[center][img]https://i.imgur.com/XQUE2Zm.png[/img][/center]
[center][size=7][font=papyrus][b]Introduction[/b][/font][/size][/center]
[font=tempus sans itc]Sekhet Aaru, the dwelling among the reeds, is a small and modest reprieve, acting as a rest spot and port for the journeying travellers, merchants and the transporters of goods, travelling on foot, cart or trireme, as well as an eternal Kingdom of the Gods, made for its inhabitants. Despite its most humble of beginnings in the early stages of the Neopetric Era, populated by early agriculturists utilising the flow and silt aggregation of the divine Nekhir, and the wildlife that the oasis attracted, it is those very denizens who the Elysian Fields owe their growth to. As Kneph laid the groundwork for the everlasting garden, now with the Ancient Ones supporting it, the area is more lively and bustling than ever, with more and more [i]sapientes[/i] moving in to embrace the soft, fertile soil, pleasant climate with our two distinct seasons, and the opportune geographical position for trade. It is not the only settlement that found its success alongside the riverbanks, but it is the furthest-spanning one in the Nekhir's very delta.
There may be encroaching forces that wish to take over the region self-servingly, ever shifting the balance of Ma'at, but neither the settlers or the Old Guardian will allow their Abode to be overrun by darkness. So take the hand of the mantis guide and join us on the journey through the Estates of the Blessed and the groves of Usir.
This book shall be the vessel between the worlds, the messenger to the realm in which you, the reader, reside. It shall be filled with the knowledge gathered by travellers, visitors and eternal residents alike. The original copy belongs to the author, Neper, a traveller and coffee farmer who traversed the expansive lands of Afruika, recording his finds and experiences within the pages of his leather-bound journal. This version shall be relayed to you by Kneph, embellished by the captured essences of lifeforms or the land and its buildings in the form of imagery.[/font]
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[columns][color=transparent]WWWWWWWWWW[/color][nextcol][center][size=3][font=tempus sans itc][i]I feel you,
Your sun, it shines.
I feel you,
Within my mind.
You take me there,
You take me where,
My kingdom comes.
You take me to
And lead me through
Babylon.
This is the morning of our love.
It's just the dawning of our love.
I feel you,
Your heart, it sings.
I feel you,
The joy it brings.
Where heaven waits,
These golden gates
And back again.
You take me to
And lead me through
Oblivion.
This is the morning of our love.
It's just the dawning of our love.
I feel you,
Your precious soul.
And I am whole.
I feel you,
Your rising sun,
My kingdom comes.
I feel you,
Each move you make.
I feel you,
Each breath you take.
Where angels sing
And spread their wings
My love's on high.
You take me home
To god's throne,
By and by.
This is the morning of our love.
It's just the dawning of our love.
This is the morning of our love.
It's just the dawning of our love.[/i][/center][nextcol][center][size=3][font=tempus sans itc][i]I dream of rain, ya leel, ya leel.
I dream of gardens in the desert sand.
I wake in vain, ya leel, ya leel.
I dream of love as time runs through my hand.
I dream of fire, ya leel, ya leel.
These dreams are tied to a horse
That will never tire.
And in the flames, ya leel, ya leel,
Her shadows play in the shape
Of a man's desire.
This desert rose, ya leel, ya leel,
Each of her veils,
A secret promise.
This desert flower, ya leel, ya leel,
No sweet perfume ever tortured me
More than this.
And as she turns, ya leel, ya leel,
This way she moves in the logic
Of all of my dreams.
This fire burns, ya leel, ya leel,
I realise that nothing's as it seems.
I dream of rain, ya leel, ya leel.
I dream of gardens in the desert sand.
I wake in vain, ya leel, ya leel.
I dream of love as time runs through my hand.
I dream of rain, ya leel, ya leel,
I lift my gaze to empty skies above.
I close my eyes,
This rare perfume is the sweet intoxication
Of her love.
Aman aman aman.
I dream of rain, ya leel, ya leel.
I dream of gardens in the desert sand.
I wake in vain, ya leel, ya leel.
I dream of love as time runs through my hand.
Sweet desert rose, ya leel, ya leel,
Each of her veils,
A secret promise.
This desert flower, ya leel, ya leel,
No sweet perfume ever tortured me
More than this.
Sweet desert rose, ya leel, ya leel.
This memory of Eden haunts us all.
This desert flower,
This rare perfume is the sweet intoxication
Of the fall.[/i][/center][/columns]
-----
[center][size=4][font=papyrus][b][url=https://www1.flightrising.com/forums/cc/2726701/1#post_42996406]Clan's history[/url] | [url=https://www1.flightrising.com/forums/cc/2726701#post_44599678]Geography & climate[/url] | [url=https://www1.flightrising.com/forums/cc/2726701/1#post_45024768]Biota & environment[/url] | [url=https://www1.flightrising.com/forums/cc/2726701/1#post_45024769]Culture[/url][/b][/center]
[url=https://www1.flightrising.com/forums/adopt/3112071/1][img]https://i.postimg.cc/XvcGhK1s/baby-the-reeds.png[/img][/url]
Sekhet Aaru, the dwelling among the reeds, is a small and modest reprieve, acting as a rest spot and port for the journeying travellers, merchants and the transporters of goods, travelling on foot, cart or trireme, as well as an eternal Kingdom of the Gods, made for its inhabitants. Despite its most humble of beginnings in the early stages of the Neopetric Era, populated by early agriculturists utilising the flow and silt aggregation of the divine Nekhir, and the wildlife that the oasis attracted, it is those very denizens who the Elysian Fields owe their growth to. As Kneph laid the groundwork for the everlasting garden, now with the Ancient Ones supporting it, the area is more lively and bustling than ever, with more and more sapientes moving in to embrace the soft, fertile soil, pleasant climate with our two distinct seasons, and the opportune geographical position for trade. It is not the only settlement that found its success alongside the riverbanks, but it is the furthest-spanning one in the Nekhir's very delta.
There may be encroaching forces that wish to take over the region self-servingly, ever shifting the balance of Ma'at, but neither the settlers or the Old Guardian will allow their Abode to be overrun by darkness. So take the hand of the mantis guide and join us on the journey through the Estates of the Blessed and the groves of Usir.
This book shall be the vessel between the worlds, the messenger to the realm in which you, the reader, reside. It shall be filled with the knowledge gathered by travellers, visitors and eternal residents alike. The original copy belongs to the author, Neper, a traveller and coffee farmer who traversed the expansive lands of Afruika, recording his finds and experiences within the pages of his leather-bound journal. This version shall be relayed to you by Kneph, embellished by the captured essences of lifeforms or the land and its buildings in the form of imagery.
WWWWWWWWWW
I feel you,
Your sun, it shines.
I feel you,
Within my mind.
You take me there,
You take me where,
My kingdom comes.
You take me to
And lead me through
Babylon.
This is the morning of our love.
It's just the dawning of our love.
I feel you,
Your heart, it sings.
I feel you,
The joy it brings.
Where heaven waits,
These golden gates
And back again.
You take me to
And lead me through
Oblivion.
This is the morning of our love.
It's just the dawning of our love.
I feel you,
Your precious soul.
And I am whole.
I feel you,
Your rising sun,
My kingdom comes.
I feel you,
Each move you make.
I feel you,
Each breath you take.
Where angels sing
And spread their wings
My love's on high.
You take me home
To god's throne,
By and by.
This is the morning of our love.
It's just the dawning of our love.
This is the morning of our love.
It's just the dawning of our love.
I dream of rain, ya leel, ya leel.
I dream of gardens in the desert sand.
I wake in vain, ya leel, ya leel.
I dream of love as time runs through my hand.
I dream of fire, ya leel, ya leel.
These dreams are tied to a horse
That will never tire.
And in the flames, ya leel, ya leel,
Her shadows play in the shape
Of a man's desire.
This desert rose, ya leel, ya leel,
Each of her veils,
A secret promise.
This desert flower, ya leel, ya leel,
No sweet perfume ever tortured me
More than this.
And as she turns, ya leel, ya leel,
This way she moves in the logic
Of all of my dreams.
This fire burns, ya leel, ya leel,
I realise that nothing's as it seems.
I dream of rain, ya leel, ya leel.
I dream of gardens in the desert sand.
I wake in vain, ya leel, ya leel.
I dream of love as time runs through my hand.
I dream of rain, ya leel, ya leel,
I lift my gaze to empty skies above.
I close my eyes,
This rare perfume is the sweet intoxication
Of her love.
Aman aman aman.
I dream of rain, ya leel, ya leel.
I dream of gardens in the desert sand.
I wake in vain, ya leel, ya leel.
I dream of love as time runs through my hand.
Sweet desert rose, ya leel, ya leel,
Each of her veils,
A secret promise.
This desert flower, ya leel, ya leel,
No sweet perfume ever tortured me
More than this.
Sweet desert rose, ya leel, ya leel.
This memory of Eden haunts us all.
This desert flower,
This rare perfume is the sweet intoxication
Of the fall.
[center][font=papyrus][size=7][b]Geography & climate[/b][/size][/font][/center]
[img]https://i.postimg.cc/dsvF0404/map-biomes.png[/img]
A simplified map of the world.
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Approximately what Sekhet Aaru could be imagined as, being looked at from a higher position.
[img]https://i.postimg.cc/8DT2q5WJ/Assassin-s-Creed-Origins-Screenshot-2020-08-11-17-51-38-16.png[/img]
[map x=3119 y=2773 view=land width=480 height=240]Sekhet Aaru[/map]
[right][u][i]Approximate location on the FR map[/i][/u][/right]
[center][font=papyrus][size=7][b]Biota & environment[/b][/size][/font][/center]
[font=tempus sans itc]The delta's biodiversity is an exceptional element of the Tesheret desert, with a vast range of unique and beautiful species of animals, plants and fungi residing in this green oasis. From small fish, over vibrant hibridits, all the way to the largest of mammals, this area is home to many wonderful and diverse types of organisms.[/font]
[center][img]https://i.postimg.cc/v8NvnKqn/image.png[/img][/center]
[font=papyrus][size=5][b]Important notes:[/b][/size][/font]
[LIST]
[*][font=tempus sans itc]the organisms of Sornieth are genetically and taxonomically completely unrelated to the organisms of Earth as they are alien lifeforms, therefore taxonomical categorisations such as "animal", "plant", "fish", "fungus", "mammal", etc are all simplified terms for easier comprehension. As they are unrelated, they do not belong to individual groups of taxonomy of Earth's life (e.g. Plantae, Animalia, Chordata, Arthropoda), but for simplicity's sake, I refer to them as such as the biota of Sornieth closely reflects the biota of Earth...and because people will understand it more easily
[*][font=tempus sans itc][url=https://www1.flightrising.com/forums/cc/2982477]related thread that explains the phylogeny of Sornieth life in a simplified template[/url]
[/LIST]
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[center][font=papyrus][size=6][color=#731d08][b]Xenoanimalia[/b][/color][/size][/font][/center]
[font=papyrus][size=5][b]Xenochordata - "Fishes"[/b][/size][/font]
[font=tempus sans itc]The fertile and ever-flowing, clean streams of the Nekhir, its murky and silent backwaters, small and crisp aquifer lakes, and the brackish waters at the very delta are all teeming with extraordinary forms of aquatic life, many of which are fish.
The sluggish stream of the river is home to many freshwater fish; from small cichlids, guppies and discuses, over medium sized and opportunistic Eonile perches, basslets and smallmouths, all the way to the largest of predatory fish such as Eonile catfish, tilapia, gars and tigerfish. Different species have filled different niches, as well as found their place in different environments. The smallest herbivores and omnivores hide amongst the reeds and beneath logs of trees near the bottom and close to the shore, feeding on algae or unlucky invertebrates, rustling up the sediment in search for food, while the swifter opportunistic predators use the powers of the stream to pursue and hunt their prey. Medium-sized predators can be found in slightly deeper areas of the river, in the zone of slightly faster flow where they hunt for reckless minnows. In the deepest areas of the river, at around 7 meters of maximum depth, reside the largest predators and largest of herbivores, such as gar, catfish and carp, respectively.
In aquifer lakes that create small oases which can be found in the vicinity of the stream, small herbivores and omnivores are the ones that thrive the most. Large predators are basically non-existent so the smaller fish can successfully and almost carelessly feed on the algae and even on the fruit that falls into the water. Several different niches are filled in those lakes, from bottom feeders at the bottom, over grazers in the middle zones, all the way to fruit eaters near the surface and insectivores who jump out of the water to catch unsuspecting insects. Due to mineral-rich waters of springs that feed the lakes, Hardwater Loaches are one of the most successful fish in oases.
The backwaters of the Nekhir are filled with the largest populations of herbivores and insectivores such as carp, cichlids, barbs, distichodus, silversides and perches, while also hosting the largest predators such as catfish, tilapia, gar, arowana and the largest of bass. Those calm and murky green waters are sufficiently isolated from the stream to establish their own small and unique environments, usually overshadowed by mangroves, dense foliage and palm trees. One of the most unique inhabitants are the two species of the Equatorial lungfish genus.
Brackish waters of the delta are home to several unique species that are adapted to turbulent changes in salinity, and while those areas are inaccessible to specific species, they are still full of life. Numerous marine and freshwater species can be found in the very delta such as mullets, the Eonile carp, barbs, some species of catfish, eels, gobies, blennies, breams, flounders and less frequently tilapia, but small sharks can also be found wandering into the upper part of the delta as well as the well-known Brack Bloat. Due to the river's stream, the salinity around the delta is fairly low.
The following are some of the classified fish inhabitants of the area:
[columns][color=transparent]hhhhhhhhhhhhhhhhhhhhhhhhhhhhhh[/color]
[center][font=papyrus][size=5][b]Sharks[/b][/size][/font][/center]
[item=barhide cat shark][item=aberrant cat shark][item=striped biter][item=lesser shallowshark][item=leopard needletooth][item=grey catshark][item=shale thresher][item=granite thresher][nextcol][color=transparent]hhh[/color][nextcol][size=4][font=tempus sans itc]Sharks are a particularly diverse group of cartilaginous fish and they come in many shapes and sizes. They can be found primarily in saltwater, however several species are capable of traversing into freshwater successfully, including the Nekhir. They tend to be the top predators of their ecosystem, and are only threatened by draconic intervention. Sharks in this region of the western coast of the Sea of a Thousand Currents aren't a particularly common sight, however some sharks are more commonly distributed than others. Requiem sharks such as tiger sharks, reef sharks and blue sharks, and mackerel sharks such as great whites and makos are a more common occurrence in deeper waters which do not belong to the territory of Sekhet Aaru. However, more commonly occurring genera and species are those of catsharks. These several species of catsharks are well-distributed throughout the entire western and north-western coast of the Thousand Current Sea, although many are found in the outer oceans as well. These catsharks are well-adapted to the waters of lower salinity and are the most successful sharks of this region, primarily due to their ground-feeding nature which is supported by this area's ecosystem. Whalesharks are exceptionally rare.[/columns]
[columns][size=4][font=tempus sans itc]Rays are cartilaginous fish closely related to sharks, and they are known for their unique, flat body shape with elongated pectoral fins (arms) that are spread along their body. They are primarily bottom dwellers but are also quite successful predators. All four orders of rays can be found in this region although smaller species such as stingrays and skates are more common than larger species. Shovelnoses are the rarest of all the rays, containing only two migratory species who very rarely approach the shore. Eagle rays, the family which mantas belong to, are the second rarest, while the family of whiptail stingrays is the most plentiful one, followed by classic rays and electric rays respectively. Species such as ribbontails, marbled stingrays, roughtails, starry rays and brown rays are well-distributed in shallow, coastal waters and can sometimes be found swimming up stream and into the Nekhir. Mantarunes can be found only during specific months following their migratory patterns, although certain individuals have been known to stick around all year long due to feeding. The marbled ray is the only species that is fully adapted to freshwater inhabitation and is strictly bound to the inner part of the river.[nextcol][color=transparent]hhh[/color][nextcol]
[color=transparent]hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh[/color]
[center][font=papyrus][size=5][b]Rays[/b][/size][/font][/center]
[item=marbled stingray][item=spotted stingray][item=coral dweller][item=leatherback wave sweeper][item=wave sweeper][item=mantarune][/columns]
[columns]
[color=transparent]hhhhhhhhhhhhhhhhhhhhhhhhhhhhhh[/color]
[center][font=papyrus][size=5][b]Perch-like fishes[/b][/size][/font][/center]
[item=killer fanfish][item=currents fanfish][item=fanfish][item=carnival angelfish][item=sunset butterflyfish][item=four-eyed butterflyfish][item=double saddle butterflyfish][item=copperband butterflyfish][item=sea bass][item=nogglet][item=billy bass][item=pale smallmouth][item=smallmouth bass][item=warmouth][item=sunfish][item=pumpkinseed sunfish][item=bluegill][nextcol][color=transparent]hhh[/color][nextcol][size=4][font=tempus sans itc]There are hundreds of species of the Perciformes order known to inhabit the western coast of the Thousand Current Sea that spans over 110,000 kilometres of coastline of the Afruikan territory (Ashfall Waste, Shifting Expanse and Sunbeam Ruins.) Approximately 370 of those species can be found on the coast of the Shifting Expanse and in its lakes and rivers. Perciformes are the most numerous of all ray-finned fish and can be found in all aquatic ecosystems. They fill numerous different niches and can have extremely large size differences between species; from smallest planktonivores to the largest of carnivores.
In this area, tangs, unicornfish and surgeonfish are plentiful, there are several dozen of cardinalfish species, several of which inhabit brackish waters. All of them are found in shallow areas. Blennies and gobies are extremely common, and are the most plentiful families found around the shore and in the shallows. Peacock blennies, rockskippers, stag blennies, black gobies, decorated gobies and giant gobies have the largest numbers of the two families. Another two families that are very common in shallow waters are butterflyfish and angelfish, especially longnoses, lined butterflies, threadfins, emperors, regals and Arabian angelfish. Groupers inhabit many different areas, from shallow waters to deeper areas. As gobies and blennies are the most plentiful in shallow waters, porgies, jacks, pompanos, snappers and goatfish inhabit slightly deeper regions. Breams in particular are extremely common and are used by residents as food. Cichlids inhabit brackish waters and fresh waters, and are quite a common occurrence. Fish such as hawkfish are quite rare and billfishes can be found only in deeper waters, outside of Sekhet Aaru's territory. Mackerels, tunas and bonitos are the ones who inhabit the deepest waters, farthest from the territory, but can sometimes be found near the coast. The only species of Lates perches is the Eonile perch that can grow to massive sizes and are quite ravenous and aggressive, while perches that belong to Percidae inhabit lakes and rivers and come in large numbers. Centrarchidae, also known as sunfish, inhabit freshwater regions and are mostly found in warm, slower-moving waters such as lakes and swamps. Smallmouths and largemouths are voracious predators and quite known for their brave nature.[/columns]
[columns][size=4][font=tempus sans itc]Eels are known for their slender, elongated bodies and seemingly serpent-like appearance. Their dorsal and anal fins are fused with their caudal (tail) fin, running along their flattened bodies, creating a perfectly balanced ribbon. Eels are a less common occurrence in this area, however some species and individuals have been known to stick around in areas in which they can easily obtain food, both on their own or from Sekhet Aaru residents. Morays, snake eels, congers and garden eels can be found in this region, and by far morays appear to be the most plentiful in numbers of species, however garden eels are the most plentiful in terms of population numbers. Garden eels, due to very soft and smooth sand which is common in the area, are a very successful genus of eels. However, only two species are found in this region and those are the splendid garden eel and Gorgasia sillneri. Despite their fairly large numbers and a status of low concern, preservation measures such as protections have been put into action. Another eel, one that is quite elusive, is the common conger. They can be found in deeper waters and hide among grasses or inside hollow rocks, while moray eels inhabit shallower waters, particularly reefs. There are only three species of eel that inhabit freshwater habitats and those are the common eel and the two coiler species.
Coilers are strictly freshwater species, both of which can be found in either mineral-rich lakes or in thermal lakes.[nextcol][color=transparent]hhh[/color][nextcol][color=transparent]hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh[/color]
[center][font=papyrus][size=5][b]Eels[/b][/size][/font][/center]
[item=redfin eel][item=snowflake eel][item=firecoiler][item=warmwater twister][/columns]
[columns][color=transparent]hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh[/color]
[center][font=papyrus][size=5][b]Carp-like fishes[/b][/size][/font][/center]
[item=subterranean goldfish][item=telescope butterfly][item=kuhli loach][item=hardwater loach][item=bluespot weather loach][item=rosaline gulper][item=common minnow][item=crystal carrier][nextcol][color=transparent]hhh[/color][nextcol][size=4][font=tempus sans itc]All Cypriniformes that are found in this region are strictly freshwater species or can survive in brackish waters. Carp are the most distributed types of Cypriniformes, mainly common carps, grass carps, silver carps and nigrus barbs. Eonile carps are quite rare and a pretty elusive species that can sometimes be caught on a hook but mainly with nets due to their diet of small invertebrates. Crucian carps, also known as goldfish, are very rare but can be found domesticated in artificial ponds. Loaches such as the Kuhli loach and Hardwater loach mainly inhabit lakes and ponds, particularly those that are rich in minerals such as aquifer lakes and oases.[/columns]
[columns][size=4][font=tempus sans itc]Afruikan tetras aka the tetras that inhabit the territories of Fire, Lightning and Light, are the most diverse Characiformes of the region. They consist of small and large tetras, and tigerfish, known for their very long conical teeth inside their gaping mouths, who can grow to very large sizes. Wild tetras very rarely possess vibrant colours, however there have been instances of genetic anomalies in colouration of different species and breeds of wild tetras. All of the most vibrant tetras are the ones who can be found in artificial ponds and aquariums. Characins, silversides and true tetras are some of the most intriguing species of wild tetras. Tigerfish are less common, especially the large goliath tigerfish species that is known to grow over 2 meters in length. The only known predators to the goliath tigerfish besides Dragonkind and Beastclan are Eonile toridae, and there have been reports of tigerfish attacking Fae, Nocturne and Spirals.
Besides tetras, there is also one known species of lutefish, three species of Distichodontids, and three species of hatchetfish that primarily inhabit the secluded and calm areas of the Nekhir such as backwaters. They are known to launch themselves out of the water and glide in the morning and evening, catching low-flying insects. Despite their small sizes, they are voracious predators.[nextcol][color=transparent]hhh[/color][nextcol][color=transparent]hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh[/color]
[center][font=papyrus][size=5][b]Characins[/b][/size][/font][/center]
[item=cyan tetras][item=gilded tetras][item=pond slip][item=marbled hatchetfish][item=hatchetfish][item=silverside tetras][/columns]
[columns][color=transparent]hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh[/color]
[center][font=papyrus][size=5][b]Wrasses[/b][/size][/font][/center]
[item=brackwater lumphead][item=blue buffalohead][item=ebony hogfish][item=speckled hogfish][item=pygmy wrasse][item=blue spot pygmy wrasse][item=deepwater constructor][item=eyebiter][item=blacksaddle wrasse][item=dogtooth wrasse][nextcol][color=transparent]hhh[/color][nextcol][size=4][font=tempus sans itc]Wrasses come in all sorts of shapes and sizes, and mainly inhabit shorelines and shallow waters up to 15 meters, but can be found in areas of 50 meters of depth, although such depths do not exist in Sekhet Aaru territory. All wrasse species are strictly marine animals and can be found only near the seashore further from the delta. Peacock wrasses, rainbow wrasses and surge wrasses are the most common ones, however species such as large humpheads can also be found. They all feed on small invertebrates, primarily crustaceans, and some have even established symbiotic relationships with larger fish whom they clean.
Parrotfish can primarily be found in atolls and small coral reefs in the region. Species such as Mefkat parrotfish, humpheads, bicolours, Kamur parrotfish and common parrotfish can be found across all reefs where they feed on algae or small animals. Their distinct beak-like structures made out of teeth are used to grind up coral.[/columns]
[columns][size=4][font=tempus sans itc]Gar are an ancient order of actinopterygii, which is clearly visible on their seemingly prehistoric-looking exterior. Their long snouts are filled with rows of sharp, needle-like teeth, perfect for preying on smaller fish. They can be found in sluggish, murky waters such as the slowest flowing parts of the Nekhir, and in backwater habitats, lurking amongst grasses and weeds, waiting for their unsuspecting prey to arrive. They are not found in any aquifer lake due to the incredible clarity of those lakes, creating quite unfavourable elements for the gar. There are only two species of gar inhabiting this area: the Marsh Stalker and the Sicklemaw Gar, with the latter capable of surviving in the lower part of the stream in brackish water. Both of these species are capable of breathing air when it is needed and can rely on that evolutionary trait to survive.[nextcol][color=transparent]hhh[/color][nextcol][color=transparent]hhhhhhhhhhhhhhhhhhhhhhhhhhhhhh[/color]
[center][font=papyrus][size=5][b]Gars[/b][/size][/font][/center]
[item=marsh stalker][item=sicklemaw gar][/columns]
[columns][color=transparent]hhhhhhhhhhhhhhhhhhhhhhhhhhhhhh[/color]
[center][font=papyrus][size=5][b]Bony tongues[/b][/size][/font][/center]
[item=ringscale arowana][item=showman's arowana][nextcol][color=transparent]hhh[/color][nextcol][size=4][font=tempus sans itc]Sekhet Aaru and the waters that are a part of its territory are a home to several different genera of a very unique fish order called Osteoglossiformes aka bony-tongues. They are an ancient order of fish of unusual looks, perfectly adapted to their environments and for the niches they fill. All members of this order are strictly freshwater fish and can only be found in the upper stream of the river and in lakes. Four different families of bony-tongues can be found in the Nekhir and the surrounding lakes: the aba fish, the arowana, the elephantfish (also known as mormyrids), and the knifefish. There are two species of arowana, the Ringscale Arowana and the Showman's Arowana, both of which can be found in the river, backwaters and lakes. They are quite voracious and will feast opportunistically.
Mormyrids (elephantfish) and the aba fish are closely related, both of which have very large brains compared to their body size, mainly due to the complexity of interpretation and analysation of bio-electrical signals. Both of those families of fish are capable of producing small electrical fields that aid them in sensing their surroundings, including communication. There are numerous species of mormyrids present in the Nekhir, however there is only one known species of the aba fish.
Knifefish are fairly elusive and inhabit the deepest and the most sluggish parts of the Nekhir but, unlike others, are not found in lakes. They are nocturnal hunters and use their lateral line to sense their surroundings and, just like the aba, the Afruikan knifefish is the only species found in this area.[/columns]
[columns][size=4][font=tempus sans itc]Cichlids are an unbelievably diverse family of fish, with approximately 2,500 species across Sornieth. There are carnivorous, herbivorous and omnivorous types of cichlids in this area, with the overwhelming majority residing strictly in freshwater habitats, although some species are capable of enduring brackish water more down the stream.
The largest of all the cichlids are the tilapia (Oreochromini) and the Afruikan peacock bass, both of which can be found in the river and in lakes. There are several large and deep lakes in the Fire-Lightning territory in which the true tilapia (Tilapiini) and the Afruikan peacock bass thrive. In Sekhet Aaru territory, another genera such as Coptodon, jewel cichlids, mango tilapia, mouth-brooders, Uaru and happies can be found, all of which have extremely diverse species that can inhabit both the river and the lakes. There are several other cichlids that can primarily be found in lakes such as Rosy Similis and the Shell-Dwelling Cichlid, and numerous discus species.
A subfamily of cichlids called Ptychochrominae are restricted to a large, heavily isolated island on the eastern coast of the Shifting Expanse, and although the fossil record suggests their ancestors have inhabitated the large land mass of Afruika, including the river Nekhir, those are the only living species today.[nextcol][color=transparent]hhh[/color][nextcol][color=transparent]hhhhhhhhhhhhhhhhhhhhhhhhhhhhhh[/color]
[center][font=papyrus][size=5][b]Cichlids[/b][/size][/font][/center]
[item=uaru][item=striped uaru][item=rosy similis][item=shell-dwelling cichlid][item=wild green discus][item=discus][/columns]
[columns][color=transparent]hhhhhhhhhhhhhhhhhhhhhhhhhhhhhh[/color]
[center][font=papyrus][size=5][b]Catfishes[/b][/size][/font][/center]
[item=pleco][item=broadback pleco][item=green corycat][item=corycat][item=umbral catfish][nextcol][color=transparent]hhh[/color][nextcol][size=4][font=tempus sans itc]Catfish are a diverse group of ray-finned fish, most commonly known for their facial barbels and unique head shapes with large mouths, although not all members of this order have barbels or large mouths. They are found primarily in freshwater habitats or rarely in brackish waters, but there are some marine species. Catfish are notorious for their voracious nature, and can usually be found near the bottom as the majority are bottom feeders. There are many different species of catfish that can be found around Sornieth, and they can vary greatly in sizes - from giant predatory catfish all the way to small parasitic catfish.
Numerous different catfish families can be found inhabiting this area and are spread throughout the territory of Afruika, including the shallow seas around it. There are several visually unique catfish species such as the Bayad which belongs to the Bagrus genus, along with Semutundu. The Nekhir and the lakes surrounding it are home to airbreathing catfish, claroteid catfish, loricariids, armored catfish and squeakers, such as the mudfish, North Afruikan catfish, Pleco, Corycat, Wahrindi, Mandi and Upsidedown catfish. In saltwater habitats, catfish such as the ariid catfish and schilbid catfish can be found.[/columns]
[columns][size=4][font=tempus sans itc]The Clupeiformes, best known as the food fish group, contain one of the most commercially important fish families such as herrings and anchovies. They are an unbelievably plentiful, common and widespread group of small to medium-sized fish. Most of them are planktivores, but there are numerous species that grow to fairly large sizes and are carnivorous. Fish such as those are wolf herrings - Dorab and whitefin wolf herrings, both of which can be found in the Sea of a Thousand Currents and in the Kamur Sea, spreading to the outer oceans. Another family of fish that is quite common is the one that contains herrings, shads, sardines, hilsa and menhadens. Species such as the common sprat, Madeiran sardinella, Punt sardine and bluestripe herring. Besides those species, there are also several species of anchovies and round herrings.[nextcol][color=transparent]hhh[/color][nextcol]
[color=transparent]hhhhhhhhhhhhhhhhhhhhhhhhhhhhhh[/color]
[center][font=papyrus][size=5][b]Herrings, sardines, anchovies[/b][/size][/font][/center]
[item=dried anchovies][item=sardines][/columns]
[img]https://i.postimg.cc/zzntn9Mb/silly.png[/img]
[columns][color=transparent]hhhhhhhhhhhhhhhhhhhhhhhhhhhhhh[/color]
[center][font=papyrus][size=5][b]Lampriforms[/b][/size][/font][/center]
[item=oarfish][item=giant oarfish][nextcol][color=transparent]hhh[/color][nextcol][size=4][font=tempus sans itc]Lamprids are an incredibly elusive and rare group of fish. Many of its species inhabit open oceans and deep waters which is why only a few are seen or, even more rarely, caught. While lamprids such as the sailfin moonfish are found in the outer oceans, opahs and ribbonfish can be found in the Sea of a Thousand Currents. Opahs are the most common, although they are still far from being put on the list of commonly found fish. It is thought that these fish feed on krill, squid and small fish, and are quite uniquely shaped compared to other lamprids.
