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TOPIC | ELI5 Coliseum
Explain like I’m 5…. coliseum. Jokes aside, is there any easy way to level up dragons without items? I have some higher level dragons 10 and 15 and just haven’t been able to use them to level my lower leveled dragons. Am I just missing strategy? Do I need to use items? I tried to look at all the coliseum training guides and they are just a lot to parse for me so I was hoping someone may be able to help ;0; Thank you!
Explain like I’m 5…. coliseum. Jokes aside, is there any easy way to level up dragons without items? I have some higher level dragons 10 and 15 and just haven’t been able to use them to level my lower leveled dragons. Am I just missing strategy? Do I need to use items? I tried to look at all the coliseum training guides and they are just a lot to parse for me so I was hoping someone may be able to help ;0; Thank you!
@frogesque If you want to efficiently train low level dragons you ideally need a level 25 team to do that. Focus on getting a team of 3 dragons to 25 first then you can work on the others. If you don't want any level 25 dragons then doing 3 low level ones at the same time might work out better for you. Trying to go through the coli with a 2 dragon team is going to be more difficult.

If you wanted to try a guide again this one has a list in the first post of level and what your stats should be. You want to put everything into STR (or INT for a mage) and QCK and pretty much ignore anything else.
https://www1.flightrising.com/forums/gde/3046364/1
@frogesque If you want to efficiently train low level dragons you ideally need a level 25 team to do that. Focus on getting a team of 3 dragons to 25 first then you can work on the others. If you don't want any level 25 dragons then doing 3 low level ones at the same time might work out better for you. Trying to go through the coli with a 2 dragon team is going to be more difficult.

