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Lizeron
Lizeron wrote on 2014-06-17 23:00:57:
Alot of games had retired items in the past. I think that this game gives alot of charm and motive for players to keep playing.
In what way does "item you will never be able to afford" add to charm and motivation?
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The new set of familiars will be there for those that joined right now. As you said, think about this in a few years' time. I also haven't been playing alot and missed around 7 out of the 11 festivities (3 out of which I wasn't a member) and I still got all of them. I even bought all the gift familiars that are retired, I only miss boolean and the kickstarters.
Could you get those festival familiars if you were starting now, instead of several months ago? Would you be able to get them a year from now? More importantly: would it be a reasonable and fun amount of time to spend on an online game, instead of an obsession-level grind for weeks on end for each of them?
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The game is like this and so far it has been working per-fe-ctly.
I suggest that it may work perfectly for you; it obviously does not work perfectly for many players. 3/4 of the people who've seen this thread apparently disagree with you. You are saying "I like the way it is now and therefore it should not change." A vote for "no change" is reasonable. A statement that implies the people who want change are somehow playing the game wrong or misunderstanding it, is not.
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Why should it change for the sake of new players? Why shouldn't the new players get adjusted to the game and it has to be the other way around?
Because the new players bring in new money and new ad hits. If the admins want them to join, and want them to stick around, they'll have to consider their interests. If the policy is "the game will run on rules that are comfortable for longstanding players, no matter how much that bothers newbies," the newbies will leave.
This is, very much, about pandering to the will of the majority. It is balancing how many existing players will quit in annoyance if the sprites for next year aren't as exclusive as the past ones, versus how many new players will continue playing, or play more hours, if those are more available.
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Sorry if I seem annoyed, but I am quite angry. A poll like this would prove nothing at all.
It proves that a whole lot of people don't like permanently retired familiars. If the majority of the playerbase would like a change in policy, the devs should seriously consider that.
They shouldn't automatically grant it--the majority would probably like exalt payouts to be tripled, but that doesn't mean the devs should blithely change the whole economy of the game. A thread like this lets the devs see all the potential nuances of the proposed change--what's likely to happen as a side effect, which aspects will bother people vs which aspects will get them excited and keep them playing longer.
The only argument I've seen for keeping the future familiars limited is "players who are around that week should be able to get super-special items that newcomers have to pay through the nose to get."
I'm beginning to think that each wave of registrations should include a free special familiar and some apparel only given out to people who sign up during that reg window, to help balance out the oldtimer advantages.