WarriorOfLight

(#65035252)
Begone, spawn of shadow!
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Familiar

Crystal Carrier
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Energy: 50/50
This dragon’s natural inborn element is Ice.
Female Veilspun
This dragon is an ancient breed.
This dragon is hibernating.
This dragon is under the permanent effect of a Silhouette Scroll. A toggle on the dragon's profile allows swapping between the artwork poses available for the breed.
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Personal Style

Ancient dragons cannot wear apparel.

Skin

Accent: Heritage of Suns

Scene

Scene: Lightweaver's Domain

Measurements

Length
0.8 m
Wingspan
0.84 m
Weight
0.99 kg

Genetics

Primary Gene
Smoke
Fade (Veilspun)
Smoke
Fade (Veilspun)
Secondary Gene
White
Blend (Veilspun)
White
Blend (Veilspun)
Tertiary Gene
Maize
Runes (Veilspun)
Maize
Runes (Veilspun)

Hatchday

Hatchday
Nov 10, 2020
(3 years)

Breed

Breed
Adult
Veilspun

Eye Type

Eye Type
Ice
Common
Level 1 Veilspun
EXP: 0 / 245
Scratch
Shred
STR
5
AGI
9
DEF
5
QCK
8
INT
6
VIT
6
MND
6

Biography

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The Seat of Sacrifice

“If you would usher in the end, then with my all shall I oppose you”─so spoke Elidibus as he took unto himself the power of champions from beyond the rift to arise as the self-proclaimed Warrior of Light incarnate. Yet as resolutely as your foe believes in his cause, so too do you believe in yours, and thus Light and Darkness must collide. Invoking the ancient magick imbued with the memories of Azem, the forgotten final member of the Convocation of Fourteen, you summon the stars to your side and prepare to face your foe in a battle to steer the very course of the world.

"Mankind's final hope!"


Though history will paint them as villains, the Ascians were driven by a deep and abiding desire to which all men may relate, and the minstreling wanderer cannot help but spare a thought for Elidibus, whose demise spelled the end of his people's hopes and dreams. Likening your struggle to that of love, the man weaves a bittersweet tale of passion undying─a tale witnessed by the shimmering spires of the Crystal Tower, to be reflected and retold for generations to come.

A being summoned into existence through the peoples' hopes and prayers for salvation. One can only speculate as to what era, what far-flung world, inspired its otherwise antiquated visage. Perhaps it is the culmination of ideals to which all heroes aspire.
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"The world lies shrouded in darkness.
The winds die...
The seas rage...
The earth decays...
But the people believe in a prophecy, patiently waiting for its fulfillment.
'When darkness veils the world, four Warriors of Light shall come.'
After a long journey four young warriors did at last appear...
...and in the hand each was holding a crystal."

The Warriors of Light are stated to be the band of adventurers (i.e. the players) that helped protect the city-states and form the Eorzean Alliance during the events leading up to the Seventh Umbral Era. They took to the field during the Battle of Carteneau on the plains of Mor Dhona and were lost during the unleashing of Bahamut. Their name derives from the fact that whenever people try to remember them, all they can remember is a silhouette surrounded by a blinding light.

Characters created for the original game have a special tattoo on their neck, indicating they are one of the Warriors of Light. It can be hidden (or unhidden) with command "/lmark". They have a different intro upon starting the game, appearing in a flash of light and walking to their chosen city state, and there are minor edits to the text of some quests. They receive a chocobo whose beak has been branded with the same mark, implying this was their original chocobo from the previous era.

Near completion of the main plot, the Scions of the Seventh Dawn and all player characters (i.e. including those created in A Realm Reborn) are referred to as Warriors of Light by the leaders of the Grand Companies. The player character is referred to as a Warrior of Light specifically by Hydaelyn, and becomes widely known and referred to in-game as the Warrior of Light thereafter.

The concept of the Warrior of Light existed for eons in each and every world. Elidibus exploited this by becoming a Warrior of Light himself to aid in the Ascians' Ardor as his duty as Emissary. During the final battle of Norvrandt, Elidibus used the Crystal Tower to summon shades of heroes from other worlds, drawing upon their hopes to feed his power as a primal. He merges with them to become a version of the first Warrior of Light in a final bid to defeat the player character, but is defeated by the adventurer and the Exarch.

Ajora Glabados and Ramza Beoulve are known to be Warriors of Light from the ancient past. Ardbert was the Warrior of Light on the First.

One brings shadow, one brings the light
Two toned echoes, tumbling through time
Three score wasted, ten cast aside
Fourfold knowing, no end in sight

I remember, in blackened silence
Our surrender, a somber reverie
Slowly drifting down into twilight
Ever sifting through fading memories
Now I'm thinking, 'Well, was it worth it?'
As I led them, to fight another war
I resent this descent to madness
Come and save us, yet just before we fall

Riding home - riding home
Finding hope - don't lose hope

Like broken angels, wingless, cast from heaven's gates

We won't get far when falling, falling far from grace

And like a message in a bottle cast to sea

And to their ends our candles burn, until we're free

In monochrome melodies, our tales are painted in red

Deep inside, we're nothing more than scions and sinners
In the rain, tonight our time is nigh!

Yes, time circles endlessly, the hands of fate train ahead

All things change - drawn to the flame, to rise from the ashes
To begin, we first must see the end!

One brings shadow, one brings the light
Two toned echoes, tumbling through time
Fourfold knowing, no end in sight

One brings shadow, one brings the light
Two toned echoes, tumbling through time
Three score wasted, ten cast aside
Fourfold knowing, no end in sight

Lost to vengeance, we cast the first stone
In our cages, we know not what we do
Indecision, here at the crossroads
Recognition, tomorrow's come too soon
All the bloodied, like lambs to slaughter
At the mercy of those who grab a sword
As the star went, hid underwater
We're forgotten, for now and evermore

Riding home - riding home
Finding hope - don't lose hope

Without our compass, wandering, lost in lies of faith

Or we can dive in, finding deaths at her embrace

On hands and knees we pray to gods we've never seen

The final hour upon us, no more time to grieve

In monochrome melodies, our tales are painted in red

Deep inside, we're nothing more than scions and sinners
In the rain, tonight our time is nigh!

Yes, time circles endlessly, the hands of fate trained ahead

All things change - drawn to the flame, to rise from the ashes
To begin, we first must see the end!
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