Oarfish on the other hand can be occasionally found in this area but only due to the channel of the Kamur Sea through which they wander in. They are very rarely encountered alive. Little is known about these fish, and while the opahs are more frequently encountered, they are still a very mysterious group of organisms.[/columns]
[b]Superclass:[/b] Osteichthyes
[b]Class:[/b] Actinopterygii
[b]Subclass:[/b] Neopterygii
[b]Order:[/b] Anabantiformes
[item=violet betta][item=golden betta][item=golden snakehead]
[columns][quote][b]Superclass:[/b] Osteichthyes
[b]Class:[/b] Actinopterygii
[b]Subclass:[/b] Neopterygii
[b]Order:[/b] Gobiiformes
[item=amber goby][item=almandine goby][/quote][nextcol][quote][b]Superclass:[/b] Osteichthyes
[b]Class:[/b] Actinopterygii
[b]Subclass:[/b] Neopterygii
[b]Order:[/b] Syngnathiformes
[item=flying gurnard][item=sunset sea dragon][/quote][nextcol][quote][b]Superclass:[/b] Osteichthyes
[b]Class:[/b] Actinopterygii
[b]Subclass:[/b] Neopterygii
[b]Order:[/b] Istiophoriformes
[item=scaleskin marlin][item=swordfish][/quote][/columns]
[columns][quote][b]Superclass:[/b] Osteichthyes
[b]Class:[/b] Actinopterygii
[b]Subclass:[/b] Neopterygii
[b]Order:[/b] Cyprinodontiformes
[item=silver guppy][item=topaz guppy][/quote][nextcol][quote][b]Superclass:[/b] Osteichthyes
[b]Class:[/b] Actinopterygii
[b]Subclass:[/b] Neopterygii
[b]Order:[/b] Beloniformes
[item=wave skipper][item=flying fish][/quote][nextcol][quote][b]Superclass:[/b] Osteichthyes
[b]Class:[/b] Actinopterygii
[b]Subclass:[/b] Neopterygii
[b]Order:[/b] Scorpaeniformes
[item=citrus lionfish][item=longjaw lurefish][/quote][/columns]
[columns][quote][b]Superclass:[/b] Osteichthyes
[b]Class:[/b] Actinopterygii
[b]Subclass:[/b] Neopterygii
[b]Order:[/b] Kurtiformes
[item=cardinalfish][/quote][nextcol][quote][b]Superclass:[/b] Osteichthyes
[b]Class:[/b] Actinopterygii
[b]Subclass:[/b] Neopterygii
[b]Order:[/b] Pleuronectiformes
[item=lakebottom flounder][/quote][nextcol][quote][b]Superclass:[/b] Osteichthyes
[b]Class:[/b] Actinopterygii
[b]Subclass:[/b] Neopterygii
[b]Order:[/b] Tetraodontiformes
[item=brack bloat][/quote][/columns]
[center][img]https://i.postimg.cc/NgqpbWg7/goby.png[/img][/center]
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[font=papyrus][size=5][b]Xenochordata - "Amphibians"[/b][/size][/font]
[columns][quote][b]Class:[/b] Amphibia
[b]Subclass:[/b] Lissamphibia
[b]Superorder:[/b] Batrachia
[b]Order:[/b] Anura
[b]Suborder:[/b] Neobatrachia
[b]Family:[/b] Ceratophryidae
[item=molten tadpole][item=wartoad trainee][item=molten wartoad][item=wartoad][item=fear frog][item=terror toad][/quote][nextcol][quote][b]Class:[/b] Amphibia
[b]Subclass:[/b] Lissamphibia
[b]Superorder:[/b] Batrachia
[b]Order:[/b] Anura
[b]Suborder:[/b] Neobatrachia
[b]Family:[/b] Hylidae
[item=slimy delight][item=anomalous frog][item=reedhopper][item=canopy darter][item=river warden][/quote][/columns]
[columns][quote][b]Class:[/b] Amphibia
[b]Subclass:[/b] Lissamphibia
[b]Superorder:[/b] Batrachia
[b]Order:[/b] Anura
[b]Suborder:[/b] Neobatrachia
[b]Family:[/b] Mantellidae
[item=dreamwaker][item=puddlehopper][item=regenerating reedjumper][/quote][nextcol][quote][b]Class:[/b] Amphibia
[b]Subclass:[/b] Lissamphibia
[b]Superorder:[/b] Batrachia
[b]Order:[/b] Anura
[b]Suborder:[/b] Neobatrachia
[b]Family:[/b] Bufonidae
[item=brown spot toad][/quote][nextcol][quote][b]Class:[/b] Amphibia
[b]Subclass:[/b] Lissamphibia
[b]Superorder:[/b] Batrachia
[b]Order:[/b] Anura
[b]Suborder:[/b] Neobatrachia
[b]Family:[/b] Dendrobatidae
[item=banded dart frog][/quote][/columns]
[columns][quote][b]Class:[/b] Amphibia
[b]Subclass:[/b] Lissamphibia
[b]Superorder:[/b] Batrachia
[b]Order:[/b] Urodela
[b]Suborder:[/b] Salamandroidea
[b]Family:[/b] Ambystomatidae
[item=mudpuppy][item=salamander][/quote][/columns]
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[font=papyrus][size=5][b]Xenochordata - "Reptiles"[/b][/size][/font]
[font=papyrus][size=4]WIP[/size][/font]
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[font=papyrus][size=5][b]Xenochordata - "Mammals"[/b][/size][/font]
[img]https://i.imgur.com/HhOKqn5.png[/img]
[font=papyrus][size=4][b]Desert Nightmare[/b][/size][/font]
[font=tempus sans itc]Desert Nightmare (akhekh ses Teshert) is a species of Nightmare endemic to the great sandy desert of The Shifting Expanse. As all other Nightmares, they are omnivorous, however, desert Nightmares belong to the more carnivorous subgenus of the Noctoequus genus, allowing them to survive in very harsh conditions and possessing unique physical, psychological and social traits.
[font=papyrus][b]Physical characteristics:[/b][/font]
[font=tempus sans itc]Desert Nightmares are a very muscular and heavy-built species, the largest towering at around 2,7 meters at the highest point of the shoulder. Compared to equines of Earth, Nightmares are true giants, but observing the fauna of Sornieth and its planetary size, Nightmares are certainly not the largest creatures out there. This desert variety is by far the largest type of night horses that exist on Sornieth. Their heads are long but very sturdy, with a strong bite force, supported by their large masseter and temporalis muscles, which are both larger and stronger than of herbivorous animals and are more akin to carnivorous animals. Just like all Nightmares, the premaxilla, the front of the nasal bone and the front of the dentary are exposed and form a beak-like structure, however the bone closer to teeth is covered with a thin layer of tissue. They also have a prominent Roman nose which is very apparent from their profile. A trait unique to this desert species is the ability to partially close their nasal passages to prevent sand from entering. Desert Nightmares have very large, sharp and long canines that stick out out of the maxillary and dentary bones, which are used for swift and efficient killing of small to medium-sized prey, and their flexible lips allow them to open their mouth more than what an Earthen equine is capable of. Like all other Nightmares, they have horizontal pupils that are capable of dilating into a semi-rounded shape, but the eyes face more to the front, allowing these carnivorous horses to have excellent binocular vision and depth perception. Horns on their frontal bones can have several different textures and lengths but they never branch unless they were split by an injury. Most Nightmares have only 1 horn, 2 horns are also pretty common while 3 and 4 are fairly rare. Zygomatic protrusions are a trait that some Nightmares have and they resemble curved cow horns.
Another noticeable trait is their very strong and muscular neck with a prominent curve and hump on their shoulders due to their enormous trapezius muscle. The neck is mostly adorned with a short and bristly, erect mane, but different breeds of desert Nightmares can possess semi-erect manes with longer hair hanging down their neck. Their shoulder and neck muscles are incredibly strong, allowing them to have extreme upper body strength.
Their arms and legs are seemingly of the same length, and are very muscular and wide, allowing them to trek for long periods of time and to have fast and strong bursts of movement when running; you do not want to be kicked by their leg. Unlike Earthen horses and the more herbivorous varieties of Nightmares, these carnivorous horses have much more flexible wrists and ankles, with carpal movements more closely resembling those of canines, hyenas or in some cases even felines. Their carpal joint allows them to put their hands into a neutral position (palm facing inward) while their shoulders are flexible with a wider rotational degree compared to any Earthen equine or other ungulate. Their forearms, hands, lower legs and feet are all adorned with "primitive markings" (stripes). The fingers and toes (hooves) are flatter, wider and rest on the second and third phalanx, rather than just resting on the tip of the third phalanx, ensuring more stability and safety for joints. Both their hands and feet feature three fingers or toes, with the middle one being the largest and widest, while the index and ring fingers/toes support some of the weight. A trait unique to the carnivorous subgenus of Nightmares are the vestigial thumbs and pinkies that are clawed but do not touch the ground.
All desert Nightmares have extremely short tails with no long hair or hair tufts, and resemble those of a docked rottweiler or doberman's tail. Another very obvious trait that is present in all members of the Noctoequus genus and was present in their distant ancestors is the ability to constantly produce a chemical that reacts with oxygen, resembling a smoke-like effect and emitting a faint glow primarily visible in the dark.
[font=papyrus][b]Ecology:[/b][/font]
[font=tempus sans itc]Desert Nightmares, as their name suggests, inhabit the great desert Teshert of The Shifting Expanse and are endemic to this region. Their habitats range from the dry sandy dunes and xeric shrublands, over rocky highlands and grassy savannas, all the way to the green delta of the river Nekhir. They are highly adapted to the harsh and dry desert environment and can survive for weeks without water. They are omnivorous which means they can live both on plant fiber and meat but prefer to have access to both types of food and a diverse diet. They will rarely eat grass but will if they have to, they mainly prefer greener plants and leaves such as reeds or tree leaves, fruit such as pomegranates, pears, apples and melons, vegetables such as lettuce and carrots, and meat of antelopes, rambras, ibexes, wild sheep and wild goats. However, due to their resistant and hardy nature, they are capable of surviving on bark, roots, cacti and carrion when in harsher conditions. Numerous clans that have lived in the desert for generations are more adapted to that sort of diet.
[font=papyrus][b]Social:[/b][/font]
[font=tempus sans itc]All Nightmares lie on the part of the spectrum of intelligence similar to the one found in Earthen order Carnivora which means their cognitive abilities, behaviour and social characteristics resemble those of Felidae, Canidae, Ursidae, Hyaenidae and similar.
More herbivorous Nightmare subgenera stick in clans of mixed sexes and tend to form larger clans, sometimes merging with other clans for practicality, benefits and social interaction. The more carnivorous subgenus of Nightmares, the one desert Nightmares belong to, form more closely-knit clans with fewer members and a much stronger bond between individuals. Hierarchy in these clans is based solely on performance, competence and social influence aka others will follow the one or the ones who prove themselves as most competent. [i]Let's say they really like chutzpah.[/i] These horses have a complex social structure; both males and females can prove themselves as the ones with most competence, and they will remain leaders as long as someone doesn't prove themselves as a better, more competent individual, and the current leader will hand over the role. The role of the leader is frequently exchanged and corresponds to the situation in a longer period of time. Alongside leaders, there are also protectors who will ensure the safety of the clan. Nightmares perform very well both in groups and on their own, and can hunt together or as individuals. They always make sure to return to the group once night falls.
Nightmares, just like other social animals and all other complex organisms, have a wide variety of personalities which entirely depend on the individual; breeds do not determine personality. While some individuals are very loud, rude and unfriendly, there are just as many who are pleasant, kind and understanding. From anxious and wary individuals over smaller and feisty ones, all the way to gentle giants, serious and stoic beauties, and mischevious...basards. However, the most frequently present trait amongst all is wanting to enjoy themselves and maintaining peace.
All Nightmares are extremely expressive creatures. Their lips, mouths, eyebrows, facial muscles and ears all contribute to effective and straightforward communication, but if reared in isolation, gestures common to other Nightmares might be hard to learn. Their movement resembles that of both canines and equines, with seemingly erratic movement of the head, nodding, clopping, stepping, shifting and prancing, but also direct eye contact, playful bows, tail wagging, rolling, showing the stomach, snarling nose, eyebrows that show curiosity, anger, sadness and happiness.
Nightmares are also very vocal, capable of producing all sorts of noises. They are known for their loud medium-pitched shrieks and hollering that sounds similar to dragging metal on concrete. They are capable of making snorting noises, grunts, nickers, low-pitched barks, snarls and roars. Snorting and grunting is used when the horse is neutral but active, curious and content, sighing is a sign of relaxation and/or boredom while nickering is usually used as a short greet and to remind others of their presence. Barks and shrieks are both used in many instances, be it showing happiness, excitement, playful brashness or just proving a point. However, shrieks and hollering can also be used to express annoyance or dislike towards someone else and their actions; the only way to know is to observe their movements and facial expressions. Snarling is used as a warning, and once roaring starts, you know that you messed up.
Noctoequines that live in arid regions are known for their impeccable sense of smell and ability to find underground waters such as aquifers. They can frequently be observed digging in the sand and dirt to reach underground waters, and not only does that physical and intellectual ability help them to survive in deserts but it can also help all sorts of other organisms in survival. Many other animals can be seen using the water holes, and both Dragonkind and Beastclans have found a way to utilise the skills of these desert horses. All desert Nightmares retain a lot of fluids in their bodies for surviving treks across the desert which is why they look so strong and plump, as well as why they are fairly heavy. Horses who have spent a lot of weeks in the desert, away from water sources, tend to be leaner until they've regained the water they'd lost.
[font=papyrus][b]Relations with Dragonkind and Beastclans:[/b][/font]
[font=tempus sans itc]Due to Nightmares' independent nature, lots of personal opinions and great survival skills, Nightmares need to be co-operated with. There needs to be a mutual understanding and bond between the horse and the sapient individual. "Ownership" of these horses is pretty much impossible due to them pursuing their own choices and opinions, but training and obedience can be easily achieved as long as proper communication, mutual understanding and beneficial bonds are established. To put it simply, many of these horses aren't pleasers; they will do what they want to do as long as there is peace.
However, when a bond is established, they will treat the sapient individual as an equal and someone worth protecting; if you managed to bond with the horse, they would adopt you to their clan. Bonds like these can produce lifelong friendships or working relationships. Dragons frequently ride Nightmares, and all bipedal, terrestrial Beastclans are capable of the same, so riding, racing and chariot driving is possible. Most activities desert Nightmares are used for are field work, towing, guarding, hunting, scouting or, rarely, shows. A cultural trait unique for Sekhet Aaru is shaving patterns into the horse's fur for aesthetic purposes.
[img]https://i.postimg.cc/v8BzcyzM/Aasha.png[/img]
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[font=papyrus][size=5][b]Xenochordata; Hexapedalia - Draconia[/b][/size][/font]
[font=papyrus][size=4][b]Dragonkind[/b][/size][/font]
Dragonkind is the most abundant and widespread group of dragons across Sornieth, due to their exceptional skills for adaptation to different temperatures and elements. They are one of numerous groups of organisms who developed sthe sophont status due to their evolutionary path consisting of object manipulation and complex social behaviour, such as teaching. Some other examples of sapient organisms of Sornieth are greattusks, mammophants and their relatives, bicorns, porpoises and their relatives, corvids, woodoons, squirmscoots, squid, octopodes and their relatives, parrots, rats, doves, kitsune, manticores and sphinxes. However, there are numerous other sophont groups that developed complex crafting abilities and language, also known colloquially as Beastclans, despite the fact that they may consist of distantly related organisms. Those Beastclans consist of:
[LIST]
[*]Centaur - the hexapodal okapi-like folk
[*]Talonok - hexapodal bird-like folk who include Harpies, Raptorik, Tengu, Corven, Aviars and the like
[*]Serthis & Maren - very derived hexapods, skink-like folk with two pairs of nigh vestigial limbs; the Serthis are more land-based while the Maren prefer to live in coastal areas or build on water
[*]Longneck - furred, bipedal folk, reminscent of a blend of kangaroos and alpacas
[/LIST]
Serthis, Maren and Talonok are the Beastclans most closely related to Dragonkind, all of which who stem from a shared distant ancestor, but rapidly diverging into different niches - Dragonkind went down the path of terrestrial, upright locomotion, Talonok kept powered flight, while Serthis elongated their bodies and shortened their limbs.
[font=papyrus][b]Physical characteristics:[/b][/font]
Dragonkind are known for their very diverse physical characteristics such as colour, size, facial structure, boney head adornments and filament coverage, while the most prominent differences come from various cultures in the form of fashion, manestyles, makeup and practices. Healthy and average Dragonkind adult height varies from 150 cm in smallest groups, such as Veilspun and Fae, to 270 cm in the largest sgroups, such as Imperials and Ridgeback.
All Dragonkind features a predominantly upright, bipedal posture, with digitigrade or semi-plantigrade feet and locomotion, similar to those of parrots. Both of their two pairs of arms feature 5 fingers per hand, the 1st digit being an opposable thumb. Their distal pair of arms are adapted for grasping and precise object manipulation while their proximal pair still features the plagiopatagium that spreads to their flank from their 5th digit (pinky), as well as dactylopatagia that spread in between each finger. Those limbs once acted as wings in their ancient ancestors which supported powered flight, but as Dragonkind moved from arboreal habitation to the ground, with their mass increased and terrestrial habitation preferred, the wings reduced and instead helped with climbing and grasping. Those limbs are nowadays vestigial wings, but they are still used in other ways such as for object manipulation, balance, grasping, as well as in cultural and individual signalling through different adornments and accessories.
Their feet have 5 toes, each ending with a claw, with racial, ethnical and individual differences, just like those in humans. Their earlier, arboreal ancestors of Dragonkind had opposable thumbs on their feet, aiding in grasping branches and trunks during climbing, but with the transition to terrestrial habitation, those thumbs were moved more forward in line with the rest of the toes, while still having some grasping functionality. As they are digitigrade, their weight is placed on their toes and the distal-most part of the sole aka the large pads. Their heels are much less padded compared to those of humans, as human locomotion and leg physiology are based on the plantigrade model. Dragonkind uses both digitigrade and plantigrade locomotion, with the latter more sparingly, but a plantigrade stance is much more commonly used when standing for more prolonged periods, lifting heavy objects, squatting or for general stabilisation. Running is predominantly digitigrade as their heels aren't developed for continuous strong impacts, but smaller races and species are capable of doing so. This frequent transitioning between a digitigrade and plantigrade stance is the reason why all Dragonkind footwear reaches their heel and covers the entire sole of each foot.
Unlike quadrupedal and hexapedal organisms, as well as distant Dragonkind ancestors, Dragonkind have a less barrel-like torso. They feature wider shoulders with their shoulders positioned more outwards, significantly increasing the range of movement, and their ribcage compressed and flatter, having long lost the enlarged sternum for the attachment of strong flight muscles. Compared to other extant and extinct dragon groups, their pelvis is at a slightly different angle and more in line with the spinal column, more suited for upright bipedal locomotion.
All groups of Dragonkind have external ears aka pinnae, some much larger and more developed, while some are much smaller and near vestigial. Those with larger ears still retain complex and strong muscles that can orientate the earlobes in different directions, while those who have more reduced earlobes have less-developed muscles for the same function. Ethnical and racial differences in sizes also show up, although they are miniscule. Those who live in polar regions are much more likely to have reduced ears, even those groups who usually have much larger ears such as Pearlcatchers, as extremities lose heat and can become frostbitten very quickly in temperatures below 0 degrees Celsius. On the other hand, those who live in equatorial regions can have larger ears to help with cooling, but that sort of characteristic is only prominent in species and genera who have larger ears.
The maxillary length varies significantly based on the group of dragons. Imperials, Spirals and Veilspun are known for their exceptionally elongated maxillae, while Fae and Coatl are on the different side of the spectrum. Tundra, Gaoler and Obelisks all have fairly tall snouts while Wildclaw and Skydancers have much flatter snouts. Pearlcatchers, Bogsneak and Mirrors are just about in the middle, and individual differences also exist.
Dentary plans are the same across all Dragonkind and are adapted to an omnivorous diet, but large canines persist entirely due to cultural admiration and respect of such characteristics. The dental plan consists of 6 upper incisors, 6 lower incisors, 4 upper canines, 4 lower canines, 4 upper premolars, 4 lower premolars, 4 upper molars and 6 lower molars. The incisors are not nearly as wide or large as those of hominids, but are instead more compact and sharper, similar to those of baboons and mandrills. Canines consist of front canines and back canines, with the front being positioned right after the third incisor on each side, while the back canines are positioned right behind the front canines and in between the first premolar. Only the frontmost canines are large while the back ones are smaller and less sharp. The premolars are much sharper than the molars, but significantly flatter and wider than any of the front teeth. They are somewhat similar to canid premolars and molars but usually flatter and wider, more adapted to an omnivorous diet. The temporomandibular joint of the jaw allows slight side to side and front to back movement which helps with chewing.
All dragons possess 2 types of horn processes on their skulls, but with some more and some less prominent in specific breeds, species, genera and subtribes. The horn processes are located on the front part of each parietal bone and above the temporoparietal suture. There is an additional process on the dentary called the angular process, but it is not an attachment for true horns, only the potential keratinous growth such as a combination between a warthog wattle and the subtympanic shield on an iguana or the jugal horn on ceratopsians. The actual existence of horns depends on the genes, just like in sheep such as the Jacob sheep breed that usually has four horns compared to the usual two. Some individuals might not have any horns at all.
Dragonkind has varying physical characteristics based on individualism as well, such as some individuals being large and bulky, some being small and elegant, some thin, average or chubby, strong and muscular or average and lean, soft and round or with more defined jaws, and so on. Those characteristics are not only affected by genes or race but also by their lifestyle, cultural customs and wealth. In draconic society, styling manes, equipping personalised accessories and wearing makeup are factors that overall mark the person as a true individual with their own identity, usually with varying levels of complexity between cultures. As it is expected, some individuals are much less motivated to care about such a thing, but that in turn also defines their identity.
[font=papyrus][b]Phylogeny and history:[/b][/font]
[LIST]
[*]Obelisks, Tundra and Gaoler are very closely related, they are within the same species, e.g. H0m0 sapiens
[*]Spirals, Imperials and Veilspun are within the same species
[*]Bogsneak, Coatl and Fae are within the same genus, e.g. H0m0 (sapiens, neanderthalensis, heidelbergensis, floresiensis, etc)
[*]Pearlcatchers and Mirrors are two different genera, e.g. H0m0 vs Australopithecus, but belong to the same subtribe, e.g. Hominina
[*]Skydancers, Aberrations and Wildclaws share the same genus
[*]Obelisks, Tundra, Gaoler, Imperials, Spirals, Veilspun, Bogsneak, Coatl, Fae, Pearlcatchers and Mirrors are all within the same tribe, e.g. Hominini
[*]Snappers, Ridgeback, Guardians and Nocturne are all relatively closely related, each species belongs to its own genus, but as a group, they are a sister taxon to the tribe the others belong to, e.g. Gorillini vs Hominini
[*]Banescales are the most distant relatives and just belong to the same supefamily the other dragons belong to
[/LIST]
[center][font=papyrus][size=6][color=#731d08][b]Plantae[/b][/color][/size][/font][/center]
[font=tempus sans itc]The river Nekhir provides the essentials for creating a highly biodiverse environment. The delta is home to hundreds of different species of animals, and just as many species of plants, including numerous endemic species. An extraordinary endemic species of plant, belonging to the Vitis genus, is the desert grape vine ([i]Vitis aridus[/i]). This species of the domesticated grape vine is capable of fruiting twice a year due to the ideal climate conditions. In this part of the world, there are no cold seasons, creating the perfect conditions for this plant to be active for the entire year without having the need to be dormant. It doesn't require a lot of water compared to its temperate climate counterparts, but it still cannot grow in completely arid environments which is why it is distributed along the riverbank and in the delta. It grows small white flowers which produce dark red medium-sized grapes, mainly due to the limited water resource. However, if the farmer supplies enough water, the grapes can become quite large.
The flavour is very strong and distinct. The desert grape is used for both fruit consumption and the production of wine, both of which are the staples of Sekhet Aaru's agriculture.
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[center][font=papyrus][size=6][color=#731d08][b]Fungi[/b][/color][/size][/font][/center]
[font=tempus sans itc]Due to the hot desert climate in the delta, and the dry, rocky karst environment with xeric shrubland on the coast and the islands, very few fungi have the means to grow in such temperatures. However, as it is with life, there are always resistant exceptions. The Nekhir Delta is home to a special type of subterranean fungus - the Tesheret truffle, also called the desert truffle. As its name suggests, it thrives in hot, arid or semi-arid environments, and due to its specific requirements that are found in the delta, this truffle is an endemic species. Other types of desert truffles exist in the Tesheret, however the [i]Flumotuber deserti[/i] only exists in the delta of the river Nekhir. It lives in symbiosis with several types of plants, mainly trees such as date palms, olives, evergreen oaks, acacias, pines and cypresses, from which it earns its required nutrients and obtains the water it so desperately needs. Due to its dependence on those plants, in Sekhet Aaru it is strictly forbidden to take down any tree without proper authorisation in areas that are known to contain desert truffles. It varies in colour from ash grey to black, even though some specimens can be dirty white.
Due to its very strong and potent flavour, it is considered a culinary delicacy and it is sought after in the desert. Also called [i]Histria gold[/i] due to its resemblance of Istrian truffles and its high value status, there have been numerous nomadic truffle hunters in this region who passed on their traditions to either their descendants or their trusted companions. However, due to the loss of local nomadic culture, at least until Sekhet Aaru was established, Apedemak is currently one of only a few truffle hunters in the region.
The delta's biodiversity is an exceptional element of the Tesheret desert, with a vast range of unique and beautiful species of animals, plants and fungi residing in this green oasis. From small fish, over vibrant hibridits, all the way to the largest of mammals, this area is home to many wonderful and diverse types of organisms.
Important notes:
the organisms of Sornieth are genetically and taxonomically completely unrelated to the organisms of Earth as they are alien lifeforms, therefore taxonomical categorisations such as "animal", "plant", "fish", "fungus", "mammal", etc are all simplified terms for easier comprehension. As they are unrelated, they do not belong to individual groups of taxonomy of Earth's life (e.g. Plantae, Animalia, Chordata, Arthropoda), but for simplicity's sake, I refer to them as such as the biota of Sornieth closely reflects the biota of Earth...and because people will understand it more easily
The fertile and ever-flowing, clean streams of the Nekhir, its murky and silent backwaters, small and crisp aquifer lakes, and the brackish waters at the very delta are all teeming with extraordinary forms of aquatic life, many of which are fish.
The sluggish stream of the river is home to many freshwater fish; from small cichlids, guppies and discuses, over medium sized and opportunistic Eonile perches, basslets and smallmouths, all the way to the largest of predatory fish such as Eonile catfish, tilapia, gars and tigerfish. Different species have filled different niches, as well as found their place in different environments. The smallest herbivores and omnivores hide amongst the reeds and beneath logs of trees near the bottom and close to the shore, feeding on algae or unlucky invertebrates, rustling up the sediment in search for food, while the swifter opportunistic predators use the powers of the stream to pursue and hunt their prey. Medium-sized predators can be found in slightly deeper areas of the river, in the zone of slightly faster flow where they hunt for reckless minnows. In the deepest areas of the river, at around 7 meters of maximum depth, reside the largest predators and largest of herbivores, such as gar, catfish and carp, respectively.
In aquifer lakes that create small oases which can be found in the vicinity of the stream, small herbivores and omnivores are the ones that thrive the most. Large predators are basically non-existent so the smaller fish can successfully and almost carelessly feed on the algae and even on the fruit that falls into the water. Several different niches are filled in those lakes, from bottom feeders at the bottom, over grazers in the middle zones, all the way to fruit eaters near the surface and insectivores who jump out of the water to catch unsuspecting insects. Due to mineral-rich waters of springs that feed the lakes, Hardwater Loaches are one of the most successful fish in oases.
The backwaters of the Nekhir are filled with the largest populations of herbivores and insectivores such as carp, cichlids, barbs, distichodus, silversides and perches, while also hosting the largest predators such as catfish, tilapia, gar, arowana and the largest of bass. Those calm and murky green waters are sufficiently isolated from the stream to establish their own small and unique environments, usually overshadowed by mangroves, dense foliage and palm trees. One of the most unique inhabitants are the two species of the Equatorial lungfish genus.
Brackish waters of the delta are home to several unique species that are adapted to turbulent changes in salinity, and while those areas are inaccessible to specific species, they are still full of life. Numerous marine and freshwater species can be found in the very delta such as mullets, the Eonile carp, barbs, some species of catfish, eels, gobies, blennies, breams, flounders and less frequently tilapia, but small sharks can also be found wandering into the upper part of the delta as well as the well-known Brack Bloat. Due to the river's stream, the salinity around the delta is fairly low.
The following are some of the classified fish inhabitants of the area:
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Sharks
Barhide Cat Shark
Seafood
The largest cat shark in the territory displays the brightest colors.
43
5
Aberrant Cat Shark
Seafood
Torn between two worlds~
43
5
Striped Biter
Seafood
This striped shark comes in a variety of colors, but the black and white biter outnumbers all other types by, like, ten thousand to one.
55
6
Lesser Shallowshark
Seafood
Schools of shallowsharks are extremely efficient at hunting and devouring larger shark species.
55
6
Leopard Needletooth
Seafood
The elusive leopard needletooth shark is often found half-buried in the sand, where it spends its time trying NOT to be found.
55
6
Grey Catshark
Seafood
The small edible portion of the catshark is protected by a thick layer of rubbery skin...that isn't edible.
55
6
Shale Thresher
Familiar
The hide of the shale thresher flakes as it grows, forming many sharp ridges.
2400
Granite Thresher
Familiar
The stony tail of the granite thresher can be used as a weapon to stun prey.
2475
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Sharks are a particularly diverse group of cartilaginous fish and they come in many shapes and sizes. They can be found primarily in saltwater, however several species are capable of traversing into freshwater successfully, including the Nekhir. They tend to be the top predators of their ecosystem, and are only threatened by draconic intervention. Sharks in this region of the western coast of the Sea of a Thousand Currents aren't a particularly common sight, however some sharks are more commonly distributed than others. Requiem sharks such as tiger sharks, reef sharks and blue sharks, and mackerel sharks such as great whites and makos are a more common occurrence in deeper waters which do not belong to the territory of Sekhet Aaru. However, more commonly occurring genera and species are those of catsharks. These several species of catsharks are well-distributed throughout the entire western and north-western coast of the Thousand Current Sea, although many are found in the outer oceans as well. These catsharks are well-adapted to the waters of lower salinity and are the most successful sharks of this region, primarily due to their ground-feeding nature which is supported by this area's ecosystem. Whalesharks are exceptionally rare.
Rays are cartilaginous fish closely related to sharks, and they are known for their unique, flat body shape with elongated pectoral fins (arms) that are spread along their body. They are primarily bottom dwellers but are also quite successful predators. All four orders of rays can be found in this region although smaller species such as stingrays and skates are more common than larger species. Shovelnoses are the rarest of all the rays, containing only two migratory species who very rarely approach the shore. Eagle rays, the family which mantas belong to, are the second rarest, while the family of whiptail stingrays is the most plentiful one, followed by classic rays and electric rays respectively. Species such as ribbontails, marbled stingrays, roughtails, starry rays and brown rays are well-distributed in shallow, coastal waters and can sometimes be found swimming up stream and into the Nekhir. Mantarunes can be found only during specific months following their migratory patterns, although certain individuals have been known to stick around all year long due to feeding. The marbled ray is the only species that is fully adapted to freshwater inhabitation and is strictly bound to the inner part of the river.
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Rays
Marbled Stingray
Seafood
These lively fish are a joy to watch and to eat.
25
3
Spotted Stingray
Seafood
A Spotted Stingray can be as daunting a foe to a Fae dragon as a Mantarune is to a Guardian.
475
18
Coral Dweller
Seafood
It takes skill to successfully catch a coral dweller without getting stung.
475
18
Leatherback Wave Sweeper
Familiar
In the depths of Leviathan Trench, massive schools of wave sweepers create a wall of light.
0
Wave Sweeper
Familiar
Patrolling the shallows, it sweeps all who would challenge it aside.