If you wanted to try a guide again this one has a list in the first post of level and what your stats should be. You want to put everything into STR (or INT for a mage) and QCK and pretty much ignore anything else.
https://www1.flightrising.com/forums/gde/3046364/1
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@frogesque [b]Short answer:[/b] The Coliseum is a turn-based RPG that's admittedly difficult and complex to get into, but offers great rewards. Plenty of players are happy to help you get started! If you can afford to just buy a fully-leveled dragon with an [gamedb item=498] stone for over 300+ Gems, you can skip a lot of the steps below - but, since you asked, I'm going in-depth. Either way, yes, you need [i]some[/i] items for greater progression - [i]not[/i] from the "Items" tab during battle, but the [b]battle stones[/b] you can add to your dragons from the Abilities & Stats screen. They offer important abilities & bonuses that you'll need going forward. Also, STR and QCK are your priorities when assigning stats; the Coliseum does not reward an even spread. At bare minimum, start fresh with a team of 3 dragons you plan to keep, and follow [b]EeveeDream's [url=https://www1.flightrising.com/forums/gde/3046364][u]Updated Leveling Guide[/u][/url][/b] all the way to Level 25. Scroll down to [b]"ASSIGNING STATS: SHORT VERSION"[/b] in the first post for a simple chart of which stats & stones you should give your dragons at each level; the rest of the guide explains the hows & whys of progressing through each stage of the Coliseum. [b]Here's the basics:[/b] Your first goal in the Coliseum is to obtain 1 or more dragons at [i]Level 25,[/i] the maximum Coliseum level, and give them a [i]stat build.[/i] A "stat build" is a specific set of battle stones & stat numbers, designed to battle with a specific purpose, often tailored for a specific venue. Once you have a Level 25 dragon ([b]L25[/b] for short), it's recommended to start with a [i]trainer build[/i] in order to train more dragons with much better efficiency. [b]If any of that was gibberish to you, let's start over.[/b] [size=4][b]PART 1: PREPARING YOUR TEAM[b][/size] First, assemble a team of dragons as you please in [b]Organize Party[/b], then visit the [b]Abilities & Stats[/b] page to examine the abilities & stats of dragons in your party (click on the arrows to change dragons). To your left, you'll see the current dragon's [b]4 rows of battle stone slots,[/b] which you'll unlock more of as the dragon levels up. Battle stones provide new abilities & bonus effects to your dragons. Each row corresponds to a specific "type" of stone, which is indicated by the differently-shaped gemstones on the icon. These types have names - [i]Energy, Ability, Augment, and Accessory[/i] in that order - but simply matching the shape of the gemstone on the item to the gemstone on the slot is an easy way of remembering what goes where. To quote a guide below: [quote=Maki's Battle Stones & Coliseum Builds][LIST] [*][b]Energy Stones[/b]: abilities that provide your dragon with breath, which is needed to perform other actions. [i](Diamond)[/i] [*][b]Ability Stones[/b]: offensive and party support abilities, they usually cost breath. [i](Circle)[/i] [*][b]Augment Stones[/b]: items that will enhance one or more of your dragon's attributes. [i](Square)[/i] [*][b]Accessory Stones[/b]: items that will provide your dragon with modifications or perks. [i](Triangle)[/i] [/LIST][/quote] To the right, you can see your [b]Stats,[/b] which we'll get to in a minute, and your [b]Inventory[/b] of unused battle stones that can be found in the Battle section of your [url=https://www1.flightrising.com/hoard/battle/1][u]Hoard[/u][/url]. [b]On the Abilities & Stats page,[/b] you can [i]click and drag[/i] colored-in battle stones onto the current dragon's slots on the left, provided they have the sufficient level and element to use it. Each dragon's element also determines their [url=https://www1.flightrising.com/forums/gde/2021903#post_2021903][u]strengths and weaknesses[/u][/url], either when using elemental attacks against enemies OR receiving damage from THEIR elemental attacks. If a stone is [i]greyed out[/i] and less colorful than the stones around it, the current dragon cannot use it; hover over the item to see its level and/or element requirements in the tooltip. If it's usable, but still not going into the slot, check the gemstones to make sure you're placing it in the right row. Once you're satisfied, click on "Lock Stones" to finalize the changes. You can edit the order of stones at any time by clicking on the gear icon, but stones cannot be removed once they're applied. Choose wisely! [size=4][b]PART 2: STATS AND STONES[b][/size] Your dragon's [b]Stats[/b] are numbers you must increase by hand in order to improve each dragon's capabilities. If you've played any stat-based RPG before, you've got the basic idea already. Like armor or weapons in other RPGs, some battle stones can add to your dragons' stats, while others are directly affected by which stats your dragon has. Quoted above, [b]Maki's [url=https://www1.flightrising.com/forums/gde/1344211][u]Battle Stones Guide[/u][/url][/b] is a great resource for learning which stats & stones do what, or how they affect/are affected by one another. To quote them directly: [quote=Maki's Battle Stones & Coliseum Builds][LIST] [*][b]Strength[/b] (STR): increases the damage a dragon does with physical attacks. [*][b]Intelligence[/b] (INT): increases the damage and healing a dragon does with magical abilities. [*][b]Agility[/b] (AGI): increases a dragon's dodge chance and critical strike chance.