@NeroDrag
(says the plague member- skulls are n o t good)
You open the first door, not expecting much. A pile of food tumbles out, and you barely manage to dodge the pile. An idea appears in your head when you spot a bag nearby. Filling the bag with a stack of seafood, you leave the scene. The rest seems to be rotting, so those are no good.
[item=mage's walnut bag] [item=shell-dwelling cichlid]x99
@soupnoodle
[i][font=fantasy][color=maroon][size=3]The liquid is thickening..[/size][/font][/i]
You tentatively open the door, worried about what you might see. Your eyes widen as you see a wounded hatchling lying in the middle of the room. So that's what the red liquid was. Who would hurt a hatchling this badly, you didn't know, but all you knew was that you had to help it. You take a bandage to block the wound. Then, you take the hatchling back to your lair so that it could rest.
[url=https://flightrising.com/main.php?dragon=61773028] [img]https://flightrising.com/rendern/350/617731/61773028_350.png[/img] [/url]
[item=bloody leg bandages]
@twodent
(I gave up with this one after the page refreshed and it all disappeared)
The room had a chest in the corner of it. Inside the chest, there was a [item=ruby deepsea bulb], a [item=cobalt deepsea bulb], and a [item=fuchsia deepsea bulb]. There was also a [item=fiery might fragment] and a [item=flame bolt] underneath the deepsea bulbs. No wonder why there was fire..
@NeroDrag
(says the plague member- skulls are n o t good)
You open the first door, not expecting much. A pile of food tumbles out, and you barely manage to dodge the pile. An idea appears in your head when you spot a bag nearby. Filling the bag with a stack of seafood, you leave the scene. The rest seems to be rotting, so those are no good.
Mage's Walnut Bag
Apparel
A well made bag with extra pockets sewn into it.
1400
Shell-Dwelling Cichlid
Seafood
Incredibly picky and discerning, these house-hunters typically vie for the shells with the shiniest interiors.
17
2
x99
@soupnoodle The liquid is thickening..
You tentatively open the door, worried about what you might see. Your eyes widen as you see a wounded hatchling lying in the middle of the room. So that's what the red liquid was. Who would hurt a hatchling this badly, you didn't know, but all you knew was that you had to help it. You take a bandage to block the wound. Then, you take the hatchling back to your lair so that it could rest.
Bloody Leg Bandages
Apparel
Two rolls of white material designed to adorn a dragon's legs, providing support to their ankles and knees. They are soaked through with dried blood.
900
@twodent
(I gave up with this one after the page refreshed and it all disappeared)
The room had a chest in the corner of it. Inside the chest, there was a
Ruby Deepsea Bulb
Apparel
A long filament, sprouting from the forehead. This one gives off a bright ruby glow when danger is approaching.
1000
, a
Cobalt Deepsea Bulb
Apparel
A long filament, sprouting from the forehead. This one gives off a bright blue glow when danger is approaching.
1000
, and a
Fuchsia Deepsea Bulb
Apparel
A long filament, sprouting from the forehead. This one gives off a bright pinkish glow when danger is approaching.
1000
. There was also a
Fiery Might Fragment
Augment Stone
When assigned, this fragment empowers one Fire dragon with +2 Strength.
400
Required Level: 5
and a
Flame Bolt
Ability Stone
A super-heated bolt of flame. Deals Fire damage to one target. May only be used by fire dragons.
500
Required Level: 5
underneath the deepsea bulbs. No wonder why there was fire..
Forgotten|+3 FRT|She/Her
Door 1 is black and a bright light radiates from it. You hear a hissing sound...
Door 2 is a soft green color, and when you approach it, you seem to feel a breeze coming from the cracks. It makes you dizzy.
Door 3 is huge and wooden, covered in vines. When you step closer, you observe that there are scratch marks.
@ProHomo57
The moment you open the door, you are immediately attacked by a blinding flash of light. Luckily you shield your eyes just in time, and when the light fades, you open it to see a snake... woman? Anyways, you receive:
[item=carmine serthis][item=blinding slash]
@Perlyreilth
You open the second door and as you step in, the wind seems to become more hostile. You grow dizzier and dizzier until you eventually pass out. When you wake up, you notice a chest in the corner of the room, and you open it to find some apparel inside.
[item=disorient][item=windwalker's arctic coat][item=crane's leg armor]
@NeroDrag
The third door is surprisingly easy to open, considering its size. You see a skydancer hatchling who happens to be stuck in some vines. You help him get out, and he follows you back home.
[url=https://flightrising.com/main.php?dragon=61755734]
[img]https://flightrising.com/rendern/350/617558/61755734_350.png[/img]
[/url]
[item=vista: woodland path]
@ProHomo57
The moment you open the door, you are immediately attacked by a blinding flash of light. Luckily you shield your eyes just in time, and when the light fades, you open it to see a snake... woman? Anyways, you receive:
Carmine Serthis
Familiar
The carmine serthis' scales present a particularly rich shade of red after it has freshly molted.
2000
Blinding Slash
Ability Stone
A stunning slash of hot, focused energy. Deals close-combat Light damage to one target. May only be used by light dragons.
500
Required Level: 5
@Perlyreilth
You open the second door and as you step in, the wind seems to become more hostile. You grow dizzier and dizzier until you eventually pass out. When you wake up, you notice a chest in the corner of the room, and you open it to find some apparel inside.
Disorient
Ability Stone
Envelops the enemy in a swirling vortex. Has a chance to apply Berserk. (The target has a chance to attack friend or foe.) May only be used by wind dragons.
500
Required Level: 12
Windwalker's Arctic Coat
Apparel
An insulated, fur-lined coat.
1800
Crane's Leg Armor
Apparel
Armor crafted from steel and lacquered wood.
1500
@NeroDrag
The third door is surprisingly easy to open, considering its size. You see a skydancer hatchling who happens to be stuck in some vines. You help him get out, and he follows you back home.
Vista: Woodland Path
Forum Vista
Forum Vistas are cosmetic backgrounds that add flair to your forum posts. Applying this forum vista will consume the item and make it available in your Account Options. A forum vista can only be applied once per account.
500
Door 1 is just your average wooden door, but you can smell a sweet aroma coming through it
Door 2 appears to be made of stained glass, you think you can make out something moving inside
Door 3 is a large metal door lined with broken locks, one simple deadbolt just above the handle is all that prevents it from opening