9000
Mantarune
Familiar
Those who venture into deep waters may see a glimmer in the distance: avoid it.
9000
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Perch-like fishes
Killer Fanfish
Seafood
Not actually dangerous to dragons, this fish mesmerizes smaller prey with its killer looks. Its flashy fins make for a fabulous garnish. (Special thanks to Orodruin!)
65
7
Currents Fanfish
Seafood
Dragons often study the migration patterns of these fish, using them to map the currents surrounding Sornieth's primary landmasses. (Special thanks to Exlann!)
65
7
Fanfish
Seafood
A group of fanfish is often called a fandom. Some stay in one group whilst others swim between different fandoms. (Special thanks to AthenaMinerva!)
65
7
Carnival Angelfish
Seafood
A colorful fish that prefers to hide among equally colorful seaweed and coral.
39
4
Sunset Butterflyfish
Seafood
An old tale says that these fish would appear to dragons lost at sea in great schools at sunset and guide them home again with their bioluminescent scales.
(Special thanks to CrazyRedFire.)
90
9
Four-Eyed Butterflyfish
Seafood
Twice the likelihood of making awkward eye contact with your food. (Special thanks to boxxx.)
90
9
Double Saddle Butterflyfish
Seafood
100% leather-free. (Special thanks to Vely.)
90
9
Copperband Butterflyfish
Seafood
This beautiful fish can be territorial.
42
4
Sea Bass
Seafood
When a Coatl approaches, there are no more bass to see.
400
15
Nogglet
Seafood
Noggle noggle noggle noggle.
33
3
Billy Bass
Seafood
These fish have evolved to burst into frantic song when removed from the water. An effective adaptation, as many dragons will toss them back in horror.
70
8
Pale Smallmouth
Seafood
These fish are unable to tolerate water touched by Plaguebringer's brood. Their presence is a good indication if the water is safe to drink.
70
8
Smallmouth Bass
Seafood
Other fish are hesitant to point out that its mouth is quite large. It tried so hard to rebrand its image!
70
8
Warmouth
Seafood
A warmouth makes for a tough and grizzled filet.
50
5
Sunfish
Seafood
The sunfish's scales reflect sunlight into unwary dragon's gaze, making them difficult to catch with eyesight alone.
50
5
Pumpkinseed Sunfish
Seafood
A tasty and addictive snack when roasted and salted.
50
5
Bluegill
Seafood
A clever dragon will wade into fresh water and hold perfectly still, providing shade and what seems to be an ideal location for schools of bluegill to idle. They can then snack at their leisure.
50
5
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There are hundreds of species of the Perciformes order known to inhabit the western coast of the Thousand Current Sea that spans over 110,000 kilometres of coastline of the Afruikan territory (Ashfall Waste, Shifting Expanse and Sunbeam Ruins.) Approximately 370 of those species can be found on the coast of the Shifting Expanse and in its lakes and rivers. Perciformes are the most numerous of all ray-finned fish and can be found in all aquatic ecosystems. They fill numerous different niches and can have extremely large size differences between species; from smallest planktonivores to the largest of carnivores.
In this area, tangs, unicornfish and surgeonfish are plentiful, there are several dozen of cardinalfish species, several of which inhabit brackish waters. All of them are found in shallow areas. Blennies and gobies are extremely common, and are the most plentiful families found around the shore and in the shallows. Peacock blennies, rockskippers, stag blennies, black gobies, decorated gobies and giant gobies have the largest numbers of the two families. Another two families that are very common in shallow waters are butterflyfish and angelfish, especially longnoses, lined butterflies, threadfins, emperors, regals and Arabian angelfish. Groupers inhabit many different areas, from shallow waters to deeper areas. As gobies and blennies are the most plentiful in shallow waters, porgies, jacks, pompanos, snappers and goatfish inhabit slightly deeper regions. Breams in particular are extremely common and are used by residents as food. Cichlids inhabit brackish waters and fresh waters, and are quite a common occurrence. Fish such as hawkfish are quite rare and billfishes can be found only in deeper waters, outside of Sekhet Aaru's territory. Mackerels, tunas and bonitos are the ones who inhabit the deepest waters, farthest from the territory, but can sometimes be found near the coast. The only species of Lates perches is the Eonile perch that can grow to massive sizes and are quite ravenous and aggressive, while perches that belong to Percidae inhabit lakes and rivers and come in large numbers. Centrarchidae, also known as sunfish, inhabit freshwater regions and are mostly found in warm, slower-moving waters such as lakes and swamps. Smallmouths and largemouths are voracious predators and quite known for their brave nature.
Eels are known for their slender, elongated bodies and seemingly serpent-like appearance. Their dorsal and anal fins are fused with their caudal (tail) fin, running along their flattened bodies, creating a perfectly balanced ribbon. Eels are a less common occurrence in this area, however some species and individuals have been known to stick around in areas in which they can easily obtain food, both on their own or from Sekhet Aaru residents. Morays, snake eels, congers and garden eels can be found in this region, and by far morays appear to be the most plentiful in numbers of species, however garden eels are the most plentiful in terms of population numbers. Garden eels, due to very soft and smooth sand which is common in the area, are a very successful genus of eels. However, only two species are found in this region and those are the splendid garden eel and Gorgasia sillneri. Despite their fairly large numbers and a status of low concern, preservation measures such as protections have been put into action. Another eel, one that is quite elusive, is the common conger. They can be found in deeper waters and hide among grasses or inside hollow rocks, while moray eels inhabit shallower waters, particularly reefs. There are only three species of eel that inhabit freshwater habitats and those are the common eel and the two coiler species.
Coilers are strictly freshwater species, both of which can be found in either mineral-rich lakes or in thermal lakes.
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Eels
Redfin Eel
Seafood
These eels live in communal tangles on the ocean floor. Betcha can't eat just one!
30
3
Snowflake Eel
Seafood
An escape artist until the end!
30
3
Firecoiler
Seafood
One of the only species in the realm that can survive in molten lava, the firecoiler is known to lurch from scalding pools to latch onto victims and drag them back in.
37
4
Warmwater Twister
Seafood
Twisters wrap their tails to an anchor point and snatch smaller fish caught in powerful deepwater vortices.
37
4
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Carp-like fishes
Subterranean Goldfish
Seafood
Don't put your goldfish down a drainage creek. They will grow mighty and come back to take their vengeance. It's also super mean and irresponsible.
33
3
Telescope Butterfly
Seafood
Its tail looks like a butterfly's wings when viewed from above.
33
3
Kuhli Loach
Seafood
This loach has a chance of warding off predators with its bright complexion. Unfortunately, for a hungry dragon, it's nothing more than a colorful wet noodle.
(Special thanks to Ciar!)
65
8
Hardwater Loach
Seafood
Some dragons revere this fish, saying that eating it provides extra minerals. Others curse it as a nuisance that enjoys swimming into and clogging up pipes. (Special thanks to Dreamweave!)
65
8
Bluespot Weather Loach
Seafood
This fish is sensitive to changes in pressure and can be used to predict the weather.
43
5
Rosaline Gulper
Seafood
These odd fishes propel themselves by constantly swallowing excessive amounts of warm water and expelling them out of gills near their tails. Seems like a lot of work.
37
4
Common Minnow
Seafood
It can take quite a lot of minnows to sate a dragon, good thing their schools are plentiful.
15
2
Crystal Carrier
Familiar
Both this globe and its fishy patron are likely figments of the imagination.
1500
hhh
All Cypriniformes that are found in this region are strictly freshwater species or can survive in brackish waters. Carp are the most distributed types of Cypriniformes, mainly common carps, grass carps, silver carps and nigrus barbs. Eonile carps are quite rare and a pretty elusive species that can sometimes be caught on a hook but mainly with nets due to their diet of small invertebrates. Crucian carps, also known as goldfish, are very rare but can be found domesticated in artificial ponds. Loaches such as the Kuhli loach and Hardwater loach mainly inhabit lakes and ponds, particularly those that are rich in minerals such as aquifer lakes and oases.
Afruikan tetras aka the tetras that inhabit the territories of Fire, Lightning and Light, are the most diverse Characiformes of the region. They consist of small and large tetras, and tigerfish, known for their very long conical teeth inside their gaping mouths, who can grow to very large sizes. Wild tetras very rarely possess vibrant colours, however there have been instances of genetic anomalies in colouration of different species and breeds of wild tetras. All of the most vibrant tetras are the ones who can be found in artificial ponds and aquariums. Characins, silversides and true tetras are some of the most intriguing species of wild tetras. Tigerfish are less common, especially the large goliath tigerfish species that is known to grow over 2 meters in length. The only known predators to the goliath tigerfish besides Dragonkind and Beastclan are Eonile toridae, and there have been reports of tigerfish attacking Fae, Nocturne and Spirals.
Besides tetras, there is also one known species of lutefish, three species of Distichodontids, and three species of hatchetfish that primarily inhabit the secluded and calm areas of the Nekhir such as backwaters. They are known to launch themselves out of the water and glide in the morning and evening, catching low-flying insects. Despite their small sizes, they are voracious predators.
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Characins
Cyan Tetras
Seafood
A warm-water treat. Best harvested by groups of two or more.
25
3
Gilded Tetras
Seafood
This schooling fish appears to be dull brown until it moves, its iridescent golden sides mimicking light reflections when viewed from above.
25
3
Pond Slip
Seafood
It's extremely important to clean pond slips before consuming; the pools of water they commonly live in are small, stagnant, and bacteria-ridden.
65
7
Marbled Hatchetfish
Seafood
Just don't mention anything about their 'abnormally-enlarged sternal region' -- it's a very sensitive subject.
65
7
Hatchetfish
Seafood
Don't fool yourself, there's no way this fish is going to cut any wood.
65
7
Silverside Tetras
Seafood
The way this fish shimmers can make it difficult to tell which way it's going.
30
3
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Wrasses
Brackwater Lumphead
Seafood
The larger the lump, the more popular the specimen.
29
3
Blue Buffalohead
Seafood
You'd think the forehead protrusion would be a delicacy or something. Nah, just a bunch of useless cartilage.
29
3
Ebony Hogfish
Seafood
This friendly ocean-dweller coexists harmoniously with the not-often-seen Ivory Hogfish. It is not an uncommon sight to see blended schools swimming near coral beds.
29
3
Speckled Hogfish
Seafood
If you were waiting around for this fish to oink, you're likely going to be disappointed.
29
3
Pygmy Wrasse
Seafood
Throwing this fish at someone will get you arrested for hawrassement. (Special thanks to Windhover!)
14
2
Blue Spot Pygmy Wrasse
Seafood
Rather than trying to hide, its gorgeous scales often fascinate fishing dragons, making them forget they wanted to eat it in the first place. (Special thanks to Spiral!)
17
2
Deepwater Constructor
Seafood
It knocks down the structures of its rivals, and builds its own sand castles on their ruin.
42
4
Eyebiter
Seafood
It's advised to wear goggles when fishing in murky waters.
41
4
Blacksaddle Wrasse
Seafood
Serve with a white wine.
41
4
Dogtooth Wrasse
Seafood
Some dragons prefer watching these fish to eating them.
41
4
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Wrasses come in all sorts of shapes and sizes, and mainly inhabit shorelines and shallow waters up to 15 meters, but can be found in areas of 50 meters of depth, although such depths do not exist in Sekhet Aaru territory. All wrasse species are strictly marine animals and can be found only near the seashore further from the delta. Peacock wrasses, rainbow wrasses and surge wrasses are the most common ones, however species such as large humpheads can also be found. They all feed on small invertebrates, primarily crustaceans, and some have even established symbiotic relationships with larger fish whom they clean.
Parrotfish can primarily be found in atolls and small coral reefs in the region. Species such as Mefkat parrotfish, humpheads, bicolours, Kamur parrotfish and common parrotfish can be found across all reefs where they feed on algae or small animals. Their distinct beak-like structures made out of teeth are used to grind up coral.
Gar are an ancient order of actinopterygii, which is clearly visible on their seemingly prehistoric-looking exterior. Their long snouts are filled with rows of sharp, needle-like teeth, perfect for preying on smaller fish. They can be found in sluggish, murky waters such as the slowest flowing parts of the Nekhir, and in backwater habitats, lurking amongst grasses and weeds, waiting for their unsuspecting prey to arrive. They are not found in any aquifer lake due to the incredible clarity of those lakes, creating quite unfavourable elements for the gar. There are only two species of gar inhabiting this area: the Marsh Stalker and the Sicklemaw Gar, with the latter capable of surviving in the lower part of the stream in brackish water. Both of these species are capable of breathing air when it is needed and can rely on that evolutionary trait to survive.
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Gars
Marsh Stalker
Seafood
The snack that scowls back -until you bite their heads off.
42
4
Sicklemaw Gar
Seafood
A marsh rich in gar is likely to be poor in other species of fish.
42
4
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Bony tongues
Ringscale Arowana
Seafood
Prized by fishkeepers, these fish are difficult to keep in a lair that enjoys their seafood.
35
3
Showman's Arowana
Seafood
A showy fish for a showy chef.
35
3
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Sekhet Aaru and the waters that are a part of its territory are a home to several different genera of a very unique fish order called Osteoglossiformes aka bony-tongues. They are an ancient order of fish of unusual looks, perfectly adapted to their environments and for the niches they fill. All members of this order are strictly freshwater fish and can only be found in the upper stream of the river and in lakes. Four different families of bony-tongues can be found in the Nekhir and the surrounding lakes: the aba fish, the arowana, the elephantfish (also known as mormyrids), and the knifefish. There are two species of arowana, the Ringscale Arowana and the Showman's Arowana, both of which can be found in the river, backwaters and lakes. They are quite voracious and will feast opportunistically.
Mormyrids (elephantfish) and the aba fish are closely related, both of which have very large brains compared to their body size, mainly due to the complexity of interpretation and analysation of bio-electrical signals. Both of those families of fish are capable of producing small electrical fields that aid them in sensing their surroundings, including communication. There are numerous species of mormyrids present in the Nekhir, however there is only one known species of the aba fish.
Knifefish are fairly elusive and inhabit the deepest and the most sluggish parts of the Nekhir but, unlike others, are not found in lakes. They are nocturnal hunters and use their lateral line to sense their surroundings and, just like the aba, the Afruikan knifefish is the only species found in this area.
Cichlids are an unbelievably diverse family of fish, with approximately 2,500 species across Sornieth. There are carnivorous, herbivorous and omnivorous types of cichlids in this area, with the overwhelming majority residing strictly in freshwater habitats, although some species are capable of enduring brackish water more down the stream.
The largest of all the cichlids are the tilapia (Oreochromini) and the Afruikan peacock bass, both of which can be found in the river and in lakes. There are several large and deep lakes in the Fire-Lightning territory in which the true tilapia (Tilapiini) and the Afruikan peacock bass thrive. In Sekhet Aaru territory, another genera such as Coptodon, jewel cichlids, mango tilapia, mouth-brooders, Uaru and happies can be found, all of which have extremely diverse species that can inhabit both the river and the lakes. There are several other cichlids that can primarily be found in lakes such as Rosy Similis and the Shell-Dwelling Cichlid, and numerous discus species.
A subfamily of cichlids called Ptychochrominae are restricted to a large, heavily isolated island on the eastern coast of the Shifting Expanse, and although the fossil record suggests their ancestors have inhabitated the large land mass of Afruika, including the river Nekhir, those are the only living species today.
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Cichlids
Uaru
Seafood
A mid-sized fish that's surprisingly shy. Okay, maybe it's not so surprising to be shy around a dragon.
35
3
Rosy Similis
Seafood
It is unwise to eat a rosy similis with a dull-colored head.
17
2
Shell-Dwelling Cichlid
Seafood
Incredibly picky and discerning, these house-hunters typically vie for the shells with the shiniest interiors.
17
2
Wild Green Discus
Seafood
Some dragons prefer to cultivate, rather than consume these fish.
100
9
Discus
Seafood
Many dragons are enchanted by the beautiful colors of discus.
100
9
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Catfishes
Pleco
Seafood
Pleco root themselves into the silty sediment of streams. Even the heaviest of wading Snappers can not crack the hard scales that cover the Pleco's back. (Special thanks to Jackaloped!)
24
2
Broadback Pleco
Seafood
Wildly aggressive, catching one is considered a mark of great fishing skill. Unfortunately, it also tastes disgusting. All that effort for nothing! (Special thanks to eternity1!)
24
2
Green Corycat
Seafood
'Green' is a bit of a misnomer - this corycat can appear grey, blue, or even pink in the right light!
61
6
Corycat
Seafood
Feed this to a cat named Cory and one can begin to peel back the layers of reality.
61
6
Umbral Catfish
Seafood
These tiny catfish school in shaded ponds. Direct contact with sunlight cause the fish to change color and expire.
23
2
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Catfish are a diverse group of ray-finned fish, most commonly known for their facial barbels and unique head shapes with large mouths, although not all members of this order have barbels or large mouths. They are found primarily in freshwater habitats or rarely in brackish waters, but there are some marine species. Catfish are notorious for their voracious nature, and can usually be found near the bottom as the majority are bottom feeders. There are many different species of catfish that can be found around Sornieth, and they can vary greatly in sizes - from giant predatory catfish all the way to small parasitic catfish.
Numerous different catfish families can be found inhabiting this area and are spread throughout the territory of Afruika, including the shallow seas around it. There are several visually unique catfish species such as the Bayad which belongs to the Bagrus genus, along with Semutundu. The Nekhir and the lakes surrounding it are home to airbreathing catfish, claroteid catfish, loricariids, armored catfish and squeakers, such as the mudfish, North Afruikan catfish, Pleco, Corycat, Wahrindi, Mandi and Upsidedown catfish. In saltwater habitats, catfish such as the ariid catfish and schilbid catfish can be found.
The Clupeiformes, best known as the food fish group, contain one of the most commercially important fish families such as herrings and anchovies. They are an unbelievably plentiful, common and widespread group of small to medium-sized fish. Most of them are planktivores, but there are numerous species that grow to fairly large sizes and are carnivorous. Fish such as those are wolf herrings - Dorab and whitefin wolf herrings, both of which can be found in the Sea of a Thousand Currents and in the Kamur Sea, spreading to the outer oceans. Another family of fish that is quite common is the one that contains herrings, shads, sardines, hilsa and menhadens. Species such as the common sprat, Madeiran sardinella, Punt sardine and bluestripe herring. Besides those species, there are also several species of anchovies and round herrings.
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Herrings, sardines, anchovies
Dried Anchovies
Seafood
There are plenty of fish in the ocean, so why did you choose to eat these?
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Sardines
Seafood
They're an acquired taste, provided you can acquire them.
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Lampriforms
Oarfish
Seafood
Finding an oarfish is where the challenge begins. Digesting them is where it ends.
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Giant Oarfish
Seafood
These oddball fish can grow to be eighty feet long and are hardly ever seen unless they die and float to the surface. Water dragons consider it a feast if one can be caught alive.
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Lamprids are an incredibly elusive and rare group of fish. Many of its species inhabit open oceans and deep waters which is why only a few are seen or, even more rarely, caught. While lamprids such as the sailfin moonfish are found in the outer oceans, opahs and ribbonfish can be found in the Sea of a Thousand Currents. Opahs are the most common, although they are still far from being put on the list of commonly found fish. It is thought that these fish feed on krill, squid and small fish, and are quite uniquely shaped compared to other lamprids.
Oarfish on the other hand can be occasionally found in this area but only due to the channel of the Kamur Sea through which they wander in. They are very rarely encountered alive. Little is known about these fish, and while the opahs are more frequently encountered, they are still a very mysterious group of organisms.
Rather than for its color, this diminutive fish is actually named for its symbiotic relationship with the Amber Gulper, whose plated flank provides both a bacterial food source and shelter.
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Almandine Goby
Seafood
The spritely almandine goby isn't much of a meal on its own (best consumed in the tens or hundreds), but holds an important place as prey for larger fish species found in Sornieth's waters.
The good news? It actually tastes like citrus! The bad news? That's the venom. (Special thanks to tbptwist.)
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Longjaw Lurefish
Familiar
A lurefish is a cunning predator. They will burrow into soft mud until only their eyes and lure are exposed. They prey upon the birds who are attracted by their ruse.
While most types of pufferfish use their ability to expand as a natural defense if outnumbered, this species is more commonly seen bumping around clumsily with its own kind like a cluster of spiked balloons.
For the sake of everyone around you, please wash this off before eating it.
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Salamander
Meat
Fabled for its fire resistance, the elusive Salamander only emerges from volcanic fissures when an eruption is nigh.
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Xenochordata - "Reptiles"
WIPXenochordata - "Mammals"
Desert Nightmare
Desert Nightmare (akhekh ses Teshert) is a species of Nightmare endemic to the great sandy desert of The Shifting Expanse. As all other Nightmares, they are omnivorous, however, desert Nightmares belong to the more carnivorous subgenus of the Noctoequus genus, allowing them to survive in very harsh conditions and possessing unique physical, psychological and social traits.
Physical characteristics:
Desert Nightmares are a very muscular and heavy-built species, the largest towering at around 2,7 meters at the highest point of the shoulder. Compared to equines of Earth, Nightmares are true giants, but observing the fauna of Sornieth and its planetary size, Nightmares are certainly not the largest creatures out there. This desert variety is by far the largest type of night horses that exist on Sornieth. Their heads are long but very sturdy, with a strong bite force, supported by their large masseter and temporalis muscles, which are both larger and stronger than of herbivorous animals and are more akin to carnivorous animals. Just like all Nightmares, the premaxilla, the front of the nasal bone and the front of the dentary are exposed and form a beak-like structure, however the bone closer to teeth is covered with a thin layer of tissue. They also have a prominent Roman nose which is very apparent from their profile. A trait unique to this desert species is the ability to partially close their nasal passages to prevent sand from entering. Desert Nightmares have very large, sharp and long canines that stick out out of the maxillary and dentary bones, which are used for swift and efficient killing of small to medium-sized prey, and their flexible lips allow them to open their mouth more than what an Earthen equine is capable of. Like all other Nightmares, they have horizontal pupils that are capable of dilating into a semi-rounded shape, but the eyes face more to the front, allowing these carnivorous horses to have excellent binocular vision and depth perception. Horns on their frontal bones can have several different textures and lengths but they never branch unless they were split by an injury. Most Nightmares have only 1 horn, 2 horns are also pretty common while 3 and 4 are fairly rare. Zygomatic protrusions are a trait that some Nightmares have and they resemble curved cow horns.
Another noticeable trait is their very strong and muscular neck with a prominent curve and hump on their shoulders due to their enormous trapezius muscle. The neck is mostly adorned with a short and bristly, erect mane, but different breeds of desert Nightmares can possess semi-erect manes with longer hair hanging down their neck. Their shoulder and neck muscles are incredibly strong, allowing them to have extreme upper body strength.
Their arms and legs are seemingly of the same length, and are very muscular and wide, allowing them to trek for long periods of time and to have fast and strong bursts of movement when running; you do not want to be kicked by their leg. Unlike Earthen horses and the more herbivorous varieties of Nightmares, these carnivorous horses have much more flexible wrists and ankles, with carpal movements more closely resembling those of canines, hyenas or in some cases even felines. Their carpal joint allows them to put their hands into a neutral position (palm facing inward) while their shoulders are flexible with a wider rotational degree compared to any Earthen equine or other ungulate. Their forearms, hands, lower legs and feet are all adorned with "primitive markings" (stripes). The fingers and toes (hooves) are flatter, wider and rest on the second and third phalanx, rather than just resting on the tip of the third phalanx, ensuring more stability and safety for joints. Both their hands and feet feature three fingers or toes, with the middle one being the largest and widest, while the index and ring fingers/toes support some of the weight. A trait unique to the carnivorous subgenus of Nightmares are the vestigial thumbs and pinkies that are clawed but do not touch the ground.
All desert Nightmares have extremely short tails with no long hair or hair tufts, and resemble those of a docked rottweiler or doberman's tail. Another very obvious trait that is present in all members of the Noctoequus genus and was present in their distant ancestors is the ability to constantly produce a chemical that reacts with oxygen, resembling a smoke-like effect and emitting a faint glow primarily visible in the dark.
Ecology:
Desert Nightmares, as their name suggests, inhabit the great desert Teshert of The Shifting Expanse and are endemic to this region. Their habitats range from the dry sandy dunes and xeric shrublands, over rocky highlands and grassy savannas, all the way to the green delta of the river Nekhir. They are highly adapted to the harsh and dry desert environment and can survive for weeks without water. They are omnivorous which means they can live both on plant fiber and meat but prefer to have access to both types of food and a diverse diet. They will rarely eat grass but will if they have to, they mainly prefer greener plants and leaves such as reeds or tree leaves, fruit such as pomegranates, pears, apples and melons, vegetables such as lettuce and carrots, and meat of antelopes, rambras, ibexes, wild sheep and wild goats. However, due to their resistant and hardy nature, they are capable of surviving on bark, roots, cacti and carrion when in harsher conditions. Numerous clans that have lived in the desert for generations are more adapted to that sort of diet.
Social:
All Nightmares lie on the part of the spectrum of intelligence similar to the one found in Earthen order Carnivora which means their cognitive abilities, behaviour and social characteristics resemble those of Felidae, Canidae, Ursidae, Hyaenidae and similar.
More herbivorous Nightmare subgenera stick in clans of mixed sexes and tend to form larger clans, sometimes merging with other clans for practicality, benefits and social interaction. The more carnivorous subgenus of Nightmares, the one desert Nightmares belong to, form more closely-knit clans with fewer members and a much stronger bond between individuals. Hierarchy in these clans is based solely on performance, competence and social influence aka others will follow the one or the ones who prove themselves as most competent. Let's say they really like chutzpah. These horses have a complex social structure; both males and females can prove themselves as the ones with most competence, and they will remain leaders as long as someone doesn't prove themselves as a better, more competent individual, and the current leader will hand over the role. The role of the leader is frequently exchanged and corresponds to the situation in a longer period of time. Alongside leaders, there are also protectors who will ensure the safety of the clan. Nightmares perform very well both in groups and on their own, and can hunt together or as individuals. They always make sure to return to the group once night falls.
Nightmares, just like other social animals and all other complex organisms, have a wide variety of personalities which entirely depend on the individual; breeds do not determine personality. While some individuals are very loud, rude and unfriendly, there are just as many who are pleasant, kind and understanding. From anxious and wary individuals over smaller and feisty ones, all the way to gentle giants, serious and stoic beauties, and mischevious...basards. However, the most frequently present trait amongst all is wanting to enjoy themselves and maintaining peace.
All Nightmares are extremely expressive creatures. Their lips, mouths, eyebrows, facial muscles and ears all contribute to effective and straightforward communication, but if reared in isolation, gestures common to other Nightmares might be hard to learn. Their movement resembles that of both canines and equines, with seemingly erratic movement of the head, nodding, clopping, stepping, shifting and prancing, but also direct eye contact, playful bows, tail wagging, rolling, showing the stomach, snarling nose, eyebrows that show curiosity, anger, sadness and happiness.
Nightmares are also very vocal, capable of producing all sorts of noises. They are known for their loud medium-pitched shrieks and hollering that sounds similar to dragging metal on concrete. They are capable of making snorting noises, grunts, nickers, low-pitched barks, snarls and roars. Snorting and grunting is used when the horse is neutral but active, curious and content, sighing is a sign of relaxation and/or boredom while nickering is usually used as a short greet and to remind others of their presence. Barks and shrieks are both used in many instances, be it showing happiness, excitement, playful brashness or just proving a point. However, shrieks and hollering can also be used to express annoyance or dislike towards someone else and their actions; the only way to know is to observe their movements and facial expressions. Snarling is used as a warning, and once roaring starts, you know that you messed up.
Noctoequines that live in arid regions are known for their impeccable sense of smell and ability to find underground waters such as aquifers. They can frequently be observed digging in the sand and dirt to reach underground waters, and not only does that physical and intellectual ability help them to survive in deserts but it can also help all sorts of other organisms in survival. Many other animals can be seen using the water holes, and both Dragonkind and Beastclans have found a way to utilise the skills of these desert horses. All desert Nightmares retain a lot of fluids in their bodies for surviving treks across the desert which is why they look so strong and plump, as well as why they are fairly heavy. Horses who have spent a lot of weeks in the desert, away from water sources, tend to be leaner until they've regained the water they'd lost.
Relations with Dragonkind and Beastclans:
Due to Nightmares' independent nature, lots of personal opinions and great survival skills, Nightmares need to be co-operated with. There needs to be a mutual understanding and bond between the horse and the sapient individual. "Ownership" of these horses is pretty much impossible due to them pursuing their own choices and opinions, but training and obedience can be easily achieved as long as proper communication, mutual understanding and beneficial bonds are established. To put it simply, many of these horses aren't pleasers; they will do what they want to do as long as there is peace.
However, when a bond is established, they will treat the sapient individual as an equal and someone worth protecting; if you managed to bond with the horse, they would adopt you to their clan. Bonds like these can produce lifelong friendships or working relationships. Dragons frequently ride Nightmares, and all bipedal, terrestrial Beastclans are capable of the same, so riding, racing and chariot driving is possible. Most activities desert Nightmares are used for are field work, towing, guarding, hunting, scouting or, rarely, shows. A cultural trait unique for Sekhet Aaru is shaving patterns into the horse's fur for aesthetic purposes.
Xenochordata; Hexapedalia - Draconia
Dragonkind
Dragonkind is the most abundant and widespread group of dragons across Sornieth, due to their exceptional skills for adaptation to different temperatures and elements. They are one of numerous groups of organisms who developed sthe sophont status due to their evolutionary path consisting of object manipulation and complex social behaviour, such as teaching. Some other examples of sapient organisms of Sornieth are greattusks, mammophants and their relatives, bicorns, porpoises and their relatives, corvids, woodoons, squirmscoots, squid, octopodes and their relatives, parrots, rats, doves, kitsune, manticores and sphinxes. However, there are numerous other sophont groups that developed complex crafting abilities and language, also known colloquially as Beastclans, despite the fact that they may consist of distantly related organisms. Those Beastclans consist of:
Centaur - the hexapodal okapi-like folk
Talonok - hexapodal bird-like folk who include Harpies, Raptorik, Tengu, Corven, Aviars and the like
Serthis & Maren - very derived hexapods, skink-like folk with two pairs of nigh vestigial limbs; the Serthis are more land-based while the Maren prefer to live in coastal areas or build on water
Longneck - furred, bipedal folk, reminscent of a blend of kangaroos and alpacas
Serthis, Maren and Talonok are the Beastclans most closely related to Dragonkind, all of which who stem from a shared distant ancestor, but rapidly diverging into different niches - Dragonkind went down the path of terrestrial, upright locomotion, Talonok kept powered flight, while Serthis elongated their bodies and shortened their limbs.
Physical characteristics:
Dragonkind are known for their very diverse physical characteristics such as colour, size, facial structure, boney head adornments and filament coverage, while the most prominent differences come from various cultures in the form of fashion, manestyles, makeup and practices. Healthy and average Dragonkind adult height varies from 150 cm in smallest groups, such as Veilspun and Fae, to 270 cm in the largest sgroups, such as Imperials and Ridgeback.
All Dragonkind features a predominantly upright, bipedal posture, with digitigrade or semi-plantigrade feet and locomotion, similar to those of parrots. Both of their two pairs of arms feature 5 fingers per hand, the 1st digit being an opposable thumb. Their distal pair of arms are adapted for grasping and precise object manipulation while their proximal pair still features the plagiopatagium that spreads to their flank from their 5th digit (pinky), as well as dactylopatagia that spread in between each finger. Those limbs once acted as wings in their ancient ancestors which supported powered flight, but as Dragonkind moved from arboreal habitation to the ground, with their mass increased and terrestrial habitation preferred, the wings reduced and instead helped with climbing and grasping. Those limbs are nowadays vestigial wings, but they are still used in other ways such as for object manipulation, balance, grasping, as well as in cultural and individual signalling through different adornments and accessories.
