Game Information
1. This is a non-RP mafia game. It’s fine to act a bit like your role but please try not to rp.
2. This is a role madness game. Everyone will have a role.
3. Abilities in this game consists of these types:
Active - These abilities can be used once every day. It is required for you to submit a pm to the mod regarding taking action for your active ability to take place.
Passive - These abilities are always in effect, or takes effect if a certain condition is fulfilled, no matter if you submitted an action pm or not. Some passives may be triggered only due to certain events happening.
Ethereal - These abilities activate after death only, and does not require players to submit an action pm.
X-SHOT - These abilities have a limited number throughout the whole game, and requires submitting an action pm.
4. This is a b*stard game, mod may have some effects/abilities of the game. There may also be presence of deceptive investigative roles and change of alignments.
5. Mod can be lynched and night killed, all actions can be applied to them if they are still alive.
6 . For lynching, the player with the most votes will be killed, if no lynch has the most votes, no one will die, if no lynch ties with a player, the player will be killed, if two or more players are tied, rng will be used.
7. There is third party able to change alignment of other players.
8. Flips at death are truthful. The flip will include alignment, and role name. I do not lie in your rolecards.
9. Flavours and rolecards might include flavour hints/clues.
10. Cyborgs (mafia) wins when the total number of cyborg aligned players overpower the total number of reasearcher aligned player left. Cyborgs have a game ending wincon.
11. Researchers (town) win when all Cyborg aligned players are eliminated. Researchers have a game ending wincon.
12. Neutrals win when they achieve their own wincon, their wincon might be game ending.
13. Quicktopics will be used for stuff like mafia chat.