Guess what guys? I LOVE TIME TRAVEL! I LIKE TRAINS!!!
Ping: @PureWater
Name: Rapture
Cabin Number: M06
Gender: Male
Age: 24
Species/Breed: Fae
Image (Optional):
Appearance and Attire:
Rapture is a small dragon, with a generally sinister look to him at first glance. He is not an approachable dragon at first glance, which is likely the only reason he's survived so far. His eerie vibe is further amplified by the fact he's adorned in the jewelry of Necromancers, a form of magic he is well versed in. While many dragons from after his time think his mothlike fur and antenna are fake, they are in fact real, a relic from a forgotten past.The most mysterious and out of place article, however, is his ring, a piece of jewelry whose origins are unknown even to the wearer.
Birth Place/Time Period:
Circa 800 - The Hewn City: A time before the ruins were a bit less crumbled, and dragons would look at their ancestor's work with awe and wonder, stringing oral legends of its origins, Rapture's original home was regarded as a place only for the dragon deities. Few such places existed elsewhere to the Fae, where clans acted more as tribes and civilization was just beginning to grasp the complexities of such communities. Rapture originally left to enlighten the more 'barbaric' tribes found all over Sornieth, as were many other members of the early Light Flight.
Wandering Contagion: A place hardly touched by dragonkind during Rapture's time, the desolate wasteland was home to only the hardiest of dragons. Such dragons were fierce and as wild as dragons could become, still in a pack stage rather than the tribes forming around them. They attacked and devoured anything that moved, and disease ran rampant. Said to be the origin of downfalls before Rapture's time. This was where Rapture attempted to reason with what tribes there were, and instead fell victim to learning their dark rituals.
Personality:
Rapture, despite his time period and experience, is a gentle and rather kind Fae. He will often explain to others why he has such a discomforting vibe to him, even if it dives into his rather dark past. That being said, he isn't afraid to act the part most see him playing, and can instantly turn from a small friendly dragon to one solely focused on making sure that those around him have the worst experience possible. He prefers to think situations through, determining his actions based on his observations. He could go through most of a conversation without saying a word, using his frills to state his opinions rather than speech.
A Light dragon at heart, it isn't uncommon to see the Fae reading or asking other passengers their history. Earning knowledge is something he loves, right next to learning how to enhance his magical capabilities. However, this can lead to behavioral 'experiments' which can endanger the trust he's earned with a dragon by inducing fear in various ways, from physical harm to pretending to be a traitor for as long as he needs to for his desired results. Those who know him tend to be lucky enough to learn to expect such things though, making it more likely to happen to acquaintances or newer friends.
Just know that if he stares at a dragon and uses his signature sinister grin, you'd better run to the other side of the continent.
Background/RP Bio:
Rapture was born in Hewn City, and growing up, all he wanted was to learn the origins of the ruins around him, as did many dragons in the area. However, when he could learn no more about the area around him, his parents showed him the various ways magic was used in the world. They also taught him the importance of the Light Flight, which was 'destined' to make the entirety of Sornieth great. At a time when most dragons didn't know of other territories than the ones touching the edges of their own, the Light Flight had at least some knowledge of all of them.
That is, except for the Plague Flight.
A land thought to be untouchable to any dragons outside those who lived in it, those in Light knew very little of the chaotic lands. A place of chaos and death, no dragon ventured near it without a death wish. Those who entered voluntarily were considered insane, and even the most hardened criminals would rather die than enter the wastelands. Because of such claims, the negative response to Rapture wanting to enlighten the flight was fairly predictable. He was cast aside as a joke of a dragon and a madman, putting shame upon him and his family's name. Angered by such remarks, Rapture packed only the necessities required for him to travel safely to the Wandering Contagion.
Here, he wasn't welcomed in the slightest at first. Any dragons he met stared at him hungrily, and he soon fell ill for the first time from the many diseases that could be found in the landscapes. Within days, he was exhausted, and constantly watched by blood red eyes, waiting for him to be weak enough to kill without a struggle. Luckily, he never got to meet such a painful end.
Instead, he was picked up by a roughly civilized tribe of Mirrors. Lead by a notably flesh-colored male named Skinwalker, the tribe focused on death as a source of magic, practicing various forbidden arts from where the Fae was from. They would study bones to determine the future of a dragon, read how a prey's innards fell when cut open as a telling of what was to come, and Rapture's eventual favorite, Necromancy. The group took him in, telling him that they weren't like the savage beasts many dragons become, and began to teach him their ways in exchange for knowledge of the world around him.
