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TOPIC | Coliseum Drop Rates
Hello math side of FR!

The game database gives us broad categories for coliseum drop rates, but I'm a numbers person, so I've done some grinding to determine-- what does "scarce" mean anyway?

The Numbers
On average, when you face any monster, the odds for the different loot categories are:
  • COMMON : 75%
  • UNCOMMON : 30%
  • SCARCE : 3%
  • RARE : 1%
  • VERY RARELY : 0.03%

What're the Odds?
Let's say you want a particular item. To have a very certain (99%) chance of getting that item, you will need to face a monster that drops it:
  • COMMON : 4 times
  • UNCOMMON : 13 times
  • SCARCE : 152 times
  • RARE : 459 times
  • VERY RARELY : 15349 times

That's an awful lot of grinding. To have a high certainty (95%) chance of getting that item, you will need to face a monster that drops it:
  • COMMON : 3 times
  • UNCOMMON : 9 times
  • SCARCE : 99 times
  • RARE : 299 times
  • VERY RARELY : 9985 times

Relaxing down to a decent (75%) chance of getting that item, you will need to face a monster that drops it:
  • COMMON : 1 time
  • UNCOMMON : 4 times
  • SCARCE : 46 times
  • RARE : 138 times
  • VERY RARELY : 4621 times

Even a 50% chance of getting an item can be a bit of a grind:
  • COMMON : 1 time
  • UNCOMMON : 2 times
  • SCARCE : 23 times
  • RARE : 69 times
  • VERY RARELY : 2311 times

This is why the advice is often to buy a familiar rather than grind for it. Most familiars are rare, so it's not unusual to face it hundreds of times before finally getting that drop.

Of note: monsters typically have many possible "very rarely" loot items. Because there are so many, the odds of collecting any "very rarely" item (as opposed to a specific one) is about 1%. The math for all "very rarely" items lumped together would look like that for "rare" items.

Method
I emptied my hoard, and then went of to the Coliseum. I fought about 300 monsters in each stage, over an arbitrary number of battles and refreshes. Then I tallied the results in my hoard. As a result, I do not link drops to specific monsters. This was to make the data-gathering manageable.

When a particular item is dropped with different frequencies by monsters in the same stage, I assumed it was dropped by the monster with the higher drop rate.

Assumptions
  1. Each monster has one loot item in each category, except Very Rarely
  2. Monsters have about 30 loot items in the Very Rarely category
  3. Each loot item drops independently of the other items
  4. Each loot item in a category drops at around the same rate

I don't actually think all of these assumptions are true. I would guess, for example, that each category represents a range of drop rates.

These assumptions are here just to make the problem tractable. I think they are close enough to provide a useful sense of the drop odds.

Data
(Apologies for the poor formatting)
For each stage, here is a tally of {Monsters Fought} {Common Drops} {Uncommon Drops}{Scarce Drops} {Rare Drops} {Very Rare Drops}
Training Fields 301 279 70 14 0 4
Woodland Path 300 221 68 17 6 6
Scorched Forrest 302 242 87 9 0 2
Sandswept Delta 301 213 89 15 1 4
Blooming Grove 302 214 128 4 0 3
Forgotten Cave 301 239 102 9 3 3
Bamboo Falls 300 273 37 14 2 5
Thunderhead Savanna 300 132 105 0 6 0
Redrock Cove 301 224 112 8 5 2
Waterway 301 188 122 6 0 5
Arena 300 236 78 19 2 3
Volcanic Vents 301 225 111 7 2 2
Rainsong Jungle 301 277 90 7 1 5
Boreal Wood 300 237 87 15 2 5
Crystal Pools 300 207 79 5 0 2
Harpy's Roost 300 257 79 17 3 4
Ghostlight Ruins 300 214 113 7 2 2
Mire 301 208 103 12 1 4
Kelp Beds 301 225 102 7 1 6
Golem Workshop 300 187 62 4 4 2
Forbidden Portal 302 226 102 3 3 1
Hello math side of FR!

The game database gives us broad categories for coliseum drop rates, but I'm a numbers person, so I've done some grinding to determine-- what does "scarce" mean anyway?

The Numbers
On average, when you face any monster, the odds for the different loot categories are:
  • COMMON : 75%
  • UNCOMMON : 30%
  • SCARCE : 3%
  • RARE : 1%
  • VERY RARELY : 0.03%

What're the Odds?
Let's say you want a particular item. To have a very certain (99%) chance of getting that item, you will need to face a monster that drops it:
  • COMMON : 4 times
  • UNCOMMON : 13 times
  • SCARCE : 152 times
  • RARE : 459 times
  • VERY RARELY : 15349 times

That's an awful lot of grinding. To have a high certainty (95%) chance of getting that item, you will need to face a monster that drops it:
  • COMMON : 3 times
  • UNCOMMON : 9 times
  • SCARCE : 99 times
  • RARE : 299 times
  • VERY RARELY : 9985 times

Relaxing down to a decent (75%) chance of getting that item, you will need to face a monster that drops it:
  • COMMON : 1 time
  • UNCOMMON : 4 times
  • SCARCE : 46 times
  • RARE : 138 times
  • VERY RARELY : 4621 times

Even a 50% chance of getting an item can be a bit of a grind:
  • COMMON : 1 time
  • UNCOMMON : 2 times
  • SCARCE : 23 times
  • RARE : 69 times
  • VERY RARELY : 2311 times

This is why the advice is often to buy a familiar rather than grind for it. Most familiars are rare, so it's not unusual to face it hundreds of times before finally getting that drop.

