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Directory: Main - Creature Compendium - Farms
Welcome to Dino Farm!
Dinos in Dino Farm come in all sorts of shapes and colors. Patterns are the main way your scaly fellow will express itself, a variety of markings able to be passed down throughout the generations. On top of 3 base colors every dino will receive (referred to as base, belly, and top), each dino may sport up to 2 patterns on their form, each with their own sets of hues! Throwing in the lack of a limiting Color Wheel, the possibilities for each creature is totally endless!
Obtaining New Creatures
Your next amicable pal can be obtained in many ways. The Farm will serve as a general shelter for new arrivals corralled from the lands abound, ready to be adopted out at a moment's notice, and can have any variation of randomly-picked colors and patterns. Other players may offer to put their own dinos up for adoption here, with all proceeds going directly to the seller! In addition, first-time owners will be able to take advantage of a 50% off discount on their first adopt from the Farm!Breeding is another integral way to obtain dinos, requiring two creatures off cooldown to produce a clutch of eggs. The parents may both be creatures you own, or a collaborative effort between you and another player! The number of dinos produced will be based on the mother species's Clutch Size, or CS, with a minimum of 1 and maximum of 3 young.
The final (and yet to be fully fleshed/added) way to obtain new friends is through a Roulette spin, with a chance to nab a random creature as a prize, among other goodies! Dinos obtained this way will be totally patternless, making them excellent blank slates!
Genetics
As previously mentioned, breeding two creatures together is a great way to obtain new dinos. But, how does it work?To start, the process won't be out of the Farm itself's pocket--breeding will come with a flat 30g/kt fee. All dinos bred and all newly-hatched arrivals will also be placed onto a cooldown, which will remain until the 1st of the following month, regardless of the day the process took place.
Now, for the nitty-gritty: genetics. Not nearly as complicated as it might sound, the young are determined through a similar fashion to Flight Rising! Considered are the following from each parent: species, base colors, patterns, pattern rarity, and pattern colors (Clutch Size is also considered, though this is only derived from the mother's species, determining the amount of young produced).
The species of the young are a simple coin-flip between each parents, making no one species necessarily rarer than the other. ...However, there just seems to be one small exception: hybrids! Hybrids are obtained when two very particular dino species come together, forming an entirely new, different creature. Curiously, however, they are not in true hybrid fashion, morphing and mashing aspects from either parent together into one; instead, these parents may produce an offspring of an entirely unrelated, actual real-life species (ex. a Coelophysis and Protoceratops may produce a Psittacosaurus)! These hybrids have an uncommon chance to be birthed from compatible parents, and themselves can breed with other hybrid and non-hybrid creatures.
Base colors and pattern colors are randomly selected between each parent for the young, with a decent chance to slightly deviate, and a small chance to fully deviate. For example: Dino A has a belly color of yellow, while Dino B has a belly color of red. The offspring will more than likely sport belly colors of either red or yellow, but this color may very slightly dip into a more orange hue, at a semi-often chance. Even rarer than this, the color could even mutate into a blue or a purple, allowing for an even wilder family tree to sprout.
Patterns are determined based on their parents' patterns' rarity. The rarity hierarchy is as follows, from most common to least common: Absent, Common, Rare, Limited, Unique. Special rules are in place for these rarities, as one pattern on one end of the chain cannot expect to pass with a pattern from the opposite end:
- Absence of a pattern passes more often than Common.
- Common patterns are guaranteed to pass between themselves, have a lesser chance to pass over Absent, and a greater change to pass over Rare.
- Rare patterns are guaranteed to pass between themselves, have a lesser chance to pass over Common, and a greater chance to pass over Limited.
- Limited patterns are guaranteed to pass between themselves, and have a lesser chance to pass over Rare.
- Unique patterns can only pass between themselves.
- No rarity can pass over more than one rarity lower than itself (i.e., Limited will never pass over Common, and Rare will never pass over Absent).
Patterns by rarity are as follows:
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Saddle Hood Tassel Jacket Tiger Socks |
Bandit War Paint Faux Scars |
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Roulette
TBD
TBD