you like playful children. You try to shake them off but to no avail. You look around for whoever runs this play place but no one is around. You now find yourself responsible for these creatures.
Strangler Infestation Hound Ultraram Mesacliff Assassin
@tuxedocatatonic

You push the door open and are blasted by chilled air. The room is a messy bedroom with clothes and papers strewn about. The rooms air conditioning was blasting on max. Within the center of the room lies a very fluffy dragon, trying to cool itself down despite it's heavy coat. It looks at you lethargically. You offer the poor looking thing a water, which it graciously accepts. After affirming the care of the dragon, you begin to leave the abysmally messy room. However, the dragon follows you. Maybe it wants to repay your kindness in some way.
55724692_350.png
@meltedartistry

You open the door, or rather the cabinet. Within the space is a variety of gardening tools, all of which are too small for you yourself to use. Loose leaves and dried flowers are scattered across the floor and stuck in the crevices of the tools. While the tools are more or less useless to you, the flowers and leaves could make for good garnish or accessories. Surely the owner of these tools would appreciate a nice cleanup of their storage.
Daisy Lei Daisy Corsage Lovebirds Dried Tea
Myosotis x40 Alstroemeria x40
@cowboycrow
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Door 1: If this door could have any human characteristic, it would be flamboyant. This door is so glammed out it's blinding, with crystals reflecting off everything. A small window can be made out through everything else, but you can't see inside because the lights are so blinding.

Door 2: Imagine Alice in Wonderland if you will. You know the scene with the door? It's like that, but the face on the doorknob is more humanoid. More detailed, as well, as if it was a real human head. But of course, it's still bronze, and remains inanimate.

Door 3: This door is quite bland. Rotting and falling apart, it's more like the door to Shrek's outhouse, but it had it's own charms. Mushrooms protrude from the rot, decorating the door in fungi.
Door 1: If this door could have any human characteristic, it would be flamboyant. This door is so glammed out it's blinding, with crystals reflecting off everything. A small window can be made out through everything else, but you can't see inside because the lights are so blinding.

Door 2: Imagine Alice in Wonderland if you will. You know the scene with the door? It's like that, but the face on the doorknob is more humanoid. More detailed, as well, as if it was a real human head. But of course, it's still bronze, and remains inanimate.

Door 3: This door is quite bland. Rotting and falling apart, it's more like the door to Shrek's outhouse, but it had it's own charms. Mushrooms protrude from the rot, decorating the door in fungi.
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Rf8eeIL.png OrlEqVx.png
oWP8NO7.png
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-Kinshift-
Jyushi Aimono
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' You were a wonderful experience. '
' You were. . . everything. '
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