Flispiritmarsh

(#8779509)
Level 25 Guardian
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Familiar

Scarlet Macaw
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Energy: 47/50
This dragon’s natural inborn element is Water.
Male Guardian
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Personal Style

Apparel

Bleak Birdskull Wingpiece
Brown Felt Cavalier
Chinchilla
Water Aura
Buccaneer's Cutlass
Midnight Sandwastes Sash
Purple Bandana
Plasmpool Flightshroud
Buccaneer's Seaspray Overcoat
Corsair's Seaspray Boots
Simple Copper Wing Bangles
Fancy Compass
Skilled Bonecarver's Spine

Skin

Accent: Swamphaunt

Scene

Scene: Port Town

Measurements

Length
12.57 m
Wingspan
21.25 m
Weight
12788.75 kg

Genetics

Primary Gene
Blood
Iridescent
Blood
Iridescent
Secondary Gene
Swamp
Facet
Swamp
Facet
Tertiary Gene
Lemon
Spines
Lemon
Spines

Hatchday

Hatchday
Dec 19, 2014
(9 years)

Breed

Breed
Adult
Guardian

Eye Type

Special Eye Type
Water
Swirl
Level 25 Guardian
Max Level
Scratch
Haste
Eliminate
Rally
Sap
Berserker
Berserker
Berserker
Ambush
Ambush
STR
117
AGI
8
DEF
5
QCK
72
INT
5
VIT
20
MND
5

Biography

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Flis
Prophet
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Flis is a guardian beset by visions of doom.

Never happy or cheerful or mildly peaceful. No, the visions always showed him portents of the dreadful, the destructive, the disastrous. They ranged from large sweeping dramas with horrible consequences--such as an army of Talonok descending on a central dragon clan with chaos and vengeance in their cries--to minor inconveniences that trouble one's mood for the day--such as tomorrow's burnt breakfast.
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7402700p.png So strong are his visions, he could not even hear the call of his charge, though he journeyed on his Search. He went more out of obligation as a guardian than anything else. In fact, Flis feared that he would find his charge. Strangled as he was by gloomy prophesy, any charge he'd found would surely be disappointed to have such a guardian shackled to them.
He happened upon clan Wandering Tree by accident--or rather clan Wandering Tree happened upon him. Along the sandy banks of Tsunami Flats, another vision overtook Flis, this one of a battle between dragonkind and shade-turned cloud chasers and golden porpoises. As a matter of course, the battle ended as unfavorably as he'd dreaded, and in such a manner as to turn his stomach and cloud his mind with severe depression. Right in the middle of his walk, Flis fell prone, covering his big blood red head with his big paws, moaning the fate of the three strange dragons.

As it so happened, that same cruel twist of fate put those three dragons on his path. They saw him fall, and the healer among them--an endlessly helpful nature fae--came to his aid. With a simple tonic and a bit of balm on his temples, she cleared his headache, if not his heartache. It was this kindness that spurred Flis to share the warning of his portent. Unfortunately, while the three dragons heeded his vision, they could not be swayed from their quest and went on into the Kelp Beds. Flis watched them go with sorrow, convinced he'd never see them again.

But, oh, for once he was wrong! The three dragons--Luxis, Bariq and Nadina--did return. Thanks to his warning, they were prepared for the shade-touched mob. It was still a close battle, and more than once they saw the death promised them. But in the end, they prevailed. Battle-worn, with a few deep scars and a sudden distaste for the sea, but prevail, they did.

They offered a place for the orphaned water guardian in their clan. Flis--feeling a new sensation, a levity of brightness one might even dare call hope--agreed and so joined clan Wandering Tree as their youngest prophet.
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Exalting Flispiritmarsh to the service of the Gladekeeper will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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