* [*][b]Vitality[/b] (VIT): increases a dragon's maximum health. [*][b]Quickness[/b] (QCK): increases the frequency of a dragon's turns in battle. [*][b]Defense[/b] (DEF): increases a dragon's resistance to incoming physical damage. [*][b]Mind[/b] (MND): increases a dragon's resistance to incoming magical damage. [/LIST][/quote][i]*AGI is [b]intended[/b] to boost your dodge & critical hit ratios, but has been proven ineffective to the point of complete irrelevance in practice. It is not used in any major builds, and you can safely ignore it.[/i] If you're wondering which stats to use, my short answer still applies; [b]EeveeDream's [url=https://www1.flightrising.com/forums/gde/3046364][u]Updated Leveling Guide[/u][/url][/b] provides the optimal choices for stats and stones when training up your first team. STR and QCK are your priorities, since a speedy "glass cannon" attacker will ideally finish battles much more quickly than any other archetype. If you're wondering, mages (dragons that use INT over STR) are much slower and seldom used, but have niche uses in the L25 venues. When you're talking about [i]thousands of battles[/i] to gain rewards, speed is key. For this reason, "tank" builds designed to sponge damage are completely out of the question, even without the lack of a "taunt" ability. [size=4][b]PART 3: ENTER THE FIELD[b][/size] Now that you know how to set your dragons up for success, let's breach into [b]Monster Battle.[/b] Start in the [i]Training Fields[/i] stage for demonstration purposes. Your goal is to use your dragons' abilities to reduce the enemies' HP to zero, fight on to the next battle, and repeat. Turn order is decided by QCK, so higher-level dragons will get a lot more turns when battling in lower-level stages. You can see this turn order indicated by the pictures of dragons & enemies at the top left. This order can change depending on certain battlestones and the defeat of enemies, so pay attention! When a dragon's health is reduced to 0, however, they will be incapacitated for the rest of the battle. If you still manage to win, however, they'll be revived at the start of the next battle, albeit. If every dragon on your team is defeated in the same battle, this counts as a defeat, and immediately reduces each team member's energy (as in, food energy) by 5. When it's any of your dragons' turns, click on [b]Abilities[/b] to use the battle stones you've given to that dragon. The single stone at the top - your dragon's [b]Energy stone[/b] - will provide some amount of [b]Breath[/b], the blue bar beneath your dragon's health bar. Breath is comparable to a "Mana" or "Energy" system in similar games, as you must create & consume it to use different abilities. For example, using [gamedb item=495] provides [i]6 Breath[/i] on each use, while [gamedb item=496] will provide [i]30 Breath,[/i] albeit with a debuff that greatly reduces physical damage (STR-based attacks) for 2 turns. [gamedb item=688] generates 4 Breath on use, but gives the dragon a special buff that reduces all incoming damage to that dragon & generates 15 more breath for each attack received until the dragon's next turn. [b]Ability stones[/b] - the four stones in a row below the Energy stone - are various attacks or buffs you can use in battle. Most of them cost some amount of Breath for each use, while others grant you a little bit of Breath on top of their main effect. [b]For example:[/b] [gamedb item=1090] is a physical attack that costs 35 Breath to use, but is guaranteed to stun the target enemy and skip their next turn if it hits. Meanwhile, [gamedb item=521] adds +5 temporary QCK to a chosen dragon for 5 turns, and gives them 5 Breath to boot. For quick clarification: there is currently no stone or ability that gives multiple dragons Breath at the same time. You will have to balance out breath & attacks for each dragon, which EeveeDream's guide should help you get started on. Learning how to build Breath and effectively use it is a major component of playing the Coliseum, and also why [b][gamedb item=498] is such a game-changer;[/b] because it refunds the Breath used if it defeats the enemy, a dragon with enough STR can defeat every enemy in the current venue in a single attack once they've built up enough Breath to use it. Until they miss the enemy, or they don't have enough STR, this is a very powerful strategy. To