Undel wrote on 2022-08-10 22:58:38:
The agility reduction is a band-aid that we could apply now, simply by changing the enemy's stats.
The agility fix at a fundamental level (and other coliseum issues) are more involved and will require a rework of the coliseum itself. It's one of those items that requires programming resources, and is a large project for the future. There's a lot of other things that are currently ahead of a coliseum rebalancing. Grand Exchange QOL, clan profile refactor, other legacy refactors, coliseum PVP reintroduction, and a skin queue revamp to name a few. It's something we want to tackle, but there's a lot of juggling and having the refactor complete will make coliseum changes easier to accomplish.
So this was a band-aid that we could do immediately for an underlying issue that is something we will need to tackle at some point in the future.
The agility fix at a fundamental level (and other coliseum issues) are more involved and will require a rework of the coliseum itself. It's one of those items that requires programming resources, and is a large project for the future. There's a lot of other things that are currently ahead of a coliseum rebalancing. Grand Exchange QOL, clan profile refactor, other legacy refactors, coliseum PVP reintroduction, and a skin queue revamp to name a few. It's something we want to tackle, but there's a lot of juggling and having the refactor complete will make coliseum changes easier to accomplish.
So this was a band-aid that we could do immediately for an underlying issue that is something we will need to tackle at some point in the future.
I super appreciate the clarifications in this thread, because I think the site update was slightly misleading. I think many people thought, based on the side bar post, that dodging would be improved somewhat from a player experience perspective.
The post said two things a) that high agility stats were reduced (no mention of how much) and b) eventually agility would be reintroduced.
To me that reads as, agility has been significantly changed and eventually will be back to normal levels once we rework the coli. This lead to much frustration when player experience was basically unchanged.
I appreciate the idea of a "band-aid" solution, but that implies that something noticeably changed. I guess my question, why even mention the change if it's essentially negligible to player experience and all it did was get people riled up about dodge rates again? Slightly changing the numbers from 16 to 15 for some enemies doesn't make a noticeable change for users and it brought attention to an already frustrating issue.
I'm really excited to see what you guys can do with the coli in the long-term, as there's a lot of potential and I know you guys have many ideas. I just wish it wasn't so frustrating in the mean time.