Shepherd

(#81079436)
Are you lost?
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Energy: 50/50
This dragon’s natural inborn element is Fire.
Female Pearlcatcher
This dragon is hibernating.
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Personal Style

Apparel

Candle Cascade

Skin

Accent: Malum Immortalis

Scene

Measurements

Length
4.99 m
Wingspan
5.4 m
Weight
389.59 kg

Genetics

Primary Gene
Antique
Boulder
Antique
Boulder
Secondary Gene
Antique
Myrid
Antique
Myrid
Tertiary Gene
Cantaloupe
Opal
Cantaloupe
Opal

Hatchday

Hatchday
Sep 27, 2022
(1 year)

Breed

Breed
Adult
Pearlcatcher

Eye Type

Eye Type
Fire
Common
Level 1 Pearlcatcher
EXP: 0 / 245
Meditate
Contuse
STR
6
AGI
6
DEF
6
QCK
7
INT
7
VIT
6
MND
7

Lineage

Parents

Offspring

  • none

Biography

All images come from either Vertigris's item-width bio banners, or the follow up thread, Ezevic's item-width bio banners 2.



A crop of the Shadowbinder's Domain scene.
A sad tune hums in the air.


             Here in this peaceful garden sits a series of old statues. This one's gaze is trained forever skyward, ignorant to the plant life that grows from its hollowed interior. It is difficult to say whether the seeds were carried there on the wind, or planted within on purpose. No indication of the artist is carved into its plinth, only a map of the city. The statue's aura is comforting. Rest your weary body and contemplate your next move.


A crop of the Quaint Parlor scene.

             The mayoral manor is home to the most important figures in the entire city. With age comes power, power that they wield with care and precision. Many stories rest under old scales.

             If you have an interest in learning about the past of the old dragons, Historian Ibi is always happy to give a retelling.


A crop of the old art for the Arena coliseum venue.

             The elite of the city reside on the high street, part of the mayor's circle and those she trusts to get things done. Their grand homes stand proud alongside one another, even if the residents themselves don't always see eye to eye.


A crop of the Target Practice scene.

             Nearby is the market street where various shops can be found. Clothing, weaponry, and glass wares are just some of the things one can purchase. Just be wary of the street at night. It is not patrolled by city guards, but large automatons of clanking metal and hot steam. An innovation.


A crop of the Remembrance scene.

             If one is seeking some entertainment, Drachen Theatre is open all day and late into the night. They put on an assortment of plays. Or perhaps you'd be more interested in the art gallery that adjoins the building? Be kind to the ghostly figure at the door, he means well. The Spectre, however, is another story.


A crop of the Roadside Tavern scene.

             Those looking to drink, gamble, or hire some muscle are welcome to pay a visit to The Gilded Scale. Such a saloon would typically draw trouble, but this one is well protected by both the city guard and a band of local mercenaries. Do try to be on your best behaviour.


A crop of the Ghostlight Ruins scene.

             You've already found a place to sit and think. The place where you are now: The garden located on the grounds of the old cathedral. Make sure you leave before nightfall. Those who call the cathedral home are not fond of visitors after dark.


A crop of the Port Town scene.

             Wandering the lower streets can be a somewhat dangerous prospect, but it's the fastest way to the docks. There are a few rundown stalls here as well that make up the farmers market. Don't let the stench of the factories drive you off too quickly.


A crop of the Waterway coliseum venue.

             It is ill advised to ever enter the alleyways, especially after dark. Nefarious individuals prowl here. The city guard have made many attempts to catch them, but those who dwell in the alleys know them far better than anyone else. This is their domain.


A crop of the Stormcarcher's Domain scene.

             The train station is where dragons entering or leaving Verboten City gather. Many's final destination is the Wyrmwound to serve under the Plaguebringer. Perhaps others will find a place to reside elsewhere. Those not yet ready to make such a journey are normally found resting at a quiet inn.


A crop of the Autumn Clearing scene.

             Not all that far to the east of the city likes the refurbished outpost called The Scarlet Watch. A safe place for travelers and caravans to rest before continuing on their journey. It is ill advised to cause trouble, as Ranger Artemis does not take kindly to such distractions.


A crop of the Mire coliseum venue.

             A large swamp borders the city from the southwest, inhabited by all manner of strange creatures. Traveling through this area is best avoided. If you must go in there, be quick about getting back out, and remember to stay on the trails.


A crop of the Harpy's Roost scene.

             Far to the east, high up on a ridge, lies an overlook that faces the city. Plenty of criminal activity has been reported in the surrounding areas. Best tread carefully.



- - - - -

A crop of the Flowering Wasteland scene.

             There is an almost imperceptible speck in the sky. A distress signal. A flying vessel. Something from another time and place, stranded, lost. What is its purpose? Why is it here?


A crop of the Forbidden Portal coliseum venue.

             Those who have glimpsed beyond the veil have never been the same. What is there does not wish to be seen, nor spoken of. It is best that some things remain a mystery. Not everything is meant to be known. Avert your gaze.
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Exalting Shepherd to the service of the Plaguebringer will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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