skim the other options, [b]Items[/b] allows you to spend a turn using a [url=https://www1.flightrising.com/game-database/items/battle?page=1&name=Health+Potion&description=&itemid=&display_type=&treasure_min=&treasure_max=&gem_min=&gem_max=&rarity=&color=&battle_type=&hoard_vault=&sort=id_asc&submit=Apply][u]health potion[/u][/url] to heal a dragon, OR remove their debuffs with a [gamedb item=1142], [b]Defend[/b] reduces all incoming damage by half until the dragon's next turn, and [b]Flee[/b] ends the battle immediately, at the cost of consuming 2 energy from each dragon in the party (compared to the 5 energy for a defeat). If you need to flee, it's recommended to [b]refresh the page[/b] instead, as there's no consequence for doing so. [b]Lastly, [i]winning [/i]a battle[/b] obviously benefits you in a few ways: every enemy can drop unique items of almost every item type, including rare skin or specialty item drops. You can use the [b][url=https://www1.flightrising.com/game-database][u]Game Database[/u][/url][/b] to see which items each "Monster" drops, or search for items themselves to see which enemy drops them. More importantly, though, winning a battle will grant your dragons [b]EXP, or experience points[/b] to gradually increase their level...[i]provided the stage is high-level enough.[/i] [b]A Coliseum stage that's too low-level for your highest-level dragon will not grant your team EXP.[/b] Each stage's level is included when looking at the list, for easy reference. For example, a [i]Level 25 dragon[/i] can only train other dragons in the [i]Boreal Wood (Level 20)[/i] or any higher-level stages, as [i]Rainsong Jungle (Level 19)[/i] and below are too weak by comparison. That's probably why you're having trouble training up low-level dragons with Level 10-15 ones; the 5+ level cutoff is really working against you. [size=4][b]PART 4: MOVING FORWARD[b][/size] [b]Congratulations, you now know how 90% of the Coliseum works![/b] How to put this in practice, though? I've already given you [b]EeveeDream's [url=https://www1.flightrising.com/forums/gde/3046364][u]Updated Leveling Guide[/u][/url][/b] to get started, but where to go from there? First, you'll want to decide how to handle your team. You can re-set a dragon's stats with a [gamedb item=965], a consumable item available from the Treasure Marketplace for 30,000 Treasure apiece. This is expensive for a full team, however, so I'd recommend starting over with a new team where possible. However... Skimming your lair to see which dragons you're working with, [url=https://www1.flightrising.com/dragon/69597748][u]Tatsuya[/u][/url] caught my attention, not for his level, but his Lightning element and exceedingly useful [gamedb item=498] stone. Him being a Lightning dragon is great for reasons related to the strength/weakness matchups I mentioned earlier. [b]First, the [url=https://www1.flightrising.com/forums/gde/2441268][u]Coli Builds List 2.0[/u][/url][/b] is a compilation of various stat builds designed for different venues and purposes. These vary in stats, stones, and team size that you can choose from, but most important is the [b]"2-fodder trainer" build,[/b] in which 1 dragon battles a high-level venue on its own, allowing two tag-along dragons to gain EXP for use or [url=https://www1.flightrising.com/forums/gde/2009451][u]profit[/u][/url]. Of all possibilities, [b][url=https://www1.flightrising.com/forums/gde/2441268#post_33268169][u]the Mire[/u][/url][/b] is easily the fastest venue for a 2-fodder trainer, and both it just so happens that [i]Arcane & Lightning dragons[/i] have the best [url=https://www1.flightrising.com/forums/gde/2021903#post_2021903][u]elemental matchup[/u][/url] against its specific spread of enemies (Lightning only being weak to [i]Arcane, Earth, and Wind attacks,[/i] which are relatively rare in the Mire.) With his [gamedb item=498] stone to boot, [url=https://www1.flightrising.com/dragon/69597748][u]Tatsuya[/u][/url] will come in great use as a trainer at max level. You can pick whichever build appeals to you, but I personally use the [url=https://www1.flightrising.com/forums/gde/3068799][u]MireFisher build![/u][/url] [b]My advice, summarized:[/b] start a new team with EeveeDream's guide, then replace 1 of them with [url=https://www1.flightrising.com/dragon/69597748][u]Tatsuya[/u][/url] after they've reached Level 15 to take advantage of his [gamedb item=498] ability. At Level 25, give Tatsuya a [b][url=https://www1.flightrising.com/forums/gde/2441268#post_33268169][u]Mire training build,[/u][/url][/b] and relish in the freedom of a fast trainer. Welcome to the Coliseum! I hope this was helpful! [b]If you have any further questions, specifics are key![/b] Knowing which guides you were reading & where they lost you can help us pinpoint the important stuff you missed, and giving the names or links of the dragons you're trying to use means I don't have to poke through your lair to make sure I'm not missing anyone important. [emoji=new friend]
@frogesque