Their feet have 5 toes, each ending with a claw, with racial, ethnical and individual differences, just like those in humans. Their earlier, arboreal ancestors of Dragonkind had opposable thumbs on their feet, aiding in grasping branches and trunks during climbing, but with the transition to terrestrial habitation, those thumbs were moved more forward in line with the rest of the toes, while still having some grasping functionality. As they are digitigrade, their weight is placed on their toes and the distal-most part of the sole aka the large pads. Their heels are much less padded compared to those of humans, as human locomotion and leg physiology are based on the plantigrade model. Dragonkind uses both digitigrade and plantigrade locomotion, with the latter more sparingly, but a plantigrade stance is much more commonly used when standing for more prolonged periods, lifting heavy objects, squatting or for general stabilisation. Running is predominantly digitigrade as their heels aren't developed for continuous strong impacts, but smaller races and species are capable of doing so. This frequent transitioning between a digitigrade and plantigrade stance is the reason why all Dragonkind footwear reaches their heel and covers the entire sole of each foot.
Unlike quadrupedal and hexapedal organisms, as well as distant Dragonkind ancestors, Dragonkind have a less barrel-like torso. They feature wider shoulders with their shoulders positioned more outwards, significantly increasing the range of movement, and their ribcage compressed and flatter, having long lost the enlarged sternum for the attachment of strong flight muscles. Compared to other extant and extinct dragon groups, their pelvis is at a slightly different angle and more in line with the spinal column, more suited for upright bipedal locomotion.
All groups of Dragonkind have external ears aka pinnae, some much larger and more developed, while some are much smaller and near vestigial. Those with larger ears still retain complex and strong muscles that can orientate the earlobes in different directions, while those who have more reduced earlobes have less-developed muscles for the same function. Ethnical and racial differences in sizes also show up, although they are miniscule. Those who live in polar regions are much more likely to have reduced ears, even those groups who usually have much larger ears such as Pearlcatchers, as extremities lose heat and can become frostbitten very quickly in temperatures below 0 degrees Celsius. On the other hand, those who live in equatorial regions can have larger ears to help with cooling, but that sort of characteristic is only prominent in species and genera who have larger ears.
The maxillary length varies significantly based on the group of dragons. Imperials, Spirals and Veilspun are known for their exceptionally elongated maxillae, while Fae and Coatl are on the different side of the spectrum. Tundra, Gaoler and Obelisks all have fairly tall snouts while Wildclaw and Skydancers have much flatter snouts. Pearlcatchers, Bogsneak and Mirrors are just about in the middle, and individual differences also exist.
Dentary plans are the same across all Dragonkind and are adapted to an omnivorous diet, but large canines persist entirely due to cultural admiration and respect of such characteristics. The dental plan consists of 6 upper incisors, 6 lower incisors, 4 upper canines, 4 lower canines, 4 upper premolars, 4 lower premolars, 4 upper molars and 6 lower molars. The incisors are not nearly as wide or large as those of hominids, but are instead more compact and sharper, similar to those of baboons and mandrills. Canines consist of front canines and back canines, with the front being positioned right after the third incisor on each side, while the back canines are positioned right behind the front canines and in between the first premolar. Only the frontmost canines are large while the back ones are smaller and less sharp. The premolars are much sharper than the molars, but significantly flatter and wider than any of the front teeth. They are somewhat similar to canid premolars and molars but usually flatter and wider, more adapted to an omnivorous diet. The temporomandibular joint of the jaw allows slight side to side and front to back movement which helps with chewing.
All dragons possess 2 types of horn processes on their skulls, but with some more and some less prominent in specific breeds, species, genera and subtribes. The horn processes are located on the front part of each parietal bone and above the temporoparietal suture. There is an additional process on the dentary called the angular process, but it is not an attachment for true horns, only the potential keratinous growth such as a combination between a warthog wattle and the subtympanic shield on an iguana or the jugal horn on ceratopsians. The actual existence of horns depends on the genes, just like in sheep such as the Jacob sheep breed that usually has four horns compared to the usual two. Some individuals might not have any horns at all.
Dragonkind has varying physical characteristics based on individualism as well, such as some individuals being large and bulky, some being small and elegant, some thin, average or chubby, strong and muscular or average and lean, soft and round or with more defined jaws, and so on. Those characteristics are not only affected by genes or race but also by their lifestyle, cultural customs and wealth. In draconic society, styling manes, equipping personalised accessories and wearing makeup are factors that overall mark the person as a true individual with their own identity, usually with varying levels of complexity between cultures. As it is expected, some individuals are much less motivated to care about such a thing, but that in turn also defines their identity.
Phylogeny and history:
Obelisks, Tundra and Gaoler are very closely related, they are within the same species, e.g. H0m0 sapiens
Spirals, Imperials and Veilspun are within the same species
Bogsneak, Coatl and Fae are within the same genus, e.g. H0m0 (sapiens, neanderthalensis, heidelbergensis, floresiensis, etc)
Pearlcatchers and Mirrors are two different genera, e.g. H0m0 vs Australopithecus, but belong to the same subtribe, e.g. Hominina
Skydancers, Aberrations and Wildclaws share the same genus
Obelisks, Tundra, Gaoler, Imperials, Spirals, Veilspun, Bogsneak, Coatl, Fae, Pearlcatchers and Mirrors are all within the same tribe, e.g. Hominini
Snappers, Ridgeback, Guardians and Nocturne are all relatively closely related, each species belongs to its own genus, but as a group, they are a sister taxon to the tribe the others belong to, e.g. Gorillini vs Hominini
Banescales are the most distant relatives and just belong to the same supefamily the other dragons belong to
Plantae
The river Nekhir provides the essentials for creating a highly biodiverse environment. The delta is home to hundreds of different species of animals, and just as many species of plants, including numerous endemic species. An extraordinary endemic species of plant, belonging to the Vitis genus, is the desert grape vine (Vitis aridus). This species of the domesticated grape vine is capable of fruiting twice a year due to the ideal climate conditions. In this part of the world, there are no cold seasons, creating the perfect conditions for this plant to be active for the entire year without having the need to be dormant. It doesn't require a lot of water compared to its temperate climate counterparts, but it still cannot grow in completely arid environments which is why it is distributed along the riverbank and in the delta. It grows small white flowers which produce dark red medium-sized grapes, mainly due to the limited water resource. However, if the farmer supplies enough water, the grapes can become quite large.
The flavour is very strong and distinct. The desert grape is used for both fruit consumption and the production of wine, both of which are the staples of Sekhet Aaru's agriculture.
Fungi
Due to the hot desert climate in the delta, and the dry, rocky karst environment with xeric shrubland on the coast and the islands, very few fungi have the means to grow in such temperatures. However, as it is with life, there are always resistant exceptions. The Nekhir Delta is home to a special type of subterranean fungus - the Tesheret truffle, also called the desert truffle. As its name suggests, it thrives in hot, arid or semi-arid environments, and due to its specific requirements that are found in the delta, this truffle is an endemic species. Other types of desert truffles exist in the Tesheret, however the Flumotuber deserti only exists in the delta of the river Nekhir. It lives in symbiosis with several types of plants, mainly trees such as date palms, olives, evergreen oaks, acacias, pines and cypresses, from which it earns its required nutrients and obtains the water it so desperately needs. Due to its dependence on those plants, in Sekhet Aaru it is strictly forbidden to take down any tree without proper authorisation in areas that are known to contain desert truffles. It varies in colour from ash grey to black, even though some specimens can be dirty white.
Due to its very strong and potent flavour, it is considered a culinary delicacy and it is sought after in the desert. Also called Histria gold due to its resemblance of Istrian truffles and its high value status, there have been numerous nomadic truffle hunters in this region who passed on their traditions to either their descendants or their trusted companions. However, due to the loss of local nomadic culture, at least until Sekhet Aaru was established, Apedemak is currently one of only a few truffle hunters in the region.
[center][font=papyrus][size=7][b]Culture[/b][/size][/font][/center]
[img]https://i.imgur.com/cMq5KUh.png[/img]
[center][font=papyrus][color=#731d08][size=6][b]Architecture[/b][/size][/color][/font][/center]
[font=tempus sans itc]As Dragonkind traversed across the Land of Dawn[sup]1[/sup] and settled alongside fertile riverbanks, lakes, or seas, they developed a more sedentary lifestyle. With the development of [i]agricultura[/i], the external pressures placed on them by limited food were no longer a hinderance, as the readiness of food was nigh constant. The largest and most quickly developing settlements were strewn across the vast Fertile Recurve[sup]2[/sup], speckling both xeric and mesic landscapes in the wondrous glory of mighty rivers, cascading cataracts, freshwater lakes, or the virtuous whimsy of the Uatch Ur, Kamur or the Great Seas[sup]3[/sup] beyond.
Provided by the inundation of the Nekhir in the season of Akhet, the delta's soil overflows with that most beloved of Khnum - clay. Many forms of mud can be found along the bank of the mighty Hap, a resource cherished and used by the peoples of the region since before the written times. Mud is used for many a things, ranging from the foundations for the growth of vegetation, to the creation of the smallest of trinkets and most versatile of bulding materials, permitted by its soft and malleable nature. Mud which contains granules of crystals and other impurities[sup]4[/sup] makes for the best growing soil, allowing the ground to aerate and the vegetation to thrive, whilst the more compact forms of mud - clay - can be shaped and baked.
Clay is dug out of the riverbanks by hand, placed into baskets and buckets, to be carried off into the village, and moulded. A simple yet effective, movable wooden frame helps the craftsman to compress the clay into a fine and even block, which is then placed into the sun where it hardens in two days and two nights, turning it into simple bricks. Bricks made out of the clay dug out from the river are lightweight but sturdy, giving the builders ample choices on how to construct their dwellings, after which they would be stacked and connected with more mud to hold them together. Just as the Nekhir refreshes, the brick's unique property provides an aura akin to that of the place whence it came, giving the resident of the building a fine and cool shade in the daylight, shielding us from the midday sun and keeping the scorching heat from penetrating into the home, or providing a warm hall in the night. Such an effect is made more powerful by covering the bricks with plaster, a mixture consisting of clay and straw, and a layer of gypsum if the construction so demands. Such walls are cool to the touch, stable and durable, and any future imperfection or damage could be hastily fixed with another cover of plaster. Often, inside walls of houses would be strengthened by thick, dry reeds, interwoven and covered in clay plaster to provide a separator between rooms and a foundation for the roof, while the roof was held together by resilient palm wood beams, covered in thick layers of plaster and straw to prevent any stray, albeit rare, sky water from infiltrating the home.
Houses for habitation are not the sole chambers built through the use of mud. Some lesser forms of abodes are created through the use of the same, mainly farmers' huts and shelters, some of which become flooded in the season of Akhet, storage rooms adjacent to one's home, dove towers, grain storerooms and silos, walls, and yakhchal[sup]5[/sup]. Mud, wood and straw are all used for the construction of the irrigation apparatus, using mills, chain mills, dhekli[sup]6[/sup], rahat[sup]6[/sup], screw pumps or hand-operated shadoof[sup]6[/sup] which elevate the waters from the canals, allowing the water to accumulate in basins and pools, then released to flow through the canals using the basal principles of gravity.
[sup]1[/sup]the Land of Dawn refers to the landmass Afruika, consisting of the Land of Fire (Punet), Land of Tempest (Neheset), and the southernmost regions of the Land of Sun (Arbin) called Aribi
[sup]2[/sup]the Fertile Recurve is an area spanning from the Arant river of Henduawy, over the Ta Neteru ("Land of Gods"), to the basin of the river Nekhir
[sup]3[/sup]the outer oceans of the Neheset
[sup]4[/sup]silt
[sup]5[/sup]ice storerooms with water frozen through radiative cooling
[sup]6[/sup]dhekli, rahat and shadoof irrigation systems, the former using pulleys to draw water, rahat using oxen powering gears and mills, and the latter using hand-operated levers and buckets
The scarcity of the inhospitable valleys and dunes of the desert draws out the resourcefulness in architects and craftsmen, who make use of the many different forms of materials harvested or collected, such as stones, metals and crystals from the quarries, or the wood from mighty groves of oases and tree savannas. Wood is scarce yet valuable, for which we seek and acquire oases and their life-giving water for the growth of trees. It is so valuable that it is ferried daily up and down the large streams of Nekhir by ship, just as is the stone. Many farmers have perfected the art of growing one's own palm, acacia, olive, saxaul and cypress trees, both around their house or on owned land in the village, which provide shade, fruit and wood, while the hardiest types are harvested across Qaqa[sup]1[/sup], Ment[sup]2[/sup] and Aribi[sup]3[/sup], and transported by cart and ship down the river, or over the sea.
[sup]1[/sup]large, Afromontane highlands of Ta Seti, where the tributaries of the Nekhir flow from
[sup]2[/sup]"the West", a Sahel-like region of grass and tree savannas, both lowlands and highlands, in the southwest of the Neheset
[sup]3[/sup]the desert and savanna region of the Arbinian Peninsula spanning from the northern highlands to the Kamur Sea
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Rewrite needed below
Another thing that is very commonly found in this region as well as the rest of the Shifting Expanse are structures called "dry walls". They are walls made out of stone without any sort of adhesive to bond said stones but they are rather constructed to fit in individually like jigsaw pieces. This sort of tradition is very old and it helps not only with separating individual land but also to safely keep sheep, goats and other animals, to strengthen the terrain of groves and orchards, to provide shelter from low sandblows, prevent erosion, floods, landslides and desertification of the soil. Not only that but small shelters made out of carefully placed stone can also be found in grazing areas of herds and flocks.
[img]https://i.imgur.com/Tb9HFJf.jpg[/img]
[right][font=tempus sans itc][i]Grain storage buildings, currently flooded by the river[/i][color=transparent]W[/color][/right]
[img]https://i.imgur.com/dozXLaQ.jpg[/img]
[right][font=tempus sans itc][i]Wheat fields are a frequent occurrence all across Sekhet Aaru[/i][color=transparent]W[/color][/right]
[img]https://i.imgur.com/wqK4rdL.jpg[/img]
[right][font=tempus sans itc][i]The traditional but grade A irrigation system is mostly connected throughout the entire field through a lot of canals reinforced with bricks and separated with finely-designed separators that can be lowered or lifted as needed[/i][color=transparent]W[/color][/right]
[img]https://i.imgur.com/7yBPBWG.jpg[/img]
[right][font=tempus sans itc][i]Large pigeon towers and grain silos loom over the fragrant fields of poppy plants, flax and onions[/i][color=transparent]W[/color][/right]
[img]https://i.imgur.com/XB8pARc.jpg[/img]
[img]https://i.imgur.com/lhavRrL.png[/img]
[right][font=tempus sans itc][i]"Dry walls" such as these are a very common occurrence in this region and can be found across the Shifting Expanse in areas in which Dragonkind lives, as well as these stone shelters called Kažun[/i][color=transparent]W[/color][/right]
[font=tempus sans itc]Many houses are simple, smaller houses made out of hardened mud and bricks, with strong wooden internal framing. All of those types of houses have access to a flat roof which can be used for lounging, sleeping, decor or storage. Both the interior and exterior are purposely made to look rustic and ancient but in reality the interior is actually perfectly levelled and constructed within modern standards. It looks very rustic [b]and[/b] exotic at the same time. The interior tends to be heavily adorned with flowers, linens, carpets, torches and all sorts of everyday items, as storing your tools and items away is highly impractical and would require much more storage space which is deemed unnecessary, unless the items need to be protected from the dust. We go by "if you have things, show them freely to your neighbour." Along with dried flowers and herbs, one of the highest compliments to the visitor's eyes are vases and pots upon pots of beautiful indoor plants, and complimenting the owner's plants is one of the most flattering praises one can receive. Basically, clutter is highly encouraged and it fills the room in a highly aesthetical way - no minimalism here!
[img]https://i.imgur.com/bnIkvIF.jpg[/img]
[img]https://i.imgur.com/EmL3qvf.jpg[/img]
[right][font=tempus sans itc][i]A section of your usual interior, in this case, one heavily adorned with herbs which fill the air with strong aromas[/i][color=transparent]W[/color][/right]
[img]https://i.imgur.com/N1bbjvT.jpg[/img]
[img]https://i.imgur.com/J00ku5c.jpg[/img]
[right][font=tempus sans itc][i]A walk through the more densely-populated area of the village in the afternoon will certainly be accompanied by the smell of cooked coffee, sweet fruit cakes, and the laughter of the denizens, with rows of freshly-washed laundry hung on the line above your head[/i][color=transparent]W[/color][/right]
[font=tempus sans itc]When it comes to actual living houses, as mud and clay bricks are unbelievably versatile, they are used in all sorts of houses, from small ones to huge villas, but they're also reinforced with strong palm and pine wood beams. In the majority of houses in general, finely cut or well-arranged stone is used for the base of each outside wall, then bricks are piled on top, as solid stone provides stability but it's also really good for insulation. This isn't an area that experiences earthquakes frequently so that's not an issue. These houses are also built with finely polished limestone and sandstone slabs, each has a flat, accessible roof mainly for lounging and parties.
[img]https://i.imgur.com/tNQLV75.jpg[/img]
[right][font=tempus sans itc][i]A common farmer's house, surrounded by groves of palm trees, apples, olives or citrus trees, and bushes or fields of flowers, usually on flat ground on different levels reinforced with stones[/i][color=transparent]W[/color][/right]
[font=tempus sans itc]The majority of them are heavily decorated with beautiful and colourful floral, plant or animal motifs (mainly papyrus and water lilies) although that varies depending on the house owner. The columns have colourful capitals but the columns themselves are very colourful as well. The interior is just as colourful - with decorated walls and finely structured wooden ceilings. House sizes range from medium to very large, although those that are the largest also tend to hold numerous denizens. Every house has living/lounging quarters that have mattresses, futons, tables, chairs and seats as well as other homely elements like hanging plants, paintings, faience pottery and vases, and those rooms are usually used for sleeping. However, some houses do have rooms designated for sleeping and they are usually found upstairs. Those rooms also always have some sort of balcony.
Some individuals prefer to have their meals prepared outside on grills, in cauldrons or stone ovens while some prefer to have their kitchens inside. Large, marble counters with solid drawers, compartments and metal or stone sinks are very common and a gorgeous aesthetical element of the interior. Golden chairs and wooden tables are a normal occurrence.
Many bathrooms aren't really bathrooms, they are mini-bathhouses, based on Roman and Greek bathhouses, with stone, mosaic-tile baths in the middle of the floor of a fairly large, wonderfully-tiled room. However, not all houses have those as some individuals prefer outside pools, while the mortals can deal with anything bathroom-related in enclosed sections of the mini-bathhouses. Some larger houses also have enormous rooms, primarily on the second floor, which are only separated by beautiful, intricate room dividers. Those rooms tend to be used for sleeping, private lounging and parties, or for record-keeping and literary work.
All houses have balconies and/or terraces, as lounging on the same is culturally seen as a gift and element of freedom. The balconies and terraces range from small, all the way to really enormous terraces. They're usually enclosed either with stone/brick walls or with beautiful wooden lattices. Lattices can also be found as awnings that are supported by pretty, colourful columns, usually adorned with silks or all sorts of colourful fabrics. Each house has some sort of garden for many plants, shrubs and a rectangular pond with fish, lilies and waterfowl. The size of the garden also depends on the individual's needs.
[img]https://i.imgur.com/GTm9QfZ.jpg[/img]
[right][font=tempus sans itc][i]An image of an interior resembling the lounging area of the Royal House (the residence of the gods Neb Ertcher and Kneph), although this particular one features a small bath next to the bed, when that can be found in a separate room[/i][color=transparent]W[/color][/right]
[img]https://i.imgur.com/jG139c0.jpg[/img]
[right][font=tempus sans itc][i]A finely-decorated garden with canals of flowing water spreading throughout it between individual buildings, and with flower fields arranged on different levels as the area on which the property was built isn't flat[/i][color=transparent]W[/color][/right]
[img]https://i.imgur.com/P00ylIa.jpg[/img]
[img]https://i.imgur.com/j9tUY2z.jpg[/img]
[right][font=tempus sans itc][i]A classic, colourful Egyptian-style house for those with a more extravagant style, and its very pool that is situated in the front garden, on the image below[/i][color=transparent]W[/color][/right]
[img]https://i.imgur.com/06Fbuat.jpg[/img]
[right][font=tempus sans itc][i]The interior of a more spacious room in a common house, usually assigned to dining and lounging, adorned with colourful walls, small windows, and with soft pillows, futons, carpets and mattresses scattered about[/i][color=transparent]W[/color][/right]
[img]https://i.imgur.com/4V6e9oy.jpg[/img]
[right][font=tempus sans itc][i]A terrace such as this is a very common sight, as well as the people who sit on it during the morning or the afternoon[/i][color=transparent]W[/color][/right]
[font=tempus sans itc]The gardens of houses range from small, enclosed gardens that are primarily filled with pretty flowers, vegetables and fruit, over larger decorative gardens that hold flowers and stone pools with waterlilies and papyrus plants, all the way to big and spacious gardens with gorgeous hedges, numerous pools, fountains and pathways. Just because a single house might not have both a huge front yard and a huge backyard, every single person has some sort of garden. While the god-royals might have a big and decorated garden on their estate, which includes a small grove of olive trees, they do not have outside fields, orchards or vineyards. Even those who enjoy smaller houses and gardens tend to have fields and orchards that can be triple the size of the royal estate.
Trees that are most commonly found in gardens are conifers such as cypresses, pines, cedar, then fruit trees such as apples, pears, pomegranates, citrus trees or olive trees, numerous species of palm trees, acacias, tamarisks, and occasionally birch and willows. Other larger plants commonly found there are rose bushes, papyrus plants, waterlilies, as well as grape vine which is usually carefully grown in small plots or grown over trellises. No garden has a "spotless lawn" made only out of grass as we embrace biodiversity and clutter. Gardens are as wild as they can be, only arranged into a more orderly manner. In basically every garden, a small or even large well can be found which is used for obtaining fresh and cold water for drinking as those ground waters are clean, full of minerals and free of bacteria. Some have water pumps but most have stone wells with aesthetically pleasing wooden roofs built above.
[img]https://i.imgur.com/uMggKOz.jpg[/img]
[img]https://i.postimg.cc/fb1dHVFf/image.png[/img]
[right][font=tempus sans itc][i]A garden reminiscent of the water garden of the god-royals[/i][color=transparent]W[/color][/right]
[font=tempus sans itc]That is not all, however, as certain houses also feature more Hellenistic or Istrian elements such as partially having slanted roofs with beautiful terracotta tiles. Not only that but some also feature mixed sorts of art and interior design. Those that lean more to the Hellenistic style all have peristyles (open areas/gardens that can be found in the middle of the structure) although they are not very big. As usual, the base of the houses' walls is built out of stone in a style very reminiscent of Istrian houses, and the upper part built out of bricks. The bricks are covered with plaster to insulate and protect them better, and even out the exterior to better apply the paint. Windows have wooden frames and stone window sills (limestone, granite or marble). The windows tend to be small for better structural stability of the building and to prevent sand and dust from coming in. The larger ones can be freely opened while the smaller ones are usually just decorative wooden windows.
The interior of such houses comes in all sorts of colours, although primarily warm. All have walls adorned with intricate imagery and golden elements and small pilasters are completely normal in all houses as they provide stability and a defined and refined look. Houses that feature the Hellenistic style also have wonderful, intricate friezes with imagery of everyday life. The interior pilasters don't usually feature any particularly complex capitals but the outside ones that are found on the corners of buildings tend to have fairly intricate capitals, very similar to the Corinthian style. Walls tend to be dark red or crimson with contrasting white or golden imagery on them, while the pilasters are white, black or stone-coloured.
Shezmu's tavern, for example, is the perfect example of a Hellenistic style building. It is the biggest tavern of the village and is considered a welcoming place for travellers and merchants, in a mostly Hellenistic style with futons, pretty wooden chairs, intricate metal tables and marble counters, and beautifully painted walls adorned with shields, spears and trophies. Shezmu, the tavern owner, makes sure that the counters are always filled with food and drink, while all of the clan's denizens are free to eat, tourists and travellers need to have a coin to provide. The kitchen is a part of the dining area since it is a public place available to everyone, and the food preparation takes place in the same room. The tavern also has numerous rooms for travellers to rest in, many of them shared, or mattresses separated with dividers, all in a torch-lit environment. The tavern also has a yard enclosed by the building itself or by low hedges and fences, and the yard is used for dining as it is filled with tables and chairs with trellises overhead, as well as miniature freshwater fountains perfect for washing your hands.
[img]https://i.imgur.com/XhRit2a.jpg[/img]
[right][font=tempus sans itc][i]The beautiful red walls and intricate friezes give the visitors of the tavern the impression of a welcoming home[/i][color=transparent]W[/color][/right]
[font=tempus sans itc]The centre of the village is comprised of numerous larger houses two to three storeys in height. Almost all of those houses are connected, either sharing a wall or through stone passages between the houses that have some sort of building element overhead. The innermost part, also known as the enormous inner yard (could technically be considered an "atrium" as it is surrounded by buildings) is a dusty, cobblestone bazaar. With wooden stalls ranging from one building to another, and narrow pathways between the stalls forcing you to be careful when passing through, it might give you feelings of excitement, delight and calm as the air is filled with exotic smells of fresh fruit, vegetables, perfumes and spices. Some stalls are also cleverly implemented into the architecture of the building itself.
[img]https://i.imgur.com/VvYoaS3.jpg[/img]
[right][font=tempus sans itc][i]Image of a bazaar awfully similar to the one of Sekhet Aaru[/i][color=transparent]W[/color][/right]
[font=tempus sans itc]Palaces and temples are the grandest types of architecture, all are accessible to all folk, temples are open all the time while palaces are populated mostly in the evening and during the night during lavish parties, but are still accessible whenever.
Temples are huge limestone structures with strong colourful columns and walls, limestone or granite floors (inside), usually with many columns consisting of grand statues, and sometimes walls were carved to present stunning wall carvings of people and other motifs.
[img]https://i.imgur.com/DIPM8RM.jpg[/img]
[img]https://i.imgur.com/vwkRfdF.jpg[/img]
[img]https://i.imgur.com/9XQdIuD.jpg[/img]
[font=tempus sans itc]Palaces are also huge stone buildings with enormous granite columns, have less plant motifs but more motifs of people and culture. Walls are usually white with pretty colourful patterns but the colour scheme is usually white, red, black and gold. Floors are once again granite or stone with geometric patterns.
Both temples and palaces have enormous gardens; temple gardens are situated inside the building, palace gardens are outside the building.
[img]https://i.imgur.com/EKldcoO.jpg[/img]
[font=tempus sans itc]There are also other public types of architecture like the library, coliseum, granaries, taverns or the hippodrome.
[img]https://i.imgur.com/dBmpW3I.jpg[/img]
[center]~~~[/center]
[center][font=papyrus][color=#731d08][size=5][b]Interior, furniture and home life[/b][/size][/color][/font][/center]
[font=tempus sans itc]People mainly build their mertiu (houses) based on their own needs. A farmer would have nice living quarters next to a field or an orchard and a storage area for vegetables, fruit or grain. A fisherdragon would have a house next to the river or on a small island with a dock for their felucca, and some fishing rafts. A person of a fancy personality would have a larger, more colourful home, such as those of Lapis traders or jewellery makers. The winemaker, who is a royal, has a beautiful villa and an estate occupying the hill on which grape vine is grown, and the villa accommodates several workers/servants which is why it is bigger, plus a pretty pond and a visually pleasing interior and exterior are the little things that could make someone happier and feel more welcome. It is all based on taste and requirements.
[b]Description of one of the two houses of the Royal Estate[/b]
>the house is a smaller, sophisticated-but-ancient-inspired villa with Ancient Egyptian and Hellenistic elements, although it is primarily based on a Mediterranean house design, particularly Istrian
>it has a large garden filled with terracotta-potted plants, cypress trees, small palm trees, surrounded by olive and mulberry trees with a small apple orchard in the back
>right next to the house, to the right of the entrance, there is a small, ornate stone well and a water pump, including a beautiful trellis pergola with a meter tall stone wall supporting the arch on two sides, while the arch is covered in grapevine, underneath the pergola there is a stone table
>the house's wall on the eastern side supports a large desert rose bush (endemic species) which has climbed onto the wall and is tended by Aseb
>on the same eastern side, the majority of the furbished is there; it is rectangular in shape with dusty but neatly flattened earthen paths and tiled parts, surrounded by hedges, a fountain in the middle, numerous trellis arches and stone columns supporting grape vines, and alabaster benches
>the area of the estate has numerous small, white, stone fountains and either has drywalls on one side or stone walls with fancy iron
>the house is primarily made of stone with a solid brick base, has strong wooden beams supporting the roof, colourful wall interior with engaged stone columns and frequent ebony wall plating, stone and marble columns holding the roof as well as balconies in some parts, small windows with wooden frames and šalaporke, and the roof is covered in vibrant terracotta rooftiles; the house does have a cellar, only accessible through the outside entrance, and the majority of the lower floor is on the same level as the surrounding area
>only the northeastern part of the house, the part where the bath is situated, is seemingly elevated from the surrounding area when in actuality the entrance to the basement had just been dug out and then reinforced with stone
>downstairs has four rooms; a) as you enter the house through the door, you are presented with a spacious hallway-room with white marble floors and maroon red, dark orange-yellow and black walls with floral patterns, etched ebony wall plates and engaged columns next to doors and entrances (not all room entrances have doors.) The hallway-room holds numerous smaller props such as a round table for drinks and food in the left corner next to the door, several papyrus and wood paintings, several fire bowls and a metal chandelier. To the right is a marble staircase with wooden railing leading upstairs and beneath the stairs there is a wooden door leading into a very small pantry area. Next to the staircase, there is the rest of the hallway leading to the kitchen and the spacious bath area, while right across the house's entrance is the entrance to the living area
b) the second room is the living area with futons, a round, ornate metal-marble table, fancy chairs, an exotic stack of mattresses, fancy carpets and a (Hellenistic) wooden showcase that holds drinks, chalices and glasses. The room has 2 double windows with šalaporke, lots of flower pots hanging off of the windows on the outside, luxurious but cozy, red curtains with tassels, hoisted on a bronze railing connected to the wall above the windows, and with white, see-through silks as decor mixed in with the curtains. The walls are adorned with dried flowers and fabrics, and the room is filled with potted plants in exotic pots/vases. There is also a small fireplace at the very end of the room, simply for boiling water and aesthetic purposes. This room has a fancy, white, wooden door with red floral imagery
c) next to the living room, there is the kitchen and dining area although it is pretty rarely used except for sitting. The kitchen has a stone oven, a large, rustic, marble counter covered in chalices, golden platters, utensils, bowls, candelabra and fruit, while the two marble sinks are round and made to appear classical. There are only two small wooden windows, one on the western and one on the northern side, while next to the window on the northern side is a large door that leads to a small stone terrace with a small staircase facing the orchard. A small grapevine plant is in a large, ornate pot in the corner of the kitchen and the cordons are spread over the wood-framed ceiling, decorating the room. The walls are adorned with numerous utensils and pans, and small, wooden shelves filled with herbs and spices. On the eastern side of the kitchen, right across the countertop and against the wall that separates the hallway and kitchen, there are two, fancy wooden tables with pretty chairs. The kitchen is also filled with numerous large amphoras and rags
d) the fourth room is the bath area which is open (doesn't have a door) but is separated enough from the rest of the house to be in its own nook. The room consists of a finely-tiled floor and a spacious rectangular mosaic bath in the middle. There are several metal screen dividers scattered across the room, there are two smaller tables made of sycamore-fig wood, piled usually with chalices, golden trays and Greek-style towels, and a fancy, elevated, wooden bed is partially behind one of the screens. The room also has numerous plants, vases and the windows are primarily small apart from the slightly larger opening on the roof covered with a lattice
[img]https://i.imgur.com/0WYmQss.png[/img]
>upstairs has two rooms, one of which is just the more spacious stairwell area which has a small balcony right above the main house entrance below
>the room beyond the stairwell area is separated by a wall but does not have a door. It is a fairly spacious room, as spacious as the living quarters of the lower floor. The room has beautiful carpets, a few tables for writing, several futons and a small round table in the middle, some smaller beds and a large canopy bed to the right of the door, more towards the northeastern corner of the room, a wooden bookcase for books and scrolls, and a few ornamental shelves for artefacts. The room is also full of plants, has beautiful although more translucent white curtains and silks draped over the exit that leads towards a very large balcony. The balcony has a lattice roof covering it which is supported by white, stone columns, with ivy covering the lattice and lots of silks draped across the columns. The balcony overlooks the rest of the estate, particularly a small Egyptian water garden which is below
[img]https://i.imgur.com/oLkQQkf.png[/img]
[img]https://i.imgur.com/vQRougA.png[/img]
[center][i]"Per Ankh" - the House of Life; residence of Neb Ertcher[/i][/center]
[img]https://i.postimg.cc/TwXwLgFF/image.png[/img]
[right][font=tempus sans itc][i]Downstairs[/i][color=transparent]W[/color][/right]
[img]https://i.postimg.cc/dwQ3XBsb/image.png[/img]
[right][font=tempus sans itc][i]Upstairs[/i][color=transparent]W[/color][/right]
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[center][font=papyrus][color=#731d08][size=6][b]Social[/b][/size][/color][/font][/center]
[font=papyrus][b]- festivals, religion & gatherings[/b][/font]
[font=tempus sans itc]The grandest festival is called Mesut Nepra (during Drakeharvest) where we celebrate the hottest days in the desert, the harvest of first grape vines and the making of wine, and mainly grain and produce. It is celebrated during the last two weeks of the second season, and it's a festival dedicated to Neper, the god of grain, during which people are found in the streets near fruit-filled stands or in the pronaos or courtyard of the grand temple where they can dine, sing, dance or watch the stars from the top of the temple if they don't enjoy the crowds so much. During Mesut Nepra, a healthy black polycephallic bull called Bekh is adorned with linens, jewellery and flowers, then escorted through the city on the first day to a shrine where he can reside for the next two weeks and get spoiled by all the denizens. He's also accompanied by other oxen and donkeys who carry around baskets of produce that are ready to be eaten or taken. The streets and the temples are then adorned with lots of flowers and palm leaves, there are wooden stands filled with produce, artefacts, herbs, amulets, trinkets, linens and so on that people can buy or trade for.
