Corentin

(#73507142)
Level 1 Spiral
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Energy: 50/50
This dragon’s natural inborn element is Water.
Male Spiral
This dragon is hibernating.
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Personal Style

Apparel

Glowing Blue Clawtips
Warden's Skull
Blue Birdskull Headdress
Cobalt Deepsea Bulb
Blue Birdskull Necklace
Marshwisp Colony
Voidfollow Spikescarf
Voidfollow Flightshroud
Voidfollow Tailspine
Simple Tail Tatters
Navy Chest Wrap
Navy Leg Wraps
Navy Wing Wraps
Navy Arm Wraps

Skin

Accent: CYM

Scene

Measurements

Length
3.46 m
Wingspan
1.96 m
Weight
62.99 kg

Genetics

Primary Gene
Abyss
Ripple
Abyss
Ripple
Secondary Gene
Abyss
Striation
Abyss
Striation
Tertiary Gene
Turquoise
Ghost
Turquoise
Ghost

Hatchday

Hatchday
Nov 05, 2021
(2 years)

Breed

Breed
Adult
Spiral

Eye Type

Eye Type
Water
Common
Level 1 Spiral
EXP: 0 / 245
Scratch
Shred
STR
5
AGI
9
DEF
5
QCK
8
INT
6
VIT
6
MND
6

Lineage

Parents

Offspring

  • none

Biography

Drowned Spirits
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Water dragons cross the seas and rivers daily, paying little heed to most currents and rocks they pass. They fear nothing if they fall in; they breathe water as all others breath air. The journeys are normal for them, often seen as uneventful. For all other Flights, however, such crossings are treacherous, even deadly. Only a few minutes beneath the surface and it's over. The depths have claimed millions, and claim more each day.

Therein lies the source of the Drowned Spirits phenomenon. A peculiar class of undead, they are dragons whose last moments were in the embrace of the water, their final breaths of water instead of air. The very element that slew them gave them new life. Their bodies are as if made of the dark waters, rippling and shifting, semi-translucent. Bones shine through, looking as though seen from below the surface of the waves. Their former elements forgotten, Water is the element that courses through them.

Not all drowned become these, and it is unclear what circumstances must occur for the reanimation to take place. Some attribute it to practical concepts such as excess magic in the area. Others say it is unfinished business. Some even say there is a certain class of necromancers that reanimate these ghosts. Whatever the case, these mysterious shades wander many bodies of water.

Some remember their lives more than others. A few individuals return to their former homes, interacting with old friends and family much the same as before. Most only recall fragments, bits of memories of what it was like before they were reformed beneath the waves... and still others remember nothing.

These souls wander, searching for purpose in this new existence. Some join lairs, and attempt to make themselves a normal semi-life. Others gather together, mysterious flocks of glowing bones in the night. And then there are some, lonely and lost for too long, who drag unsuspecting passerby to a watery grave, hoping for company in the ghost yards of the sea...


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Exalting Corentin to the service of the Arcanist will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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