Short answer: The Coliseum is a turn-based RPG that's admittedly difficult and complex to get into, but offers great rewards. Plenty of players are happy to help you get started! If you can afford to just buy a fully-leveled dragon with an Eliminate stone for over 300+ Gems, you can skip a lot of the steps below - but, since you asked, I'm going in-depth.

Either way, yes, you need some items for greater progression - not from the "Items" tab during battle, but the battle stones you can add to your dragons from the Abilities & Stats screen. They offer important abilities & bonuses that you'll need going forward. Also, STR and QCK are your priorities when assigning stats; the Coliseum does not reward an even spread.

At bare minimum, start fresh with a team of 3 dragons you plan to keep, and follow EeveeDream's Updated Leveling Guide all the way to Level 25. Scroll down to "ASSIGNING STATS: SHORT VERSION" in the first post for a simple chart of which stats & stones you should give your dragons at each level; the rest of the guide explains the hows & whys of progressing through each stage of the Coliseum.


Here's the basics: Your first goal in the Coliseum is to obtain 1 or more dragons at Level 25, the maximum Coliseum level, and give them a stat build. A "stat build" is a specific set of battle stones & stat numbers, designed to battle with a specific purpose, often tailored for a specific venue. Once you have a Level 25 dragon (L25 for short), it's recommended to start with a trainer build in order to train more dragons with much better efficiency.

If any of that was gibberish to you, let's start over.



PART 1: PREPARING YOUR TEAM

First, assemble a team of dragons as you please in Organize Party, then visit the Abilities & Stats page to examine the abilities & stats of dragons in your party (click on the arrows to change dragons). To your left, you'll see the current dragon's 4 rows of battle stone slots, which you'll unlock more of as the dragon levels up. Battle stones provide new abilities & bonus effects to your dragons.

Each row corresponds to a specific "type" of stone, which is indicated by the differently-shaped gemstones on the icon. These types have names - Energy, Ability, Augment, and Accessory in that order - but simply matching the shape of the gemstone on the item to the gemstone on the slot is an easy way of remembering what goes where. To quote a guide below:
Maki's Battle Stones & Coliseum Builds wrote:
  • Energy Stones: abilities that provide your dragon with breath, which is needed to perform other actions. (Diamond)
  • Ability Stones: offensive and party support abilities, they usually cost breath. (Circle)
  • Augment Stones: items that will enhance one or more of your dragon's attributes. (Square)
  • Accessory Stones: items that will provide your dragon with modifications or perks. (Triangle)

To the right, you can see your Stats, which we'll get to in a minute, and your Inventory of unused battle stones that can be found in the Battle section of your Hoard.

On the Abilities & Stats page, you can click and drag colored-in battle stones onto the current dragon's slots on the left, provided they have the sufficient level and element to use it. Each dragon's element also determines their strengths and weaknesses, either when using elemental attacks against enemies OR receiving damage from THEIR elemental attacks.

If a stone is greyed out and less colorful than the stones around it, the current dragon cannot use it; hover over the item to see its level and/or element requirements in the tooltip.

If it's usable, but still not going into the slot, check the gemstones to make sure you're placing it in the right row. Once you're satisfied, click on "Lock Stones" to finalize the changes. You can edit the order of stones at any time by clicking on the gear icon, but stones cannot be removed once they're applied. Choose wisely!


PART 2: STATS AND STONES

Your dragon's Stats are numbers you must increase by hand in order to improve each dragon's capabilities. If you've played any stat-based RPG before, you've got the basic idea already. Like armor or weapons in other RPGs, some battle stones can add to your dragons' stats, while others are directly affected by which stats your dragon has.

Quoted above, Maki's Battle Stones Guide is a great resource for learning which stats & stones do what, or how they affect/are affected by one another. To quote them directly:
Maki's Battle Stones & Coliseum Builds wrote:
  • Strength (STR): increases the damage a dragon does with physical attacks.
  • Intelligence (INT): increases the damage and healing a dragon does with magical abilities.
  • Agility (AGI): increases a dragon's dodge chance and critical strike chance.*
  • Vitality (VIT): increases a dragon's maximum health.
  • Quickness (QCK): increases the frequency of a dragon's turns in battle.
  • Defense (DEF): increases a dragon's resistance to incoming physical damage.
  • Mind (MND): increases a dragon's resistance to incoming magical damage.
*AGI is intended to boost your dodge & critical hit ratios, but has been proven ineffective to the point of complete irrelevance in practice. It is not used in any major builds, and you can safely ignore it.