The last day of the festival indicates the first day of the third season and the first day of the festival that's dedicated to the grape vine harvest. Due to the optimal environmental conditions and geographical position of the desert, including the delta where the clan is, the endemic varieties of the desert grape vine bear fruit twice a year. There are no cold months in the desert so it's the perfect place to grow the grape vine, especially because of the fertile soil and enough water distribution from the river. During a span of 5 days twice a year Wadjet the winemaker organises parties in her villa where a large portion of the clan joins the harvest and helps with the wine press.
The festival of grape vine harvest happens twice a year - on the first day of the third week of the first season, and on the first day of the third week of the third season.
Various other festivals and festivities exist, some of them being:
[i]"Shespit Atru"[/i] - festival dedicated to water and Hapi, celebrating the inundation of the Nekhir
[i]"Upit Renpet"[/i] - "Opening of the Year" which occurs on the first day of the first season (Akhet) which, in our terms, would start somewhere mid-July. A festival of food and feasts, rejoicing, music, drinks, life, hardships and balance. It is celebrated around the village near fountains, on riverbanks, beaches, bathhouses and even in inundated fields, symbolising cleanliness, rejuvenation, rebirth and the passage of time, just as the Nekhir snakes its way through the dry, sand-covered lands, constantly changing but same, always in a cycle. The denizens of Sekhet Aaru celebrate the knowledge of the past year they've gathered, the hardships they've overcome, the good deeds and times they've had and what they're planning on achieving in the next year.
[i]"Ha Nefer"[/i] - "Beautiful Day", a small, personal festivity of a family or individual who wishes to celebrate something personal such as birthdays or other anniversaries
[i]"Heb Nefer en Anit"[/i] - "Beautiful Festival of the Valley", a festival celebrating the Dead, as well as celebrating life, during which people are encouraged to take in the bliss of life, be it by joining their friends in public festivities. While everyone can choose what they want to do on any day, this day is seen as a day of rest, encouraging people to relax and leave their work for another day. That's why it is common to find people around and in temples, on squares and in other public spaces resting or even sleeping, experiencing different forms of lucidity and consciousness
[i]"Heb Tekh Arit Re"[/i] - "Festival of the Drunkeness of the Eye of Re", referencing the Ancient Egyptian festival of the same name, as well as the Kemetic story of humanity being saved by the drunkeness of the Eye of Re, also known as Hathor or Sekhmet, who had entered a blood-fuelled rage towards humanity and wanted to cleanse the Earth, until Re offered her beer infused with blood and she fell asleep, becoming the benevolent Hathor. In the same way, the people of Sekhet Aaru celebrate it through drinking their most favoured drinks, be it various types of fruit wine, beer, juices, milk or even just water. It is a festival of refreshment, a celebration of Sornieth's produce, and senses through wild flavours
[i]"Heb Kheru"[/i] - the Festival of the Dwellers of Geb, cherishing Dragonkind, Beastclan, other animal, plant, fungus, microbe and so on, for keeping the earth and air vital, nourished, clean and protected. Three days of fasting for Dragonkind and Beastclan, during which only fruit and seeds are eaten, new saplings are planted, other animals are fed and juice is consumed.
[center]~~~[/center]
[font=tempus sans itc]Something seen on all individuals associated with the sacral, which includes the primary temple, other smaller temples and shrines, are banners which bind them. When on duty, the workers wear the banners as a sign of cultural enlightenment. The most prominent figures, of course, are the priests who have their important functions across the oasis, but the banners are not exclusive only to those who are intertwined in the divine yet each individual who works at the temples is seen with the insignia of knowledge - an ibis with the Ankh on their head which symbolises the god Djehwty and his celestial knowledge. Workers such as temple tenders, shrine tenders and archivists all bear the same symbol.
The symbol can be embroidered in any way the wearer wishes; on a kilt or dress, in a mantle, cape, shawl or simply on a classical banner, which allows the wearer freedom with their choice of clothing.
The temples themselves are open to the public at any time, often providing nourishment to those who need it in the form of fruit and other offerings, sweet or savoury. The primary and accordingly the largest temple is the imposing Temple of Djehwty, situated in the centre of the urbanised area, in between numerous canals and near the enclosed bazaar. It is jointed with the library which holds the archive of knowledge collected throughout the eons by Kneph, one of the most prized possessions of the denizens of Sekhet Aaru. The archive is tended by numerous archivists, priests, scribes and, logically, the tenders. The temple has numerous entrances, one of which is a water entrance that is usually accessed by boat. It has been built out of giant blocks of white limestone and the walls were painted with Kemetic imagery of gods, while the interior is decorated with flowers, banners, curtains, torches and braziers, large and small statues and decorative leaves and fans.
There are two other moderately large temples, one smaller one and several shrines strewn throughout the oasis. The other larger temples are the Temple of Hapi and the Temple of Ptah, the former closer to the outskirts of the urbanised area to better fit in with the flooded area of the Nekhir, and the latter adjacent to the Temple of Djehwty, several hundred meters away. The Temple of Ptah holds the treasury and the Temple of Hapi has a small granary. The smaller temple is the one of Ma'at while the shrines are of Shu, Khepri, Geb, Hathor and Khnum.
[font=papyrus][b]- literature, art, education & language[/b][/font]
[font=tempus sans itc]Dragonkind's need for cooperation, bonding, planning and overall sharing of complex information caused a progressive development of verbal communication during early draconic prehistory. Those forms only evolved further into more complex ones as time went on, with oral tradition and petroglyphs dominating the middle and late draconic prehistory. The first forms of verbal writing of Dragonkind date back to around 6100 BCE, and with that bringing the end of the Neopetric era, while notational signs and communication through imagery date back tens of thousands of years.
The peoples of the "newer" (ancient) world use various advanced writing forms, be it in stone monuments, stone tablets, paper and papyrus, leather, paint, mosaic or chalk. In the regions of Kemet, Uatch Ur, Oriens and Anatolii, papyrus in the forms of books and scrolls, forms of more advanced paper and stone are the most common materials for inscription, with leather and "chalkboards" less commonly utilised.
Those four aforementioned regions all emphasise the importance of recording, archiving and retelling stories, history, observations and sciences, as well as utilising their literary skills for entertainment purposes such as in the rise of theatre, poetry and creative writing. The levels of literacy vary widely between individuals, based on the communities, lifestyles and regions they originate from, with cities and larger towns on the other hand teeming with more literate folk. This is quite normal, as most peoples whose main occupations are field work or crafts do not have the incentive to learn formal writing, but most folk learn the basic forms of writing and reading as they grow. Sekhet Aaru prioritises accessibility to knowledge and learning, following the principles of Djehwty and Seshat, having a literate population of 100% (Dragonkind and Beastclan).
One of those forms of accessibility is the grand library within the Temple of Djehwty aggregation. The temple serves as a public and sacred space of learning, teaching, celebration, natural sciences, architecture, liberty, philosophy, poetry and mathematics, having many large, wooden scroll shelves, tables and seats strewn throughout the expansive, torch-lit halls, acting as a form of a library on its own. A conjoined portion to the temple is the grand archive, also known as the grand library, where the archivists and priests store the knowledge collected throughout eons. Said library is freely accessible to any and all draconic and Beastclan residents of Sekhet Aaru, and while books and scrolls can be offered to other residents such as horses, parrots and elephants for a chuckle or some form of creative enrichment, it is mostly advised not to do that, particularly not to give it to those with the affinity for eating paper.
Additionally, while learning is done mostly individually, priests, archivists and tutors are willing to teach groups of learners either on the premises of the temple and library, or in courtyards.
The residents of Sekhet Aaru as well as some nearby towns use several writing systems, the most prevalent being a pictoral writing system similar to that of hieroglyphs, and an alphabetic system similar to that of the Greek alphabet. Kneph's influence through the introduction of ancient Earthen languages partially affected populaces of neighbouring regions within the delta by learning and adopting some portions of those languages.
Most folk use simple paper, papyrus and ink to write at home, while leather is primarily provided as a protective cover for the books or as a case for the scrolls. Occasionally, more formal and artistic texts are written in stone on stone tablets or even in ceramics and pottery for better preservation. On the other hand, some stories of great importance are oftentimes either carved or painted on the walls and surfaces of monuments, be it obelisks, bases of statues, columns, walls of public buildings or sacral buildings such as temples. For that, colourful paint and stone chisels are most commonly used, while the most pristine and ornate artefacts and monuments might even be adorned with precious metals such as gold and silver in the forms of letters or pictoral symbols.
Teeming with a very rich history of art, residents of Sekhet Aaru, similarly to the entire region of the delta, take pride in and care for their artistic history, as well as the contemporary forms. Art is part of daily life, even though sometimes they might take it for granted subconsciously. It has a history of trade and intercultural relations, both of which positively affect the local art forms by expanding them and exposing the native populace to different forms of expression. It is most often expressed in visual, literary, oral, musical and craft form, some examples being paintings, reliefs and mosaics, poetry, comedies and drama, storytelling and theatre, singing and dancing, and various sorts of crafts in the forms of terracotta crafts, fabric weaving, furniture design, woodcarving, stone carving, sculpting and the like.
Many individuals partake in art, be it simply out of interest or association, primarily as the majority of the occupations require some artistic skill to be effective. Outside of less artistic occupations, people still gladly create their own crafts and express themselves creatively, especially to bond with others, convey emotions and interests, or even for additional coin. A very consistent and predominant characteristic of art forms of the Afruika region are complex patterns, polychromy and essentially maximalistic designs. It is expressed through very colourful fabrics, many of which the dyes and pigments used for the creation of bright and vibrant colours are considered an important good. To achieve such vibrancy, crafters use high quality resources for the creation of pigments and dyes, many of which are of mineral origin, although some are also of organic origin. The most commonly used resources are ground up Carbon for black, Lapis Lazuli for ultramarine, Malachite for green, Azurite for blue, Orpiment for yellow, Realgar for red, Gypsum for white, Jarosite for paler yellow, woad for the production of indigo lakh and rose madder for pink pigments, while henna is used for body art, hair dyes and fabric dyeing, ink excretions of marine snails for Tyrian purple, cephalopod excretions for brown dyes, and resin for red dyes and binding agents.
The most common forms of art the residents partake in are visual art such as simple drawings and paintings, creative writing such as poetry or writing of hymns and prayers, playing of musical instruments, and terracotta crafts. The aforementioned terracotta crafts are some of the most crucial and widespread forms of art as they do not only exist to look pretty, but aid in everyday tasks, storage and jobs. The more serious forms of art are those meant to be experienced by the public, such as theatre plays, festivities, sculpting and spectacular wall art on the walls of temples, libraries, palaces and homes. That art is performed by skilled artisans who are specialised in their field of work, although some individuals who are passionate about their work but wouldn't usually be considered "conventionally skilled" are supported regardless (two examples being Sebiumeker the dauber and a village dog who likes to paint walls). Less common but no less important forms of art are makeup artistry, culinary expression, jewellery and the creation of entertainment media such as board games, many of which are learned by individuals or manufactured as a side hobby by skilled crafters.
Arts and crafts are both considered a staple of a good life and stable society, and they are seen as valid jobs, as the culture teaches that any form of job is worthy of respect. Artists and crafters are paid handsomly for their work, as it is the learned nature of the people of the ouahe to support and help each other whenever possible. Many people whose occupations are moreso non-artistic can still earn additional goods, reputation and coin for their hobbies that they decide to sell.[/font]
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[center][font=papyrus][color=#731d08][size=6][b]Cuisine[/b][/color][/size][/center]
[font=papyrus][b]- agriculture[/b][/font]
[columns][item=water lettuce][nextcol][size=4][font=tempus sans itc]The water lettuce ([i]Lactuca aquatica[/i]) is one of the most popular and most cultivated vegetables in the village. It is not to be confused with another plant found in the region, also referred to as water lettuce, but vaguely poisonous, scientifically known as [i]Pistia stratiotes[/i]. Due to its hardiness, fast growth, wide distribution and overly easy cultivation, it is a must-have in your garden and on your table. It is awfully easily grown, be it in a dryer garden with irrigation or simply in water. While the lettuce is dependent on a steady access to water, due to the clan's sophisticated irrigation system, that is not an issue even in the driest parts of the village. Since the residents have easy access to the shallow waters of the Nekhir, cultivation on the flooded fields on the riverbank is constant, grown year-round. The shallow, flooded fields are speckled with bright green salads and are truly a sight to behold, especially during the day when the sun reflects off the water, making the lettuces gleam. They tend to be grown in small rectangular patches over linen nets, with their roots entangled over the rope for easy harvesting. They can also sometimes be found as ornamental plants in water gardens of houses, growing next to the inedible [i]Pistia[/i] water lettuce.[/columns]
[font=papyrus][b]- recipes[/b][/font]
[font=tempus sans itc]Hot-smoked bass with grilled vegetables and Bottarga - the bass is cleaned, the head and backbone removed then submerged in brine with water, sugar and salt, then left to sit in a cooler place for around 3 hours. In the meantime, the smokehouse is prepared with water-soaked wood trimmings and pre-heated. The fish is suspended over slowly smouldering wood trimmings at around 80 degrees Celsius for approximately 2.5 hours. The vegetables are cleaned, cut and separately grilled. The courgettes are sliced into long, thin slices, the carrots are peeled and put on the grill without cutting, while onions are put on the grill in large slices. The garlic isn't peeled and all of the vegetables are coated in olive oil and left on the fine-mesh grill until nicely cooked - the roastier, the stronger the flavour. Afterwards, they are seasoned with salt, pepper and rosemary. The fish is then covered with a mixture of olive oil, lemon juice and freshly-cut parsley. The dish is served with said grilled vegetables and Bottarga.
[item=pale smallmouth][item=wild onion][item=vegetable oil][img]https://dl.dropboxusercontent.com/s/3mrt2drohjmnusk/lemon.png[/img]
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[font=tempus sans itc]Elderberry and acacia juice - you want to pick approximately 30 flowerheads of elderberry and 30 flowerheads of acacia, but make sure not to get them too wet or wash them before preparation because that rinses off the pollen which is the most important part of the recipe. The flowers tend to have small insects inside so shake or hand-clean the flowers before use, but if they still remain inside, that is not a big problem as a fine-mesh cloth can easily separate any impurities. You'll need a big pot that can hold 3 liters of water, then put the flowers in the water and submerge them, as well as add around 5 dkg of citric acid. Leave the pot in in your room, preferably at around 24-ish degrees Celsius or higher, for 24 hours and feel free to stir it 2-3 times. After 24 hours had passed, take the fine-mesh cloth and strain everything so the liquid is clean. After that, you add 2 kg of sugar (for preservatives) and the juice of three lemons into the mixture, then cook it until the boiling point. In the meantime, sterilise sealable bottles/jars with hot water. Pour the contents into the bottles/jars and make sure you leave some air inside, then submerge the containers in boiling hot water. Take them out of the water and leave them overnight to vacuum-seal.
Keep the syrup in a cool and dry place as it can stay fresh when sealed, but once opened, use it up in a span of a week or so. Make sure to dilute the syrup with water and feel free to add lemon chunks.
[item=crusty copper pot][img]https://dl.dropboxusercontent.com/s/3mrt2drohjmnusk/lemon.png[/img]
As Dragonkind traversed across the Land of Dawn1 and settled alongside fertile riverbanks, lakes, or seas, they developed a more sedentary lifestyle. With the development of agricultura, the external pressures placed on them by limited food were no longer a hinderance, as the readiness of food was nigh constant. The largest and most quickly developing settlements were strewn across the vast Fertile Recurve2, speckling both xeric and mesic landscapes in the wondrous glory of mighty rivers, cascading cataracts, freshwater lakes, or the virtuous whimsy of the Uatch Ur, Kamur or the Great Seas3 beyond.
Provided by the inundation of the Nekhir in the season of Akhet, the delta's soil overflows with that most beloved of Khnum - clay. Many forms of mud can be found along the bank of the mighty Hap, a resource cherished and used by the peoples of the region since before the written times. Mud is used for many a things, ranging from the foundations for the growth of vegetation, to the creation of the smallest of trinkets and most versatile of bulding materials, permitted by its soft and malleable nature. Mud which contains granules of crystals and other impurities4 makes for the best growing soil, allowing the ground to aerate and the vegetation to thrive, whilst the more compact forms of mud - clay - can be shaped and baked.
Clay is dug out of the riverbanks by hand, placed into baskets and buckets, to be carried off into the village, and moulded. A simple yet effective, movable wooden frame helps the craftsman to compress the clay into a fine and even block, which is then placed into the sun where it hardens in two days and two nights, turning it into simple bricks. Bricks made out of the clay dug out from the river are lightweight but sturdy, giving the builders ample choices on how to construct their dwellings, after which they would be stacked and connected with more mud to hold them together. Just as the Nekhir refreshes, the brick's unique property provides an aura akin to that of the place whence it came, giving the resident of the building a fine and cool shade in the daylight, shielding us from the midday sun and keeping the scorching heat from penetrating into the home, or providing a warm hall in the night. Such an effect is made more powerful by covering the bricks with plaster, a mixture consisting of clay and straw, and a layer of gypsum if the construction so demands. Such walls are cool to the touch, stable and durable, and any future imperfection or damage could be hastily fixed with another cover of plaster. Often, inside walls of houses would be strengthened by thick, dry reeds, interwoven and covered in clay plaster to provide a separator between rooms and a foundation for the roof, while the roof was held together by resilient palm wood beams, covered in thick layers of plaster and straw to prevent any stray, albeit rare, sky water from infiltrating the home.
Houses for habitation are not the sole chambers built through the use of mud. Some lesser forms of abodes are created through the use of the same, mainly farmers' huts and shelters, some of which become flooded in the season of Akhet, storage rooms adjacent to one's home, dove towers, grain storerooms and silos, walls, and yakhchal5. Mud, wood and straw are all used for the construction of the irrigation apparatus, using mills, chain mills, dhekli6, rahat6, screw pumps or hand-operated shadoof6 which elevate the waters from the canals, allowing the water to accumulate in basins and pools, then released to flow through the canals using the basal principles of gravity.
1the Land of Dawn refers to the landmass Afruika, consisting of the Land of Fire (Punet), Land of Tempest (Neheset), and the southernmost regions of the Land of Sun (Arbin) called Aribi 2the Fertile Recurve is an area spanning from the Arant river of Henduawy, over the Ta Neteru ("Land of Gods"), to the basin of the river Nekhir 3the outer oceans of the Neheset 4silt 5ice storerooms with water frozen through radiative cooling 6dhekli, rahat and shadoof irrigation systems, the former using pulleys to draw water, rahat using oxen powering gears and mills, and the latter using hand-operated levers and buckets
The scarcity of the inhospitable valleys and dunes of the desert draws out the resourcefulness in architects and craftsmen, who make use of the many different forms of materials harvested or collected, such as stones, metals and crystals from the quarries, or the wood from mighty groves of oases and tree savannas. Wood is scarce yet valuable, for which we seek and acquire oases and their life-giving water for the growth of trees. It is so valuable that it is ferried daily up and down the large streams of Nekhir by ship, just as is the stone. Many farmers have perfected the art of growing one's own palm, acacia, olive, saxaul and cypress trees, both around their house or on owned land in the village, which provide shade, fruit and wood, while the hardiest types are harvested across Qaqa1, Ment2 and Aribi3, and transported by cart and ship down the river, or over the sea.
1large, Afromontane highlands of Ta Seti, where the tributaries of the Nekhir flow from 2"the West", a Sahel-like region of grass and tree savannas, both lowlands and highlands, in the southwest of the Neheset 3the desert and savanna region of the Arbinian Peninsula spanning from the northern highlands to the Kamur Sea
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Another thing that is very commonly found in this region as well as the rest of the Shifting Expanse are structures called "dry walls". They are walls made out of stone without any sort of adhesive to bond said stones but they are rather constructed to fit in individually like jigsaw pieces. This sort of tradition is very old and it helps not only with separating individual land but also to safely keep sheep, goats and other animals, to strengthen the terrain of groves and orchards, to provide shelter from low sandblows, prevent erosion, floods, landslides and desertification of the soil. Not only that but small shelters made out of carefully placed stone can also be found in grazing areas of herds and flocks.
Grain storage buildings, currently flooded by the riverW
Wheat fields are a frequent occurrence all across Sekhet AaruW
The traditional but grade A irrigation system is mostly connected throughout the entire field through a lot of canals reinforced with bricks and separated with finely-designed separators that can be lowered or lifted as neededW
Large pigeon towers and grain silos loom over the fragrant fields of poppy plants, flax and onionsW
"Dry walls" such as these are a very common occurrence in this region and can be found across the Shifting Expanse in areas in which Dragonkind lives, as well as these stone shelters called KažunW
Many houses are simple, smaller houses made out of hardened mud and bricks, with strong wooden internal framing. All of those types of houses have access to a flat roof which can be used for lounging, sleeping, decor or storage. Both the interior and exterior are purposely made to look rustic and ancient but in reality the interior is actually perfectly levelled and constructed within modern standards. It looks very rustic and exotic at the same time. The interior tends to be heavily adorned with flowers, linens, carpets, torches and all sorts of everyday items, as storing your tools and items away is highly impractical and would require much more storage space which is deemed unnecessary, unless the items need to be protected from the dust. We go by "if you have things, show them freely to your neighbour." Along with dried flowers and herbs, one of the highest compliments to the visitor's eyes are vases and pots upon pots of beautiful indoor plants, and complimenting the owner's plants is one of the most flattering praises one can receive. Basically, clutter is highly encouraged and it fills the room in a highly aesthetical way - no minimalism here!
A section of your usual interior, in this case, one heavily adorned with herbs which fill the air with strong aromasW
A walk through the more densely-populated area of the village in the afternoon will certainly be accompanied by the smell of cooked coffee, sweet fruit cakes, and the laughter of the denizens, with rows of freshly-washed laundry hung on the line above your headW
When it comes to actual living houses, as mud and clay bricks are unbelievably versatile, they are used in all sorts of houses, from small ones to huge villas, but they're also reinforced with strong palm and pine wood beams. In the majority of houses in general, finely cut or well-arranged stone is used for the base of each outside wall, then bricks are piled on top, as solid stone provides stability but it's also really good for insulation. This isn't an area that experiences earthquakes frequently so that's not an issue. These houses are also built with finely polished limestone and sandstone slabs, each has a flat, accessible roof mainly for lounging and parties.
A common farmer's house, surrounded by groves of palm trees, apples, olives or citrus trees, and bushes or fields of flowers, usually on flat ground on different levels reinforced with stonesW
The majority of them are heavily decorated with beautiful and colourful floral, plant or animal motifs (mainly papyrus and water lilies) although that varies depending on the house owner. The columns have colourful capitals but the columns themselves are very colourful as well. The interior is just as colourful - with decorated walls and finely structured wooden ceilings. House sizes range from medium to very large, although those that are the largest also tend to hold numerous denizens. Every house has living/lounging quarters that have mattresses, futons, tables, chairs and seats as well as other homely elements like hanging plants, paintings, faience pottery and vases, and those rooms are usually used for sleeping. However, some houses do have rooms designated for sleeping and they are usually found upstairs. Those rooms also always have some sort of balcony.
Some individuals prefer to have their meals prepared outside on grills, in cauldrons or stone ovens while some prefer to have their kitchens inside. Large, marble counters with solid drawers, compartments and metal or stone sinks are very common and a gorgeous aesthetical element of the interior. Golden chairs and wooden tables are a normal occurrence.
Many bathrooms aren't really bathrooms, they are mini-bathhouses, based on Roman and Greek bathhouses, with stone, mosaic-tile baths in the middle of the floor of a fairly large, wonderfully-tiled room. However, not all houses have those as some individuals prefer outside pools, while the mortals can deal with anything bathroom-related in enclosed sections of the mini-bathhouses. Some larger houses also have enormous rooms, primarily on the second floor, which are only separated by beautiful, intricate room dividers. Those rooms tend to be used for sleeping, private lounging and parties, or for record-keeping and literary work.
All houses have balconies and/or terraces, as lounging on the same is culturally seen as a gift and element of freedom. The balconies and terraces range from small, all the way to really enormous terraces. They're usually enclosed either with stone/brick walls or with beautiful wooden lattices. Lattices can also be found as awnings that are supported by pretty, colourful columns, usually adorned with silks or all sorts of colourful fabrics. Each house has some sort of garden for many plants, shrubs and a rectangular pond with fish, lilies and waterfowl. The size of the garden also depends on the individual's needs.
An image of an interior resembling the lounging area of the Royal House (the residence of the gods Neb Ertcher and Kneph), although this particular one features a small bath next to the bed, when that can be found in a separate roomW
A finely-decorated garden with canals of flowing water spreading throughout it between individual buildings, and with flower fields arranged on different levels as the area on which the property was built isn't flatW
A classic, colourful Egyptian-style house for those with a more extravagant style, and its very pool that is situated in the front garden, on the image belowW
The interior of a more spacious room in a common house, usually assigned to dining and lounging, adorned with colourful walls, small windows, and with soft pillows, futons, carpets and mattresses scattered aboutW
A terrace such as this is a very common sight, as well as the people who sit on it during the morning or the afternoonW
The gardens of houses range from small, enclosed gardens that are primarily filled with pretty flowers, vegetables and fruit, over larger decorative gardens that hold flowers and stone pools with waterlilies and papyrus plants, all the way to big and spacious gardens with gorgeous hedges, numerous pools, fountains and pathways. Just because a single house might not have both a huge front yard and a huge backyard, every single person has some sort of garden. While the god-royals might have a big and decorated garden on their estate, which includes a small grove of olive trees, they do not have outside fields, orchards or vineyards. Even those who enjoy smaller houses and gardens tend to have fields and orchards that can be triple the size of the royal estate.
Trees that are most commonly found in gardens are conifers such as cypresses, pines, cedar, then fruit trees such as apples, pears, pomegranates, citrus trees or olive trees, numerous species of palm trees, acacias, tamarisks, and occasionally birch and willows. Other larger plants commonly found there are rose bushes, papyrus plants, waterlilies, as well as grape vine which is usually carefully grown in small plots or grown over trellises. No garden has a "spotless lawn" made only out of grass as we embrace biodiversity and clutter. Gardens are as wild as they can be, only arranged into a more orderly manner. In basically every garden, a small or even large well can be found which is used for obtaining fresh and cold water for drinking as those ground waters are clean, full of minerals and free of bacteria. Some have water pumps but most have stone wells with aesthetically pleasing wooden roofs built above.
A garden reminiscent of the water garden of the god-royalsW
That is not all, however, as certain houses also feature more Hellenistic or Istrian elements such as partially having slanted roofs with beautiful terracotta tiles. Not only that but some also feature mixed sorts of art and interior design. Those that lean more to the Hellenistic style all have peristyles (open areas/gardens that can be found in the middle of the structure) although they are not very big. As usual, the base of the houses' walls is built out of stone in a style very reminiscent of Istrian houses, and the upper part built out of bricks. The bricks are covered with plaster to insulate and protect them better, and even out the exterior to better apply the paint. Windows have wooden frames and stone window sills (limestone, granite or marble). The windows tend to be small for better structural stability of the building and to prevent sand and dust from coming in. The larger ones can be freely opened while the smaller ones are usually just decorative wooden windows.
The interior of such houses comes in all sorts of colours, although primarily warm. All have walls adorned with intricate imagery and golden elements and small pilasters are completely normal in all houses as they provide stability and a defined and refined look. Houses that feature the Hellenistic style also have wonderful, intricate friezes with imagery of everyday life. The interior pilasters don't usually feature any particularly complex capitals but the outside ones that are found on the corners of buildings tend to have fairly intricate capitals, very similar to the Corinthian style. Walls tend to be dark red or crimson with contrasting white or golden imagery on them, while the pilasters are white, black or stone-coloured.
Shezmu's tavern, for example, is the perfect example of a Hellenistic style building. It is the biggest tavern of the village and is considered a welcoming place for travellers and merchants, in a mostly Hellenistic style with futons, pretty wooden chairs, intricate metal tables and marble counters, and beautifully painted walls adorned with shields, spears and trophies. Shezmu, the tavern owner, makes sure that the counters are always filled with food and drink, while all of the clan's denizens are free to eat, tourists and travellers need to have a coin to provide. The kitchen is a part of the dining area since it is a public place available to everyone, and the food preparation takes place in the same room. The tavern also has numerous rooms for travellers to rest in, many of them shared, or mattresses separated with dividers, all in a torch-lit environment. The tavern also has a yard enclosed by the building itself or by low hedges and fences, and the yard is used for dining as it is filled with tables and chairs with trellises overhead, as well as miniature freshwater fountains perfect for washing your hands.
The beautiful red walls and intricate friezes give the visitors of the tavern the impression of a welcoming homeW
The centre of the village is comprised of numerous larger houses two to three storeys in height. Almost all of those houses are connected, either sharing a wall or through stone passages between the houses that have some sort of building element overhead. The innermost part, also known as the enormous inner yard (could technically be considered an "atrium" as it is surrounded by buildings) is a dusty, cobblestone bazaar. With wooden stalls ranging from one building to another, and narrow pathways between the stalls forcing you to be careful when passing through, it might give you feelings of excitement, delight and calm as the air is filled with exotic smells of fresh fruit, vegetables, perfumes and spices. Some stalls are also cleverly implemented into the architecture of the building itself.
