Sparky

(#74497523)
1. The Enthusiastic Greeter
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Sandpiper

Sandshore Snipper
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Energy: 28/50
This dragon’s natural inborn element is Earth.
Male Tundra
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Personal Style

Apparel

Skin

Scene

Measurements

Length
3.09 m
Wingspan
4.01 m
Weight
249.95 kg

Genetics

Primary Gene
Vermilion
Tapir
Vermilion
Tapir
Secondary Gene
Brick
Basic
Brick
Basic
Tertiary Gene
Flaxen
Basic
Flaxen
Basic

Hatchday

Hatchday
Dec 22, 2021
(2 years)

Breed

Breed
Adult
Tundra

Eye Type

Eye Type
Earth
Uncommon
Level 4 Tundra
EXP: 9 / 4027
Meditate
Contuse
STR
8
AGI
9
DEF
10
QCK
10
INT
9
VIT
9
MND
10

Biography

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74497523.png

⌈ SPARKY ⌋
Sparky was incredibly patient with the cairn of travelling snappers, answering every question they’d have about the clan with a relentless enthusiasm. One snapper looked perplexed after Sparky’s stuttering response to a personal question, but overall, the back-and-forth was pleasant.

Accessible • Enthusiastic • Secretive

━━━━ POSSESSIONS ━━━━

Weirdly-Written Textscroll Earthshaker Stone Statue
In the greeter’s hut, Sparky aids lost travellers, acting as a quick directional guide to the area around Bridgeside and elsewhere. He hands them indiscernible scrolls with barely legible scritch-scratches scribbled across them as directions. With the help of Alexandrite, he’s improving his handwriting,
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ABOUT THE CLAN

Bridgeside Village, formally known as the Village to the Side of the Bridge, is a small village off to the side of a pathway in the Parched Canyonwalks. It is a refuge for travellers, providing them a place to sleep and food to eat before they continue on their journeys. Some find comfort in the welcoming town, and chose to reside there permanently. The dragons who reside there are often restless and don’t stay in the town for much longer than a little while, and a lot of them are traders or travellers. Residences are differing, and walkways within the clan are unorganized, as they branched off from the area of the Greeter’s Hut in an unplanned manner. Bridgeside is largely self-sustaining, and residents rely mainly on trade rather than currency. Dragons who live there for a while learn what the village's founder learned from trial and error, how to find food in the barren expanse of Dragonhome.

Demonym: Bridgesiders

1. As you first enter the village from the north, the greeter's hut is the location you see first. It is old and clearly a different style from the rest of the clan as they slowly modernized and adapted to Dragonhome's conditions; despite how its build was more suitable for the Ashfall Waste, it is well-maintained, and can/has been able to fit two fully-grown imperials in it. Though it works largely as an information centre for newcomers, with Blaze managing incoming dragons and welcoming them into Bridgeside, it also works as one for Bridgesiders as a whole, and a place where records are stored. Mudfeet has an incredible knowledge for the clan’s history, and he can answer almost any question about it. Sparky can handle a quill the most skillfully of the three, so he handles incoming records and pamphlets about the clan and Dragonhome as a whole.

2. The training grounds is a little further away from the rest of the village, mostly so the practicing dragons don't poke someone's eye out. It has various training dummies scattered around, Baalm's latest kills in a pile next to a tree, and a bunch of intimidating-looking dragons. Though training is one of the main purposes of the area, the clan's hunters bring their kills there, and shop owners get most of their meat ingredients from there. Wasch, Burgonia, Clownfish, Twilight, Aipaloovik, Athena, and Baalm mainly stay there.

3. The sanctuary is a bustling emporium for wildlife in the desolate rocky expanse of the rest of Dragonhome, just slightly off to the side of the training grounds. Fertile soil brought from the Viridian Labyrinth covers the ground of the little area, allowing for plants and some animals to prosper. Some dragons use it for gardening in their own little sections, sometimes as to give themselves a little taste of home away from home. Terra, her daughter Gaia and granddaughter Evergreen head the upkeep of the sanctuary.

4.
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This dragon doesn't eat Insects.
This dragon doesn't eat Meat.
This dragon doesn't eat Seafood.
Plant stocks are currently depleted.
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Exalting Sparky to the service of the Earthshaker will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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