If you're wondering which stats to use, my short answer still applies; EeveeDream's Updated Leveling Guide provides the optimal choices for stats and stones when training up your first team. STR and QCK are your priorities, since a speedy "glass cannon" attacker will ideally finish battles much more quickly than any other archetype.

If you're wondering, mages (dragons that use INT over STR) are much slower and seldom used, but have niche uses in the L25 venues. When you're talking about thousands of battles to gain rewards, speed is key. For this reason, "tank" builds designed to sponge damage are completely out of the question, even without the lack of a "taunt" ability.

PART 3: ENTER THE FIELD

Now that you know how to set your dragons up for success, let's breach into Monster Battle. Start in the Training Fields stage for demonstration purposes. Your goal is to use your dragons' abilities to reduce the enemies' HP to zero, fight on to the next battle, and repeat.

Turn order is decided by QCK, so higher-level dragons will get a lot more turns when battling in lower-level stages. You can see this turn order indicated by the pictures of dragons & enemies at the top left. This order can change depending on certain battlestones and the defeat of enemies, so pay attention!

When a dragon's health is reduced to 0, however, they will be incapacitated for the rest of the battle. If you still manage to win, however, they'll be revived at the start of the next battle, albeit. If every dragon on your team is defeated in the same battle, this counts as a defeat, and immediately reduces each team member's energy (as in, food energy) by 5.

When it's any of your dragons' turns, click on Abilities to use the battle stones you've given to that dragon. The single stone at the top - your dragon's Energy stone - will provide some amount of Breath, the blue bar beneath your dragon's health bar. Breath is comparable to a "Mana" or "Energy" system in similar games, as you must create & consume it to use different abilities.

For example, using Scratch provides 6 Breath on each use, while Meditate will provide 30 Breath, albeit with a debuff that greatly reduces physical damage (STR-based attacks) for 2 turns. Anticipate generates 4 Breath on use, but gives the dragon a special buff that reduces all incoming damage to that dragon & generates 15 more breath for each attack received until the dragon's next turn.


Ability stones - the four stones in a row below the Energy stone - are various attacks or buffs you can use in battle. Most of them cost some amount of Breath for each use, while others grant you a little bit of Breath on top of their main effect.

For example: Clobber is a physical attack that costs 35 Breath to use, but is guaranteed to stun the target enemy and skip their next turn if it hits. Meanwhile, Haste adds +5 temporary QCK to a chosen dragon for 5 turns, and gives them 5 Breath to boot.

For quick clarification: there is currently no stone or ability that gives multiple dragons Breath at the same time. You will have to balance out breath & attacks for each dragon, which EeveeDream's guide should help you get started on.

Learning how to build Breath and effectively use it is a major component of playing the Coliseum, and also why Eliminate is such a game-changer; because it refunds the Breath used if it defeats the enemy, a dragon with enough STR can defeat every enemy in the current venue in a single attack once they've built up enough Breath to use it. Until they miss the enemy, or they don't have enough STR, this is a very powerful strategy.


To skim the other options, Items allows you to spend a turn using a health potion to heal a dragon, OR remove their debuffs with a Cleansing Tonic, Defend reduces all incoming damage by half until the dragon's next turn, and Flee ends the battle immediately, at the cost of consuming 2 energy from each dragon in the party (compared to the 5 energy for a defeat). If you need to flee, it's recommended to refresh the page instead, as there's no consequence for doing so.


Lastly, winning a battle obviously benefits you in a few ways: every enemy can drop unique items of almost every item type, including rare skin or specialty item drops. You can use the Game Database to see which items each "Monster" drops, or search for items themselves to see which enemy drops them.

More importantly, though, winning a battle will grant your dragons EXP, or experience points to gradually increase their level...provided the stage is high-level enough. A Coliseum stage that's too low-level for your highest-level dragon will not grant your team EXP. Each stage's level is included when looking at the list, for easy reference.

