Classes
1. Assassin -
Can you trust them?
The beast clan hired this dragon to try and kill a member of your clan. Use a number generator to generate who is the target. Roll a 4 sided dice daily to see the result.
1- The target is killed / minus one loyalty. A new target is selected when no more lives remain.
2- The Assassin/Spy failed and was killed.
3- The Target got away.
4- The Target convinces the Assassin/Spy not to go through with the hit and redeems them into your clan.
Assassins cannot enter the coliseum unless they have been redeemed into your clan.
2. Knight -
The army stands strong.
When dragons are chosen for any coliseum event, including DEATH STREAKS, the knight can take someone's place instead.
3. Alchemist -
For SCIENCE!
Can give one dragon one gene, breed change, or
eye vial every day. If a dragon receives a gene/breed change or
eye vial change they roll a d20. On a 1 the dragon dies in the experiment. If the dragons survive they gain an extra
loyalty. You cannot add more than 3 genes to a dragon. You can only change a dragon's breed once.
Genes and breeds cannot be changed without an Alchemist.
4. Doctor -
Keeper of the mighty bandaid.
When a dragon dies on a coliseum team with the Doctor, you can flip a coin and see if you can heal them. Heads = Live. Tails = Die. If the doctor dies, they cannot heal themselves.
5. Career Specialist - Time for a promotion!
Can instruct a dragon of your choice to take on a new vocation of your choice. However, this costs them one loyalty.
Note: With the above rules it is not possible to win with all roles filled.
6. Engineer -
Don’t cut the blue wire!
Inspired by Pikabolt
Brings your kingdom out of the dark ages. Flip a coin. On heads, they give a random dragon an extra
loyalty point. If tails they do nothing.
You
must roll a d20 for them each day. On a 1 they manage to cause an explosion. Roll a 1d4 to see what happens.
1. They blow themselves up and are exalted or lose one loyalty.
2. They blow up a small piece of the kingdom. Roll a 1d12 for every dragon in your clan. On a 1 the dragon is caught in the explosion and loses one loyalty
3. They cause a MASSIVE explosion and take out a chunk of the kingdom. Roll a 1d6 for every dragon in your kingdom. On a 1 the dragon is exalted / loses a life.
4. The explosion was a harmless but very large smoke bomb, nobody is injured.
7. Teacher -
Learn from the best.
Having a teacher allows you to pick two dragons lower leveled than your royal and level them up by one level under quest rules once per day, rolling a 1d20 to see if the two dragons are lost in training.
On a roll of 20 they lose one loyalty. The teacher
does not accompany the dragons in Coli. If there are no dragons lower leveled than the Royal the teacher can instead train the Royal themselves to gain a single level.
8. Royal -
The one in charge.
There can only be one. If another dragon rolls for the Royal while there is one already, the two dragons then battle and a 4 sided dice is rolled to see what happens.
1- Both dragons die.
2- The Royal dies and the new Royal is crowned.
3- The challenging dragon dies and the Royal continues their reign.
4- Misunderstanding. They choose not to duel and the royal lets them reroll for a career.
The royal is immune to death ONLY in the coliseum. If your Royal is killed and there are no dragons to take the place, the challenge is over.
If a royal is eliminated for other reasons choose the next royal randomly from dragons remaining in the game. Dragons who become Royal must quit their previous jobs.
In addition, Ghouls cannot be royals.