Random board game style gameplay appearing in a fast-paced action game with no indication that the way the dice rolls ISN'T random and is actually based on what number is active on top of the dice when you hit it and that you can predict when whichever number you want is gonna be on top if you study the way the dice rolls.
Time limits. No, Capcom, I am not stylish enough to kill 70 billion baby spiders that go literally everywhere in the darn challenge room within 1 minute. Please stop.
Water levels but mainly the ones in older games. Modern games have made underwater stuff a lot more fun and less tedious than it used to be. (hell, I play a lot of diving games these days, Abzu and Dave the Diver my beloved)
Lack of alt+tab support.
When game publishers decide to take a series with a proven dev team that people like and clearly want to see more of and, instead of letting the proven dev team make another entry in the series, they hand it to a completely different dev team to make an edgy reboot of the (pretty goofy and light hearted) series that MAKES FUN OF the original games and has "humour" that, from what I've heard, is horrifically offensive and just. generally gross
Thankfully, in this specific case the publisher noticed that none of the fans liked it, and 6 or so years after the failed reboot, we got another game in the series from the good devs and man, it's the best one yet! (seriously, though, what was Capcom thinking when they greenlit DMC: Devil May Cry???)
Saucy cutscenes that A: cannot be disabled or skipped, B: come without any warning, or C: all of the above.
And finally: lack of mod support/compatibility. Ik for some games (mainly online shooters and general PVP games) this is a good thing, absolutely support that since it stops people using hacks, but in games where the multiplayer is optional or straight up non-existent? I despise it. Let me mod lawn chairs into weird places, dangit!