Image of a bazaar awfully similar to the one of Sekhet AaruW
Palaces and temples are the grandest types of architecture, all are accessible to all folk, temples are open all the time while palaces are populated mostly in the evening and during the night during lavish parties, but are still accessible whenever.
Temples are huge limestone structures with strong colourful columns and walls, limestone or granite floors (inside), usually with many columns consisting of grand statues, and sometimes walls were carved to present stunning wall carvings of people and other motifs.
Palaces are also huge stone buildings with enormous granite columns, have less plant motifs but more motifs of people and culture. Walls are usually white with pretty colourful patterns but the colour scheme is usually white, red, black and gold. Floors are once again granite or stone with geometric patterns.
Both temples and palaces have enormous gardens; temple gardens are situated inside the building, palace gardens are outside the building.
There are also other public types of architecture like the library, coliseum, granaries, taverns or the hippodrome.
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Interior, furniture and home life
People mainly build their mertiu (houses) based on their own needs. A farmer would have nice living quarters next to a field or an orchard and a storage area for vegetables, fruit or grain. A fisherdragon would have a house next to the river or on a small island with a dock for their felucca, and some fishing rafts. A person of a fancy personality would have a larger, more colourful home, such as those of Lapis traders or jewellery makers. The winemaker, who is a royal, has a beautiful villa and an estate occupying the hill on which grape vine is grown, and the villa accommodates several workers/servants which is why it is bigger, plus a pretty pond and a visually pleasing interior and exterior are the little things that could make someone happier and feel more welcome. It is all based on taste and requirements.
Description of one of the two houses of the Royal Estate
>the house is a smaller, sophisticated-but-ancient-inspired villa with Ancient Egyptian and Hellenistic elements, although it is primarily based on a Mediterranean house design, particularly Istrian
>it has a large garden filled with terracotta-potted plants, cypress trees, small palm trees, surrounded by olive and mulberry trees with a small apple orchard in the back
>right next to the house, to the right of the entrance, there is a small, ornate stone well and a water pump, including a beautiful trellis pergola with a meter tall stone wall supporting the arch on two sides, while the arch is covered in grapevine, underneath the pergola there is a stone table
>the house's wall on the eastern side supports a large desert rose bush (endemic species) which has climbed onto the wall and is tended by Aseb
>on the same eastern side, the majority of the furbished is there; it is rectangular in shape with dusty but neatly flattened earthen paths and tiled parts, surrounded by hedges, a fountain in the middle, numerous trellis arches and stone columns supporting grape vines, and alabaster benches
>the area of the estate has numerous small, white, stone fountains and either has drywalls on one side or stone walls with fancy iron
>the house is primarily made of stone with a solid brick base, has strong wooden beams supporting the roof, colourful wall interior with engaged stone columns and frequent ebony wall plating, stone and marble columns holding the roof as well as balconies in some parts, small windows with wooden frames and šalaporke, and the roof is covered in vibrant terracotta rooftiles; the house does have a cellar, only accessible through the outside entrance, and the majority of the lower floor is on the same level as the surrounding area
>only the northeastern part of the house, the part where the bath is situated, is seemingly elevated from the surrounding area when in actuality the entrance to the basement had just been dug out and then reinforced with stone
>downstairs has four rooms; a) as you enter the house through the door, you are presented with a spacious hallway-room with white marble floors and maroon red, dark orange-yellow and black walls with floral patterns, etched ebony wall plates and engaged columns next to doors and entrances (not all room entrances have doors.) The hallway-room holds numerous smaller props such as a round table for drinks and food in the left corner next to the door, several papyrus and wood paintings, several fire bowls and a metal chandelier. To the right is a marble staircase with wooden railing leading upstairs and beneath the stairs there is a wooden door leading into a very small pantry area. Next to the staircase, there is the rest of the hallway leading to the kitchen and the spacious bath area, while right across the house's entrance is the entrance to the living area
b) the second room is the living area with futons, a round, ornate metal-marble table, fancy chairs, an exotic stack of mattresses, fancy carpets and a (Hellenistic) wooden showcase that holds drinks, chalices and glasses. The room has 2 double windows with šalaporke, lots of flower pots hanging off of the windows on the outside, luxurious but cozy, red curtains with tassels, hoisted on a bronze railing connected to the wall above the windows, and with white, see-through silks as decor mixed in with the curtains. The walls are adorned with dried flowers and fabrics, and the room is filled with potted plants in exotic pots/vases. There is also a small fireplace at the very end of the room, simply for boiling water and aesthetic purposes. This room has a fancy, white, wooden door with red floral imagery
c) next to the living room, there is the kitchen and dining area although it is pretty rarely used except for sitting. The kitchen has a stone oven, a large, rustic, marble counter covered in chalices, golden platters, utensils, bowls, candelabra and fruit, while the two marble sinks are round and made to appear classical. There are only two small wooden windows, one on the western and one on the northern side, while next to the window on the northern side is a large door that leads to a small stone terrace with a small staircase facing the orchard. A small grapevine plant is in a large, ornate pot in the corner of the kitchen and the cordons are spread over the wood-framed ceiling, decorating the room. The walls are adorned with numerous utensils and pans, and small, wooden shelves filled with herbs and spices. On the eastern side of the kitchen, right across the countertop and against the wall that separates the hallway and kitchen, there are two, fancy wooden tables with pretty chairs. The kitchen is also filled with numerous large amphoras and rags
d) the fourth room is the bath area which is open (doesn't have a door) but is separated enough from the rest of the house to be in its own nook. The room consists of a finely-tiled floor and a spacious rectangular mosaic bath in the middle. There are several metal screen dividers scattered across the room, there are two smaller tables made of sycamore-fig wood, piled usually with chalices, golden trays and Greek-style towels, and a fancy, elevated, wooden bed is partially behind one of the screens. The room also has numerous plants, vases and the windows are primarily small apart from the slightly larger opening on the roof covered with a lattice
>upstairs has two rooms, one of which is just the more spacious stairwell area which has a small balcony right above the main house entrance below
>the room beyond the stairwell area is separated by a wall but does not have a door. It is a fairly spacious room, as spacious as the living quarters of the lower floor. The room has beautiful carpets, a few tables for writing, several futons and a small round table in the middle, some smaller beds and a large canopy bed to the right of the door, more towards the northeastern corner of the room, a wooden bookcase for books and scrolls, and a few ornamental shelves for artefacts. The room is also full of plants, has beautiful although more translucent white curtains and silks draped over the exit that leads towards a very large balcony. The balcony has a lattice roof covering it which is supported by white, stone columns, with ivy covering the lattice and lots of silks draped across the columns. The balcony overlooks the rest of the estate, particularly a small Egyptian water garden which is below
"Per Ankh" - the House of Life; residence of Neb Ertcher
DownstairsW
UpstairsW
Social
- festivals, religion & gatherings
The grandest festival is called Mesut Nepra (during Drakeharvest) where we celebrate the hottest days in the desert, the harvest of first grape vines and the making of wine, and mainly grain and produce. It is celebrated during the last two weeks of the second season, and it's a festival dedicated to Neper, the god of grain, during which people are found in the streets near fruit-filled stands or in the pronaos or courtyard of the grand temple where they can dine, sing, dance or watch the stars from the top of the temple if they don't enjoy the crowds so much. During Mesut Nepra, a healthy black polycephallic bull called Bekh is adorned with linens, jewellery and flowers, then escorted through the city on the first day to a shrine where he can reside for the next two weeks and get spoiled by all the denizens. He's also accompanied by other oxen and donkeys who carry around baskets of produce that are ready to be eaten or taken. The streets and the temples are then adorned with lots of flowers and palm leaves, there are wooden stands filled with produce, artefacts, herbs, amulets, trinkets, linens and so on that people can buy or trade for.
The last day of the festival indicates the first day of the third season and the first day of the festival that's dedicated to the grape vine harvest. Due to the optimal environmental conditions and geographical position of the desert, including the delta where the clan is, the endemic varieties of the desert grape vine bear fruit twice a year. There are no cold months in the desert so it's the perfect place to grow the grape vine, especially because of the fertile soil and enough water distribution from the river. During a span of 5 days twice a year Wadjet the winemaker organises parties in her villa where a large portion of the clan joins the harvest and helps with the wine press.
The festival of grape vine harvest happens twice a year - on the first day of the third week of the first season, and on the first day of the third week of the third season.
Various other festivals and festivities exist, some of them being:
"Shespit Atru" - festival dedicated to water and Hapi, celebrating the inundation of the Nekhir
"Upit Renpet" - "Opening of the Year" which occurs on the first day of the first season (Akhet) which, in our terms, would start somewhere mid-July. A festival of food and feasts, rejoicing, music, drinks, life, hardships and balance. It is celebrated around the village near fountains, on riverbanks, beaches, bathhouses and even in inundated fields, symbolising cleanliness, rejuvenation, rebirth and the passage of time, just as the Nekhir snakes its way through the dry, sand-covered lands, constantly changing but same, always in a cycle. The denizens of Sekhet Aaru celebrate the knowledge of the past year they've gathered, the hardships they've overcome, the good deeds and times they've had and what they're planning on achieving in the next year.
"Ha Nefer" - "Beautiful Day", a small, personal festivity of a family or individual who wishes to celebrate something personal such as birthdays or other anniversaries
"Heb Nefer en Anit" - "Beautiful Festival of the Valley", a festival celebrating the Dead, as well as celebrating life, during which people are encouraged to take in the bliss of life, be it by joining their friends in public festivities. While everyone can choose what they want to do on any day, this day is seen as a day of rest, encouraging people to relax and leave their work for another day. That's why it is common to find people around and in temples, on squares and in other public spaces resting or even sleeping, experiencing different forms of lucidity and consciousness
"Heb Tekh Arit Re" - "Festival of the Drunkeness of the Eye of Re", referencing the Ancient Egyptian festival of the same name, as well as the Kemetic story of humanity being saved by the drunkeness of the Eye of Re, also known as Hathor or Sekhmet, who had entered a blood-fuelled rage towards humanity and wanted to cleanse the Earth, until Re offered her beer infused with blood and she fell asleep, becoming the benevolent Hathor. In the same way, the people of Sekhet Aaru celebrate it through drinking their most favoured drinks, be it various types of fruit wine, beer, juices, milk or even just water. It is a festival of refreshment, a celebration of Sornieth's produce, and senses through wild flavours
"Heb Kheru" - the Festival of the Dwellers of Geb, cherishing Dragonkind, Beastclan, other animal, plant, fungus, microbe and so on, for keeping the earth and air vital, nourished, clean and protected. Three days of fasting for Dragonkind and Beastclan, during which only fruit and seeds are eaten, new saplings are planted, other animals are fed and juice is consumed.
~~~
Something seen on all individuals associated with the sacral, which includes the primary temple, other smaller temples and shrines, are banners which bind them. When on duty, the workers wear the banners as a sign of cultural enlightenment. The most prominent figures, of course, are the priests who have their important functions across the oasis, but the banners are not exclusive only to those who are intertwined in the divine yet each individual who works at the temples is seen with the insignia of knowledge - an ibis with the Ankh on their head which symbolises the god Djehwty and his celestial knowledge. Workers such as temple tenders, shrine tenders and archivists all bear the same symbol.
The symbol can be embroidered in any way the wearer wishes; on a kilt or dress, in a mantle, cape, shawl or simply on a classical banner, which allows the wearer freedom with their choice of clothing.
The temples themselves are open to the public at any time, often providing nourishment to those who need it in the form of fruit and other offerings, sweet or savoury. The primary and accordingly the largest temple is the imposing Temple of Djehwty, situated in the centre of the urbanised area, in between numerous canals and near the enclosed bazaar. It is jointed with the library which holds the archive of knowledge collected throughout the eons by Kneph, one of the most prized possessions of the denizens of Sekhet Aaru. The archive is tended by numerous archivists, priests, scribes and, logically, the tenders. The temple has numerous entrances, one of which is a water entrance that is usually accessed by boat. It has been built out of giant blocks of white limestone and the walls were painted with Kemetic imagery of gods, while the interior is decorated with flowers, banners, curtains, torches and braziers, large and small statues and decorative leaves and fans.
There are two other moderately large temples, one smaller one and several shrines strewn throughout the oasis. The other larger temples are the Temple of Hapi and the Temple of Ptah, the former closer to the outskirts of the urbanised area to better fit in with the flooded area of the Nekhir, and the latter adjacent to the Temple of Djehwty, several hundred meters away. The Temple of Ptah holds the treasury and the Temple of Hapi has a small granary. The smaller temple is the one of Ma'at while the shrines are of Shu, Khepri, Geb, Hathor and Khnum.
- literature, art, education & language
Dragonkind's need for cooperation, bonding, planning and overall sharing of complex information caused a progressive development of verbal communication during early draconic prehistory. Those forms only evolved further into more complex ones as time went on, with oral tradition and petroglyphs dominating the middle and late draconic prehistory. The first forms of verbal writing of Dragonkind date back to around 6100 BCE, and with that bringing the end of the Neopetric era, while notational signs and communication through imagery date back tens of thousands of years.
The peoples of the "newer" (ancient) world use various advanced writing forms, be it in stone monuments, stone tablets, paper and papyrus, leather, paint, mosaic or chalk. In the regions of Kemet, Uatch Ur, Oriens and Anatolii, papyrus in the forms of books and scrolls, forms of more advanced paper and stone are the most common materials for inscription, with leather and "chalkboards" less commonly utilised.
Those four aforementioned regions all emphasise the importance of recording, archiving and retelling stories, history, observations and sciences, as well as utilising their literary skills for entertainment purposes such as in the rise of theatre, poetry and creative writing. The levels of literacy vary widely between individuals, based on the communities, lifestyles and regions they originate from, with cities and larger towns on the other hand teeming with more literate folk. This is quite normal, as most peoples whose main occupations are field work or crafts do not have the incentive to learn formal writing, but most folk learn the basic forms of writing and reading as they grow. Sekhet Aaru prioritises accessibility to knowledge and learning, following the principles of Djehwty and Seshat, having a literate population of 100% (Dragonkind and Beastclan).
One of those forms of accessibility is the grand library within the Temple of Djehwty aggregation. The temple serves as a public and sacred space of learning, teaching, celebration, natural sciences, architecture, liberty, philosophy, poetry and mathematics, having many large, wooden scroll shelves, tables and seats strewn throughout the expansive, torch-lit halls, acting as a form of a library on its own. A conjoined portion to the temple is the grand archive, also known as the grand library, where the archivists and priests store the knowledge collected throughout eons. Said library is freely accessible to any and all draconic and Beastclan residents of Sekhet Aaru, and while books and scrolls can be offered to other residents such as horses, parrots and elephants for a chuckle or some form of creative enrichment, it is mostly advised not to do that, particularly not to give it to those with the affinity for eating paper.
Additionally, while learning is done mostly individually, priests, archivists and tutors are willing to teach groups of learners either on the premises of the temple and library, or in courtyards.
The residents of Sekhet Aaru as well as some nearby towns use several writing systems, the most prevalent being a pictoral writing system similar to that of hieroglyphs, and an alphabetic system similar to that of the Greek alphabet. Kneph's influence through the introduction of ancient Earthen languages partially affected populaces of neighbouring regions within the delta by learning and adopting some portions of those languages.
Most folk use simple paper, papyrus and ink to write at home, while leather is primarily provided as a protective cover for the books or as a case for the scrolls. Occasionally, more formal and artistic texts are written in stone on stone tablets or even in ceramics and pottery for better preservation. On the other hand, some stories of great importance are oftentimes either carved or painted on the walls and surfaces of monuments, be it obelisks, bases of statues, columns, walls of public buildings or sacral buildings such as temples. For that, colourful paint and stone chisels are most commonly used, while the most pristine and ornate artefacts and monuments might even be adorned with precious metals such as gold and silver in the forms of letters or pictoral symbols.
Teeming with a very rich history of art, residents of Sekhet Aaru, similarly to the entire region of the delta, take pride in and care for their artistic history, as well as the contemporary forms. Art is part of daily life, even though sometimes they might take it for granted subconsciously. It has a history of trade and intercultural relations, both of which positively affect the local art forms by expanding them and exposing the native populace to different forms of expression. It is most often expressed in visual, literary, oral, musical and craft form, some examples being paintings, reliefs and mosaics, poetry, comedies and drama, storytelling and theatre, singing and dancing, and various sorts of crafts in the forms of terracotta crafts, fabric weaving, furniture design, woodcarving, stone carving, sculpting and the like.
Many individuals partake in art, be it simply out of interest or association, primarily as the majority of the occupations require some artistic skill to be effective. Outside of less artistic occupations, people still gladly create their own crafts and express themselves creatively, especially to bond with others, convey emotions and interests, or even for additional coin. A very consistent and predominant characteristic of art forms of the Afruika region are complex patterns, polychromy and essentially maximalistic designs. It is expressed through very colourful fabrics, many of which the dyes and pigments used for the creation of bright and vibrant colours are considered an important good. To achieve such vibrancy, crafters use high quality resources for the creation of pigments and dyes, many of which are of mineral origin, although some are also of organic origin. The most commonly used resources are ground up Carbon for black, Lapis Lazuli for ultramarine, Malachite for green, Azurite for blue, Orpiment for yellow, Realgar for red, Gypsum for white, Jarosite for paler yellow, woad for the production of indigo lakh and rose madder for pink pigments, while henna is used for body art, hair dyes and fabric dyeing, ink excretions of marine snails for Tyrian purple, cephalopod excretions for brown dyes, and resin for red dyes and binding agents.
The most common forms of art the residents partake in are visual art such as simple drawings and paintings, creative writing such as poetry or writing of hymns and prayers, playing of musical instruments, and terracotta crafts. The aforementioned terracotta crafts are some of the most crucial and widespread forms of art as they do not only exist to look pretty, but aid in everyday tasks, storage and jobs. The more serious forms of art are those meant to be experienced by the public, such as theatre plays, festivities, sculpting and spectacular wall art on the walls of temples, libraries, palaces and homes. That art is performed by skilled artisans who are specialised in their field of work, although some individuals who are passionate about their work but wouldn't usually be considered "conventionally skilled" are supported regardless (two examples being Sebiumeker the dauber and a village dog who likes to paint walls). Less common but no less important forms of art are makeup artistry, culinary expression, jewellery and the creation of entertainment media such as board games, many of which are learned by individuals or manufactured as a side hobby by skilled crafters.
Arts and crafts are both considered a staple of a good life and stable society, and they are seen as valid jobs, as the culture teaches that any form of job is worthy of respect. Artists and crafters are paid handsomly for their work, as it is the learned nature of the people of the ouahe to support and help each other whenever possible. Many people whose occupations are moreso non-artistic can still earn additional goods, reputation and coin for their hobbies that they decide to sell.
Cuisine
- agriculture
Water Lettuce
Plant
Gathered by claw or net, water lettuce grows quickly and provides a reliable harvest.
33
3
The water lettuce (Lactuca aquatica) is one of the most popular and most cultivated vegetables in the village. It is not to be confused with another plant found in the region, also referred to as water lettuce, but vaguely poisonous, scientifically known as Pistia stratiotes. Due to its hardiness, fast growth, wide distribution and overly easy cultivation, it is a must-have in your garden and on your table. It is awfully easily grown, be it in a dryer garden with irrigation or simply in water. While the lettuce is dependent on a steady access to water, due to the clan's sophisticated irrigation system, that is not an issue even in the driest parts of the village. Since the residents have easy access to the shallow waters of the Nekhir, cultivation on the flooded fields on the riverbank is constant, grown year-round. The shallow, flooded fields are speckled with bright green salads and are truly a sight to behold, especially during the day when the sun reflects off the water, making the lettuces gleam. They tend to be grown in small rectangular patches over linen nets, with their roots entangled over the rope for easy harvesting. They can also sometimes be found as ornamental plants in water gardens of houses, growing next to the inedible Pistia water lettuce.
- recipes
Hot-smoked bass with grilled vegetables and Bottarga - the bass is cleaned, the head and backbone removed then submerged in brine with water, sugar and salt, then left to sit in a cooler place for around 3 hours. In the meantime, the smokehouse is prepared with water-soaked wood trimmings and pre-heated. The fish is suspended over slowly smouldering wood trimmings at around 80 degrees Celsius for approximately 2.5 hours. The vegetables are cleaned, cut and separately grilled. The courgettes are sliced into long, thin slices, the carrots are peeled and put on the grill without cutting, while onions are put on the grill in large slices. The garlic isn't peeled and all of the vegetables are coated in olive oil and left on the fine-mesh grill until nicely cooked - the roastier, the stronger the flavour. Afterwards, they are seasoned with salt, pepper and rosemary. The fish is then covered with a mixture of olive oil, lemon juice and freshly-cut parsley. The dish is served with said grilled vegetables and Bottarga.
Pale Smallmouth
Seafood
These fish are unable to tolerate water touched by Plaguebringer's brood. Their presence is a good indication if the water is safe to drink.
70
8
Wild Onion
Plant
Be careful with wild onions: one can be delicious, but two can be almost deadly.
55
6
Vegetable Oil
Plant
Makes cooked foods even more delicious.
400
20
~~~
Elderberry and acacia juice - you want to pick approximately 30 flowerheads of elderberry and 30 flowerheads of acacia, but make sure not to get them too wet or wash them before preparation because that rinses off the pollen which is the most important part of the recipe. The flowers tend to have small insects inside so shake or hand-clean the flowers before use, but if they still remain inside, that is not a big problem as a fine-mesh cloth can easily separate any impurities. You'll need a big pot that can hold 3 liters of water, then put the flowers in the water and submerge them, as well as add around 5 dkg of citric acid. Leave the pot in in your room, preferably at around 24-ish degrees Celsius or higher, for 24 hours and feel free to stir it 2-3 times. After 24 hours had passed, take the fine-mesh cloth and strain everything so the liquid is clean. After that, you add 2 kg of sugar (for preservatives) and the juice of three lemons into the mixture, then cook it until the boiling point. In the meantime, sterilise sealable bottles/jars with hot water. Pour the contents into the bottles/jars and make sure you leave some air inside, then submerge the containers in boiling hot water. Take them out of the water and leave them overnight to vacuum-seal.
Keep the syrup in a cool and dry place as it can stay fresh when sealed, but once opened, use it up in a span of a week or so. Make sure to dilute the syrup with water and feel free to add lemon chunks.
Crusty Copper Pot
Trinkets
At an unknown point in history, someone tragically burned a meal. Looks like they tried to bury the evidence. (Special thanks to elodieglass!)
85
[center][font=papyrus][size=7][b]Economy[/b][/size][/font][/center]
The economy of Sekhet Aaru is based on a social template in which the lives and wellbeing of its residents are of utmost importance, where workers across all different sectors have the exact same value and worth, as well as a prominent voice and a valuable influence. It revolves around the concept of encouraging the trading of materials and contributing to the community rather than the concept of giving fake value to an object or non-material construct, such as money. To minimise the negative influence of "money", money-hoarding and its potentially dangerous late-stage outcome, using "money" as the means of trade is strongly discouraged.
At this point in history, many regions of the world are still developing, with kingdoms, empires, democratic countries, smaller settlements, tribes and clans strewn across the continent, and with such development come new currencies and trades. Sekhet Aaru, as an oasis in one of the most fertile non-rainforest regions of Ta Meri (Shifting Expanse), situated in the vast, north-western desert region called Kemet, it is a prominent centre of trade. Due to Kemet's geographical position, it is in an extremely favourable position for routes and ports, but its strategical position is of great importance to many military strategists, either those who try to take the land as theirs or those who try to protect their land from people like them.
However, military aside, trading is still booming. The nations and people Kemet comes in contact with are numerous tribes from the shores of Kam-Ur (the sea between Ta Meri and Arbin), numerous nations from the vastness of Arbin (Sunbeam Ruins), all across its tropical highlands and mountains, savannas and woodlands, many peoples from the eastern and central Uatch Ur (Sea of a Thousand Currents) and its 5,000+ islands, many tribes from the inland of Ta Meri such as desert nomads, neighbouring territories, savanna tribes and highland peoples. In some cases, even more distant lands occasionally establish trading routes such as the silk road ranging from the east of Windswept Plateau and going through the Ashfall Waste along the coast of the Uatch Ur, then through the Desheret, ending up in Kemet.
WIP WIP WIP
[img]https://i.postimg.cc/YS7KQR26/image.png[/img]
[right][i]Old Dalmatian postcard pulled out from the back of a drawer that hasn't been opened in years and you just found it accidentally while rummaging through your vikendica, looking for a specific newspaper issue with that crosswords puzzle you need to reference to your family member so they stop annoying you[/i][/right]
-----
[center][font=papyrus][color=#731d08][size=6][b]Technology[/b][/size][/color][/font][/center]
[img]https://i.postimg.cc/YpfhPcGc/Yugo.png[/img]
WIP WIP WIP
Among other very time-appropriate technology, in Sekhet Aaru one can encounter an oddity - "Wagons". Brought to the oasis and introduced to the populace by Kneph, these vehicles, specifically referred to as "Wagons" by the denizens, are old husks of cars once used throughout Europe between the late 1950's and late 80's, with the Chevrolet Wagon acting as an American anomaly among other European wagons. However, do not be fooled, while their exterior and visible interior is reminiscent of some of the most uncomfortable, non-ergonomic and cramped vehicles known to Earth, they are equipped with state of the art technology adapted by Baaket and Kneph. None of the residents apart from the "gods" understand the very meticulous details of the technology, but all of the owners of such Wagons have learned how to perform basic maintenance, which confuses anyone not accustomed to the strange exclusivities of the oasis.
The types of Wagons found in the oasis, based on previously manufactured Earthen models:
[LIST]
[*]Zastava Yugo 45 (pictured)
[*]Zastava 750 Fico
[*]Zastava 101 Stojadin
[*]Renault 4
[*]Fiat 126 Peglica
[*]Fiat 500
[*]Fiat Panda
[*]Volkswagen Golf 1
[*]Lada Niva
[*]Citroën 2CV Spacek
[*]BMW 323i (E21)
[*]Chevrolet Camaro 1968
[*]Skoda Favorit
[/LIST]
The economy of Sekhet Aaru is based on a social template in which the lives and wellbeing of its residents are of utmost importance, where workers across all different sectors have the exact same value and worth, as well as a prominent voice and a valuable influence. It revolves around the concept of encouraging the trading of materials and contributing to the community rather than the concept of giving fake value to an object or non-material construct, such as money. To minimise the negative influence of "money", money-hoarding and its potentially dangerous late-stage outcome, using "money" as the means of trade is strongly discouraged.
At this point in history, many regions of the world are still developing, with kingdoms, empires, democratic countries, smaller settlements, tribes and clans strewn across the continent, and with such development come new currencies and trades. Sekhet Aaru, as an oasis in one of the most fertile non-rainforest regions of Ta Meri (Shifting Expanse), situated in the vast, north-western desert region called Kemet, it is a prominent centre of trade. Due to Kemet's geographical position, it is in an extremely favourable position for routes and ports, but its strategical position is of great importance to many military strategists, either those who try to take the land as theirs or those who try to protect their land from people like them.
However, military aside, trading is still booming. The nations and people Kemet comes in contact with are numerous tribes from the shores of Kam-Ur (the sea between Ta Meri and Arbin), numerous nations from the vastness of Arbin (Sunbeam Ruins), all across its tropical highlands and mountains, savannas and woodlands, many peoples from the eastern and central Uatch Ur (Sea of a Thousand Currents) and its 5,000+ islands, many tribes from the inland of Ta Meri such as desert nomads, neighbouring territories, savanna tribes and highland peoples. In some cases, even more distant lands occasionally establish trading routes such as the silk road ranging from the east of Windswept Plateau and going through the Ashfall Waste along the coast of the Uatch Ur, then through the Desheret, ending up in Kemet.
WIP WIP WIP
Old Dalmatian postcard pulled out from the back of a drawer that hasn't been opened in years and you just found it accidentally while rummaging through your vikendica, looking for a specific newspaper issue with that crosswords puzzle you need to reference to your family member so they stop annoying you
Technology
WIP WIP WIP
Among other very time-appropriate technology, in Sekhet Aaru one can encounter an oddity - "Wagons". Brought to the oasis and introduced to the populace by Kneph, these vehicles, specifically referred to as "Wagons" by the denizens, are old husks of cars once used throughout Europe between the late 1950's and late 80's, with the Chevrolet Wagon acting as an American anomaly among other European wagons. However, do not be fooled, while their exterior and visible interior is reminiscent of some of the most uncomfortable, non-ergonomic and cramped vehicles known to Earth, they are equipped with state of the art technology adapted by Baaket and Kneph. None of the residents apart from the "gods" understand the very meticulous details of the technology, but all of the owners of such Wagons have learned how to perform basic maintenance, which confuses anyone not accustomed to the strange exclusivities of the oasis.
The types of Wagons found in the oasis, based on previously manufactured Earthen models:
List of familiars that vaguely represent species that are present in the land of Afruika:
Golden Idol
Familiar
Once revered by ancient Manticores, this idol makes a really swell door stop for your lair. Bling!
0
Smoky Bantam Fangar
Familiar
Dragons bonded to bantam fangar are easily identifiable by the cloud of fur that dusts their scales at all times.
1200
Golden Bantam Fangar
Familiar
Bantam Fangar lines have been bred to produce a smaller, stockier cat. Their soft purr can soothe hatchlings to sleep.
0
Flamerest Fiendcat
Familiar
A fiendcat that is ill will produce only smoke.
2525
Liquid Fiendcat
Familiar
The similarities to other members of the fiendcat family are superficial only. Liquid fiendcats are an entirely new classification of creature.
0
Fiendcat
Familiar
Fiendcats are known as one of Sornieth's only feral predatory mammals to cook their food before they eat it. One pounce works to get a good sear going.
2525
Golden Idol, Bantam Fangar, Fiendcat - Felis catus/Panthera leo
Leo
Familiar
Do the movements of the stars show a path of generosity?
0
Medusa Leon
Familiar
While it does not have the petrifying powers of the earth flight, its mane does have a mind of its own.
2940
Warcat Protector
Familiar
This warcat is larger than average, and is capable of bearing the weight of reinforced plate armor with ease.
2500
Double-Tailed Warcat
Familiar
Double-tailed Warcats rival the size of many dragons. These fierce creatures are bred and trained as guardians by the Longneck tribes.
2500
Chimera
Familiar
A blend of lion, goat, and serpent, the chimera is a dangerous foe. It's giving you a funny look.
2500
Leo, Leon, Warcat - Panthera leo
Tigerblood Foo
Familiar
Known to sit as still as a statue when they lay in wait, these sentries are capable of leaping into sudden and violent motion.
2240
Mantled Foo
Familiar
The ornamental clothes worn by these foo are typically bestowed when they have done a great service to the Talonok beastclans.
2250
Raging Tiger Foo
Familiar
A source of constant debate is whether the raging spirit of the tiger or the raging spirit of the foo is more powerful. The debate is now void.
500
Ferocious Foo
Familiar
A foo's fury is foolish to forget.
500
Bengal Chimera
Familiar
A mix of many rare animals. It can interbreed successfully with species that compose its makeup.
2500
Ashmane Chimera
Familiar
This particular variety of chimera only appears in areas of the Starfall Isles where Beastclans are active, leaving some to wonder if the Clans have a hand in their creation.
2500
Foo - Panthera tigris
Harvest Floracat
Familiar
The leaves of this floracat become a brilliant, fiery display before they are shed and regrown each season.(Colored by akitamonster.)
2750
Velvet Floracat
Familiar
Though its fur is plush, it is the soft down of the leaves that earned this floracat's name. (Colored by Skelizard.)
1800
Anomalous Nekomata
Familiar
Nekomata sleep with their eye open. It's as disconcerting as it sounds.