Such friendly exchange eventually lead to many good things in the Fae's eyes. Coveted as the Reaper's Moth was the first positive of the relationship, as the Mirror's took in the much smaller Fae as a member of their own tribe. This lead to the addition of other species, such as Spirals, Wildclaws, and the only Guardian, a female eventually named Bloodlace after she claimed the tribe as her charge. The new members brought their own knowledge, and soon, they realized that Darksteel was the best material for their studies of Necromancy. However, with very little of the material, they entrusted Rapture with what they did have, putting weeks of effort into his jewelry.
After the set's completion, Rapture was hailed as the group's spiritual leader, and he began even more studies into the normally forbidden art. Eventually, he impressed everyone by permanently bringing a dead hatchling to life, the child named Secondborn. However, with all the great power the Fae held, he was bound to slip up. After proving he could create life out of a mishmash of parts, which resulted in his companion Ghoul, he was approached with a difficult task. A female Mirror asked him to bring her lover back to life, who had been dead for over a year. What resulted was a decaying body possessed by a corrupted soul that didn't wish to be brought back to life, wrecking havoc in the tribe until Rapture separated the soul from its body.
The tribe disappointed in him, having caused over half a dozen deaths in the incident, almost chased him off, instead keeping a 24 hour watch over him. One day though, he escaped, heading in the direction of Starfall Isles, where he hoped for somewhere a bit more civilized. This was how he got his ring, believed to be a good luck charm for having him never been caught by the tribe he had once considered a home.
Now, he's incredibly excited and a bit overwhelmed by the fact he's on a time travelling train, but he's enjoying every moment of it while seeking information from others outside his time. He's a bit of a curiosity himself, having come from a time when dragons didn't have the same relationship as they do in the future.
Reason Why:
Rapture had nowhere else safe to go. In a world where dragons had yet to form kind relationships to other flights around them, he would be shunned anywhere but the Light Flight, and even then, he would be a dark stain in an otherwise pure society. His magic is forbidden in his time, and Necromancy has partially consumed how others view him (creepy vibe). To him, the future where dragons respect each other regardless of species or flight is the best one for him, hence why he boarded.
Items (Optional):
Outside of what Rapture is wearing and Ghoul, he has no personal belongings.
Stats:
Familiar/Pet(s) (Optional):
A Somber Sprit named Ghoul.
Other (Optional):
Nothing that I know of yet.
Roleplay Sample:
Rapture glanced back behind him for what was likely the twentieth time that afternoon, Ghoul copying his creator and master by turning what he had of a neck to see behind him. Once again, the Fae was greeted to nothing, a good sign after having been chased through most of the territory by rogue dragons that craved his flesh. In this territory, if one wasn't strong, they wouldn't survive, something the small dragon had learned during his years there.
The silence that was only broken by the sounds of his wings and the occasional footstep of Ghoul as he readjusted how he floated rather gracefully off the ground was not one the Fae was used too. He was adjusted to the frantic sounds of a dozen hungry claws skittering after the nearest scrap of food to be devoured by snapping jaws. Rapture sighed to himself, happy of what was genuinely a rare occurrence to him after leaving the tribe he was a part of for so long.
However, the rare situation wasn't as special as it could be. The still air and cloudless sky lead to the sun's intensity being brighter than the Fae could handle at times. The heat the day star brought a deep dull pain to the small dragon's wings, and something else burned his pale scales on the surface like a hot fire. He had already rested in the shade of many gnarled trees to escape the heat, Ghoul always confused as to why. "It must be good not to feel pain in the normal sense," he caught himself muttering from time to time, envious of the shadowy creature's durability.
During one such resting period though, the Fae's silence was interrupted by a sound he could have never imagined if he hadn't heard it. It whistled. It hissed. It thundered. These were the noises of a strange moving metal machine, shining in the blinding sunlight like a vault of treasure. It was not alive, yet moved like it was. It breathed smoke the color of clouds and smelled strangely pleasant. Despite how overwhelming such a sight the strange construct of sorts was, Rapture could feel its purpose deep inside of him.
Escape.
