@Andraya
my first impressions for the mistjam banner (go wind! it was my original flight <3) is that you've gone way overboard with the fuzzy bloom lighting effects. i can see that you were trying to go for motes caught in a beam of light, implying a dusty ambience - but the effect is a little overpowering, and really just doesn't work in this close of a crop. the beam-of-light effect is usually best used in a wider, background shot, when you can see the light, its source, and the darkness around it; this helps to contextualise it, but in a close-up still life like this the field of view is too narrow for the effect to really make sense. the text is the focal point of the image (the things a viewer will look at first in an image are faces and text, because they make the pattern recognition parts of the brain light up), so that at least needs to stand out better from its surroundings, but at the moment it's very washed out from the lighting. turn off your bloom layers, get back to your base colours, and take a step back.
i think the still life composition you've used is nice overall! the clutter's nicely arranged, although you seem a little unsure about the perspective on the pocketwatch and the inkwell in the front left corner. the text could be slightly more central, but i think the negative space leads the eye there well enough. honestly, i'm really curious as to what this one looks like without all the fuzzy bloom. it looks like you've got some really nice rendering in there. if you want, i could give that some more detailed critique if you reposted it without the lighting, but my initial impressions is that you should let the art stand on its own, because i think it's definitely strong enough on a technical level.
onto the banescale - i love the colour palette you chose, but the crop is a little claustrophobic - it took me a while to realise i was looking at its underbelly rather than its back. don't be afraid to give your subjects some breathing room, or to extend your canvas if you need more room to draw on either side. i'd also like to see you commit to your light source a bit more. the lower wing-arm is rendered really nicely - part of it is cast in shadow either side, and the gold highlight on the band perfectly 'sells' where the light is coming from. but i think on some of the other areas of the piece, the lighting is much vaguer. try and be a bit more conscious about where your light sources are, and remember that it's okay to commit to having an area in shadow if needed.
as for tips on drawing humans: copy and study from photos, or attend life drawing classes if you're lucky enough to have one nearby. humans are tricky because we're very familiar with them as subject matter, so it's more obvious when a feature or a proportion is off. the only solution, unfortunately, is lots and lots of practice. (i was in, honestly, a very similar boat - i only ever wanted to draw creatures or anthros, and it's only recently i've started putting the practice in. my figures are still very rough, but... i'm getting there! and if i can do it, anyone can lol)
hope this all helps!
my first impressions for the mistjam banner (go wind! it was my original flight <3) is that you've gone way overboard with the fuzzy bloom lighting effects. i can see that you were trying to go for motes caught in a beam of light, implying a dusty ambience - but the effect is a little overpowering, and really just doesn't work in this close of a crop. the beam-of-light effect is usually best used in a wider, background shot, when you can see the light, its source, and the darkness around it; this helps to contextualise it, but in a close-up still life like this the field of view is too narrow for the effect to really make sense. the text is the focal point of the image (the things a viewer will look at first in an image are faces and text, because they make the pattern recognition parts of the brain light up), so that at least needs to stand out better from its surroundings, but at the moment it's very washed out from the lighting. turn off your bloom layers, get back to your base colours, and take a step back.
i think the still life composition you've used is nice overall! the clutter's nicely arranged, although you seem a little unsure about the perspective on the pocketwatch and the inkwell in the front left corner. the text could be slightly more central, but i think the negative space leads the eye there well enough. honestly, i'm really curious as to what this one looks like without all the fuzzy bloom. it looks like you've got some really nice rendering in there. if you want, i could give that some more detailed critique if you reposted it without the lighting, but my initial impressions is that you should let the art stand on its own, because i think it's definitely strong enough on a technical level.
onto the banescale - i love the colour palette you chose, but the crop is a little claustrophobic - it took me a while to realise i was looking at its underbelly rather than its back. don't be afraid to give your subjects some breathing room, or to extend your canvas if you need more room to draw on either side. i'd also like to see you commit to your light source a bit more. the lower wing-arm is rendered really nicely - part of it is cast in shadow either side, and the gold highlight on the band perfectly 'sells' where the light is coming from. but i think on some of the other areas of the piece, the lighting is much vaguer. try and be a bit more conscious about where your light sources are, and remember that it's okay to commit to having an area in shadow if needed.
as for tips on drawing humans: copy and study from photos, or attend life drawing classes if you're lucky enough to have one nearby. humans are tricky because we're very familiar with them as subject matter, so it's more obvious when a feature or a proportion is off. the only solution, unfortunately, is lots and lots of practice. (i was in, honestly, a very similar boat - i only ever wanted to draw creatures or anthros, and it's only recently i've started putting the practice in. my figures are still very rough, but... i'm getting there! and if i can do it, anyone can lol)
hope this all helps!