1000
Irregular Nekomata
Familiar
Its lack of fur should not be seen as detriment, but an amazing opportunity to knit tiny kitty sweaters.
1000
Ferberus
Familiar
Crossing paths with a ferberus is considered to be extremely unlucky. Fiona has twelve, of course.
2940
Calico Ferberus
Familiar
Triple the mischief!
2940
Floracat, Nekomata, Ferberus - Felis catus
Moss-Covered Golem
Familiar
Created by a long-lost earth clan, these golems have slumbered for thousands of years.
1800
Moss-Covered Golem - Felis margarita
Augite Protector
Familiar
Keeping an Augite creation in good working order involves semi-regular patching and allowing the creature long stretches of slumber.
1800
Augite Protector - Felis lybica
Parda
Familiar
These evolutionary oddities lay eggs but nurse their young. They also chirp!
2550
King Parda
Familiar
King Parda designates neither gender nor royalty; these feline creatures are a much larger subspecies of Parda.
2550
Parda - Felis nigripes
Scorchpaw Prowler
Familiar
Dragonkind have stiff competition during the summer hunts, and it can be hard to pick off smaller game with these bobcats slinking around.
250
Runescar Lynx
Familiar
At home in the blistering heat of the Ashfall Waste, these hot-footed felines commonly have the hunting grounds to themselves, until challenged by daring dragon clans.
250
Lynx - Lynx pardinus
Roving Lionsnake
Familiar
This offshoot species of lionsnake often spends much more time lying in wait than its golden cousin, using thick grasses and its speckled coat to blend into the terrain.
2300
Golden Lionsnake
Familiar
Lionsnakes can use stored up kinetic energy in their spiral-like bodies to launch themselves at unsuspecting prey.
2300
Lionsnake - Panthera pardus
Quillrunner
Familiar
A fight with a Quillrunner is a dangerous task no matter which way one approaches.
2300
King Quillrunner
Familiar
Although lionsnakes may seem like the leaders of grasslands, these supercharged cheetahs use the atmosphere of the region to aid their sprints, almost never tiring when closing in on their prey.
2300
Quillrunner - Acinonyx jubatus
Scaleback
Familiar
Scalebacks are always smelly, always hungry, and always in a bad mood. It's always a good idea to avoid them.
2000
Iridescent Scaleback
Familiar
Iridescent Scalebacks are a more lovely version of the disgruntled Scaleback. They're still fueled by malcontent.
2000
Scaleback - Prionailurus rubiginosus/viverrinus
Bamboo Phytocat
Familiar
Little is known about how the Bamboo Phytocat's physiology evolved, but one thing is for certain: watch the reeds as you walk... (KS-sponsored by kiohl.)
1650
Phytocat - Leptailurus serval
Firemane Manticore
Familiar
Grace and ferocity all bundled into one: this fiery feline knows how to battle, and knows how to win.
2525
Ghost Manticore
Familiar
This decorated creature uses its barbed tail and powerful wings to fight targets in the air as well as on the ground.
2525
Manticore
Familiar
It's a grand thing when a manticore deigns to hang around a dragon.
8500
Silvermane Barbtail
Familiar
These stoic creatures are routinely mistaken for elaborate stone-carved statues; they frequently stand perfectly still for several hours, waiting and watching. (Colored by Roro.)
1350
Dunewind Manticore
Familiar
The venom from a Dunewind Manticore sting is potent enough to knock out an imperial dragon for several hours. (Colored by Asmo.)
1250
Conflagrant Ambassador
Familiar
Though most manticores lean on sheer, indomitable strength to get them through tough situations, this one has adopted a much more subdued approach. (Flameforger's Festival 2018 Holiday Item)
0
Manticorian Provocateur
Familiar
Manticore are often hired by other beastclan tribes to perform espionage in thick jungles or dense woodlands due to their exceptional prowling abilities.
0
Manticore - Panthera leo (vague)
Fleetflight Manticore
Familiar
A smaller manticore variant that is social with both manticore and sphinx.
0
Fleetflight - Pantera leo + Acinonyx jubatus (vague)
Proto Manticore
Familiar
This species is believed to be a direct descendent of the first species of manticore.
2550
Manticore Screamer
Familiar
While one of these tiny manticore may appear helpless, its friends, family, and former roommates are but a scream away...
An aromatic flurry kicks up every time this elegant sphinx takes wing.
2300
Summer Sphinx
Familiar
These tawny sphinx become dominant in the summer season, taking their turn to rule over the sphinx prides.
2300
Autumn Sphinx
Familiar
Assuming rulership of the sphinx prides with the turning of the leaves, autumn sphinxes lead during a time of bounty and encourage their prides to excess.
2300
Winter Sphinx
Familiar
As the trees slumber and the wind grows chill, these sphinx lead the pride in the lean season.
2300
Dustfeather Sphinx
Familiar
It is not uncommon to see a Dustfeather Sphinx standing completely still. Don't mistake this for stoicism; it can use this unique stance to store energy to aid it in quick and relentless pursuit of prey.
2300
Magpie Sphinx
Familiar
The Magpie Sphinx will often try to camouflage itself with the sky of the savanna, which is always a roiling amalgamation of the grays and blacks of the storm season.
2300
Spiffy Sphinx
Familiar
Domesticated, or dapper?
0
Sphinx Battlelord
Familiar
A rather presumptive title for a warrior with no followers.
500
Platewing Sphinx
Familiar
The perfect companion for snuggles on-the-go! Not hypoallergenic.
1500
Platewing Messenger
Familiar
With proper training and a stockpile of treats, these familiars can be trained to carry messages between up to five of their favorite dragon lairs.
0
False Sphinx
Familiar
Incapable of riddles. Don't pet its tummy. 6.5/10
1500
Sphinx - Felis genus + Passeri (vaguely)
Wasteland Collector
Familiar
These scavengers return to a Golden Idol with the trinkets they were able to collect.
1000
Collector - Crocuta crocuta
Dire Hyena
Familiar
10x more awesome than a regular hyena.
1000
Dire Hyena - Parahyaena brunnea
Hellhound
Familiar
Dire companions, hellhounds are incredibly loyal to their masters.
0
Wraith Hound
Familiar
The chilling howl of these phantom dogs can be heard for miles.
2750
Infestation Hound
Familiar
Dripping with disease, these hellish hounds disguise themselves as carcasses. They prey on unsuspecting scavengers that come to feast.
2750
Hainu
Familiar
Is a group of hainu a flock or a pack?
2250
Tricolor Yapper
Familiar
Dwarf Hainu come in many shapes, sizes, colors, and volumes. This one happens to be the loudest! (Colored by vulpines.)
0
Dwarf Hainu Macaw
Familiar
You can teach this pup everything... except how to mimic speech. (Colored by Sandwich.)
1300
Brightwing Dwarf Hainu
Familiar
It's not uncommon for these rambunctious canines to get completely distracted by their own beautiful wings. Snap out of it, boy! (Colored by Solarstar.)
1200
Hound - Canis familiaris
Libra
Familiar
Do the movements of the stars show a path of balance?
0
Libra - Canis simensis
Skoll
Familiar
Brother to Hati, Sköll seeks to devour the sun.
0
Skoll - Canis lupaster
Downy Fox Rat
Familiar
Though some are kept as pets, downy fox rats are actually a problem for many lairs. They will nest in the walls and spoil a clan's stores.
0
Fox rat - Vulpes rueppellii
Fennec Kitsune
Familiar
Like its cousin the charcoal kitsune, the fennec wields its fluffy ears, tail, and big adorable eyes as a defense mechanism if caught rummaging through your packs.
1950
Charcoal Kitsune
Familiar
The fluffy ears, those big eyes... -they're all part of the kitsune's strategy to distract you from the sharp shiny scythe. It's alarmingly effective!
1950
"Kitsune" - Vulpes zerda
Cragbacked Bouldursa
Familiar
Guardian of Dragonhome. (Rockbreaker's Ceremony 2014.)
0
Bouldursa - Helarctos malayanus
Hibernal Starbear
Familiar
Guardian of the Starfall Isles. (Starfall Celebration 2014.)
0
Starbear - Melursus ursinus
False Eye Depin
Familiar
The eye spots on this Depin are rather startling to dragons; familiar enthusiasts are unsure what predator these spots were evolved to protect against.
0
Depin - Monachus monachus
Djamor Bat
Familiar
The fluted shells of fungus direct sound, allowing this bat an even greater range of echolocation.
2100
Djamor Bat - Rousettus aegyptiacus
Armored Duskflapper
Familiar
Thousands of years of evolution have granted this bat hardened armor to protect against falling magmatic debris.
2525
Duskflapper - Pipistrelus kuhlii
Common Podid
Familiar
The common podid has uncommonly good taste. Or tastes uncommonly good. It really depends on who you ask.
2800
Southmarsh Podid
Familiar
This Podid is capable of holding its breath for up to two hours, during which time it will take a nap. Tread lightly in the marsh.
2800
Podid - Smutsia temminickii/gigantea
Patina Pangolin
Familiar
Pangolin are known for digging their own tunnels and passageways into subterranean lairs. (Colored by Nuuskamuikkunen.)
0
Pangolin Racer
Familiar
Racing pangolin may be a bit odd, but every dragon's gotta have a hobby. (Colored by MsBarrows.)
1350
Inscribed Pangolin
Familiar
Creatures living within the Starwood Strand may be enchanted... (Colored by Soro.)
0
Pangolin - Phataginus tetradactyla/tricuspis
Featherback Boar
Familiar
Featherback hunts can quickly turn deadly. These aggressive beasts don't go down without a fight!
4700
Featherback Boar - Sus scrofa
Undying Featherback
Familiar
Magic is required to slay an undying featherback and put it to rest.
4700
Undying Featherback - Hylochoerus meinertzhageni
Deadwood Boar
Familiar
These animated guardians have been mobile for too long and must rest or their foliage will wither and die.
2550
Shardspine Boar
Familiar
Guardians who remain buried for many seasons may begin to absorb the energy of the earth.
The constant electrical charge that permeates the warm air of the arid savanna acts as an energy boost to this already spry creature. Catching one is extremely difficult.
2300
Ampelope - Aepyceros melampus/Gazella gazella?
Battleram Skirmisher
Familiar
A ram can ram ramshackle armor with dire ramifications.
500
Conflict Creature
Familiar
A Conflict Creature's greatest foe is the Resolution Ram.
Unicorns have always produced Cerdae, unicorns without healing abilities. Recently the birth rate of cerdae has skyrocketed, leaving some dragons to wonder if unicorns are dying out.
2800
Shorn Cerdae
Familiar
Is there a market for Cerdae fiber?
0
Cerdae - Ammodorcas clarkei
Dreadram
Familiar
Dread doesn't even really begin to describe the feeling one should have when this upsetting creature charges.
2525
Dreadram - Ammotragus lervia
Silver Springbok
Familiar
Graceful, majestic, stoic, and somewhat judgmental.
2500
Springbok - Antidorcas marsupialis
Bell Goat
Familiar
While the little poofs that dangle from its ears are notable, it's the chiming sound hooves on stone make that give this creature its name.
2100
Bell Goat - Arabitragus jayakari
Ophiotaurus
Familiar
A combination of a bone-crushing squeeze and a powerful front kick is likely what comes at the end of an altercation with this monster.
2525
Ophiotaurus - Bos frontalis
Ashscale Ophiotaurus
Familiar
You'd think that, as a serpent, having hooves would be a detriment. You'd be wrong.
2525
Taurus
Familiar
Do the movements of the stars show a path of determination?
Impatient, unattended capricats will sometimes eat their food can and all!
0
Prancing Capricat
Familiar
There has never been a familiar so meticulously groomed.
0
Spiral Capricat
Familiar
A spiral capricat is an unusual mutation that doesn't pass down through breeding.
0
Capricat - Myotragus balearicus
Basalt Eruption
Familiar
A petrified creature gains a second life.
0
Basalt Eruption - Oryx leucoryx
Roaming Aries
Familiar
The stars align, showing signs of wanderlust. (Mistral Jamboree 2021 Holiday Item)
0
Unburdened Billy
Familiar
A domestication effort gone awry, this totally-not-tamed-at-all Rambra is out for vengeance. Steer clear!
2300
Satin Rambra
Familiar
The thick coat of this rambra is especially smooth and soft.
0
Rambra
Familiar
Native to tropical wetlands, Rambras are known to charge headfirst into overwhelming odds.
1900
Celestial Antelope
Familiar
Resembles a creature of draconic legend from a distance. Up close it merely looks delicious.
2500
Barred Skira
Familiar
A creature with a natural sense of humor, it's not uncommon to see a few Barred Skira trying to blend into a Rambra herd.
1000
Bluetail Skira
Familiar
Believe it or not, the tint of this mammal's tail is not natural. Bluetail Skira spend much of their day lounging halfway into ponds and lakes where blue algae likes to mingle with their fur.
1000
Flowering Pohip
Familiar
The snore heard 'round the world.
4000
Mossy Pohip
Familiar
Fantastic at devouring pond flora, except that which is deposited on its back.
4000
Spiney Whale
Familiar
Only in the past century have these mysterious leviathans begun to surface. Their origin remains unknown.
5000
Nightmare
Familiar
This eerie equine creature is surprisingly sweet, but will only make itself known in dreams to those who have witnessed a death.
2750
Carrioncorn
Familiar
The dreaded carrioncorn is said to stampede in massive herds throughout the Abiding Boneyard, sometimes locked in vicious battles with resident vultures over rare food sources.
2750
Courageous Warhorse
Familiar
Its name is Courage: the courageous warhorse.
500
Marsh Kelpie
Familiar
Loitering just beneath the water's surface, a kelpie will drag those who attempt to feed upon its mane to the bottom of its swamp.
2800
Kelpie
Familiar
Most dragons are too large to practically ride a kelpie, and as such are regarded as allies, not prey.
250
Surf Strider
Familiar
Brilliant flashes of golden scales are a sign for smaller dragons to leave the water.
2350
Coast Charger
Familiar
Unlike its semi-aquatic charger cousins, coast chargers live exclusively in shallow waters.
2350
Dunhoof Ambassador
Familiar
The dunhoof herd of centaurs have been the allies of dragons for years beyond counting. This one is an ambassador to your lair.
0
Dappled Dunhoof
Familiar
You encountered this centaur from the Dunhoof herd while hunting. She decided to stay with your clan to learn your hunting techniques.
8500
Painted Centaur
Familiar
Though some centaur will paint their coats before going to battle, others boast a naturally mottled coloration.
1800
Roughshod Sniper
Familiar
With the acute talent to be deadly if they so choose, most centaur snipers are utilized for firing very close, intimidating warning shots. These beastclans opt to scare their enemies from getting too near, rather than injuring or killing them.
0
Dapplemane Deceiver
Familiar
These striking centaurs use their encyclopedic knowledge of deepearth stones, minerals, and jewels to get in the good graces of wealthy dragon clans, before robbing them blind.
0
Crystalcourt Ambassador
Familiar
Of those that are granted audience with the Crystalcourt elite, the centaurs are among the few artisans from outside Earth's sway. (Rockbreaker's Ceremony 2018 Holiday Item)
0
Swiftstride Soldier
Familiar
Centaur are capable of patrolling large territories. These soldiers ensure trading paths stay safely accessible for the rest of the herd.
2100
Stonestomp Spearmaiden
Familiar
Spiked horseshoes allow these warriors to traverse rocky terrain with ease.
2100
Unyielding Sagittarius
Familiar
The stars align, showing signs of optimism. (Rockbreaker's Ceremony 2020 Holiday Item)
0
Moordwelling Trunker
Familiar
Faceoffs between trunkers are a lot like jousting; they use the hard plates along their flanks and legs to try and knock their opponent off-kilter.
2400
Grasslands Trunker
Familiar
This small, squat herbivore is almost too docile and cute to eat. You decide to take it back to the lair and bestow "all the cuddles."
2400
Rockback Charger
Familiar
The imposing form of this great beast can look like a pile of boulders... until it's too late.
4800
Silky Mole
Familiar
It's really hard to keep your hair looking this good after digging around in the dirt all day. Show appreciation where it's due!
1000
Pink-Tail Mole
Familiar
Partially blind, mostly deaf, definitely odorous, and frustratingly stubborn, these subterranean critters are quite possibly Sornieth's worst pet. But just look at that face!
1000
Jerboa Clawmasher
Familiar
Keep your claws and talons to yourself or you won't like what happens.
500
Clubtail Jerboa
Familiar
If a Jerboa ever asks you to go clubbin', decline.
500
Ragamouse
Familiar
Ragamice are not content to scavenge the scraps tossed outside a lair, and will plunder the food stores of dragon hoards.
1300
Warbound Capyhog
Familiar
An ill-conceived notion of a battle beast; capyhogs are much too laid back for combat.
250
Rat King
Familiar
Long live the king.
4500
Overcharged Silverbeast
Familiar
If you purchased this silverbeast from the auction house, you were likely overcharged.
5000
Goldenbeast
Familiar
A methodical grooming may soothe a Goldenbeast where music has proven ineffectual.
5000
Bihorn Chacma
Familiar
The bioluminescent horns do little to illuminate the environment, but much to destroy any semblance of night vision.
0
Barhide Menace
Familiar
Even when asleep, it's always keeping an eye on things...
2940
Bearded Yeti
Familiar
Never surrender. Never shave. (Colored by Akitaxzero.)
1300
Baku
Familiar
Baku are able to walk both the physical and ethereal plane.
2250
Mammophant
Familiar
An uncommon sight in the Boreal Wood, they often seek out hot springs to soak in.
2600
Greattusk
Familiar
Even the largest and strongest dragons have a hard time besting a Greattusk; their immense size, weight, and sharp tusks make them formidable adversaries.
2300
Pale Greattusk
Familiar
But have you ever seen a Greattusk fly?
2300
Tawny Aardvark
Familiar
Thought to be extinct, the tawny aardvark has started to appear more commonly in the densely wooded areas of the Windswept Plateau.
0
Peacevine Aardvark
Familiar
This aardvark is known for its strange ritual of hibernating above ground in the middle of spring, only to awaken again during autumn. It then spends a very productive winter below ground.
2060
Fungal Garden
Familiar
This creature's carefully cultivated assortment of fungi may help it attract a mate, though it is also known to gather mushrooms purely for its own enjoyment.
2800
Armored Colony
Familiar
A symbiotic pair of creatures. The fungi benefit from being nurtured by different soil every evening, while the mammal benefits from a poisonous hide.
2800
Sprangyroo
Familiar
Sprangyroo begin their combat training from the moment they are able to stand on two feet.
2500
Charcoal Sprangyroo
Familiar
Sprangyroo are commonly hired on as mercenaries by the Longneck clan.
2500
Battle Chef
Familiar
We call the Longneck Chefs to culinary battle.
250
Longneck Messmaster
Familiar
Those who mess around in the mess hall will find themselves on the wrong end of a spatula.
250
Longneck Gladiator
Familiar
Here for battle and glory! May it find both!
2500
Longneck Scrapper
Familiar
Good at scrappin' and at wearing scrap metal.
2500
Longneck Mender
Familiar
Longneck Menders have set aside the staff of war and taken up the staff of healing. They support their clan brothers, sisters, and beasts, creating a formidable team.
2500
Longneck Magi
Familiar
Longneck Magi train for years to master the art of harnessing the arcane energies of the world. What comes naturally to dragons is a rare gift in other peoples.
2500
Longneck Scholar
Familiar
Though most Longnecks take up tools of the land, some seek higher forms of learning, opting to lead intellectually.
2750
Phoenix
Familiar
A fiery bird of indeterminate age.
400
Mock Firebird
Familiar
The mock firebird is not a firebird at all. This avian’s plumage mimics the colors of a true firebird to protect it from predators.
0
Peacock Firebird
Familiar
Peacock firebirds lack the color mimicry of their mock-firebird cousins. They tend to live short lives.
2200
Storm Seeker
Familiar
Storm Seekers are the heralds of bleak weather. Entire murders of them flock toward approaching thunderclouds and hurricanes.
2000
Death Seeker
Familiar
This murderous bird is blind save for the large, ominous eye on its chest.
2700
Spirit of Fire
Familiar
A burning spirit animal that contains the essence of fire.
(Flameforger's Festival Holiday Familiar 2017.)
0
Proto-Roc
Familiar
Smaller in stature than their modern counterparts, the ancient fossils of proto-rocs still boast talons capable of taking down prey that was as large as the roc.
250
Pet Roc
Familiar
Wow, pet rocs for ancient harpy flocks were much more exciting than those collected by modern dragons.
250
Roc
Familiar
Like a roc, it was strong as it could be.
7350
Crowned Roc
Familiar
One of only a few airborne creatures in Sornieth larger than a dragon.
7350
Golden Roc
Familiar
Golden rocs are smaller than most roc subspecies. Of course, "small" is relative.
0
Enstatite Burrower
Familiar
These small owls will burrow for gems to adorn themselves with in hopes of attracting mates.
500
Basilisk
Familiar
A basilisk's gaze can petrify even the hardiest Earth dragons into stone. Staring contests with this familiar are not recommended.
1800
Cockatrice
Familiar
Don't let the Cockatrice's amusing gait fool you, its screeching crow can freeze a dragon in place.
1800
Battlelisk
Familiar
While protecting a creatures eyes with armor would seem sound logic, it also prevents a basilisk's glare from petrifying its opponents.
500
Albino Battlelisk
Familiar
Nature's shiny.
500
Grouse Basilisk
Familiar
Breaking the gaze of a grouse basilisk is not too difficult if attacked in pairs; they startle easily!
1650
Sweetheart Swan
Familiar
Every year as this swan returns to its nesting grounds, it chooses a new sweetheart.
250
Charming Swan
Familiar
This swan gathers blooms of unusual hue to present to their loved ones.
0
Enamored Swan
Familiar
These swans are easily entranced by each other and by reflective surfaces.
250
Red-Footed Akirbeak
Familiar
This peculiar fowl collects any unattended eggs it may find, creating a vast nest of pilfered eggs to brood over.
0
Marshfowl
Familiar
With the dwindling of lily pads in many marshes, these birds have a more difficult time hiding from predators.
0
Lilyfowl
Familiar
This fascinating fowl can actually breathe through the plant-like growths along its head and back, which is helpful considering it spends most of its time partially submerged.
500
Paddyfowl
Familiar
Paddyfowl are often a nuisance for Sornieth's smaller amphibians, who mistake the paddyleaves along their body as gentle places to rest.
500
Lakelight Weaver
Familiar
These raucous birds are known for lifting colorful thread, fabric, reeds, and feathers to weave into vibrant nests.
500
Rosy Lake Cormorant
Familiar
Dragons that keep rosy lake cormorants as familiars must learn to live with the fact that any seafood that was about to grace their dinner plate is in great peril.
500
Coastline Sawbeak
Familiar
Disturbing sawbeak nesting grounds is a suicidal proposition. Saw swarms are a term one never wants to witness.
2350
Green-Breasted Sawbeak
Familiar
A wise dragon will know that it's called a gular sac. A wise dragon will also know it's a bad idea to poke it.
2350
Murkbottom Gull
Familiar
As at home in the air as it is beneath the waves.
2350
Tradewinds Gull
Familiar
When sending messages oversea, a tradewinds gull is the bird of choice.
2350
Blue-Footed Eggull
Familiar
These sea-faring birds have taken to picking barnacles off of other creatures to weave into their own feathers.
2900
Eggull
Familiar
A danger to dragon eggs.
2900
Apatite Fisher
Familiar
Feasting on a diet of crystal-scaled fish has had a dramatic effect on the plumage of this crane.
2650
Shatterbone Vulture
Familiar
In a stunning natural role reversal, the undead Shatterbone often finds itself center of attention of other carrion birds.
2750
Tatterwing Carcass
Familiar
These imposing zombie-vultures can spend weeks perched in the same spot, waiting for sickly creatures to succumb.
2750
Fisher King
Familiar
To outsmart your prey, you must become them!
1200
Kingfish
Familiar
To outsmart the hunter, you must become them!
1200
Voguepuff
Familiar
The most stylish fren.
0
Sweetpuff
Familiar
The softest fren.
1500
Ragepuff
Familiar
Sweetpuff and Ragepuff are actually of the same species. Couples typically consist of one of each disposition; one doting parent, and one ball of protective fury!
1500
Vigilant Sparrow
Familiar
An ambitious avian is always alert, armed, and agile.
500
Gold-Throated Sparrow
Familiar
Dragons who choose to bond gold-throated sparrows as familiars often have a difficult time keeping them out of the bellies of their clan-mates.
1450
Moonglow Nightjar
Familiar
Moonglow Nightjars attract and consume insects in short order.
1650
Glorious Dayjar
Familiar
Though Dayjars are a subspecies of Nightjar, they have adapted to become diurnal, avoiding direct competition with their cousins.
1650
Crackers
Familiar
Crackers has never eaten its namesake, nor does it want to. Crackers doesn't want dry bread; Crackers wants POWER!
0
Blue and Gold Macaw
Familiar
This parrot has learned the ways of its crew, and pilfers all that shines.
500
Scarlet Macaw
Familiar
One couldn't ask for a finer First Mate! This parrot seems to agree with you and repeat all that you say!
500
Slight Eyewing
Familiar
This graceful, celestial bird uses its many supplemental eyes to easily escape anything, from the sneakiest predators to the very best ornithologists.
0
Ornamental Eyewing
Familiar
There is an old legend that tells of a bird-like creature who can bestow the gift of sight to dragons blinded in battle. No one has witnessed it happening, unfortunately.
0
Buff Laced Cockatrice
Familiar
Don't tell this cockatrice it missed -and will always miss- leg day. It's plenty buff! (Colored by Whompus.)
1350
Firefly Cockatrice
Familiar
Do not catch a cockatrice's gaze. (Colored by NadopT.)
0
Buff Dunerunner
Familiar
This avian may be small, but it is mighty. With plumage as dense and heavy as armor, it's no surprise this bird is so buff!
1950
Dunerunner
Familiar
When lost in the joy of a good run, the dunerunner pays no mind to pits, cliffs, and tunnels; pursuing this carefree bird often leads to broken wings and limbs.
1950
Dire Vulture
Familiar
Often misunderstood due to its name, the presence of Dire Vultures often means there is plenty of food nearby.
2300
Flesh Forager
Familiar
These imposing carrion birds are actually extremely tender if you're--how do we put this--alive.
2300
Warped Gryphon
Familiar
A once stoic and majestic creature has been reduced to parched bones and tattered feathers.
0
Highreach Bonepicker
Familiar
While primarily scavengers, Bonepickers will band together to finish off prey that's still got a little kick left!
2000
Banded Owlcat
Familiar
The banded owlcat moves silently, both in the air and on the ground.
1900
Brilliant Gryphlet
Familiar
An intellectual birb.
0
Superb Gryphlet
Familiar
This plush, round gryphlet is a different story when soaking wet.
500
Sorrel Gryphlet
Familiar
Gryphlets are a variety of gryphon that retain a hatchling's proportions and disposition even into adulthood.
500
Masked Gryphon
Familiar
Gliding on the searing desert winds, masked gryphons will move along riverbanks, fishing as they travel.
1950
Redtail Gryphon
Familiar
These nocturnal gryphons seek shelter by day and stalk riverbanks by night.
1950
Bluejay Gryphon
Familiar
These sleek raptors are adept at taking down the many smaller lizards and rodents of the delta.
0
Crowned Gryph
Familiar
Though these creatures superficially resemble gryphons, draconic scholars believe this to be convergent evolution brought on by similar elemental energies.
1500
Roseate Gryph
Familiar
They are widely known for their brilliant pinks and scarlets during the spring. The remainder of the year they are overlooked by all but ornithologists, being commonly mistaken for jay gryph variants.
1500
Yellow-Throated Sparrowmouse
Familiar
Flocks of sparrowmice can frequently be heard rustling in the walls of poorly constructed lairs.
1500
Tengu
Familiar
Tengu will attempt to confuse and lead the unwary traveler astray.
2250
Wandering Surgepriest
Familiar
Many have wondered when this tengu will finally wander home.
2250
Raptorik Ringmaster
Familiar
Announces their allies and opponents with a flourish. A coveted position in any arena.
2500
Stormclaw Showman
Familiar
This talonok creates a distracting display, allowing its allies a greater chance at a surprise strike!
2500
Greenwing Razorclaw
Familiar
This warrior's uncanny ability to mimic the speech of other species allows it to repeat the battle cries of its foes.
2500
Raptorik Bladedancer
Familiar
It takes a true master of blades to be able to don so many without an accident.
2500
Sweetsong Reaper
Familiar
A soft harvester.
0
Raptorik Wanderer
Familiar
These beastclan emissaries act as guides in the great trek across the grasslands. Some tribes have allied with dragonkind to earn a steady income of gold.
2300
Raptorik Herder
Familiar
Although agriculture and animal husbandry are rare on the savanna, some Raptorik beastclans have developed a way to lure herds into traps and enclosures for easy hunting.
2300
Rainbowfeather Thief
Familiar
Disgruntled corven enter with promises of friendship, but leave with talons full of stolen hoards.
0
Murkmirth Ambassador
Familiar
Corven emissaries have adapted to the unpredictable and superstitious customs of the Tangled Wood. Tarot readings are a popular bartering tool with dragons who are parting with food and supplies. (Trickmurk Circus 2019 Holiday Item)
0
Windcarve Miller
Familiar
Windcarve harpies produce the finest pigments available, and don't let the Stormcloud clan tell you otherwise!
1700
Harpy Artisan
Familiar
Creating the pottery is fine and all, but the real artistry is in the painting!
1700
Mesacliff Painter
Familiar
It can take years to master the art of glazing pottery, but early efforts are still a treasure.
1700
Woodoon
Familiar
Dragons who store their refuse in sealed containers often find holes bored into them.
1650
Sprouting Gemini
Familiar
The stars align, showing signs of growth. (Greenskeeper Gathering 2021 Holiday Item)
0
Mesacliff Noble
Familiar
Harpy nobility is based less on who establishes the most valuable treasures, and more about established families.
0
Stonewatch Prince
Familiar
Males are a rarity among harpies, and it is unusual to see one take up the warrior's mask.
2650
Falconclaw Warrior
Familiar
Though most harpies employ fairly cutthroat guerrilla tactics to battle their enemies, these practiced warriors rely on their years of blade training to press an advantage.
2300
Condorwing Champion
Familiar
Trained from a very early age, these young harpy warriors are often far more seasoned in the ways of battle than rival beastclan counterparts.
2300
Raptorik Freebooter
Familiar
Many flocks of Raptorik have found life on the high seas is full of adventure... and shiny things!
250
Raptorik Captain
Familiar
The pirate's life has seen a diversity of beings come together to set sail for adventure! Raptorik captains with draconic first mates are not uncommon.
250
Mundane Terror Bird
Familiar
The everyday, ho-hum sort of terror.
250
Fancy Terror Bird
Familiar
For those that fancy terror.
250
Sunrise Troodo
Familiar
This adorable and affectionate creature will befriend you juuuust long enough to empty your packs of all your shiny belongings at the first opportunity.
500
Jade Troodo
Familiar
Mine? Mine? MINE!
500
Styrantrum
Familiar
The crest and frills of a Styrantrum would make perfect perches for Fae or Veilspun dragons. Do with that what you will.
500
Iguanador
Familiar
There is disagreement on if Iguanadors stood on two or four legs. Those who debate never bothered to ask the Iguanador, and the Iguanador doesn't care.
500
Lowjaw Minmi
Familiar
The proclivity of Minmi to roll in the dirt has made them valuable aerators of soil.
500
Sanddrift Fuiran
Familiar
Move carefully, because those aren't pretty desert plants sticking up behind that rock.
1950
Nightsky Fuiran
Familiar
Scavengers with a keen sense of smell, Fuiran are notorious for digging up the carrion that other desert predators have stashed beneath the sands.
