Arlo
(#90689183)
Level 1 Auraboa
Click or tap to view this dragon in Predict Morphology.
Energy: 9/50
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Personal Style
Ancient dragons cannot wear apparel.
Skin
Scene
Measurements
Length
18.29 m
Wingspan
14.57 m
Weight
4216.57 kg
Genetics
Denim
Mochlus (Auraboa)
Mochlus (Auraboa)
Shadow
Riopa (Auraboa)
Riopa (Auraboa)
Sable
Stinger (Auraboa)
Stinger (Auraboa)
Hatchday
Breed
Eye Type
Level 1 Auraboa
EXP: 0 / 245
STR
5
AGI
6
DEF
5
QCK
7
INT
8
VIT
6
MND
8
Lineage
Parents
- none
Offspring
- none
Biography
Overview:
Arlo, a young traveling archaeologist, is a fascinating blend of curiosity and caution. His wanderlust carries him to remote corners of the Sorneith in search of ancient tales and forgotten artifacts. Clad in rugged yet alluring attire, Arlo carries an air of both adventure and beauty. His eyes seem to always gleam with the excitement of uncovering secrets buried by time.
About:
When Arlo speaks, it's in a distinctive, thick accent that carries the flavors of the various flights he's encountered in his journeys. Because of his species, his voice is very slow, as if each word is a carefully chosen. Because of this, he prefers the subtleties of signals, writing, and signs over the hurried rush of spoken language. A knowing look, a subtle gesture, or a meticulously drawn symbol can convey more than words ever could to him. This preference for non-verbal communication not only adds an air of mystique to Arlo but also serves him well in the diverse cultures and languages he encounters - making even interactions with the Beastclans easier.
Arlo's proficiency with his trusty bronze dagger is another notable feature. The weapon he wields is no ordinary blade; it carries the venomous potency akin to his own natural fangs. The reason as to why he carries it would be simply because he never truly knows the dragons or creatures he might come across in his travels. Also, in the quiet moments between archaeological expeditions, Arlo often practices his dagger techniques.
Past:
Arlo's connection with the Amethyst Kingdom traces back to a chance discovery during one of his expeditions. While delving into the ruins of an ancient city nestled within the kingdom's borders, he unearthed a collection of ornate amulets adorned with arcane-fueled jewels. These mystical artifacts, imbued with a mystical energy, hinted at a forgotten era from before the Amethyst Kingdom flourished.
Intrigued by his findings, Arlo immersed himself in the lore of the Amethyst Kingdom, and ended up becoming a citizen after reaching an agreement from Queen Meyry herself to better explore the area as long as he shares his findings. As he delved deeper into the history of not only the kingdom but the Starfall Isles itself, Arlo became captivated not only by its lost splendor but also by the untapped potential hidden within its secrets.
Arlo's frequent returns to the Amethyst Kingdom became a mission of sorts, a journey to learn more about the ancient arcane civilizations and its mysterious practices.
Arlo, a young traveling archaeologist, is a fascinating blend of curiosity and caution. His wanderlust carries him to remote corners of the Sorneith in search of ancient tales and forgotten artifacts. Clad in rugged yet alluring attire, Arlo carries an air of both adventure and beauty. His eyes seem to always gleam with the excitement of uncovering secrets buried by time.
About:
When Arlo speaks, it's in a distinctive, thick accent that carries the flavors of the various flights he's encountered in his journeys. Because of his species, his voice is very slow, as if each word is a carefully chosen. Because of this, he prefers the subtleties of signals, writing, and signs over the hurried rush of spoken language. A knowing look, a subtle gesture, or a meticulously drawn symbol can convey more than words ever could to him. This preference for non-verbal communication not only adds an air of mystique to Arlo but also serves him well in the diverse cultures and languages he encounters - making even interactions with the Beastclans easier.
Arlo's proficiency with his trusty bronze dagger is another notable feature. The weapon he wields is no ordinary blade; it carries the venomous potency akin to his own natural fangs. The reason as to why he carries it would be simply because he never truly knows the dragons or creatures he might come across in his travels. Also, in the quiet moments between archaeological expeditions, Arlo often practices his dagger techniques.
Past:
Arlo's connection with the Amethyst Kingdom traces back to a chance discovery during one of his expeditions. While delving into the ruins of an ancient city nestled within the kingdom's borders, he unearthed a collection of ornate amulets adorned with arcane-fueled jewels. These mystical artifacts, imbued with a mystical energy, hinted at a forgotten era from before the Amethyst Kingdom flourished.
Intrigued by his findings, Arlo immersed himself in the lore of the Amethyst Kingdom, and ended up becoming a citizen after reaching an agreement from Queen Meyry herself to better explore the area as long as he shares his findings. As he delved deeper into the history of not only the kingdom but the Starfall Isles itself, Arlo became captivated not only by its lost splendor but also by the untapped potential hidden within its secrets.
Arlo's frequent returns to the Amethyst Kingdom became a mission of sorts, a journey to learn more about the ancient arcane civilizations and its mysterious practices.
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This dragon doesn't eat Insects.
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Feed this dragon Seafood.
This dragon doesn't eat Plants.
Exalting Arlo to the service of the Arcanist will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.
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