Of note: monsters typically have many possible "very rarely" loot items. Because there are so many, the odds of collecting any "very rarely" item (as opposed to a specific one) is about 1%. The math for all "very rarely" items lumped together would look like that for "rare" items.

Method
I emptied my hoard, and then went of to the Coliseum. I fought about 300 monsters in each stage, over an arbitrary number of battles and refreshes. Then I tallied the results in my hoard. As a result, I do not link drops to specific monsters. This was to make the data-gathering manageable.

When a particular item is dropped with different frequencies by monsters in the same stage, I assumed it was dropped by the monster with the higher drop rate.

Assumptions
  1. Each monster has one loot item in each category, except Very Rarely
  2. Monsters have about 30 loot items in the Very Rarely category
  3. Each loot item drops independently of the other items
  4. Each loot item in a category drops at around the same rate

I don't actually think all of these assumptions are true. I would guess, for example, that each category represents a range of drop rates.

These assumptions are here just to make the problem tractable. I think they are close enough to provide a useful sense of the drop odds.

Data
(Apologies for the poor formatting)
For each stage, here is a tally of {Monsters Fought} {Common Drops} {Uncommon Drops}{Scarce Drops} {Rare Drops} {Very Rare Drops}
Training Fields 301 279 70 14 0 4
Woodland Path 300 221 68 17 6 6
Scorched Forrest 302 242 87 9 0 2
Sandswept Delta 301 213 89 15 1 4
Blooming Grove 302 214 128 4 0 3
Forgotten Cave 301 239 102 9 3 3
Bamboo Falls 300 273 37 14 2 5
Thunderhead Savanna 300 132 105 0 6 0
Redrock Cove 301 224 112 8 5 2
Waterway 301 188 122 6 0 5
Arena 300 236 78 19 2 3
Volcanic Vents 301 225 111 7 2 2
Rainsong Jungle 301 277 90 7 1 5
Boreal Wood 300 237 87 15 2 5
Crystal Pools 300 207 79 5 0 2
Harpy's Roost 300 257 79 17 3 4
Ghostlight Ruins 300 214 113 7 2 2
Mire 301 208 103 12 1 4
Kelp Beds 301 225 102 7 1 6
Golem Workshop 300 187 62 4 4 2
Forbidden Portal 302 226 102 3 3 1
Thank you for gathering this data! I had been wandering what "common" or "scarce" actually meant, but never could get around to doing science myself. This is super useful.
Thank you for gathering this data! I had been wandering what "common" or "scarce" actually meant, but never could get around to doing science myself. This is super useful.
Glad to help! If you ever do feel like doing some science, I'm all for replication. Plus, there's always fun to be had with larger data sets
Glad to help! If you ever do feel like doing some science, I'm all for replication. Plus, there's always fun to be had with larger data sets
oh i love seeing these numbers, thank you for getting them! didnt think very rare was that rare dang
oh i love seeing these numbers, thank you for getting them! didnt think very rare was that rare dang
Bookmark!

@Swiftstrike5
Bookmark!

@Swiftstrike5
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the stats for getting a very rare drop hit way different after realizing i need 8 blushing roses for 2 sakura flowerfalls. ouch

i've recently been digging more into the math and stats side of the coliseum with recording data regarding strange chest drops per number of battles for the NotN festival guide and it's been really fascinating to me. in the future i'll definitely try to run my own drop rate tests and see about recording the results here for extra data

the stats for getting a very rare drop hit way different after realizing i need 8 blushing roses for 2 sakura flowerfalls. ouch

i've recently been digging more into the math and stats side of the coliseum with recording data regarding strange chest drops per number of battles for the NotN festival guide and it's been really fascinating to me. in the future i'll definitely try to run my own drop rate tests and see about recording the results here for extra data

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this is very interesting! thank you for doing it
this is very interesting! thank you for doing it
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@corrosiveslimes even more painful when i rejoined after a long hiatus and transmuted All Three of my blushing roses thinking they were a useless item T__T why...... pain . ... .
@corrosiveslimes even more painful when i rejoined after a long hiatus and transmuted All Three of my blushing roses thinking they were a useless item T__T why...... pain . ... .
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Just wanted to thank you for gathering this data.

Now it makes much more sense to why it's so much harder to get Golem Workshop boss fams when compared to Kelp Beds... They're 3x rarer.
Just wanted to thank you for gathering this data.

Now it makes much more sense to why it's so much harder to get Golem Workshop boss fams when compared to Kelp Beds... They're 3x rarer.
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some very useful data, thank you for your work!
some very useful data, thank you for your work!
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