2000
Fuiran
Familiar
Fuiran are one of the few species in the Shifting Expanse that prey upon Scalebacks. Their powerful jaws are capable of cracking the thick hide.
1950
Anomalous Skink
Familiar
Two heads are better than one, except when they're connected to two stomachs. Food fight!
250
Conjoined Skink
Familiar
Long thought to be an extremely rare mutation, two-headed members of this species began outliving their single-headed siblings due to the added benefit of being able to watch for predators in several directions at once.
250
Leopard Coralclimber
Familiar
During mating season, hundreds of coralclimbers will swim to the ocean's surface, and let out a chorus of chirps. It's very alluring... but only to other coralclimbers.
2350
Venomtooth Pilco
Familiar
A friend to this pilco has no need to fear its toothy grin.
2000
Five-toed Pilco
Familiar
Vastly superior to familiars with a lesser footprint.
2000
Watermelon Coleus Gecko
Familiar
Named for the plants that it keeps free of insects, watermelon coleus are a boon to any garden. (Colored by KCDragons.)
1350
Boran Alpha
Familiar
It is rumored that boran have extremely subtle magical ability and can attune their power to that of the element of the dragon they most bond with.
0
Sandskink
Familiar
The cunning, aloof Sandsu- ...skink? It's so tiny!
0
Nephrite Chameleon
Familiar
Manipulates dragons by pretending to be something that it is not. The color of this chameleon and its gemstones are ever-changing.
2400
Toxic Igueel
Familiar
Remove it from your life.
2350
Igueel Matriarch
Familiar
These large, long-lived veterans are provided with dozens of shiny trinkets by would-be suitors.
2350
Spirit of Wind
Familiar
An ephemeral spirit animal that contains the essence of wind. (Mistral Jamboree Holiday Familiar 2018.)
0
Shattered Serpent
Familiar
So many Shattered Serpents live in the Abiding Boneyard that the sand itself looks as though it's rippling like an ocean.
2000
Serrated Snake
Familiar
What appeared to be a long-scaled quirk when folded hold a dangerous edge when fanned out.
500
Bladed Boa
Familiar
Whatever dragon named this seemed more concerned with alliteration than proper classification of the genus of this snake.
500
Regal Bladebearer
Familiar
Adorned in ceremonial garments and left to guard sacred sites, these dangerous opponents rarely see battle.
0
Rose of Brightshine
Familiar
The Roses are in full bloom each Brightshine Jubilee! (Brightshine Jubilee 2023 Holiday Item.)
0
Mimic Buttersnake
Familiar
This buttersnake mimics an angry spirit, or was it the other way around? (Colored by Hund.)
1800
Swallowtail Buttersnake
Familiar
Also known as the Ouroboros Buttersnake. (Colored by Nubs.)
2250
Colorburst Buttersnake
Familiar
This buttersnake will shed its wings when startled. (Colored by Grovey.)
2750
Sunset Buttersnake
Familiar
The Buttersnakes dancing in the sunset have the most elegant flop to their arms.
1960
Ultramel Amphithere
Familiar
When a skin is shed this serpent is at its most vulnerable; it loses its feathers as well.
2550
Ringlet Amphithere
Familiar
Small enough for even a fae dragon to hold.
2550
Bottlesnake
Familiar
There's a snake in my bottle!
0
Larkspur of Thundercrack
Familiar
The Larkspur is in full bloom each Thundercrack Carnivale! (Thundercrack Carnivale 2023 Holiday Item.)
0
Poppy of Flameforger
Familiar
The Poppies are in full bloom each Flameforger's Festival! (Flameforger's Festival 2023 Holiday Item.)
0
Spined Cobra
Familiar
Would-be charmers would be wise to invest in a clay pot; these spiny serpents shred wicker baskets.
0
Maned Cobra
Familiar
The scales of this cobra will stand on end when agitated, creating an impressive mane.
0
Aster of Starfall
Familiar
The Asters are in full bloom each Starfall Celebration! (Starfall Celebration 2023 Holiday Item.)
0
Kelp Caretaker
Familiar
Maren prefer pristine, unbroken stalks of kelp, and work to cultivate them.
2890
Maren Harvester
Familiar
Harvesters primarily collect oceanic plants, though they will pick up clams, crabs, and urchins they encounter as they work.
2890
Clearwater Oracle
Familiar
A maren gifted in divination is a rare and treasured member of the school.
2650
Maren Warlock
Familiar
Beware crossing a warlock...
2650
Maren Fisher
Familiar
The smallest Maren will often be assigned the duty of harvesting the rare delicacies that can be found in tight coral formations.
2890
Trench Siren
Familiar
Calling you down to the depths, to hang out.
500
Aquarius
Familiar
Do the movements of the stars show a path of creativity?
0
Oceansurf Magus
Familiar
Decades of study have allowed these scholars to tap into elemental magics previously known only to dragonkind.
2350
Waveswell Sorcerer
Familiar
Companies of sorcerers working in tandem have been attempting to unravel stray bubbles from The Tidelord's prophecies. Entire schools have gone mad for their efforts.
2350
Serthis Potionmaster
Familiar
This potions specialist has been trying to teach shadow magic for five years... but the congregation keeps passing him over for less-experienced Serthis.
1950
Serthis Alchemist
Familiar
Its deadly natural venom is not the only toxin one must contend with when battling a Serthis.
1950
Virgo
Familiar
Do the movements of the stars show a path of logic?
0
Opheodrys Serthis
Familiar
While the opheodrys serthis' remarks and quick wit are venomous, its fangs are not.
2000
Carmine Serthis
Familiar
The carmine serthis' scales present a particularly rich shade of red after it has freshly molted.
2000
Lithetail Assassin
Familiar
Hostile Serthis beastclans elevate talented assassins to their highest echelons, a major factor in pushing their society toward espionage and sabotage.
0
Serthis Loremaster
Familiar
As the legend goes: parchment and flame do not mix.
2525
Serthis Archivist
Familiar
Scrollkeepers for the Flamescale clan, these studious serthis are careful to protect their writings from wayward embers and open flames.
2525
Tunnel Hydra
Familiar
That groundquake isn't an erupting volcano. Steer clear of the vents if you don't want to play an unpleasant game of whack-a-head.
4725
Hydra
Familiar
Will you forget the head-slicing thing?!
4725
Butter Caiman
Familiar
This species of caiman got its milky coloration from keeping to dark underground rivers. (Colored by Nyne.)
1250
Gladeveins Needletooth
Familiar
Quite possibly the most dangerous part about crossing rivers and streams, this quick reptile is content to snap at ankles and tails. Watch for its bright yellow eyes! (Colored by Zangoose.)
1350
Rosetail
Familiar
This imposing-looking caiman is actually more afraid of you than you are of it. (Colored by Prawnlegs.)
250
Tropical Caiman
Familiar
This tropical caiman is mostly found basking in tidepools near the sea. (Colored by Pals.)
250
Poisonous Toridae
Familiar
After Toridae devour large prey items, they burrow into the marsh bed and take root. Water dotted with the blooms of their tails designate plentiful hunting grounds.
2800
Venomous Toridae
Familiar
The venom of a Toridae can be dangerous to Fae, but larger dragon breeds are able to shrug off the effects.
2800
Giant White Toridae
Familiar
A creature of myth and urban legend! It and its 5,783 cousins are a rare and elusive find.
2350
Sewer Toridae
Familiar
A Toridae of unusual size.
2350
Juvenile Crocoturtle
Familiar
From out of the radioactive sludge emerges a teenage mutant alchemical Crocoturtle.
250
Ridged Crocoturtle
Familiar
Be careful not to shred a talon on those ridges!
250
Locomoting Lilypad
Familiar
These creatures uproot and carry the large lily pads in the ponds they fish, camouflaging themselves so well that some doubt their existence at all!
0
Bladebone Goliath
Familiar
An opportunistic predator that attacks from below.
0
Terra Tortoise
Familiar
Knows nothing about nothing.
2000
Travelling Garden
Familiar
Be careful where you plant those rare flowers, or you may find they'll get away from you.
2000
Greatshell
Familiar
The reek from an expired greatshell is abominable. Young dragons take great delight in depositing uneaten corpses near the lairs of rival clans.
2100
Terror Toad
Familiar
Terror toads consume all life they encounter, growing with each meal.
10500
Wartoad
Familiar
Elder wartoads rival guardian dragons in size.
8000
Molten Wartoad
Familiar
To maintain its magma armor, molten wartoads will ingest and melt rocks.
8000
Catercroak
Familiar
It's not easy being green, feeling blue, or seeing red.
1960
Climbing Catercroak
Familiar
Catercroaks that consume a Glow Worm will have glowing tongues for days afterward. This has the added benefit of attracting more Glow Worms!
1960
Regenerating Reedjumper
Familiar
Long-standing scientific journalism has stated that this species of frog can only regenerate 12 times, but that has recently been proven false.
0
Harlequin Feathercroak
Familiar
A sassy companion that is capable of speaking only in pun.
250
Sable Feathercroak
Familiar
The springtime brings a symphony of loud croaks, as these creatures seek potential mates.
250
Painted Protobeast
Familiar
This would look sensational in an ornamental pond.
1000
Wave Sweeper
Familiar
Patrolling the shallows, it sweeps all who would challenge it aside.
9000
Muckbottom Catfish
Familiar
A bottomfeeder that consumes only the finest of refuse.
2800
Furry Fiddle
Familiar
Furiously fuzzy.
2800
Tendril Loach
Familiar
These creatures are in tune with the emotions of their school. They are quick to swarm when agitated.
1000
Cinderkelp Loach
Familiar
A playful loach capable of superheating the water surrounding it for half a meter.
1000
Watermelon Puffer
Familiar
Just a happy lil' melon!
0
Lurefish
Familiar
While not appealing to a dragon, its tendril is alluring to other fish.
1000
Longjaw Lurefish
Familiar
A lurefish is a cunning predator. They will burrow into soft mud until only their eyes and lure are exposed. They prey upon the birds who are attracted by their ruse.
1000
Blotched Quetzeel
Familiar
Where the common Quetzeel is found primarily in the deep seas, the Blotched Quetzeel has strangely made its home in marshes, bogs, and lagoons. Watch where you step!
500
Quetzeel
Familiar
Quetzeels are a sign of good luck for fishers, as their hunting patterns closely mirror the peak breeding seasons of many species of fish.
500
Eel of the Depths
Familiar
It's really good at sifting through the deepest parts of the ocean. It's really bad at just about anything else.
500
Glamourtail Hopper
Familiar
These diminutive fish live in shallow puddles. They will use their fins to propel them across short stretches of land.
0
Scarlet Flycatcher
Familiar
When this ferocious fish is not busy snapping at insects, it can be seen jumping upstream. Even bears know better than to mess with these.
2450
Hex Noggle
Familiar
This noggle has an ever-changing mood, but each seems to be some flavor of jolly.
500
Striped Noggle
Familiar
Why won't this noggle hold still!?
500
Fanfin Noggle
Familiar
Adaptable to most freshwater and brackish environments, noggles are survivors.
0
Greater Sandstrike
Familiar
A sandstrike will bury itself until only its spines are exposed. It is an ambush predator.
2450
Everglade Lasher
Familiar
Everglade lashers swim in colorful, shining schools. They migrate up rivers to the base of The Behemoth every spring.
2400
Harvest Hardshell
Familiar
These tough land crabs don't give a lot of sustenance, but they're experts at taking it.
250
Plantation Pincher
Familiar
Agricultural dragon clans view the prevalence of these landbound crustaceans as a double-edged sword: a bountiful season produces both a successful harvest and a rampant pest problem.
250
Shining Cancer
Familiar
The stars align, showing a sign of brilliance. (Brightshine Jubilee 2020 Holiday Item)
0
Cancer
Familiar
Do the movements of the stars show a path of intuition?
0
Sword Spider
Familiar
Oh no! It's got a sword!
500
Sandshore Snipper
Familiar
Known for sharp claws and sharp retorts.
2350
Riptide Clipper
Familiar
Watch your step!
2350
Chalcedony Snipper
Familiar
These crayfish can live for hundreds of years.
2650
Skittering Megashrimp
Familiar
This imposing crustacean uses the giant fins of its tail to gracefully swim through the water. It uses its ten legs to hobble very poorly and comically across land.
2400
Root Dweller
Familiar
These isopods will strip and consume the bark from deadwood before consuming the core.
0
Spoiling Scorpio
Familiar
The stars align, showing a sign of perseverance. (Riot of Rot 2020 Holiday Item)
0
Fan Scorpion
Familiar
Arachnids that grow this large ain't right.
1950
Hydra Scorpion
Familiar
It is said that if you cut off the tail of a hydra scorpion, two more will grow in its place.
7500
Peacock Scorpion
Familiar
Male peacock scorpions are considerably more colorful than their female counterparts.
1950
Speckled Peacock Spider
Familiar
Just remember that underneath all that fuzz and carapace is a tube-like heart-of-gold.
500
Peacock Spider
Familiar
With a wiggle and a shake, fast friends you two shall make!
500
Crowned Bonepriest
Familiar
The bonepriest's crown grows an additional prong with each successful molt.
1950
Corpse Cleaner
Familiar
An unfortunate creature makes for a fortunate corpse cleaner.
2150
Autumn Millifae
Familiar
This shiny arthropod is a deft swimmer; it is quite a treat to see one swirling and twirling down a creek during the waning sunlight of autumn.
500
Spring Millifae
Familiar
Hundreds of legs weren't enough for the Gladekeeper, eh? Had to throw in a pair of gorgeous shimmery wings...
500
Tufted Leaf Beetle
Familiar
A swarm of these beetles can devour a field overnight.
2400
Goliath Mountain Beetle
Familiar
Its long lifespan and natural armor allow this insect to reach enormous sizes. The largest recorded Goliath had a 7m wingspan!
2400
Bloodstone Beetle
Familiar
This iridescent beauty becomes even more colorful once it takes flight.
0
Empress Beetle
Familiar
It once controlled a vast empire of mites, but now that it has befriended a dragon it has moved on to greater aspirations.
0
Feathered Beetle
Familiar
The elongated antennae are able to sense vibrations in the air, making catching a feathered beetle a difficult proposition.
0
Moth Keeper
Familiar
Awww, look at all those little guys--Oh, oh no...
3500
Firebug
Familiar
While it won't start any fires, it is attracted to them, and anything that glows.
500
Colony Killer
Familiar
A nemesis to Glow Worms and Fire Grubs is a friend to dragonkind.
1960
Assassin Bug
Familiar
A few brave Assassin Bugs take on the task of controlling Fire Grub populations by taking out the cocoons. It's dangerous work; the flighted worms emerge hungry...
1960
Spirit of Lightning
Familiar
A flashing spirit animal that contains the essence of lightning.
(Thundercrack Carnivale Holiday Familiar 2017.)
0
Swallowtail Jumper
Familiar
These insects propel themselves into the air with powerful thrusts of their wings... then tumble clumsily to the ground, landing in an ungainly roll.
0
Petal Jumper
Familiar
These insects are adept at disguising among patches of flowers. They are so adept that other petal jumpers may conceal themselves among their own kind by mistake.
2940
Budwing Morpho
Familiar
The wings of this mantid never become large enough to facilitate flight.
2940
Scytheclaw Mantis
Familiar
A blade for a hand is better than a blade in hand.
500
Petalprayer Mantis
Familiar
What a lovely fragrance! It's sweet, yet subtle, and reminds you of home—Watch out!
500
Flighted Molecricket
Familiar
Quiet and polite, a Flighted Molecricket would never interrupt.
1960
Bumble
Familiar
Buzz buzz, buzz buzz buzz.
1525
Coral Carpenter
Familiar
This solitary species of bee lives in coastal areas. It is known for burrowing into desiccated pieces of coral.
1600
Acid Ant
Familiar
While many ants are able to spray formic acid to subdue their prey, these particular ants are among the few whose acid poses a threat to dragon hide.
2800
Longwing Epiptite
Familiar
It takes a patient dragon to raise a Longwing Epiptite from a larvae.
500
Vermillion Epiptite
Familiar
It's rumored that special epiptites can talk and grant wishes! You just have to speak to enough of them to find one...
500
Glasswing Flutter
Familiar
Glasswings regularly shed their wings. The new growth may be of a different color each time.
0
Ruffle Glasswing
Familiar
Fiercely competitive when feeding, collisions between glasswings are common.
0
Weapon Scavenger
Familiar
Arvelle is not the only one who has a use for discarded and broken weaponry!
250
Regal Silkmith
Familiar
Capable of spinning the cocoons of invasive Glow Worms into fine silk. These master Silkmiths produce a renowned fabric loved by dragons and beast clans alike, though they will rarely take part in the collection of the fibers.
1960
Shy Bagwitch
Familiar
This homebody creature never leaves home without its home.
1960
Tricolor Viperpillar
Familiar
All hiss, no bite.
1950
Gaboon Viperpillar
Familiar
Patient, it hides in the sand, lying in wait for the next distracted creature to pass by.
1950
Watchful Viperpillar
Familiar
Leg day is really rough on these guys.
1960
Alabaster Squirmscoot
Familiar
Beware! The alabaster squirmscoot has a much tougher hide than its fairy kin, though it still weighs in at less than a kilogram...
0
Melon Squirmscoot
Familiar
Expels a cloud of glittering green ink when frightened.
1500
Seaweed Nautilus
Familiar
Though many salad-loving dragons have tried to enjoy it, the seaweed nautilus is an animal and not a vegetable.
500
Crimson Reef Snail
Familiar
The shell of this snail is covered in a variety of colorful coral and anemones. In its reef environment this snail is perfectly camouflaged.
2100
Ruche Slug
Familiar
A frilly fren.
2900
Ruched Sojourner
Familiar
This sea slug's slime coat is incredibly caustic, leaving trails of bare rock in its wake.
2900
Garden Larail
Familiar
Larails are a gardener's nemesis. However, they will try and feed on the shells of their fellows, so populations never grow too large.
1000
Tender Larail
Familiar
Tender Larails will consume all parts of a plant except the seeds, which they carefully bury.
1000
Tendriltrail Jellyfish
Familiar
Your cute little ephyra has grown into a beautiful jellyfish!
0
Deadwood Strangler
Familiar
Watch where you step! These constrictors blend into the forest bed, waiting to snare unsuspecting critters.
2600
Desert Strangler
Familiar
The natural deep-hued ombre hide and gold-tipped spines of the desert strangler are an exquisite sight to behold in the setting sun.
1950
Prickly Strangler
Familiar
It's pointy, poisonous, and venomous; the perfect friend.
1950
Blooming Strangler
Familiar
A strangler in bloom is at the end of its life cycle. It is ready to reproduce.
1675
Strangler
Familiar
The strangler actively hunts once a year. It chokes its prey and buries the body. It will take root in soon-to-be fertile soil and rest for another year.
1775
Buttercup Strangler
Familiar
A valuable part of the woodland ecosystem, stranglers will break down organic material rapidly.
2000
Algae-Bottom Slarg
Familiar
A slarg must keep its skin moist to stay hydrated and avoid suffocation.
1000
Melon Marzal
Familiar
Once a marzal ripens, it behaves more like an animal than a plant. Ripe melon marzals will uproot from their parent plant, travel great distances, then burrow to become a new plant.
1000
Cactus Marzal
Familiar
Hugging this familiar is not the recommended method of bonding.
1000
Blooming Hedgehide
Familiar
Giving new meaning to the phrase "there's something in the bushes."
1500
Garden Watcher
Familiar
What kind of a garden do you come from?
500
Creeping Tendril
Familiar
A shy violet that will only move when no one is watching. This is a perfectly normal thing to plant in a garden.
500
Orange Blotch Pansy
Familiar
It is not amused.
2000
Blue Vein Pansy
Familiar
These flowers fend for themselves, uprooting to seek sunlight, shade, and water as required.
2000
Cryptic familiars that very loosely represent actual species present in the region, or just objects:
Serpenta
Familiar
It's difficult to discern what the serpenta is hoping to camouflage itself as, but you're pretty sure it doesn't need to. Run! (Colored by arctictis.)
1200
Scarlet Serpenta
Familiar
The coat of a scarlet serpenta's vibrant namesake is only red for a two week duration each year. When this change occurs the serpenta is dangerous and unpredictable. (Colored by NeroGravity.)
1300
Steelhound
Familiar
These golems are networked together. A pack of steelhounds can threaten smaller dragon clans.
2920
Scrapmetal Tracker
Familiar
Scrapmetal Trackers are able to sense tiny bits of metal buried in the earth. They dig up these remnants and bring them to their masters.
2900
Vulpine Lamp
Familiar
It made for a really nice mealtime instrument until that one year where a bright purple ghost fox came pouring out instead of gravy.
1500
Silt Wolf
Familiar
While swamp wolves are constructs, silt wolves are restless spirits.
2800
Swamp Wolf
Familiar
A guardian of wetland territories.
2800
Wolf - Canis familiaris
Copperplate Longmech
Familiar
The copper panels used in the construction of this automaton help power its frame as well as act as a conduit for the machinery around it.
2900
Longmech
Familiar
The original blueprints for this golem included about ten more segments in the neck, but they were later removed because, c'mon, that's ridiculous.
2900
Iron Golem
Familiar
Ride the iron golem through a storm at midnight; metal!
250
Rusty Golem
Familiar
This golem's seen better days, but it will always be your truest friend.
250
Corvid Lamp
Familiar
A wisp of a spirit with a voice that mimics your own.
0
Mechanical Destroyer
Familiar
I'll let you in on a little secret: the weak spots are the twiggy legs.
2890
Robotic Tender
Familiar
Regular flamingos already looked pretty robotic, so this really wasn't that much of a stretch.
2890
Crane Contraption
Familiar
A good friend always helps a contraption during a break down.
0
Serpentine Lamp
Familiar
The spirit of this lamp has been known to throw a hissy fit.
1500
Bone Fiend
Familiar
Although frightening to look at, bone fiends mostly keep to themselves and the piles of calcified remains that they have collected.
0
Bogsneak Puppet
Familiar
A magicked Bogsneak doll that grows an elongated snout in the presence of liars and tricksters.
1500
Coppercoil Creeper
Familiar
These golems were designed to traverse and perform maintenance on the inaccessible conduits of Tempest Spire.
2950
Black Iron Creeper
Familiar
Forged to infiltrate and dismantle coppercoil creepers. These assassins will perform their work only as long as the coal in their internal furnace burns.
2920
Ichor Nymph
Familiar
A creature of uncommon artifice. It collects ichor for its patron.
0
Flower Nymph
Familiar
A creature of uncommon shyness. It collects flowers for its patron.
0
Bubble Nymph
Familiar
A creature of uncommon charm. It collects bubbles for its patron.
0
Molten Marauder
Familiar
Elemental acolyte of the Flamecaller. (Flameforger's Festival Holiday Item 2015.)
0
Sunbeam Soldier
Familiar
Elemental acolyte of the Lightweaver. (Brightshine Jubilee Holiday Item 2015.)
0
Spring Glade Lord
Familiar
Some dryads gain additional abilities with the changing of the seasons. Spring Lords hold dominion over most plant life in their homes during the season of new blooms.
1650
Disoriented Spirit
Familiar
The very last thing you wanted to encounter on a dark night.
7500
Malevolent Spirit
Familiar
A lumbering mass of bones. This shambling horror is draped in rotting cloth and surrounded by a shroud of thick mist.
7500
Battered Vase
Familiar
Always remember to floss.
1500
Glazed Sentry
Familiar
It is said that the tortured soul of a disgraced potter is trapped inside this grinning vessel.
1500
Bouncy Broiler
Familiar
It is possible to silence this ominously noisy appliance by sending a hatchling down into the lower caves to confront it. A simple "shut up" will do it.
1500
Seething Stove
Familiar
There is an otherworldly energy source burning within this monster, but you're unable to get close enough to find out what it is.
1500
Dancing Chalice
Familiar
This tricky beverage is always going out of its way to spill itself. Keep it off the rug!
1500
Vigorous Goblet
Familiar
Just a sip... what could it hurt...?
1500
Cracked Crystal
Familiar
That belonged to a grandmatron - she's going to be very disappointed in you.
0
Veilspun Verse
Familiar
The serenades performed on this tiny enchanted harp have the potential to put even the largest dragons into a blissful slumber.
1500
Crooked Hatchet
Familiar
Don't be fooled, the last thing you want is a weapon that might bicker about which way it's being swung.
1500
Axe Mimic
Familiar
Sure, 'collector's item' you might say. Might we suggest an axe that doesn't have teeth and eyeballs?
1500
Cryptic Cameo
Familiar
The beauty and delicacy of the carving on this haunted accessory is obfuscated by a hanging cloud of choking green mist. The wearer feels all at once stylish and trapped.
1500
Banshee Brooch
Familiar
A whispered wail escapes this brooch, urging nearby dragons to affix it to their clothing.
1500
Tinder Toy
Familiar
Dried twigs, leaves, and grass have been assembled and knotted into a convincing draconic effigy.
1500
Wicker Dragon
Familiar
Legend seems to indicate that most dragons are resistant to fire. N-not... this one...
1500
Guest Greeter
Familiar
A chatty door ornament that insists that polite dragons will knock on the wood using their own claws.
500
Brass Knocker
Familiar
An expedient way to gain entrance, though one can't help but feel judged...
500
Bewildered Broom
Familiar
Like any run-of-the-mill broom, this confused mimic will actually make a mess worse.
1500
Steadfast Sweeper
Familiar
Everything is all fine and good until these grow arms and you've got eight thousand of them all pouring water into the same well.
1500
Spidered Seat
Familiar
None of the theories about the designer of this freaky furniture have any legs. The furniture itself has, well, plenty.
1500
Antique Chair
Familiar
Ewwww... gross! Yuck! The upholstery is definitely the wrong color.
1500
Poltergeist Pile
Familiar
These spooky receptacles are said to be the ghostly remains of mimics. (You know, in case they weren't creepy enough.)
1500
Transmuted Treasure
Familiar
Those who say all that treasure will never keep you company are probably feelin' pretty silly right about now. It's you and your money, goin' it alone!
1500
Wooden Marionette
Familiar
This enchanted puppet moves when you don't want it to, and hangs limp when you'd like it to dance.
1500
Painted Marionette
Familiar
A dancing, skittering dragon puppet, moving without a puppeteer. Or is it?
1500
Porphyry Flamecaller
Familiar
A scalding statue, carved by the artisans of the Fire Flight. (Flameforger's Festival 2021 Holiday Item)
0
Marble Lightweaver
Familiar
A brilliant statue, carved by the artisans of the Light Flight. (Brightshine Jubilee 2021 Holiday Item)
0
Which Waychip
Familiar
A mystical coagulation of what looks to have been an ancient shattered waystone.
400
Which Waychunk
Familiar
A mystical coagulation of what looks to have been an ancient shattered waystone.
400
Glowing Globe
Familiar
It's really just full of hot air.
1500
Time Devourer
Familiar
There's a lesson somewhere in here about procrastination...
1500
Tick-Tock
Familiar
It's chomp o'clock.
1500
Raucous Runner
Familiar
This rug actually can't fly, opting to slither the floor instead, choosing to make minute movements when one isn't looking. Arguably much more annoying.
1500
Magic Carpet
Familiar
The patterns on this touchy textile continue to shift and change the longer one continues to look at it. Wait, did it just wink?
1500
Leisure Loaf
Familiar
Of all the pieces of furniture to enchant, you chose the ottoman...
500
Colubrid Column
Familiar
The hidden labyrinthine home of the Serthis is decorated with intricate masonry like this, said to be enchanted with the souls of warriors long past.
1500
Serthis Support
Familiar
A life-like statue, or a clever trick?
1500
Pitfall Fixture
Familiar
This intricately-designed fixture serves the efficient dual purpose of being a light source and a strong tool for swinging over perilous gaps.
1500
Swinging Chandelier
Familiar
A diagram of this familiar is plastered on the very first page of a book entitled "How to Know if Your Lair is Haunted."
1500
Rogue Excavator
Familiar
The serial number "R-66Y" is inscribed on the shoulder bracket of this towering robot.
0
Stone Borer
Familiar
The armor plating on this golem was designed to withstand a cave-in. Deflecting a claw is no challenge.
10000
Salt and Pepper
Familiar
A set of salt and pepper shakers that have learned to be charming.
250
Sugar and Spice
Familiar
Neither is nice.
250
Afternoon Tea
Familiar
A cozy afternoon tea with all of your friends!
250
Flying Brass Key
Familiar
A key misplaced is more likely than one might think.
250
Rock Paper Scissors
Familiar
The game has taken on a life of its own.
500
Sumptuous Cape
Familiar
A cape that looks so good it doesn't even need a dragon.
0
Valorous Cape
Familiar
It is said that this dashing cape is imbued with the magical essence of a long-dead hero of renowned bravery.
1500
Inquisitive Shroud
Familiar
Normally, the warning "don't wear a shroud that can whisper" would be enough, but this just goes so great with your new genes.
1500
Pinpush Mirror Doll
Familiar
This couldn't possibly work... could it?
1500
Tricky Telescope
Familiar
At least it only has one eye!
1500
Mischievous Magnifier
Familiar
Likely to get up and walk away during a stargazing session. Keep an eye on it while it keeps its eye on you.
1500
Writer's Aid
Familiar
This critical quill will immediately scribble a wiggly line in red ink under any mistake the writer makes. Take care if out of red ink..
1500
Encouraging Quill
Familiar
This bewitched writing instrument will give you unearned positive feedback on that screenplay you keep meaning to finish.
1500
Sorcerous Arms
Familiar
Parry, block, chomp!
1500
Enchanted Armaments
Familiar
Full round action: slash, stab, bite!
1500
Catty Cannon
Familiar
The scrapped name for this device was Meowing Mortar.
1500
Manticore's Might
Familiar
Some seafaring folklore for you: A treasure-pinching pirate captain once outfitted his vessel with a collection of these. When battle began, they would roll themselves around and begin firing at his crew. To this day, no one has found that ship.
1500
Book Swarm
Familiar
An ending of narrative merit.
250
Book Hoard
Familiar
Sometimes it feels as though my book collection grows on its own!
250
Ensorcelled Volume
Familiar
After hours of wrestling, this impressive tome finally comes to rest, lets its pages fly open, and reveals... 300 pages of ways to prepare liver and onions.
1500
Spellbound Tome
Familiar
Using deft wings to dart here and there, this magical book just won't let anyone read it.
1500
Animated Statue
Familiar
This peculiar statue wasn't standing there when you last looked, and it certainly wasn't posed in that way either. Don't turn your back. Don't look away.
1500
Living Sculpture
Familiar
This marble sculpture moves to block the path of anyone trying to pass by.
1500
Magic Mirror
Familiar
Mirror, mirror on the wall, who's the greatest of them all? It's me. It's me isn't it? Confirm!!!
1500
Chimera - Pantera leo leo
Double-Tailed Warcat - Pantera leo leo
Warcat Protector - Pantera leo leo
Scaleback - ???
Iridescent Scaleback - ???
Bamboo Phytocat - ???
Skoll - Canis lupaster lupaster
Hainu - Canis lupus arabs
False Eye Depin - Monachus monachus
Downy Fox Rat - Vulpes zerda
Baku - Gomphotherium angustidens
Celestial Antelope - Aepyceros melampus
Rambra - Okapia johnstoni/Equus quagga quagga/Ovis gmelini ophion
Satin Rambra - Okapia johnstoni/Equus quagga quagga (pseudomelanism)/Ovis gmelini ophion
Ragamouse - Meriones crassus
Common Podid - Manidae
Southmarsh Podid - Manidae
[img]https://i.postimg.cc/D09Ynf8r/image.png[/img]
This is something that most definitely occurs occasionally in our pottery
[img]https://i.redd.it/onrl2pjye7w41.jpg[/img]
Well-stacked carrotry