(Woo! Finished! Only took a couple of hours. >~<)
Ping: @PureWater
Name: Rapture
Cabin Number: M06
Gender: Male
Age: 24
Species/Breed: Fae
Image (Optional):
Appearance and Attire:
Rapture is a small dragon, with a generally sinister look to him at first glance. He is not an approachable dragon at first glance, which is likely the only reason he's survived so far. His eerie vibe is further amplified by the fact he's adorned in the jewelry of Necromancers, a form of magic he is well versed in. While many dragons from after his time think his mothlike fur and antenna are fake, they are in fact real, a relic from a forgotten past.The most mysterious and out of place article, however, is his ring, a piece of jewelry whose origins are unknown even to the wearer.
Birth Place/Time Period:
Circa 800 - The Hewn City: A time before the ruins were a bit less crumbled, and dragons would look at their ancestor's work with awe and wonder, stringing oral legends of its origins, Rapture's original home was regarded as a place only for the dragon deities. Few such places existed elsewhere to the Fae, where clans acted more as tribes and civilization was just beginning to grasp the complexities of such communities. Rapture originally left to enlighten the more 'barbaric' tribes found all over Sornieth, as were many other members of the early Light Flight.
Wandering Contagion: A place hardly touched by dragonkind during Rapture's time, the desolate wasteland was home to only the hardiest of dragons. Such dragons were fierce and as wild as dragons could become, still in a pack stage rather than the tribes forming around them. They attacked and devoured anything that moved, and disease ran rampant. Said to be the origin of downfalls before Rapture's time. This was where Rapture attempted to reason with what tribes there were, and instead fell victim to learning their dark rituals.
Personality:
Rapture, despite his time period and experience, is a gentle and rather kind Fae. He will often explain to others why he has such a discomforting vibe to him, even if it dives into his rather dark past. That being said, he isn't afraid to act the part most see him playing, and can instantly turn from a small friendly dragon to one solely focused on making sure that those around him have the worst experience possible. He prefers to think situations through, determining his actions based on his observations. He could go through most of a conversation without saying a word, using his frills to state his opinions rather than speech.
A Light dragon at heart, it isn't uncommon to see the Fae reading or asking other passengers their history. Earning knowledge is something he loves, right next to learning how to enhance his magical capabilities. However, this can lead to behavioral 'experiments' which can endanger the trust he's earned with a dragon by inducing fear in various ways, from physical harm to pretending to be a traitor for as long as he needs to for his desired results. Those who know him tend to be lucky enough to learn to expect such things though, making it more likely to happen to acquaintances or newer friends.
Just know that if he stares at a dragon and uses his signature sinister grin, you'd better run to the other side of the continent.
Background/RP Bio:
Rapture was born in Hewn City, and growing up, all he wanted was to learn the origins of the ruins around him, as did many dragons in the area. However, when he could learn no more about the area around him, his parents showed him the various ways magic was used in the world. They also taught him the importance of the Light Flight, which was 'destined' to make the entirety of Sornieth great. At a time when most dragons didn't know of other territories than the ones touching the edges of their own, the Light Flight had at least some knowledge of all of them.
That is, except for the Plague Flight.
A land thought to be untouchable to any dragons outside those who lived in it, those in Light knew very little of the chaotic lands. A place of chaos and death, no dragon ventured near it without a death wish. Those who entered voluntarily were considered insane, and even the most hardened criminals would rather die than enter the wastelands. Because of such claims, the negative response to Rapture wanting to enlighten the flight was fairly predictable. He was cast aside as a joke of a dragon and a madman, putting shame upon him and his family's name. Angered by such remarks, Rapture packed only the necessities required for him to travel safely to the Wandering Contagion.
Here, he wasn't welcomed in the slightest at first. Any dragons he met stared at him hungrily, and he soon fell ill for the first time from the many diseases that could be found in the landscapes. Within days, he was exhausted, and constantly watched by blood red eyes, waiting for him to be weak enough to kill without a struggle. Luckily, he never got to meet such a painful end.
Instead, he was picked up by a roughly civilized tribe of Mirrors. Lead by a notably flesh-colored male named Skinwalker, the tribe focused on death as a source of magic, practicing various forbidden arts from where the Fae was from. They would study bones to determine the future of a dragon, read how a prey's innards fell when cut open as a telling of what was to come, and Rapture's eventual favorite, Necromancy. The group took him in, telling him that they weren't like the savage beasts many dragons become, and began to teach him their ways in exchange for knowledge of the world around him.