For example, a Level 25 dragon can only train other dragons in the Boreal Wood (Level 20) or any higher-level stages, as Rainsong Jungle (Level 19) and below are too weak by comparison. That's probably why you're having trouble training up low-level dragons with Level 10-15 ones; the 5+ level cutoff is really working against you.


PART 4: MOVING FORWARD

Congratulations, you now know how 90% of the Coliseum works! How to put this in practice, though? I've already given you EeveeDream's Updated Leveling Guide to get started, but where to go from there?

First, you'll want to decide how to handle your team. You can re-set a dragon's stats with a Tincture of Dissolution, a consumable item available from the Treasure Marketplace for 30,000 Treasure apiece. This is expensive for a full team, however, so I'd recommend starting over with a new team where possible. However...

Skimming your lair to see which dragons you're working with, Tatsuya caught my attention, not for his level, but his Lightning element and exceedingly useful Eliminate stone. Him being a Lightning dragon is great for reasons related to the strength/weakness matchups I mentioned earlier.


First, the Coli Builds List 2.0 is a compilation of various stat builds designed for different venues and purposes. These vary in stats, stones, and team size that you can choose from, but most important is the "2-fodder trainer" build, in which 1 dragon battles a high-level venue on its own, allowing two tag-along dragons to gain EXP for use or profit.

Of all possibilities, the Mire is easily the fastest venue for a 2-fodder trainer, and both it just so happens that Arcane & Lightning dragons have the best elemental matchup against its specific spread of enemies (Lightning only being weak to Arcane, Earth, and Wind attacks, which are relatively rare in the Mire.)

With his Eliminate stone to boot, Tatsuya will come in great use as a trainer at max level. You can pick whichever build appeals to you, but I personally use the MireFisher build!



My advice, summarized: start a new team with EeveeDream's guide, then replace 1 of them with Tatsuya after they've reached Level 15 to take advantage of his Eliminate ability. At Level 25, give Tatsuya a Mire training build, and relish in the freedom of a fast trainer. Welcome to the Coliseum!


I hope this was helpful! If you have any further questions, specifics are key! Knowing which guides you were reading & where they lost you can help us pinpoint the important stuff you missed, and giving the names or links of the dragons you're trying to use means I don't have to poke through your lair to make sure I'm not missing anyone important.
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@lonin @nightmarejudge Thank you so very much!! All of this is incredibly helpful to me. Something I realized too late was that I used the stat points incorrectly. I applied them to all of the stats instead of the few important ones, specifically this guy: He had 600 some points to spend and I didn’t know what to do - what should I do? Lol [url=https://www1.flightrising.com/dragon/69597748][img]https://www1.flightrising.com/rendern/350/695978/69597748_350.png[/img][/url]
@lonin
@nightmarejudge

Thank you so very much!! All of this is incredibly helpful to me.

Something I realized too late was that I used the stat points incorrectly. I applied them to all of the stats instead of the few important ones, specifically this guy: He had 600 some points to spend and I didn’t know what to do - what should I do? Lol
69597748_350.png
@frogesque
if you'd like you can go on ahead and pick up a Tincture of Dissolution for him to reset all of his stat points
from there, you can either follow one of the guides linked above or since you're still leveling him you may be able to just start getting a general spread down - mostly strength, some quickness and a bit of vitality. there's no harm in working out the details for a specific build in the last few levels as long as you've got the right general idea while you level (or alternatively if you're leveling them with a level 25, skipping the quickness completely until they're ready to handle themselves on their own)
@frogesque
if you'd like you can go on ahead and pick up a Tincture of Dissolution for him to reset all of his stat points
from there, you can either follow one of the guides linked above or since you're still leveling him you may be able to just start getting a general spread down - mostly strength, some quickness and a bit of vitality. there's no harm in working out the details for a specific build in the last few levels as long as you've got the right general idea while you level (or alternatively if you're leveling them with a level 25, skipping the quickness completely until they're ready to handle themselves on their own)