[center][u][Size=7]Current Seekers[/Size][/u]
(Started with 3)
[Size=5][b][u]Leader[/u][/b][/size]
Scara
[I]"A timid but fierce looking leader who's gentle nature collides with their dark features."[/i]
[url=https://www1.flightrising.com/dragon/81716622][img]https://www1.flightrising.com/rendern/350/817167/81716622_350.png[/img][/url]
[b][u]Second in Command[/u][/b]
Galen
[I]"A prideful scholar who's mastery lies in potions, their self absorbed nature leaves them to obsess over their soft fur."[/i]
[url=https://www1.flightrising.com/dragon/81734774][img]https://www1.flightrising.com/rendern/350/817348/81734774_350.png[/img][/url]
[b][u]Scholars[/u][/b]
Akaronys
[I]"A tall giant of a dragon, Gaia cares only for the simplicity of things. Being one with her nature, of soul and mind, she excels not only in physical but mental strength as well.
[url=https://www1.flightrising.com/dragon/81737164][img]https://www1.flightrising.com/rendern/350/817372/81737164_350.png[/img][/url]
[center][u][Size=7]Items[/Size][/u]
Food- Your group is hungry, grind in a selected venue for a stack of 1 kind of food that is the same kind that your leader will eat. If any rare items drop (Boss Familiar, Eliminate, rally, haste, berserker, chest, etc) you may optionally choose to write or draw them discovering said drop.
Materials/Trinket- Time to get cracking at some new items! Write about a dragon discovering said trinket/material and find a way for them to use it. If it is used in a Baldwin or Swipp recipe try to obtain the item, if you cannot then battle in a coliseum equal to the highest level fodder fighter until a battle stone or apperal item drops. Equip said item to the highest ranked dragon that can use it.
Apparel- Your dragon is feeling amazing with this new piece, equip it to a dragon of your choice and draw them with their new piece of apparel. Instead of exalting this dragon, you can remove the apparel instead. Write them losing it in a battle, train all dragons up a level!
Familiar- Your dragons wish for companionship, grab the lowest priced dragon off AH and equip this familiar to the dragon. Then level them up to match the lowest level fodder fighter. Write about the dragon and their familiar joining the group.
Battle Item- Your dragons are all riled up! Hunt down a rare drop in the coliseum in a venue of your choosing.
(Optional, if you have any hatchlings currently in your team bring them along! (Lorewise) if multiple randomly decide who. Test their might! Get a number between 1-10. If even they survived! Level them up to the best exalting level for how much they were bought for, for their experience. If they were hatched, then to level 5-10 (To your preference) If odd they didn't survive the venue, sadly exalt the lost hatchling. Draw the lost hatchling if they were exalted, write about the hatchling seeing the venue if they survived the grueling hunt.
Current Seekers
(Started with 3)
Leader
Scara
"A timid but fierce looking leader who's gentle nature collides with their dark features."
Second in Command
Galen
"A prideful scholar who's mastery lies in potions, their self absorbed nature leaves them to obsess over their soft fur."
Scholars
Akaronys
"A tall giant of a dragon, Gaia cares only for the simplicity of things. Being one with her nature, of soul and mind, she excels not only in physical but mental strength as well.
Items
Food- Your group is hungry, grind in a selected venue for a stack of 1 kind of food that is the same kind that your leader will eat. If any rare items drop (Boss Familiar, Eliminate, rally, haste, berserker, chest, etc) you may optionally choose to write or draw them discovering said drop.
Materials/Trinket- Time to get cracking at some new items! Write about a dragon discovering said trinket/material and find a way for them to use it. If it is used in a Baldwin or Swipp recipe try to obtain the item, if you cannot then battle in a coliseum equal to the highest level fodder fighter until a battle stone or apperal item drops. Equip said item to the highest ranked dragon that can use it.
Apparel- Your dragon is feeling amazing with this new piece, equip it to a dragon of your choice and draw them with their new piece of apparel. Instead of exalting this dragon, you can remove the apparel instead. Write them losing it in a battle, train all dragons up a level!
Familiar- Your dragons wish for companionship, grab the lowest priced dragon off AH and equip this familiar to the dragon. Then level them up to match the lowest level fodder fighter. Write about the dragon and their familiar joining the group.