Such friendly exchange eventually lead to many good things in the Fae's eyes. Coveted as the Reaper's Moth was the first positive of the relationship, as the Mirror's took in the much smaller Fae as a member of their own tribe. This lead to the addition of other species, such as Spirals, Wildclaws, and the only Guardian, a female eventually named Bloodlace after she claimed the tribe as her charge. The new members brought their own knowledge, and soon, they realized that Darksteel was the best material for their studies of Necromancy. However, with very little of the material, they entrusted Rapture with what they did have, putting weeks of effort into his jewelry.
After the set's completion, Rapture was hailed as the group's spiritual leader, and he began even more studies into the normally forbidden art. Eventually, he impressed everyone by permanently bringing a dead hatchling to life, the child named Secondborn. However, with all the great power the Fae held, he was bound to slip up. After proving he could create life out of a mishmash of parts, which resulted in his companion Ghoul, he was approached with a difficult task. A female Mirror asked him to bring her lover back to life, who had been dead for over a year. What resulted was a decaying body possessed by a corrupted soul that didn't wish to be brought back to life, wrecking havoc in the tribe until Rapture separated the soul from its body.
The tribe disappointed in him, having caused over half a dozen deaths in the incident, almost chased him off, instead keeping a 24 hour watch over him. One day though, he escaped, heading in the direction of Starfall Isles, where he hoped for somewhere a bit more civilized. This was how he got his ring, believed to be a good luck charm for having him never been caught by the tribe he had once considered a home.
Now, he's incredibly excited and a bit overwhelmed by the fact he's on a time travelling train, but he's enjoying every moment of it while seeking information from others outside his time. He's a bit of a curiosity himself, having come from a time when dragons didn't have the same relationship as they do in the future.
Reason Why:
Rapture had nowhere else safe to go. In a world where dragons had yet to form kind relationships to other flights around them, he would be shunned anywhere but the Light Flight, and even then, he would be a dark stain in an otherwise pure society. His magic is forbidden in his time, and Necromancy has partially consumed how others view him (creepy vibe). To him, the future where dragons respect each other regardless of species or flight is the best one for him, hence why he boarded.
Items (Optional):
Outside of what Rapture is wearing and Ghoul, he has no personal belongings.
Stats:
- Health: 20
- Strength: 3
- Magic: 8
- Intelligence: 4
- Agility: 3
- Charisma: 2
Familiar/Pet(s) (Optional):
A Somber Sprit named Ghoul.
Other (Optional):
Nothing that I know of yet.
Roleplay Sample:
Rapture glanced back behind him for what was likely the twentieth time that afternoon, Ghoul copying his creator and master by turning what he had of a neck to see behind him. Once again, the Fae was greeted to nothing, a good sign after having been chased through most of the territory by rogue dragons that craved his flesh. In this territory, if one wasn't strong, they wouldn't survive, something the small dragon had learned during his years there.
The silence that was only broken by the sounds of his wings and the occasional footstep of Ghoul as he readjusted how he floated rather gracefully off the ground was not one the Fae was used too. He was adjusted to the frantic sounds of a dozen hungry claws skittering after the nearest scrap of food to be devoured by snapping jaws. Rapture sighed to himself, happy of what was genuinely a rare occurrence to him after leaving the tribe he was a part of for so long.
However, the rare situation wasn't as special as it could be. The still air and cloudless sky lead to the sun's intensity being brighter than the Fae could handle at times. The heat the day star brought a deep dull pain to the small dragon's wings, and something else burned his pale scales on the surface like a hot fire. He had already rested in the shade of many gnarled trees to escape the heat, Ghoul always confused as to why. "It must be good not to feel pain in the normal sense," he caught himself muttering from time to time, envious of the shadowy creature's durability.
During one such resting period though, the Fae's silence was interrupted by a sound he could have never imagined if he hadn't heard it. It whistled. It hissed. It thundered. These were the noises of a strange moving metal machine, shining in the blinding sunlight like a vault of treasure. It was not alive, yet moved like it was. It breathed smoke the color of clouds and smelled strangely pleasant. Despite how overwhelming such a sight the strange construct of sorts was, Rapture could feel its purpose deep inside of him.
Escape.
(Woo! Finished! Only took a couple of hours. >~<)