Xanathar

(#85669899)
And his Guide to Everything
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Sirenos

Abyssal Bard
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Energy: 50/50
This dragon’s natural inborn element is Plague.
Male Wildclaw
This dragon is hibernating.
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Personal Style

Apparel

Skin

Scene

Scene: Bleached Roots

Measurements

Length
6.44 m
Wingspan
7.83 m
Weight
679.65 kg

Genetics

Primary Gene
White
Iridescent
White
Iridescent
Secondary Gene
Ice
Shimmer
Ice
Shimmer
Tertiary Gene
Rose
Thylacine
Rose
Thylacine

Hatchday

Hatchday
Apr 20, 2023
(1 year)

Breed

Breed
Adult
Wildclaw

Eye Type

Eye Type
Plague
Common
Level 1 Wildclaw
EXP: 0 / 245
Scratch
Shred
STR
8
AGI
9
DEF
6
QCK
5
INT
5
VIT
6
MND
6

Lineage

Parents

Offspring

  • none

Biography

81404038.png
Armor of Agathys - 1st-level abjuration

Source: Player's Handbook P.215


Casting Time: 1 action
Range: Self
Components: V, S, M (a cup of water)
Duration: 1 hour

A protective magical force surrounds you, manifesting as a spectral frost that covers you and your gear. You gain 5 temporary hit points for the duration. If a creature hits you with a melee attack while you have these hit points, the creature takes 5 cold damage.
At Higher Levels.

When you cast this spell using a spell slot of 2nd level or higher, both the temporary hit points and the cold damage increase by 5 for each slot level above 1st.

Classes: Warlock

83262266.png
Leomund's Tiny Hut - 3rd-level evocation (ritual)

Source: Player's Handbook

Casting Time: 1 minute
Range: Self (10-foot-radius hemisphere)
Components: Verbal, Somantic, Material (a small crystal bead)
Duration: 8 hours

A 10-foot-radius immobile dome of force springs into existence around and above you and remains stationary for the duration. The spell ends if you leave its area.

Nine creatures of Medium size or smaller can fit inside the dome with you. The spell fails if its area includes a larger creature or more than nine creatures. Creatures and objects within the dome when you cast this spell can move through it freely. All other creatures and objects are barred from passing through it. Spells and other magical effects can't extend through the dome or be cast through it. The atmosphere inside the space is comfortable and dry, regardless of the weather outside.

Until the spell ends, you can command the interior to become dimly lit or dark. The dome is opaque from the outside, of any color you choose, but it is transparent from the inside.

Classes: Bard, Wizard

85574233.png
Nathair's Mischief - 2nd-level illusion

Source: Fizban's Treasury of Dragons P.20

Casting Time: 1 action
Range: 60 feet
Components: S, M (a piece of crust from an apple pie)
Duration: Concentration, up to 1 minute

You fill a 20-foot cube you can see within range with fey and draconic magic. Roll on the Mischievous Surge table to determine the magical effect produced, and roll again at the start of each of your turns until the spell ends. You can move the cube up to 10 feet before you roll.

Mischievous Surge
d4 Effect
1 The smell of apple pie fills the air, and each creature in the cube must succeed on a Wisdom saving throw or become charmed by you until the start of your next turn.
2 Bouquets of flowers appear all around, and each creature in the cube must succeed on a Dexterity saving throw or be blinded until the start of your next turn as the flowers spray water in their faces.
3 Each creature in the cube must succeed on a Wisdom saving throw or begin giggling until the start of your next turn. A giggling creature is incapacitated and uses all its movement to move in a random direction.
4 Drops of molasses hover in the cube, making it difficult terrain until the start of your next turn.

Classes: Bard, Sorcerer, Wizard

83372148.png
Feather Fall - 1st-level Transmutation

Source: Player's Handbook

Casting Time: 1 reaction, which you take when you or a creature within 60 feet of you falls
Range: 60 feet
Target: Up to five falling creatures within range
Components: V M (A small feather or piece of down)
Duration: 1 minute

Choose up to five falling creatures within range. A falling creature’s rate of descent slows to 60 feet per round until the spell ends. If the creature lands before the spell ends, it takes no falling damage and can land on its feet, and the spell ends for that creature.

Classes: Bard, Sorcerer, Wizard

80926445.png
Witch Bolt - 1st-level Evocation

Source: Player's Handbook

Casting Time: 1 action
Range: 30 feet
Components: V, S, M (a twig from a tree that has been struck by lightning)
Duration: Concentration, up to 1 minute

A beam of crackling, blue energy lances out toward a creature within range, forming a sustained arc of lightning between you and the target. Make a ranged spell attack against that creature. On a hit, the target takes 1d12 lightning damage, and on each of your turns for the duration, you can use your action to deal 1d12 lightning damage to the target automatically. The spell ends if you use your action to do anything else. The spell also ends if the target is ever outside the spell’s range or if it has total cover from you.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the initial damage increases by 1d12 for each slot level above 1st.

Classes: Sorcerer, Warlock, Wizard
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This dragon doesn't eat Plants.
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Exalting Xanathar to the service of the Gladekeeper will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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