Battle Item- Your dragons are all riled up! Hunt down a rare drop in the coliseum in a venue of your choosing.
(Optional, if you have any hatchlings currently in your team bring them along! (Lorewise) if multiple randomly decide who. Test their might! Get a number between 1-10. If even they survived! Level them up to the best exalting level for how much they were bought for, for their experience. If they were hatched, then to level 5-10 (To your preference) If odd they didn't survive the venue, sadly exalt the lost hatchling. Draw the lost hatchling if they were exalted, write about the hatchling seeing the venue if they survived the grueling hunt.
Lore
Surviving these plagued lands isn't enough... the howls of predators about the wind brings those unfit for war down with it. Those who were "saved", that survived. Don't truly come back all in one piece, losing a part of themselves. A piece of their mind, their body to the wasteland they call home. Crumbling under infections, diseases apon the brain. Huddling together and calling it safe will never be true for those below...
To survive is to lose, the only way to win is to rise above. Starting with three, eyes only focused on glory. Not all born of this land, clawing their way to the top. Not all will make it...
But for some there is hope, beneath the underbirth of torment lies a hall of all knowledge. With such wisdom some could claw their way up from below and carve a name for themselves. So few wary travelers from all walks of life dive below the crust of the world, searching over plains and deep into caverns to find what all dragons long for. Knowledge, Wisdom, Power.
Lore
Surviving these plagued lands isn't enough... the howls of predators about the wind brings those unfit for war down with it. Those who were "saved", that survived. Don't truly come back all in one piece, losing a part of themselves. A piece of their mind, their body to the wasteland they call home. Crumbling under infections, diseases apon the brain. Huddling together and calling it safe will never be true for those below...
To survive is to lose, the only way to win is to rise above. Starting with three, eyes only focused on glory. Not all born of this land, clawing their way to the top. Not all will make it...
But for some there is hope, beneath the underbirth of torment lies a hall of all knowledge. With such wisdom some could claw their way up from below and carve a name for themselves. So few wary travelers from all walks of life dive below the crust of the world, searching over plains and deep into caverns to find what all dragons long for. Knowledge, Wisdom, Power.
Daily Event!
Write about all events
---
Generate a random number from 1-15! Complete the task given by the number
1. Love is in the air! Generate two numbers from 1 to the number of adult dragons you have as fodder fighters. Write a story and see if they are compatible! If so breed them and keep one hatchling, if they cannot breed, pick a hatchling off AH that is similar to them.
2. A Tratior Lurks! Someone has betrayed the others in their search of knowledge, choose a random dragon to be the traitor. Next time they are to be exalted, exalt someone else instead. If the traitor is found out roll a dice, if it's even they are kept in the group as the lowest member, if odd they are exalted immediately. If they have something preventing them from being exalted, they stay as the lowest member.
3. The Hounds Are Out! Strange creatures have started tailing the group, roll a dice. If EVEN the creatures ambush a strangler! Fight a coliseum battle with only one random dragon at their level. If they are defeat they are exalted, if not they stay with the group. If its ODD the creatures ambush the group, Fight 5 coliseum battles with a full team, but no actions can be taken on the first turn of each battle aside from defend.
4. A Heartfelt Gift! Pick two random dragons, if they are compatible roll a dice with even for one dragon and odd for the other. The Odd dragon gives a gift of a familiar or apperal to the Even dragons, this can be done secretly or openly!
5. A Rival! The group has started to get a little competive, for today no dragons will use moves that help another! (Such as Aid, Guard, Rally, etc)
6. False Tunnels! The group is going around in circles! Today do the daily task twice! If there is a tratior in the group roll a dice, if even nothing happens. If odd the traitor is discovered!
7. Booby-Trapped! The halls are lined with traps, spike pits and rolling boulders! Generate a number between 1 and the number of fodder fighters, whatever dragon it lands on must fight a coliseum battle equal to their level on their own. If they survive they can be level 1-5 times.
8. Strange Lights! Ghostly wisps started appearing in the air, choose to follow them are not. If you don't follow them, do the daily task as normal but any rare drops cannot be used. If you do follow them roll a dice, if even equip your highest ranking member without apparel with a piece of apparel. If odd one of your dragons becomes crippled by a cruel trick, delete one of their moves with a inferior version.
