Aura

(#92581246)
Level 25 Imperial
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Familiar

Battleram Skirmisher
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Energy: 48/50
This dragon’s natural inborn element is Ice.
Female Imperial
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Personal Style

Apparel

Skin

Scene

Measurements

Length
28.09 m
Wingspan
16.75 m
Weight
7901.09 kg

Genetics

Primary Gene
White
Ribbon
White
Ribbon
Secondary Gene
Obsidian
Seraph
Obsidian
Seraph
Tertiary Gene
Obsidian
Thylacine
Obsidian
Thylacine

Hatchday

Hatchday
Jan 29, 2024
(4 months)

Breed

Breed
Adult
Imperial

Eye Type

Eye Type
Ice
Uncommon
Level 25 Imperial
Max Level
Scratch
Shred
Haste
Freezing Slash
Sap
Berserker
Glass Hybrid Fragment
Frozen Might Fragment
Ambush
Ambush
STR
127
AGI
6
DEF
6
QCK
25
INT
7
VIT
11
MND
5

Lineage

Parents

Offspring

  • none

Biography

I'm a wandering Ice Mercenary!
Build from Maki's Guide


115 STR / 66 QCK / 37 VIT (Nature or Water)
Rally Eliminate: all except bosses

Scratch or Meditate
Eliminate Rally Haste Sap
Berserker Berserker Berserker
Ambush Ambush

You need 115 STR in order to Rally Eliminate (and also Scratch/Sap + Eliminate) all the monsters except bosses. 66 QCK allows you to get the Haste turn in the first round against all physical monsters. 37 VIT and 10 DEF is the best combination against bosses.

Elements

The best elements are Nature and Water: no weaknesses against mages, resistant to Nature/Arcane and Wind.

**Since this is an ice build it will be week to especially somber sprits but nothing else really.

Attack first:
Shatterbone Vulture Tatterwing Carcass Greybeak Reaper Tengu Caller
Infestation Hound Wraith Hound Pronghorn Stomper Pronghorn Hunter

Mages:
Aer Phantom Lux Spectre Otherworldly Aura Somber Spirit
Longneck Medium Longneck Scholar

First battle

- Scratch

Haste, Scratch x5, then Scratch + Eliminate. The best packs are 3-packs of mages, or packs with 2 mages + 1 physical fighter.

- Meditate
Meditate
Haste
Rally
Defend [Monsters hit]
Rallied Eliminate

Bosses:
Disoriented Spirit Malevolent Spirit

You need Rally Eliminate x4 + Rally Scratch x4 to defeat the bosses (or Rally Eliminate x5 + Sap if you use Meditate), so fight them only if you have enough health and breath.

Monsters:

50 QCK
Aer Phantom | Lux Spectre
48 QCK
Otherwordly Aura | Somber Spirit
Shatterbone Vulture | Tatterwing Carcass
Disoriented Spirit | Malevolent Spirit
44 QCK
Greybeak Reaper
43 QCK
Longneck Medium | Longneck Scholar
Tengu Caller
42 QCK
Infestation Hound | Wraith Hound
41 QCK
Carrioncorn | Nightmare
40 QCK
Pronghorn Hunter | Pronghorn Stomper


Haste turn:
50x2-30= 70 QCK
48x2-30= 66 QCK

2 turns in the 2nd round:
50x1.5 -> 75 QCK
48x1.5 -> 72 QCK
44x1.5 -> 66 QCK

AGI: 15
please return to Ianthe69 442153!
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Exalting Aura to the service of the Icewarden will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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