9. Dripping Ooze! Strange goop started leaking from the ceiling, all your dragons experience some side effects! Dragons level 10-25 grow weaker. Next time they would gain a level, they won't. Levels 1-9 grow stronger! Next time they would gain levels, gain a extra one.
10. Strange Traveler! A outsider offers help to your group, you can choose to accept one of 3 gifts. 1, a apparel piece for your lowest ranking member. 2, a familiar for you highest ranking without one. Or 3, double the level of your lowest level member.
11. Outsider Info! A traveler offers you information on current events. Write about what's going on!
12. Road Rage! The group grows angry at eachother getting in the way. Pit two dragons against eachother who have beef, the stronger one stays in the group while the weaker must be exalted.
13. Mourning Time! Dragons pause to remember the exalted, if no dragons have been exalted yet raise all dragons one level.
14. No Take Backs! Give a dragon's apparel item to another.
15. Goodbyes And Hellos! Den one dragon and replace them with a new dragon from the AH! Level the new dragon to the same level as the old. Or return a denned dragon to the group!
Daily Event!
Write about all events
---
Generate a random number from 1-15! Complete the task given by the number
1. Love is in the air! Generate two numbers from 1 to the number of adult dragons you have as fodder fighters. Write a story and see if they are compatible! If so breed them and keep one hatchling, if they cannot breed, pick a hatchling off AH that is similar to them.
2. A Tratior Lurks! Someone has betrayed the others in their search of knowledge, choose a random dragon to be the traitor. Next time they are to be exalted, exalt someone else instead. If the traitor is found out roll a dice, if it's even they are kept in the group as the lowest member, if odd they are exalted immediately. If they have something preventing them from being exalted, they stay as the lowest member.
3. The Hounds Are Out! Strange creatures have started tailing the group, roll a dice. If EVEN the creatures ambush a strangler! Fight a coliseum battle with only one random dragon at their level. If they are defeat they are exalted, if not they stay with the group. If its ODD the creatures ambush the group, Fight 5 coliseum battles with a full team, but no actions can be taken on the first turn of each battle aside from defend.
4. A Heartfelt Gift! Pick two random dragons, if they are compatible roll a dice with even for one dragon and odd for the other. The Odd dragon gives a gift of a familiar or apperal to the Even dragons, this can be done secretly or openly!
5. A Rival! The group has started to get a little competive, for today no dragons will use moves that help another! (Such as Aid, Guard, Rally, etc)
6. False Tunnels! The group is going around in circles! Today do the daily task twice! If there is a tratior in the group roll a dice, if even nothing happens. If odd the traitor is discovered!
7. Booby-Trapped! The halls are lined with traps, spike pits and rolling boulders! Generate a number between 1 and the number of fodder fighters, whatever dragon it lands on must fight a coliseum battle equal to their level on their own. If they survive they can be level 1-5 times.
8. Strange Lights! Ghostly wisps started appearing in the air, choose to follow them are not. If you don't follow them, do the daily task as normal but any rare drops cannot be used. If you do follow them roll a dice, if even equip your highest ranking member without apparel with a piece of apparel. If odd one of your dragons becomes crippled by a cruel trick, delete one of their moves with a inferior version.
9. Dripping Ooze! Strange goop started leaking from the ceiling, all your dragons experience some side effects! Dragons level 10-25 grow weaker. Next time they would gain a level, they won't. Levels 1-9 grow stronger! Next time they would gain levels, gain a extra one.
10. Strange Traveler! A outsider offers help to your group, you can choose to accept one of 3 gifts. 1, a apparel piece for your lowest ranking member. 2, a familiar for you highest ranking without one. Or 3, double the level of your lowest level member.
11. Outsider Info! A traveler offers you information on current events. Write about what's going on!
12. Road Rage! The group grows angry at eachother getting in the way. Pit two dragons against eachother who have beef, the stronger one stays in the group while the weaker must be exalted.
13. Mourning Time! Dragons pause to remember the exalted, if no dragons have been exalted yet raise all dragons one level.
14. No Take Backs! Give a dragon's apparel item to another.
15. Goodbyes And Hellos! Den one dragon and replace them with a new dragon from the AH! Level the new dragon to the same level as the old. Or return a denned dragon to the group!